> [DynamicPerformanceLevel]10:40:56.949 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:56.949 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.048 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.048 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.199 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.199 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.455 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.455 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.469 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.469 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.483 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.483 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.517 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.517 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.547 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.548 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.580 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.580 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.639 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.639 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.662 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.663 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.686 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.686 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.752 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.752 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.769 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.769 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.792 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.793 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.837 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.837 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.855 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.856 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.894 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:57.894 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.330 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.331 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.457 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.457 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.581 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.581 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.758 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.758 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.849 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.850 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BH_NetworkManager]10:40:58.888 NetworkDelayStateChanged High->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:40:58.889 当前网络延迟:131ms 当前超时次数0 当前服务器时间转本地时间:10:41:18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:40:58.891 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.891 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.910 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:58.911 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.072 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.072 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.175 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.175 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.222 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.223 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.265 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.265 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.396 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.396 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.510 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.510 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.532 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.532 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.751 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.751 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.892 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:40:59.892 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:00.213 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:00.214 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:00.476 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:00.476 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:00.821 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:00.822 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:01.134 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:01.134 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:01.446 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:01.447 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:01.812 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:01.813 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.067 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.067 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.245 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.245 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.330 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.331 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.403 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.403 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.724 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.725 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.804 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.804 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.916 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.916 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.924 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.924 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.939 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.939 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.975 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:02.975 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.004 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.004 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.042 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.042 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.092 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.092 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.106 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.107 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.146 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.147 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.171 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.171 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.209 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.209 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.240 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.240 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.281 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.281 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.322 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.323 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.358 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.358 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.366 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.367 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.406 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.406 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.442 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.443 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.507 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.508 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.631 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.632 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.801 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.801 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.989 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:03.989 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BH_NetworkManager]10:41:04.031 NetworkDelayStateChanged Middle->High UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:04.032 当前网络延迟:232ms 当前超时次数0 当前服务器时间转本地时间:10:41:23 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:04.034 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.034 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.111 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.111 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.222 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.222 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.254 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.254 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.487 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.487 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.704 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.705 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.770 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.770 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.894 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:04.894 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.031 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.032 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.188 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.188 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.254 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.254 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.300 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.300 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.503 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.503 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.550 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.550 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.583 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.583 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.646 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.647 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.691 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.691 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.717 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.717 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.769 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.769 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.799 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.799 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.926 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:05.926 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.046 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.047 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.100 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.101 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.180 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.180 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.368 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.368 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.426 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.426 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.512 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.512 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.522 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.522 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.595 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.595 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.717 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.717 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.832 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.833 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.890 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.890 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.949 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:06.949 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:07.170 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:07.171 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:07.444 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:07.445 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:07.747 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:07.747 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.099 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.100 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.512 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.513 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.594 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.595 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.719 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.720 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.766 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.767 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.779 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.780 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.799 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.799 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.833 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.834 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.873 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.873 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BH_NetworkManager]10:41:08.902 NetworkDelayStateChanged High->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:08.903 当前网络延迟:71ms 当前超时次数0 当前服务器时间转本地时间:10:41:28 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:08.904 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:08.904 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.204 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.205 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.271 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.272 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.330 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.330 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.393 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.393 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.506 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.506 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.599 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.599 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.790 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.790 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.982 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:09.982 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.235 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.236 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.479 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.479 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.601 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.601 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.662 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.662 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.698 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.698 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.737 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.737 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.770 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.771 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.876 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:10.876 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.020 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.021 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.117 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.117 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.195 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.195 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.234 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.235 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.400 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.400 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Activity]10:41:11.432 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:11.432 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:11.433 开始操作数据 - action 1 traceId 38 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.433 修改局外道具 itemID:1000004 currentItemCount:100 deltaItemCount:100 currentexpireTime:-1 expireTime: UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1742) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:11.434 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1742) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [AutoTaskMgr]10:41:11.436 添加任务 GetItemEffectTask-HallState! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (GameFramework.AutoTask.TaskBase) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:68) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1064) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:336) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.437 注册连续弹窗任务 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1067) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:336) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.437 连续弹窗 非立即模式 添加了一个操作 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:337) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.439 飞行道具生成了GUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:50) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.439 添加了飞行道具 ItemID:502001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.440 当前飞行道具:{"502001":{"2":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.443 添加局内道具 itemID:502001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.443 添加了飞行道具 ItemID:512001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.444 当前飞行道具:{"502001":{"2":1}, "512001":{"2":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.444 添加局内道具 itemID:512001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.445 添加了飞行道具 ItemID:100004 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.445 当前飞行道具:{"502001":{"2":1}, "512001":{"2":1}, "100004":{"2":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.447 添加局内道具 itemID:100004 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.447 添加了飞行道具 ItemID:503001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.448 当前飞行道具:{"502001":{"2":1}, "512001":{"2":1}, "100004":{"2":1}, "503001":{"2":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.450 添加局内道具 itemID:503001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.450 添加了飞行道具 ItemID:101001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.450 当前飞行道具:{"502001":{"2":1}, "512001":{"2":1}, "100004":{"2":1}, "503001":{"2":1}, "101001":{"2":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.452 添加局内道具 itemID:101001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.454 添加了连续弹窗任务 taskID:0 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddLevelUpCMD (long,System.ValueTuple`2,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:554) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:59) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.454 飞行道具生成了GUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:71) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.455 添加了飞行道具 ItemID:1000002 Num:60 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.455 当前飞行道具:{"502001":{"2":1}, "512001":{"2":1}, "100004":{"2":1}, "503001":{"2":1}, "101001":{"2":1}, "1000002":{"3":60}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.455 修改局外道具 itemID:1000002 currentItemCount:60 deltaItemCount:60 currentexpireTime:-1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:11.456 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Money_Flow (string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:467) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:419) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.456 添加了飞行道具 ItemID:1000003 Num:50 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.457 当前飞行道具:{"502001":{"2":1}, "512001":{"2":1}, "100004":{"2":1}, "503001":{"2":1}, "101001":{"2":1}, "1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.457 修改局外道具 itemID:1000003 currentItemCount:147 deltaItemCount:50 currentexpireTime:-1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:11.458 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.460 添加了连续弹窗任务 taskID:1 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddBeginnerGiftPackageCMD (System.ValueTuple`2,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:572) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:80) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.461 添加了连续弹窗任务 taskID:2 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddCommonRewardCMD (long,long,bool,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:647) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:81) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.461 添加了连续弹窗任务 taskID:3 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddBeginnerGiftPackPreviewCMD (System.Nullable`1,System.Nullable`1,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:609) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:87) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.481 注册了HUD按钮:BeginnerGiftPackage UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) LevelUpOperationManager:TryRegisterBtnToHUD () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:180) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:91) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:11.482 连续弹窗 非立即模式 添加了一个操作 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:337) LevelUpOperationManager:CheckSpecificLevel (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:102) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:164) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:11.483 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_MergeLevelUp (string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:432) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:165) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:11.485 生成batchId = 1775788890109_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:11.486 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:11.487 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:11.488 加入队列batchId = 1775788890109_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:11.488 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:11.489 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:11.489 操作数据结束 - action 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:11.553 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.553 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.554 开始操作数据 - action 42 traceId 39 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.560 生成batchId = 1775788890109_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:11.560 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:11.562 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.563 加入队列batchId = 1775788890109_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.563 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.563 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.563 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.566 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.567 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.567 开始操作数据 - action 42 traceId 40 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:41:11.567 GiftPack: 30001 切换为Queue状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackInQueue (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:718) Logical.UI.GiftManager/<>c__DisplayClass56_0:b__1 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:554) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.568 生成batchId = 1775788890109_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:11.568 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:11.569 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.570 加入队列batchId = 1775788890109_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.570 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.570 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.571 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.571 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.571 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.572 开始操作数据 - action 42 traceId 41 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:41:11.573 GiftPack: 30001 切换为CanBuy状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:727) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:11.574 gift canbuy OpenTime:1775788890 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1239) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:11.574 gift canbuy time:1775875290 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1240) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:11.576 GiftManager:GetGiftPackRank 启用GM数据:False 14天内付费总:0 14天内付费最高值:0根据付费总值获取的段位:1根据付费最大值获取的段位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:GetGiftPackRank () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1051) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:803) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:41:11.577 礼包: 30001 重新定档,当前段位: 1, 当前档位: 4, 上次是否购买:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:975) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:11.581 注册了HUD按钮:30001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.UI.GiftManager:AddHudGiftBtn (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:331) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:737) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.581 生成batchId = 1775788890109_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:11.582 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:11.582 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.582 加入队列batchId = 1775788890109_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.583 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:11.583 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.583 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:41:11.584 添加任务 ! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:80) Logical.UI.GiftManager:CheckGiftPop () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1565) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:406) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:11.585 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.585 数据0 1775788890109_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.588 数据0 1775788890109_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.588 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.589 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:11.668 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.668 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:11.669 任务 - GetItemEffectTask-HallState 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.669 任务 - GetItemEffectTask-HallState 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.670 执行连续弹窗任务 非立即模式 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:222) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.670 HUD_MASK-GetItemEffectManager_OnQueueStartDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_2 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:130) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueStartDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:304) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:223) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:11.671 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.LevelUpView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:61) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.LevelUpView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:32) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_27 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:59) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:11.671 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.LevelUpView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:62) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.LevelUpView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:32) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_27 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:59) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.676 Load LevelUpView variantCfgPath: Assets/ArtAB/uiab/upgrade/window/levelupview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:11.676 退出引导:id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) Logical.UI.HUDView:OnCheckHideGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:21) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:186) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.677 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) Logical.UI.HUDView:OnCheckHideGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:21) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:186) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.677 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.677 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:11.678 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.678 当前连续弹窗:LevelUpView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.679 任务 - GetItemEffectTask-HallState 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:11.679 本地打点数据 - 更新开始 11 - 1775788890109_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:11.723 本地打点数据 - 更新完成 11 - 1775788890109_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.737 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:616) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:413) Framework.UI.UIUGUIComponentLoader:<.ctor>b__29_0 (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:131) Framework.UI.UIResLoadRequest:__OnLoadResourceComplete (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/GameFramework/UI/Private/Component/UIResLoadRequest.cs:123) Framework.UI.UIWindowUGUI/<>c__DisplayClass118_0:b__0 (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:1408) Framework.Resource.AssetManager/<>c__DisplayClass18_1:b__1 () (at Assets/GameFramework/Resource/AssetManager.cs:333) Framework.Tasks.CoSchedulerTask/<__RunTask>d__25:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:212) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) Framework.Resource.AssetManager/<>c__DisplayClass18_0:b__0 (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/GameFramework/Resource/AssetManager.cs:331) Framework.Resource.AssetManager/<>c__DisplayClass17_0:<__LoadPrefabAsyncInternal>b__1 (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/GameFramework/Resource/AssetManager.cs:311) Framework.Resource.xAssetLoader/<>c__DisplayClass13_0:b__0 (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:157) Framework.Resource.xAssetLoader:OnAssetComplete (string,string,xasset.AssetRequest,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:728) Framework.Resource.xAssetLoader:LoadAssetAsync (string,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:686) Framework.Resource.xAssetLoader:LoadPrefabAsync (string,System.Action`2,bool) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:149) Framework.Resource.AssetManager:__LoadPrefabAsyncInternal (string,System.Action`2,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:305) Framework.Resource.AssetManager:LoadPrefabAsync (string,System.Func`3,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:330) Framework.UI.UIManagerUGUI:LoadPrefabAsync (string,string,bool,System.Func`3) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:354) Framework.UI.UIWindowUGUI:LoadPrefabAsync (string,bool,System.Action`2) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:1401) Framework.UI.UIResLoadRequest:Load () (at Assets/GameFramework/UI/Private/Component/UIResLoadRequest.cs:96) Framework.UI.UIUGUIComponentLoader:__OnComComponent () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:342) Framework.UI.UIUGUIComponentLoader/d__34:MoveNext () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:336) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:11.760 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.760 数据0 1775788890109_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.761 数据0 1775788890109_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.762 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.762 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:11.804 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.804 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [UserInfoDataManager]10:41:11.847 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.848 数据0 1775788890109_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.849 数据0 1775788890109_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.849 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.849 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:11.881 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.882 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [UserInfoDataManager]10:41:11.899 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.900 数据0 1775788890109_4 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.901 数据0 1775788890109_4 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.902 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:11.902 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:11.937 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.937 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:11.937 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.938 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:11.951 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [DynamicPerformanceLevel]10:41:11.964 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.964 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.976 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:11.977 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.011 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.011 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.044 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.045 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.077 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.078 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.111 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.111 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.144 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.144 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.181 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.181 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.212 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.213 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.244 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.244 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.280 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.281 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.311 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.311 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.343 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.344 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.375 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.375 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.411 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.446 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.446 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.481 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.481 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.531 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.532 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.546 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.546 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.577 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.577 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.608 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.608 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.645 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.645 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.678 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.678 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.712 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.713 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.745 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.745 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.778 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.779 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.810 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.811 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.844 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.844 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.877 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.878 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.910 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.911 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.945 从后台ResumeFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationResumeFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:591) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnFocus () > [DynamicPerformanceLevel]10:41:12.981 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.981 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.996 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:12.996 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:13.010 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:13.010 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:13.042 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:13.042 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:13.076 飞行道具动画开始 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.LevelUpView:OnConfirmBtnClick () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:167) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:41:13.086 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:858) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:13.087 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:13.249 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:13.444 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:41:13.578 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.579 下面是找到的未合并的打点数据0 - 9 - 1775788863690_1: 总大小0.808KB 打点总大小0.802KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.438KB - { "map": { "money_type": "Coin", "money_before": "0", "money_after": "2", "count": "2", "flow": "in", "action": "merge_order", "action_info": "1", "order_id": "", "item_type": "1000001", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "money_flow", "event_time": "1775788863" } } 打点:False - 大小:0.364KB - { "map": { "item_list": "{\"100103\":1}", "reward_list": "{\"1000001\":2}", "order_id": "1", "raccoon_box_reward": "{}", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_order", "event_time": "1775788863" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.579 下面是找到的未合并的打点数据1 - 10 - 1775788867835_1: 总大小0.383KB 打点总大小0.38KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.38KB - { "map": { "action": "enter", "session_id": "100007381_1775788844", "game_time": "24", "hp_use": "3", "hp_get": "0", "merge_order": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_enter", "event_time": "1775788868" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.580 下面是找到的未合并的打点数据2 - 11 - 1775788890109_1: 总大小1.639KB 打点总大小1.627KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.449KB - { "map": { "item_type": "1000004", "item_before": "0", "item_after": "100", "count": "100", "flow": "in", "action": "GM", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788890" } } 打点:False - 大小:0.438KB - { "map": { "money_type": "Diamond", "money_before": "0", "money_after": "60", "count": "60", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "item_type": "1000002", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "money_flow", "event_time": "1775788890" } } 打点:False - 大小:0.457KB - { "map": { "item_type": "1000003", "item_before": "97", "item_after": "147", "count": "50", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788890" } } 打点:False - 大小:0.283KB - { "map": { "level": "3", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_level_up", "event_time": "1775788890" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.582 下面是传给服务器的数据: 总大小6.346KB 打点总大小2.809KB UserId => 100007381 BatchId => 1775788890109_4 IsCheckPoint => False CheckType => 42 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:4 - 数量:1 大小:0.046KB - 要同步给服务器的数据Id:0 - { "nick": "Player100007381", "cgPlay": true, "haveNick": true, "taskCameraPos": "13.9978,15,27.69781", "tagMap": { "1": "" } } 数据类型:6 - 数量:1 大小:0.381KB - 要同步给服务器的数据Id:0 - { "userBagItemData": { "1000001": { "itemID": 1000001, "expireTime": "-1", "itemExternData": "CAI=" }, "1000004": { "itemID": 1000004, "expireTime": "-1", "itemExternData": "CGQ=" }, "1000003": { "itemID": 1000003, "expireTime": "-1", "itemExternData": "CJMB" }, "1000002": { "itemID": 1000002, "expireTime": "-1", "itemExternData": "CDw=" }, "1000030": { "itemID": 1000030, "expireTime": "-1", "itemExternData": "CAE=" }, "1000033": { "itemID": 1000033, "expireTime": "-1", "itemExternData": "CAE=" }, "1000031": { "itemID": 1000031, "expireTime": "-1", "itemExternData": "CAE=" }, "1000032": { "itemID": 1000032, "expireTime": "-1", "itemExternData": "CAE=" } }, "bagRecoveryItemData": { }, "pastFewHourData": { "1000003": { "pastHourRecord": { "493274": "3" } } }, "itemFromData": { "1000001": { "ItemFromStatistics": { "2": "2" } }, "1000004": { "ItemFromStatistics": { "1000000": "100" } }, "502001": { "ItemFromStatistics": { "3": "1" } }, "512001": { "ItemFromStatistics": { "3": "1" } }, "100004": { "ItemFromStatistics": { "3": "1" } }, "503001": { "ItemFromStatistics": { "3": "1" } }, "101001": { "ItemFromStatistics": { "3": "1" } }, "1000002": { "ItemFromStatistics": { "3": "60" } }, "1000003": { "ItemFromStatistics": { "3": "50" } } }, "itemRemoveData": { "1000003": { "ItemRemoveStatistics": { "2": "3" } } }, "orderConsumeEnergy": "4", "isArchiveInitializedTidySend": true } 数据类型:25 - 数量:1 大小:0.73KB - 要同步给服务器的数据Id:CookOff - { "Id": "CookOff", "IssueId": 861, "status": 4, "privateData": "Gg0IAxABGgduaeKAhm1vGgoIEBACGgQ0ZzNoGhIIDhABGgzkuqvlj5fnlJ/mtLsaCwgSEAIaBWtsbW5vGgwIChACGgZoaWprbG0aDAgIEAEaBuWuieWonBoLCAEQAhoFT2xpdmUaCggOEAEaBDN1NHYaDAgREAEaBuePjeePoBoLCAEQARoFRGVyZWsaCggREAIaBFhlbmEaDwgBEAIaCeWwj+WPr+eIsRoLCAEQAhoFNjY2NjYaDwgQEAIaCeeQs+eQszAwNxoMCAoQAhoG5a6J55CqGgkICxABGgPolKEaDAgLEAEaBjI0NjgwMRoLCAgQAhoFaWlpaWkaCggDEAIaBHN1bjgaDAgCEAEaBuaYn+axoBoLCAgQAhoFODg4ODgaDAgPEAEaBuS9s+S9sxoPCAkQARoJ5Zyj6aqRMDMwGg4IDBACGghoaWprbG1ubxoVCAoQARoPZuKAhmnigIZvbuKAhm5hGgsIARACGgVBbGljZRoICBAQARoCQkEaCwgSEAIaBXY1dzZ4GgoIARABGgRSdWJ5GgwIBRACGgbnp4DlqJ8aCggHEAIaBEdpbmEaDAgREAEaBumbqOahkBoJCBAQAhoDVWxhGg0IBBACGgdMaWxsaWFuGg8ICxACGgnlsI/muIXmlrAaDwgHEAEaCeaXoOaVjDAxNBoPCA0QARoJ57u05a6B5YS/GgwIDRACGgbnp4DlqJwaDwgFEAEaCeWwj+WNjjAyMRoMCAkQAhoG5aSn5YuHGg8IEhACGgnlsI/pm6owMTMaDAgPEAIaBuWkp+S8nxoMCA0QAhoGd2Vud2VuGg0ICBACGgdOYXRhbGllGgwIAhACGgbogqXku5QaDggMEAIaCHl1a2ljb2NvGgwIERABGgbpl6rnlLUaCwgGEAIaBWtheGluGgwIBRACGgZqZXNzaWE=", "startTime": "1775787900", "endTime": "1775789099" } 数据类型:25 - 数量:2 大小:0.029KB - 要同步给服务器的数据Id:CardCollect - { "Id": "CardCollect", "IssueId": 1, "status": 4, "startTime": "1775753348", "endTime": "1776185348" } 数据类型:3 - 数量:1 大小:0.06KB - 要同步给服务器的数据Id:0 - { "OrderMap": { "2": { "Id": "2", "NeedDataList": [ { "Id": 100108 } ], "RewardDataList": [ { "Id": "1000001", "Count": "32", "Type": 1 } ], "CfgId": 2, "NpcId": "npc001" } }, "IdCounter": "2", "GoodReviewRaceData": { "SelfCurSpeed": -1 }, "FlowData": { "ProfitPoint": 50 }, "CompletedNewbieOrderMap": { "1": 1 }, "RaccoonData": { }, "TrackData": { } } 数据类型:18 - 数量:1 大小:0.087KB - 要同步给服务器的数据Id:0 - { "giftList": { "30001": { "id": 30001, "time": "1775875290", "state": 2, "progressList": [ 0 ], "collectCountList": [ 1 ], "curStageIndex": 4, "openTime": "1775788890", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] } }, "giftRealId": "1", "openNum": 1, "lastRank": 1 } }, "giftPackInfoList": { "30001": { } }, "allGiftRealId": "1" } 数据类型:19 - 数量:1 大小:0.006KB - 要同步给服务器的数据Id:0 - { "advertisementLastRefreshTime": "1775779200" } 数据类型:1 - 数量:1 大小:0.019KB - 要同步给服务器的数据Id:0 - { "storyTaskData": { "storyTaskId": "1000" }, "time": 8, "weather": "Default" } 数据类型:7 - 数量:1 大小:0.004KB - 要同步给服务器的数据Id:0 - { "levelUpGiftPackageLevel": 3, "beginnerGiftPackageLevel": 3 } 数据类型:11 - 数量:1 大小:0.008KB - 要同步给服务器的数据Id:0 - { "data": { "passedGuideIds": { "1": 1 } } } 数据类型:2 - 数量:1 大小:1.748KB - 要同步给服务器的数据Id:0 - { "stackData": { "stackItems": [ 502001, 512001, 100004, 503001, 101001 ] }, "boardData": { "mergeItemNum": "71", "itemDatas": { "0": { "InstanceId": "1", "itemId": 105002 }, "1": { "InstanceId": "2", "itemId": 103101 }, "2": { "InstanceId": "3", "itemId": 106101 }, "3": { "InstanceId": "4", "itemId": 101203 }, "4": { "InstanceId": "5", "itemId": 105005 }, "5": { "InstanceId": "6", "itemId": 103004 }, "6": { "InstanceId": "7", "itemId": 102201 }, "10000": { "InstanceId": "8", "itemId": 102101 }, "10001": { "InstanceId": "9", "itemId": 100107 }, "10002": { "InstanceId": "10", "itemId": 100204 }, "10003": { "InstanceId": "11", "itemId": 101103 }, "10004": { "InstanceId": "12", "itemId": 102102 }, "10005": { "InstanceId": "13", "itemId": 101102 }, "10006": { "InstanceId": "14", "itemId": 103206 }, "20000": { "InstanceId": "15", "itemId": 300002 }, "20001": { "InstanceId": "16", "itemId": 100107 }, "20002": { "InstanceId": "17", "itemId": 100106 }, "20003": { "InstanceId": "18", "itemId": 100106 }, "20004": { "InstanceId": "19", "itemId": 101101 }, "20005": { "InstanceId": "20", "itemId": 100106 }, "20006": { "InstanceId": "21", "itemId": 300005 }, "30000": { "InstanceId": "22", "itemId": 100104 }, "30003": { "InstanceId": "25", "itemId": 100202 }, "30004": { "InstanceId": "26", "itemId": 100102 }, "30005": { "InstanceId": "27", "itemId": 101105 }, "30006": { "InstanceId": "28", "itemId": 103002 }, "40000": { "InstanceId": "29", "itemId": 100103 }, "40002": { "InstanceId": "67", "itemId": 100101 }, "40003": { "InstanceId": "66", "itemId": 100004 }, "40004": { "InstanceId": "33", "itemId": 100105 }, "40005": { "InstanceId": "34", "itemId": 101003 }, "40006": { "InstanceId": "35", "itemId": 103001 }, "50000": { "InstanceId": "36", "itemId": 101001 }, "50001": { "InstanceId": "37", "itemId": 100203 }, "50002": { "InstanceId": "38", "itemId": 100201 }, "50003": { "InstanceId": "39", "itemId": 100105 }, "50004": { "InstanceId": "40", "itemId": 100103 }, "50005": { "InstanceId": "41", "itemId": 100203 }, "50006": { "InstanceId": "42", "itemId": 103103 }, "60000": { "InstanceId": "43", "itemId": 106103 }, "60001": { "InstanceId": "44", "itemId": 102001 }, "60002": { "InstanceId": "45", "itemId": 101002 }, "60003": { "InstanceId": "46", "itemId": 106001 }, "60004": { "InstanceId": "47", "itemId": 105001 }, "60005": { "InstanceId": "48", "itemId": 102002 }, "60006": { "InstanceId": "49", "itemId": 101110 }, "70000": { "InstanceId": "50", "itemId": 105103 }, "70001": { "InstanceId": "51", "itemId": 100110 }, "70002": { "InstanceId": "52", "itemId": 105104 }, "70003": { "InstanceId": "53", "itemId": 102107 }, "70004": { "InstanceId": "54", "itemId": 104101 }, "70005": { "InstanceId": "55", "itemId": 104001 }, "70006": { "InstanceId": "56", "itemId": 103207 }, "80000": { "InstanceId": "57", "itemId": 104105 }, "80001": { "InstanceId": "58", "itemId": 102105 }, "80002": { "InstanceId": "59", "itemId": 104002 }, "80003": { "InstanceId": "60", "itemId": 100109 }, "80004": { "InstanceId": "61", "itemId": 104104 }, "80005": { "InstanceId": "62", "itemId": 104105 }, "80006": { "InstanceId": "63", "itemId": 102205 } }, "produceDatas": { "66": { "cdStartTimestamp": "1775788858", "residueNum": 157, "hasProduces": { "100101": 3 }, "manualState": 1, "fakeProduceRemainNum": [ 0 ] } }, "coverDatas": { "1": { "coverId": 2101, "serializeId": "21011001" }, "2": { "coverId": 2001, "serializeId": "20011001" }, "3": { "coverId": 2001, "serializeId": "20011001" }, "4": { "coverId": 2102, "serializeId": "21021001" }, "5": { "coverId": 2002, "serializeId": "20021001" }, "6": { "coverId": 2003, "serializeId": "20031001" }, "7": { "coverId": 2103, "serializeId": "21031001" }, "8": { "coverId": 2002, "serializeId": "20021001" }, "9": { "coverId": 2001, "serializeId": "20011001" }, "10": { "coverId": 2003, "serializeId": "20031001" }, "11": { "coverId": 2003, "serializeId": "20031001" }, "12": { "coverId": 2002, "serializeId": "20021001" }, "13": { "coverId": 2001, "serializeId": "20011001" }, "14": { "coverId": 2001, "serializeId": "20011001" }, "15": { "coverId": 2002, "serializeId": "20021001" }, "16": { "coverId": 2002, "serializeId": "20021001" }, "17": { "coverId": 1001 }, "18": { "coverId": 2002, "serializeId": "20021001" }, "19": { "coverId": 2001, "serializeId": "20011001" }, "20": { "coverId": 2002, "serializeId": "20021001" }, "21": { "coverId": 2004, "serializeId": "20041001" }, "22": { "coverId": 2004, "serializeId": "20041001" }, "25": { "coverId": 1001 }, "26": { "coverId": 2004, "serializeId": "20041001" }, "27": { "coverId": 2001, "serializeId": "20011001" }, "28": { "coverId": 2104, "serializeId": "21041001" }, "29": { "coverId": 1001 }, "33": { "coverId": 1001 }, "34": { "coverId": 2001, "serializeId": "20011001" }, "35": { "coverId": 2003, "serializeId": "20031001" }, "36": { "coverId": 2004, "serializeId": "20041001" }, "37": { "coverId": 1001 }, "38": { "coverId": 1001 }, "39": { "coverId": 1001 }, "40": { "coverId": 2003, "serializeId": "20031001" }, "41": { "coverId": 2001, "serializeId": "20011001" }, "42": { "coverId": 2002, "serializeId": "20021001" }, "43": { "coverId": 2001, "serializeId": "20011001" }, "44": { "coverId": 2005, "serializeId": "20051001" }, "45": { "coverId": 2004, "serializeId": "20041001" }, "46": { "coverId": 2001, "serializeId": "20011001" }, "47": { "coverId": 2004, "serializeId": "20041001" }, "48": { "coverId": 2004, "serializeId": "20041001" }, "49": { "coverId": 2105, "serializeId": "21051001" }, "50": { "coverId": 2106, "serializeId": "21061001" }, "51": { "coverId": 2001, "serializeId": "20011001" }, "52": { "coverId": 2001, "serializeId": "20011001" }, "53": { "coverId": 2003, "serializeId": "20031001" }, "54": { "coverId": 2107, "serializeId": "21071001" }, "55": { "coverId": 2001, "serializeId": "20011001" }, "56": { "coverId": 2002, "serializeId": "20021001" }, "57": { "coverId": 2108, "serializeId": "21081001" }, "58": { "coverId": 2004, "serializeId": "20041001" }, "59": { "coverId": 2003, "serializeId": "20031001" }, "60": { "coverId": 2109, "serializeId": "21091001" }, "61": { "coverId": 2001, "serializeId": "20011001" }, "62": { "coverId": 2001, "serializeId": "20011001" }, "63": { "coverId": 2110, "serializeId": "21101001" } }, "bagData": { "maxSize": 20, "curSize": 5 } }, "appearItems": { "100001": 1, "100002": 1, "100003": 1, "100004": 1, "100101": 1, "100102": 1, "100103": 1, "502001": 1, "512001": 1, "503001": 1, "101001": 1 }, "guideStep": { "2": 7 }, "curRecordFlowId": 1 } 打点:False - 大小:0.438KB - { "map": { "money_type": "Coin", "money_before": "0", "money_after": "2", "count": "2", "flow": "in", "action": "merge_order", "action_info": "1", "order_id": "", "item_type": "1000001", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "money_flow", "event_time": "1775788863" } } 打点:False - 大小:0.364KB - { "map": { "item_list": "{\"100103\":1}", "reward_list": "{\"1000001\":2}", "order_id": "1", "raccoon_box_reward": "{}", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_order", "event_time": "1775788863" } } 打点:False - 大小:0.38KB - { "map": { "action": "enter", "session_id": "100007381_1775788844", "game_time": "24", "hp_use": "3", "hp_get": "0", "merge_order": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_enter", "event_time": "1775788868" } } 打点:False - 大小:0.449KB - { "map": { "item_type": "1000004", "item_before": "0", "item_after": "100", "count": "100", "flow": "in", "action": "GM", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "1", "current_gold": "2", "current_paid_gold": "0", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788890" } } 打点:False - 大小:0.438KB - { "map": { "money_type": "Diamond", "money_before": "0", "money_after": "60", "count": "60", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "item_type": "1000002", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "97", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "money_flow", "event_time": "1775788890" } } 打点:False - 大小:0.457KB - { "map": { "item_type": "1000003", "item_before": "97", "item_after": "147", "count": "50", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788890" } } 打点:False - 大小:0.283KB - { "map": { "level": "3", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_level_up", "event_time": "1775788890" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.582 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.582 客户端发送请求CommandId:100001 sequenceId:27 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.583 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.611 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.644 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:41:13.644 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.677 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.713 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.744 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.786 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.788 客户端收到消息 Comond:100002 sequenceId:27 SequenceNumber:27 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [存档]10:41:13.828 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.841 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:13.844 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.968 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.969 同步存档 OnlyTidyData = False 0 -> 1775788890109_4 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.969 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:13.969 TrySetSyncImmediate 数据不存在 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:320) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.979 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:13.980 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.981 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.981 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.981 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:13.981 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BH_NetworkManager]10:41:14.016 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:14.017 当前网络延迟:175ms 当前超时次数0 当前服务器时间转本地时间:10:41:33 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:14.053 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.254 移除了飞行道具 ItemID:502001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.255 当前飞行道具:{"512001":{"2":1}, "100004":{"2":1}, "503001":{"2":1}, "101001":{"2":1}, "1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.448 当前飞行道具:{"512001":{"2":1}, "100004":{"2":1}, "503001":{"2":1}, "101001":{"2":1}, "1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:14.449 移除了飞行道具 ItemID:512001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.449 当前飞行道具:{"100004":{"2":1}, "503001":{"2":1}, "101001":{"2":1}, "1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [AutoTaskMgr]10:41:14.581 添加任务 Task_PopupGuide ! id=EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:122) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.582 任务 - GameFramework.AutoTask.Task_PopUpGuide 添加引导 id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide:SetData (GameFramework.Guide.GuideId,bool,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:25) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:124) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.582 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.582 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [AutoTaskMgr]10:41:14.583 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.661 移除了飞行道具 ItemID:100004 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.662 当前飞行道具:{"503001":{"2":1}, "101001":{"2":1}, "1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.759 完成了连续弹窗任务 taskID:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass44_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:551) Logical.UI.LevelUpView:_DoPlayExitAnimationComplete () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:130) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1115) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:14.760 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.LevelUpView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:67) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:14.760 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.LevelUpView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:68) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:14.797 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.BeginnerGiftPackView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:71) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeginnerGiftPackView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:43) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_36 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:68) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:14.799 Load BeginnerGiftPackView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/newreceiveview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:14.799 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:14.800 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:14.801 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:14.801 当前连续弹窗:BeginnerGiftPackView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:14.865 移除了飞行道具 ItemID:503001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.866 当前飞行道具:{"101001":{"2":1}, "1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:14.895 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:14.896 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:15.064 移除了飞行道具 ItemID:101001 Num:1 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:15.065 当前飞行道具:{"1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:15.065 移除了飞行道具批次 itemFlyRequestGUID2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:15.065 当前飞行道具:{"1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:15.066 飞行道具动画结束 itemFlyRequestGUID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [DynamicPerformanceLevel]10:41:15.804 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:15.804 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:15.817 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [DynamicPerformanceLevel]10:41:15.833 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:15.885 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:15.982 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.BeginnerGiftPackView/d__30:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:201) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__30> (Logical.UI.BeginnerGiftPackView/d__30&) Logical.UI.BeginnerGiftPackView:ShowGiftClickAnim () Logical.UI.BeginnerGiftPackView:_OnTick (single) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:132) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:15.983 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:15.983 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.016 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.030 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.065 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:16.152 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.BeginnerGiftPackView/d__30:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:201) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__30> (Logical.UI.BeginnerGiftPackView/d__30&) Logical.UI.BeginnerGiftPackView:ShowGiftClickAnim () Logical.UI.BeginnerGiftPackView:_OnTick (single) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:132) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:16.156 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.156 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:16.160 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [DynamicPerformanceLevel]10:41:16.180 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.201 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.233 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.306 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.307 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.331 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.374 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.409 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:16.409 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.Activity.ActivityServerCfgMgr/d__10:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:55) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:16.409 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.Activity.ActivityServerCfgMgr/d__10:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:55) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:16.410 客户端发送请求CommandId:102000 sequenceId:29 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:35) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.Activity.ActivityServerCfgMgr/d__10:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:55) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:16.410 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:41:16.499 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.500 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:16.504 客户端收到消息 Comond:102001 sequenceId:29 SequenceNumber:29 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [DynamicPerformanceLevel]10:41:16.536 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:16.563 收到消息commandId:102001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:16.565 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [活动]10:41:16.566 获取活动服务器配置成功 { "configs": [ { "id": "test", "issueId": 1, "startTime": "1774501200", "endTime": "1774587599", "openLevel": 5, "versionResource": "100.100-200.201" }, { "id": "BubbleOffer", "issueId": 202, "startTime": "1775132400", "endTime": "1775132999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1236, "startTime": "1775752800", "endTime": "1775753399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1238, "startTime": "1775754000", "endTime": "1775754599", "openLevel": 10 }, { "id": "FlowerParty", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 203, "startTime": "1775133000", "endTime": "1775133599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 249, "startTime": "1775160600", "endTime": "1775161199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 261, "startTime": "1775167800", "endTime": "1775168399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1241, "startTime": "1775755800", "endTime": "1775756399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1261, "startTime": "1775767800", "endTime": "1775768399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1290, "startTime": "1775785200", "endTime": "1775785799", "openLevel": 10 }, { "id": "CardCollect", "issueId": 1, "startTime": "1775753348", "endTime": "1776185348" }, { "id": "BubbleOffer", "issueId": 1004, "startTime": "1775613600", "endTime": "1775614199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1254, "startTime": "1775763600", "endTime": "1775764199", "openLevel": 10 }, { "id": "CookOff", "issueId": 858, "startTime": "1775784300", "endTime": "1775785499" }, { "id": "TreasureDrift", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "PlaneParcel", "issueId": 1, "preOpenTime": "1772722249", "startTime": "1772722309", "endTime": "1807368649", "openLevel": 5 }, { "id": "BubbleOffer", "issueId": 83, "startTime": "1775061000", "endTime": "1775061599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 226, "startTime": "1775146800", "endTime": "1775147399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1248, "startTime": "1775760000", "endTime": "1775760599", "openLevel": 10 }, { "id": "CookOff", "issueId": 851, "startTime": "1775775900", "endTime": "1775777099" }, { "id": "BubbleOffer", "issueId": 1291, "startTime": "1775785800", "endTime": "1775786399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 214, "startTime": "1775139600", "endTime": "1775140199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 956, "startTime": "1775584800", "endTime": "1775585399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1235, "startTime": "1775752200", "endTime": "1775752799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1240, "startTime": "1775755200", "endTime": "1775755799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1245, "startTime": "1775758200", "endTime": "1775758799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1258, "startTime": "1775766000", "endTime": "1775766599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1276, "startTime": "1775776800", "endTime": "1775777399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 219, "startTime": "1775142600", "endTime": "1775143199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 254, "startTime": "1775163600", "endTime": "1775164199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1001, "startTime": "1775611800", "endTime": "1775612399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1200, "startTime": "1775731200", "endTime": "1775731799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1226, "startTime": "1775746800", "endTime": "1775747399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 235, "startTime": "1775152200", "endTime": "1775152799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 253, "startTime": "1775163000", "endTime": "1775163599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 256, "startTime": "1775164800", "endTime": "1775165399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1213, "startTime": "1775739000", "endTime": "1775739599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1288, "startTime": "1775784000", "endTime": "1775784599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1289, "startTime": "1775784600", "endTime": "1775785199", "openLevel": 10 }, { "id": "MagicParty", "issueId": 71, "startTime": "1775734192", "endTime": "1777617671", "openLevel": 8 }, { "id": "BubbleOffer", "issueId": 81, "startTime": "1775059800", "endTime": "1775060399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1214, "startTime": "1775739600", "endTime": "1775740199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1242, "startTime": "1775756400", "endTime": "1775756999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1294, "startTime": "1775787600", "endTime": "1775788199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1203, "startTime": "1775733000", "endTime": "1775733599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1268, "startTime": "1775772000", "endTime": "1775772599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 195, "startTime": "1775128200", "endTime": "1775128799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 259, "startTime": "1775166600", "endTime": "1775167199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1212, "startTime": "1775738400", "endTime": "1775738999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1228, "startTime": "1775748000", "endTime": "1775748599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1279, "startTime": "1775778600", "endTime": "1775779199", "openLevel": 10 }, { "id": "CookOff", "issueId": 9, "startTime": "1773569205", "endTime": "1774088925" }, { "id": "BubbleOffer", "issueId": 206, "startTime": "1775134800", "endTime": "1775135399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 245, "startTime": "1775158200", "endTime": "1775158799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 932, "startTime": "1775570400", "endTime": "1775570999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 959, "startTime": "1775586600", "endTime": "1775587199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1267, "startTime": "1775771400", "endTime": "1775771999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1215, "startTime": "1775740200", "endTime": "1775740799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 196, "startTime": "1775128800", "endTime": "1775129399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 227, "startTime": "1775147400", "endTime": "1775147999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 252, "startTime": "1775162400", "endTime": "1775162999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 929, "startTime": "1775568600", "endTime": "1775569199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1202, "startTime": "1775732400", "endTime": "1775732999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1204, "startTime": "1775733600", "endTime": "1775734199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1205, "startTime": "1775734200", "endTime": "1775734799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1246, "startTime": "1775758800", "endTime": "1775759399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1250, "startTime": "1775761200", "endTime": "1775761799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1283, "startTime": "1775781000", "endTime": "1775781599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 87, "startTime": "1775063400", "endTime": "1775063999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 220, "startTime": "1775143200", "endTime": "1775143799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1210, "startTime": "1775737200", "endTime": "1775737799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1231, "startTime": "1775749800", "endTime": "1775750399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 264, "startTime": "1775169600", "endTime": "1775170199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1221, "startTime": "1775743800", "endTime": "1775744399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1233, "startTime": "1775751000", "endTime": "1775751599", "openLevel": 10 }, { "id": "CookOff", "issueId": 852, "startTime": "1775777100", "endTime": "1775778299" }, { "id": "BubbleOffer", "issueId": 244, "startTime": "1775157600", "endTime": "1775158199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1287, "startTime": "1775783400", "endTime": "1775783999", "openLevel": 10 }, { "id": "CardPackageFrenzy", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 211, "startTime": "1775137800", "endTime": "1775138399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 233, "startTime": "1775151000", "endTime": "1775151599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1207, "startTime": "1775735400", "endTime": "1775735999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1229, "startTime": "1775748600", "endTime": "1775749199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1232, "startTime": "1775750400", "endTime": "1775750999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1256, "startTime": "1775764800", "endTime": "1775765399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1266, "startTime": "1775770800", "endTime": "1775771399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 204, "startTime": "1775133600", "endTime": "1775134199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 237, "startTime": "1775153400", "endTime": "1775153999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 258, "startTime": "1775166000", "endTime": "1775166599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1282, "startTime": "1775780400", "endTime": "1775780999", "openLevel": 10 }, { "id": "Rank", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 225, "startTime": "1775146200", "endTime": "1775146799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1224, "startTime": "1775745600", "endTime": "1775746199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1252, "startTime": "1775762400", "endTime": "1775762999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1270, "startTime": "1775773200", "endTime": "1775773799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1293, "startTime": "1775787000", "endTime": "1775787599", "openLevel": 10 }, { "id": "CookOff", "issueId": 861, "startTime": "1775787900", "endTime": "1775789099" }, { "id": "BubbleOffer", "issueId": 232, "startTime": "1775150400", "endTime": "1775150999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1265, "startTime": "1775770200", "endTime": "1775770799", "openLevel": 10 }, { "id": "GoldCompetition", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 92, "startTime": "1775066400", "endTime": "1775066999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 248, "startTime": "1775160000", "endTime": "1775160599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1259, "startTime": "1775766600", "endTime": "1775767199", "openLevel": 10 }, { "id": "CookOff", "issueId": 854, "startTime": "1775779500", "endTime": "1775780699" }, { "id": "CookOff", "issueId": 860, "startTime": "1775786700", "endTime": "1775787899" }, { "id": "BubbleOffer", "issueId": 85, "startTime": "1775062200", "endTime": "1775062799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 925, "startTime": "1775566200", "endTime": "1775566799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1002, "startTime": "1775612400", "endTime": "1775612999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1201, "startTime": "1775731800", "endTime": "1775732399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1217, "startTime": "1775741400", "endTime": "1775741999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1262, "startTime": "1775768400", "endTime": "1775768999", "openLevel": 10 }, { "id": "CookOff", "issueId": 856, "startTime": "1775781900", "endTime": "1775783099" }, { "id": "BubbleOffer", "issueId": 1220, "startTime": "1775743200", "endTime": "1775743799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1249, "startTime": "1775760600", "endTime": "1775761199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1272, "startTime": "1775774400", "endTime": "1775774999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1280, "startTime": "1775779200", "endTime": "1775779799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1285, "startTime": "1775782200", "endTime": "1775782799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1216, "startTime": "1775740800", "endTime": "1775741399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1223, "startTime": "1775745000", "endTime": "1775745599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1257, "startTime": "1775765400", "endTime": "1775765999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1271, "startTime": "1775773800", "endTime": "1775774399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1278, "startTime": "1775778000", "endTime": "1775778599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 246, "startTime": "1775158800", "endTime": "1775159399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 934, "startTime": "1775571600", "endTime": "1775572199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1199, "startTime": "1775730600", "endTime": "1775731199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1219, "startTime": "1775742600", "endTime": "1775743199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1253, "startTime": "1775763000", "endTime": "1775763599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1264, "startTime": "1775769600", "endTime": "1775770199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1277, "startTime": "1775777400", "endTime": "1775777999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1281, "startTime": "1775779800", "endTime": "1775780399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1286, "startTime": "1775782800", "endTime": "1775783399", "openLevel": 10 }, { "id": "MiniMerge_A", "issueId": 1, "preOpenTime": "1775786835", "startTime": "1775787195", "endTime": "1775877195", "openLevel": 7 }, { "id": "BattlePass", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1292, "startTime": "1775786400", "endTime": "1775786999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 221, "startTime": "1775143800", "endTime": "1775144399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 942, "startTime": "1775576400", "endTime": "1775576999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 958, "startTime": "1775586000", "endTime": "1775586599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1273, "startTime": "1775775000", "endTime": "1775775599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1275, "startTime": "1775776200", "endTime": "1775776799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1284, "startTime": "1775781600", "endTime": "1775782199", "openLevel": 10 }, { "id": "CookOff", "issueId": 857, "startTime": "1775783100", "endTime": "1775784299" }, { "id": "BubbleOffer", "issueId": 824, "startTime": "1775505600", "endTime": "1775506199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1234, "startTime": "1775751600", "endTime": "1775752199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1239, "startTime": "1775754600", "endTime": "1775755199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1244, "startTime": "1775757600", "endTime": "1775758199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1255, "startTime": "1775764200", "endTime": "1775764799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1263, "startTime": "1775769000", "endTime": "1775769599", "openLevel": 10 }, { "id": "Bu > [活动]10:41:16.567 活动 - test - 不存在本地配置,剔除! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfig (Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:120) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfigs (Com.Framework.Protocol.KClientActConfigResp) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:74) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:58) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [活动]10:41:16.567 活动 - FlowerParty - 未注册创建器,剔除! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfig (Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:132) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfigs (Com.Framework.Protocol.KClientActConfigResp) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:74) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:58) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [活动]10:41:16.568 活动 - MiniMerge_A - 未注册创建器,剔除! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfig (Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:132) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfigs (Com.Framework.Protocol.KClientActConfigResp) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:74) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:58) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:16.568 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.Activity.Task_RequestActivityServerConfigs/d__3:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:23) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:16.568 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:41:16.596 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.672 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.672 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.698 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.740 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.766 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.865 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.866 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.906 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.946 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:16.965 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:17.002 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:17.164 完成了连续弹窗任务 taskID:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass45_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:569) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:173) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [BindComponent]10:41:17.201 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.Common.RewardView:_OnBindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:133) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:79) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:17.201 暂停! pauseCount:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:83) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:17.202 Load RewardView variantCfgPath: Assets/ArtAB/uiab/reward/window/rewardview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:17.203 当前连续弹窗:RewardView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:17.205 添加任务 Task_PopupGuide ! id=EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:122) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:17.205 任务 - GameFramework.AutoTask.Task_PopUpGuide 添加引导 id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide:SetData (GameFramework.Guide.GuideId,bool,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:25) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:124) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:17.205 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:17.206 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [AutoTaskMgr]10:41:17.206 恢复! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [BindComponent]10:41:17.232 UnbindComponent , common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.BeginnerGiftPackView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:76) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeginnerGiftPackView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:114) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.BeginnerGiftPackView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:114) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:17.298 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:17.299 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:17.306 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [default]10:41:17.463 当前飞行道具:{"1000002":{"3":60}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:18.702 飞行道具动画开始 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.Common.RewardView:OnComplete () (at Assets/Logical/UI/Common/Window/RewardView.cs:309) Logical.UI.Common.RewardView:_OnTick (single) (at Assets/Logical/UI/Common/Window/RewardView.cs:203) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:18.710 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:18.711 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:18.734 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:18.764 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:18.798 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:18.831 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [AutoTaskMgr]10:41:18.901 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:98) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:18.901 完成了连续弹窗任务 taskID:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass49_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:644) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:106) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:18.901 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.Common.RewardView:_OnUnbindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:141) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:18.934 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.BeginnerGiftPackPreviewView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:55) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeginnerGiftPackPreviewView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:28) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_67 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:99) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:18.936 Load BeginnerGiftPackPreviewView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/newgiftview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:18.936 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:18.936 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:18.936 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:18.937 当前连续弹窗:BeginnerGiftPackPreviewView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BH_NetworkManager]10:41:18.963 NetworkDelayStateChanged Middle->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:18.963 当前网络延迟:98ms 当前超时次数0 当前服务器时间转本地时间:10:41:38 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:18.970 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:18.973 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:19.032 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:19.032 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:19.298 移除了飞行道具 ItemID:1000002 Num:12 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.298 当前飞行道具:{"1000002":{"3":48}, "1000003":{"3":50}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.299 移除了飞行道具 ItemID:1000003 Num:10 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.299 当前飞行道具:{"1000002":{"3":48}, "1000003":{"3":40}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.301 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:19.302 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:19.400 移除了飞行道具 ItemID:1000002 Num:12 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.400 当前飞行道具:{"1000002":{"3":36}, "1000003":{"3":40}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.401 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.401 移除了飞行道具 ItemID:1000003 Num:10 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.401 当前飞行道具:{"1000002":{"3":36}, "1000003":{"3":30}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.402 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.530 移除了飞行道具 ItemID:1000002 Num:12 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.530 当前飞行道具:{"1000002":{"3":24}, "1000003":{"3":30}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.531 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.532 移除了飞行道具 ItemID:1000003 Num:10 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.532 当前飞行道具:{"1000002":{"3":24}, "1000003":{"3":20}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.533 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.631 移除了飞行道具 ItemID:1000002 Num:12 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.632 当前飞行道具:{"1000002":{"3":12}, "1000003":{"3":20}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.632 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.632 移除了飞行道具 ItemID:1000003 Num:10 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.633 当前飞行道具:{"1000002":{"3":12}, "1000003":{"3":10}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.633 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.765 移除了飞行道具 ItemID:1000002 Num:12 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.765 当前飞行道具:{"1000003":{"3":10}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.766 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.766 移除了飞行道具 ItemID:1000003 Num:10 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.766 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.767 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:19.767 移除了飞行道具批次 itemFlyRequestGUID3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:19.767 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:19.769 飞行道具动画结束 itemFlyRequestGUID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [DynamicPerformanceLevel]10:41:19.965 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:19.965 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:19.999 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:20.031 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [AutoTaskMgr]10:41:20.065 添加任务 Task_PopupGuide ! id=EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:122) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:20.066 任务 - GameFramework.AutoTask.Task_PopUpGuide 添加引导 id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide:SetData (GameFramework.Guide.GuideId,bool,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:25) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:124) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:20.066 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:20.067 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:20.068 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:41:20.069 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:20.070 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [BindComponent]10:41:20.265 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.BeginnerGiftPackPreviewView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:60) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:95) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:95) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.266 完成了连续弹窗任务 taskID:3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass47_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:606) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:97) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:20.299 添加任务 Task_PopupGuide ! id=ShopUnLock UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:122) Logical.UI.ShopManager:CheckShopGuid (Logical.UI.ShopGuidStep) (at Assets/Logical/UI/Shop/ShopManager.cs:575) LevelUpOperationManager/<>c:b__14_0 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:104) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.299 任务 - GameFramework.AutoTask.Task_PopUpGuide 添加引导 id = ShopUnLock UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide:SetData (GameFramework.Guide.GuideId,bool,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:25) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:124) Logical.UI.ShopManager:CheckShopGuid (Logical.UI.ShopGuidStep) (at Assets/Logical/UI/Shop/ShopManager.cs:575) LevelUpOperationManager/<>c:b__14_0 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:104) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.299 HUD_MASK-CheckSpecificLevel_ShopGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_2 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:130) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) LevelUpOperationManager/<>c:b__14_0 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:106) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.299 HUD_UNMASK-GetItemEffectManager_OnQueueEndDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_3 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:135) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueEndDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:282) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:268) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.300 执行连续弹窗任务 非立即模式 执行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:276) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.300 任务 - GetItemEffectTask-HallState 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GetItemEffectManager/GetItemEffectAutoTask/d__2:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.300 任务 - GetItemEffectTask-HallState 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.331 任务 - 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.332 任务 - 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:20.333 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.GiftBaseView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:54) Logical.UI.StarterChestView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:33) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.GiftBaseView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:44) Logical.UI.StarterChestView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:19) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_112 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:145) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:20.334 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.StarterChestView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:35) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.GiftBaseView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:44) Logical.UI.StarterChestView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:19) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_112 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:145) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:20.334 BindComponent Logical.UI.UICMTip1Com, common ,cmtip1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICMTip1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:35) Logical.UI.StarterChestView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:36) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.GiftBaseView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:44) Logical.UI.StarterChestView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:19) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_112 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:145) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.336 Load StarterChestView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/starterchestview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.336 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.336 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:20.337 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.337 任务 - 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.440 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:20.440 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:20.444 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:20.445 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:20.445 开始操作数据 - action 42 traceId 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:20.445 生成batchId = 1775788899144_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:20.446 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:20.447 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:20.447 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:20.447 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:20.448 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Package_Open (string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:699) Logical.UI.GiftManager:SendTidyPackageOpen (Logical.UI.GiftPack,Logical.UI.GiftForcePopupType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1800) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:105) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:20.464 本地打点数据 - 更新开始 1 - 1775788899144_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:20.673 本地打点数据 - 更新完成 1 - 1775788899144_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:41:21.295 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:21.296 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:21.333 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:21.357 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:21.391 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:21.393 添加任务 Task_PopupGuide ! id=EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:122) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:21.393 任务 - GameFramework.AutoTask.Task_PopUpGuide 添加引导 id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide:SetData (GameFramework.Guide.GuideId,bool,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:25) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:124) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:21.394 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:21.395 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:21.395 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:41:21.398 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BindComponent]10:41:21.722 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.StarterChestView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:41) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:21.723 UnbindComponent , common ,cmtip1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICMTip1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:42) Logical.UI.StarterChestView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:42) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:21.723 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.GiftBaseView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:59) Logical.UI.StarterChestView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:44) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.812 任务 - 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.813 任务 - 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.828 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.829 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.829 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始引导 id = EnterKitchenWeakGuide needForce:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.829 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.829 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.829 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.830 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.830 AddMask Guide: isOn = False, pause = False, guide Id = Invalid, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.831 进入引导 EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.831 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.831 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:51) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.831 任务 - GameFramework.AutoTask.Task_PopUpGuide 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.831 任务 - GameFramework.AutoTask.Task_PopUpGuide 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.900 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.901 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.901 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始引导 id = EnterKitchenWeakGuide needForce:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.901 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.901 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.901 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.902 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.902 退出引导:id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.902 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.902 AddMask Guide: isOn = False, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.902 进入引导 EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.903 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.903 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:51) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.903 任务 - GameFramework.AutoTask.Task_PopUpGuide 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.903 任务 - GameFramework.AutoTask.Task_PopUpGuide 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.957 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.958 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.958 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始引导 id = EnterKitchenWeakGuide needForce:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.958 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.958 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.959 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.959 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.959 退出引导:id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.959 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.960 AddMask Guide: isOn = False, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:21.960 进入引导 EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.961 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.961 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:51) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.961 任务 - GameFramework.AutoTask.Task_PopUpGuide 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:21.961 任务 - GameFramework.AutoTask.Task_PopUpGuide 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.029 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.029 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.029 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始引导 id = ShopUnLock needForce:True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:22.030 【新手引导】ShopUnLock(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:22.030 引导:ShopUnLock UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:22.030 【新手引导】ShopUnLock(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__10:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:22.030 引导:ShopUnLock UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__10:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:22.030 退出引导:id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__10:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.031 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__10:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.031 AddMask Guide: isOn = False, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__10:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:22.032 进入引导 ShopUnLock UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__10:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.032 RemoveMask Guide: isOn = True, pause = False, guide Id = ShopUnLock, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__10:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.033 任务 - GameFramework.AutoTask.Task_PopUpGuide 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.039 Load GuideMaskView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.MaskControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Mask/MaskControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseMask (bool,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:79) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:22.156 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.157 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.189 HUD_UNMASK-ShopGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_3 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:135) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:62) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.189 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.190 Load GuideFingerView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidefingerview2.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.FingerControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Finger/FingerControl.cs:28) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFinger (UnityEngine.GameObject,GameFramework.Guide.FingerDir,UnityEngine.Vector2,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:132) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.191 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.191 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.191 开始操作数据 - action 18 traceId 43 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.191 生成batchId = 1775788901144_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.192 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.192 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.192 加入队列batchId = 1775788901144_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.192 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.193 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.193 操作数据结束 - action 18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__1:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.222 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.222 数据0 1775788901144_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.224 数据0 1775788901144_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.224 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.224 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:22.330 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.330 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.330 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:41:22.697 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:22.697 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:22.732 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:22.763 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:22.796 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:41:22.797 BindComponent Logical.UI.UIShopPanelCom, shop ,shoppanel , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIShopPanelCom:BindComponents () (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:44) Logical.UI.ShopView:_OnBindComponents () (at Assets/Logical/UI/Shop/Window/ShopView.cs:87) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.ShopView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:60) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_81 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:113) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.ShopView:OpenWindow (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:80) Logical.UI.HUDTopPanelCom/<>c:<_OnRegisterDelegate>b__27_3 () (at Assets/Logical/UI/HUD/Component/HUDTopPanelCom.cs:144) Logical.UI.UITopTokenPanelCom:OnBtnClick () (at Assets/Logical/UI/Common/Component/UITopTokenPanelCom.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:41:22.797 BindComponent Logical.UI.UIShopItemCom, shop ,propitem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIShopItemCom:BindComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:62) Logical.UI.UIShopPanelCom:BindComponents () (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:45) Logical.UI.ShopView:_OnBindComponents () (at Assets/Logical/UI/Shop/Window/ShopView.cs:87) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.ShopView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:60) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_81 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:113) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.ShopView:OpenWindow (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:80) Logical.UI.HUDTopPanelCom/<>c:<_OnRegisterDelegate>b__27_3 () (at Assets/Logical/UI/HUD/Component/HUDTopPanelCom.cs:144) Logical.UI.UITopTokenPanelCom:OnBtnClick () (at Assets/Logical/UI/Common/Component/UITopTokenPanelCom.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:41:22.798 BindComponent Logical.UI.UIRedPoint, common ,redpoint , 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIRedPoint:BindComponents () (at Assets/Logical/UI/Common/Component/UIRedPoint.cs:15) Logical.UI.ShopView:_OnBindComponents () (at Assets/Logical/UI/Shop/Window/ShopView.cs:88) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.ShopView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:60) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_81 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:113) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.ShopView:OpenWindow (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:80) Logical.UI.HUDTopPanelCom/<>c:<_OnRegisterDelegate>b__27_3 () (at Assets/Logical/UI/HUD/Component/HUDTopPanelCom.cs:144) Logical.UI.UITopTokenPanelCom:OnBtnClick () (at Assets/Logical/UI/Common/Component/UITopTokenPanelCom.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:22.799 Load ShopView variantCfgPath: Assets/ArtAB/uiab/shop/window/shopview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.ShopView:OpenWindow (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:80) Logical.UI.HUDTopPanelCom/<>c:<_OnRegisterDelegate>b__27_3 () (at Assets/Logical/UI/HUD/Component/HUDTopPanelCom.cs:144) Logical.UI.UITopTokenPanelCom:OnBtnClick () (at Assets/Logical/UI/Common/Component/UITopTokenPanelCom.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:22.799 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.ShopView:OpenWindow (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:80) Logical.UI.HUDTopPanelCom/<>c:<_OnRegisterDelegate>b__27_3 () (at Assets/Logical/UI/HUD/Component/HUDTopPanelCom.cs:144) Logical.UI.UITopTokenPanelCom:OnBtnClick () (at Assets/Logical/UI/Common/Component/UITopTokenPanelCom.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:22.800 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.ShopView:OpenWindow (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:80) Logical.UI.HUDTopPanelCom/<>c:<_OnRegisterDelegate>b__27_3 () (at Assets/Logical/UI/HUD/Component/HUDTopPanelCom.cs:144) Logical.UI.UITopTokenPanelCom:OnBtnClick () (at Assets/Logical/UI/Common/Component/UITopTokenPanelCom.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:22.800 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.ShopView:OpenWindow (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:80) Logical.UI.HUDTopPanelCom/<>c:<_OnRegisterDelegate>b__27_3 () (at Assets/Logical/UI/HUD/Component/HUDTopPanelCom.cs:144) Logical.UI.UITopTokenPanelCom:OnBtnClick () (at Assets/Logical/UI/Common/Component/UITopTokenPanelCom.cs:160) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:41:22.802 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:22.852 Load GuideMaskView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.MaskControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Mask/MaskControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseMask (bool,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:79) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:86) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Default clip could not be found in attached animations list. UnityEngine.Object:Instantiate (UnityEngine.GameObject) Framework.Resource.xAssetLoader/<>c__DisplayClass13_0:b__0 (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:154) Framework.Resource.xAssetLoader:OnAssetComplete (string,string,xasset.AssetRequest,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:728) Framework.Resource.xAssetLoader:LoadAssetAsync (string,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:686) Framework.Resource.xAssetLoader:LoadPrefabAsync (string,System.Action`2,bool) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:149) Framework.Resource.AssetManager:__LoadPrefabAsyncInternal (string,System.Action`2,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:305) Framework.Resource.AssetManager:LoadPrefabAsync (string,System.Func`3,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:330) Framework.UI.UIManagerUGUI:LoadPrefabAsync (string,string,bool,System.Func`3) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:354) Framework.UI.UIWindowUGUI:LoadPrefabAsync (string,bool,System.Action`2) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:1401) Framework.UI.UIResLoadRequest:Load () (at Assets/GameFramework/UI/Private/Component/UIResLoadRequest.cs:96) Framework.UI.UIUGUIComponentLoader:__OnComComponent () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:342) Framework.UI.UIUGUIComponentLoader/d__34:MoveNext () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:336) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Default clip could not be found in attached animations list. UnityEngine.Object:Instantiate (UnityEngine.GameObject) Framework.Resource.xAssetLoader/<>c__DisplayClass13_0:b__0 (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:154) Framework.Resource.xAssetLoader:OnAssetComplete (string,string,xasset.AssetRequest,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:728) Framework.Resource.xAssetLoader:LoadAssetAsync (string,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:686) Framework.Resource.xAssetLoader:LoadPrefabAsync (string,System.Action`2,bool) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:149) Framework.Resource.AssetManager:__LoadPrefabAsyncInternal (string,System.Action`2,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:305) Framework.Resource.AssetManager:LoadPrefabAsync (string,System.Func`3,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:330) Framework.UI.UIManagerUGUI:LoadPrefabAsync (string,string,bool,System.Func`3) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:354) Framework.UI.UIWindowUGUI:LoadPrefabAsync (string,bool,System.Action`2) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:1401) Framework.UI.UIResLoadRequest:Load () (at Assets/GameFramework/UI/Private/Component/UIResLoadRequest.cs:96) Framework.UI.UIUGUIComponentLoader:__OnComComponent () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:342) Framework.UI.UIUGUIComponentLoader/d__34:MoveNext () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:336) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:22.905 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.906 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.907 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.907 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [DynamicFuncCfg] DynamicFunctionConfig.AdvertisementDynamicFuncCfg : LoadingCfg UnityEngine.Debug:Log (object) DynamicFunctionConfig.DynamicFuncCfgBase:ChangeState (DynamicFunctionConfig.DynamicFuncCfgBase/State) (at Assets/GameFramework/DynamicFunctionConfig/Core/DynamicFuncCfgBase.cs:89) DynamicFunctionConfig.DynamicFuncCfgBase:InitFuncCfg () (at Assets/GameFramework/DynamicFunctionConfig/Core/DynamicFuncCfgBase.cs:45) DynamicFunctionConfig.DynamicFunctionCfgManager:GetOrCreateDyFuncCfg (DynamicFunctionConfig.DynamicFuncCfgType) (at Assets/GameFramework/DynamicFunctionConfig/Core/DynamicFunctionCfgManager.cs:39) AdvertisementConfigManager:GetAdvertisementCfg () (at Assets/GameFramework/Advertisement/AdvertisementConfigManager.cs:46) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:171) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIWindowUGUI:_OnAddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:604) Framework.UI.UIWindow:AddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:323) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:785) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [DynamicFuncCfg] DynamicFunctionConfig.AdvertisementDynamicFuncCfg : SetupDynCfg UnityEngine.Debug:Log (object) DynamicFunctionConfig.DynamicFuncCfgBase:ChangeState (DynamicFunctionConfig.DynamicFuncCfgBase/State) (at Assets/GameFramework/DynamicFunctionConfig/Core/DynamicFuncCfgBase.cs:89) DynamicFunctionConfig.DynamicFuncCfgBase:UpdateState () (at Assets/GameFramework/DynamicFunctionConfig/Core/DynamicFuncCfgBase.cs:158) DynamicFunctionConfig.DynamicFuncCfgBase:InitFuncCfg () (at Assets/GameFramework/DynamicFunctionConfig/Core/DynamicFuncCfgBase.cs:46) DynamicFunctionConfig.DynamicFunctionCfgManager:GetOrCreateDyFuncCfg (DynamicFunctionConfig.DynamicFuncCfgType) (at Assets/GameFramework/DynamicFunctionConfig/Core/DynamicFunctionCfgManager.cs:39) AdvertisementConfigManager:GetAdvertisementCfg () (at Assets/GameFramework/Advertisement/AdvertisementConfigManager.cs:46) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:171) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIWindowUGUI:_OnAddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:604) Framework.UI.UIWindow:AddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:323) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:785) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.915 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIWindowUGUI:_OnAddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:604) Framework.UI.UIWindow:AddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:323) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:785) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.915 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIWindowUGUI:_OnAddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:604) Framework.UI.UIWindow:AddToDisplayList () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:323) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:785) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [RedPointTreeNode]10:41:22.917 当前节点:Root - 添加了新的子节点 Shop UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:GetNodeByNameIfNecessaryAdd (string) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:80) GameFramework.RedPoint.RedPointMgr:GetNodeByPathsIfNecessaryAdd (string[]) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:53) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [RedPointTreeNode]10:41:22.917 当前节点:Shop - 添加了新的子节点 Free UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:GetNodeByNameIfNecessaryAdd (string) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:80) GameFramework.RedPoint.RedPointMgr:GetNodeByPathsIfNecessaryAdd (string[]) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:53) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [RedPointTreeNode]10:41:22.918 当前节点:Free - 添加了状态改变事件 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:AddOnStateChanged (System.Action`1) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:111) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Logical.UI.UIRedPoint:SetParentActive (bool) (at Assets/Logical/UI/Common/Component/UIRedPoint.cs:106) Logical.UI.UIRedPoint:SetUIRedPoint (int) (at Assets/Logical/UI/Common/Component/UIRedPoint.cs:127) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:35) GameFramework.RedPoint.RedPointTreeNode:AddRedPointStateDriver (GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:142) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [RedPointTreeNode]10:41:22.919 当前节点:Root - 更新了红点数量 RedNum:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:38) GameFramework.RedPoint.RedPointTreeNode:UpdateRedNum () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:63) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:37) GameFramework.RedPoint.RedPointTreeNode:UpdateRedNum () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:63) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:37) GameFramework.RedPoint.RedPointTreeNode:AddRedPointStateDriver (GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:142) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [RedPointTreeNode]10:41:22.919 当前节点:Shop - 更新了红点数量 RedNum:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:38) GameFramework.RedPoint.RedPointTreeNode:UpdateRedNum () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:63) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:37) GameFramework.RedPoint.RedPointTreeNode:AddRedPointStateDriver (GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:142) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [RedPointTreeNode]10:41:22.919 当前节点:Free - 更新了红点数量 RedNum:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:38) GameFramework.RedPoint.RedPointTreeNode:AddRedPointStateDriver (GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:142) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [RedPointTreeNode]10:41:22.919 当前节点:Free - 设置了红点状态驱动器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:AddRedPointStateDriver (GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:143) GameFramework.RedPoint.RedPointMgr:RegisterRedPoint (string,System.Action`1,GameFramework.RedPoint.RedPointStateDriverBase) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:94) Logical.UI.ShopView:_OnRegisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:162) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:722) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.921 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.922 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.922 开始操作数据 - action 18 traceId 44 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.922 生成batchId = 1775788902144_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.923 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.923 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.924 加入队列batchId = 1775788902144_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.924 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.925 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.925 操作数据结束 - action 18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:344) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.928 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponent:Load (Framework.UI.UIUGUIComponent/LoadComplete) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:353) Framework.UI.UIUGUIComponentLoader:__BeginLoad () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:507) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:453) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:353) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.929 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponent:Load (Framework.UI.UIUGUIComponent/LoadComplete) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:353) Framework.UI.UIUGUIComponentLoader:__BeginLoad () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:507) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:453) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:353) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.932 商店换天检测失败,refreshTime为0 from: ShopGetCfg UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.DataModules.DataMgr_ShopData:CheckShopDataIsReset (string) (at Assets/Logical/DataCenter/DataModules/ShopData/DataMgr_ShopData.cs:174) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:251) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:357) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.934 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:357) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.935 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:357) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.939 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:357) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.939 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:357) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.942 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:357) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.943 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:357) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.948 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponent:Load (Framework.UI.UIUGUIComponent/LoadComplete) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:353) Framework.UI.UIUGUIComponentLoader:__BeginLoad () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:507) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:453) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:363) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.948 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:499) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponent:Load (Framework.UI.UIUGUIComponent/LoadComplete) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:353) Framework.UI.UIUGUIComponentLoader:__BeginLoad () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:507) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:453) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:363) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.949 商店换天检测失败,refreshTime为0 from: ShopGetCfg UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.DataModules.DataMgr_ShopData:CheckShopDataIsReset (string) (at Assets/Logical/DataCenter/DataModules/ShopData/DataMgr_ShopData.cs:174) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:251) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.951 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.951 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.951 开始操作数据 - action 18 traceId 45 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.952 生成batchId = 1775788902144_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.952 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.953 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.953 加入队列batchId = 1775788902144_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.954 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:22.954 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:22.954 操作数据结束 - action 18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:GetRedeemShopCfByType (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/ShopManager.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:141) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.957 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.957 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.960 广告Debug :: BH_NetworkManager.Instance.IsConnected : True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:181) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.961 广告不能播放,等级不满足 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) AdvertisementManager:CheckCanPlayAdvertisement (AdvertisementManager/AdvertisementScene) (at Assets/GameFramework/Advertisement/AdvertisementManager.cs:193) Logical.UI.UIShopItemCom:_OnInitializeComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:107) Framework.UI.UIUGUIComponent:Create () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:508) Framework.UI.UIUGUIComponentLoader:__OnLoadComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:593) Framework.UI.UIUGUIComponentLoader:__OnComLoadComplete (UnityEngine.GameObject,bool) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:450) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:213) Framework.UI.UIWindowUGUI:LoadComponentWithInstance (UnityEngine.GameObject,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:589) Framework.UI.UIUGUIComponent:Clone (bool) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:340) Logical.UI.UIShopPanelCom:SetData (Logical.UI.ShopExchangePoolType) (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:152) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:367) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:22.963 处于引导中 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:170) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) Logical.UI.ShopManager:CheckShopGuid (Logical.UI.ShopGuidStep) (at Assets/Logical/UI/Shop/ShopManager.cs:571) Logical.UI.ShopView:OnClickShopExchangeToggle (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:375) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_1 (bool) (at Assets/Logical/UI/Shop/Window/ShopView.cs:155) UnityEngine.UI.Toggle:set_isOn (bool) Logical.UI.ShopView:Jump (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:294) Logical.UI.ShopView:OnInitToggle (Logical.UI.ShopPage) (at Assets/Logical/UI/Shop/Window/ShopView.cs:271) Logical.UI.ShopView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:186) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.964 Position栈 入栈: ShopView 当前栈:["ShopView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.ShopView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:257) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:748) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:22.965 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.ShopView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Shop/Window/ShopView.cs:257) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:748) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:22.979 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.979 数据0 1775788902144_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.981 数据0 1775788902144_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.981 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:22.982 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:23.046 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.047 数据0 1775788902144_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.048 数据0 1775788902144_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.049 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.049 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:23.197 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:99) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:23.198 Load GuideFingerView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidefingerview2.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.FingerControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Finger/FingerControl.cs:28) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFinger (UnityEngine.GameObject,GameFramework.Guide.FingerDir,UnityEngine.Vector2,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:132) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:101) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:23.198 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:23.199 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:23.199 开始操作数据 - action 18 traceId 46 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:23.199 生成batchId = 1775788902144_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:23.199 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:23.200 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:23.200 加入队列batchId = 1775788902144_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:23.200 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:23.200 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:23.201 操作数据结束 - action 18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.ShopManager:SetGuideStep (int) (at Assets/Logical/UI/Shop/ShopManager.cs:590) GameFramework.Guide.GuidePrecess_Shop/d__2:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:103) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:23.229 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.230 数据0 1775788902144_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.232 数据0 1775788902144_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.232 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:23.233 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:23.418 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:23.418 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:23.418 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:23.983 当前网络延迟:99ms 当前超时次数0 当前服务器时间转本地时间:10:41:43 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:24.218 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:24.218 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:24.252 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:24.285 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:41:24.286 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:41:24.286 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:41:24.287 开始操作数据 - action 18 traceId 47 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:24.287 飞行道具生成了GUID:4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:289) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:24.288 添加了飞行道具 ItemID:506001 Num:1 itemFlyRequestGUID:4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:290) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:24.288 当前飞行道具:{"506001":{"4":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:290) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:24.289 添加局内道具 itemID:506001 deltaItemCount:1 expireTime: UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:290) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:41:24.290 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.Common.RewardView:_OnBindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:133) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:79) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:24.291 暂停! pauseCount:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:83) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:24.291 Load RewardView variantCfgPath: Assets/ArtAB/uiab/reward/window/rewardview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [RedPointTreeNode]10:41:24.292 当前节点:Root - 更新了红点数量 RedNum:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:38) GameFramework.RedPoint.RedPointTreeNode:UpdateRedNum () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:63) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:37) GameFramework.RedPoint.RedPointTreeNode:UpdateRedNum () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:63) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:37) GameFramework.RedPoint.RedPointTreeNode:UpdateRedState () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:167) GameFramework.RedPoint.RedPointMgr:UpdateRedPointState (string) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:131) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:304) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [RedPointTreeNode]10:41:24.293 当前节点:Shop - 更新了红点数量 RedNum:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:38) GameFramework.RedPoint.RedPointTreeNode:UpdateRedNum () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:63) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:37) GameFramework.RedPoint.RedPointTreeNode:UpdateRedState () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:167) GameFramework.RedPoint.RedPointMgr:UpdateRedPointState (string) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:131) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:304) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [RedPointTreeNode]10:41:24.293 当前节点:Free - 更新了红点数量 RedNum:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:set_RedNum (int) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:38) GameFramework.RedPoint.RedPointTreeNode:UpdateRedState () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:167) GameFramework.RedPoint.RedPointMgr:UpdateRedPointState (string) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:131) Logical.UI.UIShopItemCom:b__35_0 () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:304) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:41:24.293 生成batchId = 1775788903162_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:41:24.293 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:41:24.294 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:41:24.295 加入队列batchId = 1775788903162_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:41:24.295 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:41:24.296 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:41:24.296 操作数据结束 - action 18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.UIShopItemCom:OnClickBuy () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:276) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:41:24.297 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.298 数据0 1775788903162_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.299 数据0 1775788903162_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.299 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.299 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:24.341 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:24.353 退出引导:id = ShopUnLock UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuidePrecess_Shop/d__0:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:24) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:24.353 RemoveMask Guide: isOn = True, pause = False, guide Id = ShopUnLock, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuidePrecess_Shop/d__0:MoveNext () (at Assets/Logical/UI/Shop/GuidePrecess_Shop.cs:24) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:24.384 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:51) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:24.384 任务 - GameFramework.AutoTask.Task_PopUpGuide 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:24.384 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:24.385 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:24.385 开始操作数据 - action 25 traceId 48 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:24.385 生成batchId = 1775788903162_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:24.385 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:24.386 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:24.386 加入队列batchId = 1775788903162_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:24.386 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:24.387 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:24.387 操作数据结束 - action 25 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:24.417 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.417 数据0 1775788903162_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.423 数据0 1775788903162_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.423 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:24.424 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:24.688 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:24.688 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:24.689 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [default]10:41:26.964 飞行道具动画开始 itemFlyRequestGUID:4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.Common.RewardView:OnComplete () (at Assets/Logical/UI/Common/Window/RewardView.cs:309) Logical.UI.Common.RewardView:_OnTick (single) (at Assets/Logical/UI/Common/Window/RewardView.cs:203) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:26.965 当前打开全屏窗口:ShopView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowInfoList:GetCurUseMaskStatus (string) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:472) Framework.UI.UIManager:GetCurUseMaskStatus (string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1579) Framework.UI.UIMaskHelper:OnPlayExitAnimation (Framework.Event.EventContext) (at Assets/GameFramework/UI/Public/Mask/UIMaskHelper.cs:332) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Framework.UI.UIWindowUGUI:_OnPlayExitAnimation () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:1016) Framework.UI.UIWindow:__PlayExitAnimation () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1088) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:997) Framework.UI.UIWindow:__HideInternal (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:899) Framework.UI.UIWindow:Hide (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:884) Framework.UI.UIWindow:Recycle (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1252) Framework.UI.UIWindowInfo:RecycleWindow (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:57) Framework.UI.UIWindowInfoList:__AddAutoRecycleWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:346) Framework.UI.UIWindowInfoList:RemoveWindow (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:253) Framework.UI.UIManager:__CloseWindowInternal (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:818) Framework.UI.UIManager:__CloseWindowInternalByName (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:832) Framework.UI.UIManager:__ProcessCloseList (System.Collections.Generic.List`1,Framework.UI.UIWindow,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:974) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:858) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.Common.RewardView:CustomCloseMySelf () (at Assets/Logical/UI/Common/Window/RewardView.cs:335) Logical.UI.Common.RewardView:OnComplete () (at Assets/Logical/UI/Common/Window/RewardView.cs:310) Logical.UI.Common.RewardView:_OnTick (single) (at Assets/Logical/UI/Common/Window/RewardView.cs:203) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:26.966 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:26.966 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:26.998 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:27.031 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:27.066 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:27.132 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [AutoTaskMgr]10:41:27.132 恢复! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:98) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:27.133 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.Common.RewardView:_OnUnbindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:141) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:27.267 当前飞行道具:{"506001":{"4":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:28.134 移除了飞行道具 ItemID:506001 Num:1 itemFlyRequestGUID:4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:28.134 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:28.134 移除了飞行道具批次 itemFlyRequestGUID4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:28.135 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:28.136 飞行道具动画结束 itemFlyRequestGUID:4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [DynamicPerformanceLevel]10:41:28.467 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:28.467 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:28.499 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:28.532 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:28.565 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:28.598 Position栈 出栈:ShopView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.ShopView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/Shop/Window/ShopView.cs:264) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:__HideInternal (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:899) Framework.UI.UIWindow:Hide (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:884) Framework.UI.UIWindow:Recycle (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1252) Framework.UI.UIWindowInfo:RecycleWindow (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:57) Framework.UI.UIWindowInfoList:__AddAutoRecycleWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:346) Framework.UI.UIWindowInfoList:RemoveWindow (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:253) Framework.UI.UIManager:__CloseWindowInternal (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:818) Framework.UI.UIManager:__CloseWindowInternalByName (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:832) Framework.UI.UIManager:__ProcessCloseList (System.Collections.Generic.List`1,Framework.UI.UIWindow,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:974) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:858) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:28.598 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.ShopView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/Shop/Window/ShopView.cs:264) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:__HideInternal (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:899) Framework.UI.UIWindow:Hide (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:884) Framework.UI.UIWindow:Recycle (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1252) Framework.UI.UIWindowInfo:RecycleWindow (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:57) Framework.UI.UIWindowInfoList:__AddAutoRecycleWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:346) Framework.UI.UIWindowInfoList:RemoveWindow (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:253) Framework.UI.UIManager:__CloseWindowInternal (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:818) Framework.UI.UIManager:__CloseWindowInternalByName (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:832) Framework.UI.UIManager:__ProcessCloseList (System.Collections.Generic.List`1,Framework.UI.UIWindow,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:974) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:858) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [RedPointTreeNode]10:41:28.599 当前节点:Free - 移除了状态改变事件 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:RemoveOnStateChanged (System.Action`1) (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:123) GameFramework.RedPoint.RedPointMgr:UnregisterRedPoint (string,System.Action`1) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:115) Logical.UI.ShopView:_OnDeregisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:172) Framework.UI.UIWindow:__HideInternal (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:907) Framework.UI.UIWindow:Hide (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:884) Framework.UI.UIWindow:Recycle (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1252) Framework.UI.UIWindowInfo:RecycleWindow (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:57) Framework.UI.UIWindowInfoList:__AddAutoRecycleWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:346) Framework.UI.UIWindowInfoList:RemoveWindow (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:253) Framework.UI.UIManager:__CloseWindowInternal (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:818) Framework.UI.UIManager:__CloseWindowInternalByName (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:832) Framework.UI.UIManager:__ProcessCloseList (System.Collections.Generic.List`1,Framework.UI.UIWindow,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:974) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:858) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [RedPointTreeNode]10:41:28.600 当前节点:Free - 移除了红点状态驱动器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.RedPoint.RedPointTreeNode:RemoveRedPointStateDriver () (at Assets/GameFramework/RedPoint/RedPointTreeNode.cs:150) GameFramework.RedPoint.RedPointMgr:UnregisterRedPoint (string,System.Action`1) (at Assets/GameFramework/RedPoint/RedPointMgr.cs:115) Logical.UI.ShopView:_OnDeregisterDelegate () (at Assets/Logical/UI/Shop/Window/ShopView.cs:172) Framework.UI.UIWindow:__HideInternal (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:907) Framework.UI.UIWindow:Hide (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:884) Framework.UI.UIWindow:Recycle (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1252) Framework.UI.UIWindowInfo:RecycleWindow (Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:57) Framework.UI.UIWindowInfoList:__AddAutoRecycleWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:346) Framework.UI.UIWindowInfoList:RemoveWindow (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:253) Framework.UI.UIManager:__CloseWindowInternal (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:818) Framework.UI.UIManager:__CloseWindowInternalByName (string,Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:832) Framework.UI.UIManager:__ProcessCloseList (System.Collections.Generic.List`1,Framework.UI.UIWindow,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:974) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:858) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:28.601 添加任务 Task_PopupGuide ! id=EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:122) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:28.602 任务 - GameFramework.AutoTask.Task_PopUpGuide 添加引导 id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide:SetData (GameFramework.Guide.GuideId,bool,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:25) GameFramework.AutoTask.AutoTaskMgr:AddGuide (GameFramework.Guide.GuideId,bool) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:124) Logical.UI.HUDView:CheckKitchenWeakGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:39) Logical.UI.HUDView:OnCheckShowGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:13) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:172) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:28.602 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:28.603 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:28.604 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.ShopView:<_OnRegisterDelegate>b__37_2 () (at Assets/Logical/UI/Shop/Window/ShopView.cs:159) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:41:28.606 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:28.606 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:28.606 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.606 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.606 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始引导 id = EnterKitchenWeakGuide needForce:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.606 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.606 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.607 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.607 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.607 AddMask Guide: isOn = False, pause = False, guide Id = Invalid, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.608 进入引导 EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.608 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.608 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:51) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.609 任务 - GameFramework.AutoTask.Task_PopUpGuide 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.609 任务 - GameFramework.AutoTask.Task_PopUpGuide 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.666 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.666 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.666 任务 - GameFramework.AutoTask.Task_PopUpGuide 开始引导 id = EnterKitchenWeakGuide needForce:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.667 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.667 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:38) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.667 【新手引导】EnterKitchenWeakGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.667 引导:EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.667 退出引导:id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.668 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:121) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.668 AddMask Guide: isOn = False, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:28.669 进入引导 EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.669 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:49) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.669 任务 - GameFramework.AutoTask.Task_PopUpGuide 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_PopUpGuide/d__4:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopUpGuide.cs:51) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.669 任务 - GameFramework.AutoTask.Task_PopUpGuide 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.669 任务 - GameFramework.AutoTask.Task_PopUpGuide 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:28.766 UnbindComponent , shop ,propitem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIShopItemCom:UnbindComponents () (at Assets/Logical/UI/Shop/Component/UIShopItemCom.cs:67) Logical.UI.UIShopPanelCom:UnbindComponents () (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:50) Logical.UI.ShopView:_OnUnbindComponents () (at Assets/Logical/UI/Shop/Window/ShopView.cs:93) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.ShopView:_OnDestroy () (at Assets/Logical/UI/Shop/Window/ShopView.cs:203) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:28.766 UnbindComponent , shop ,shoppanel , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIShopPanelCom:UnbindComponents () (at Assets/Logical/UI/Shop/Component/UIShopPanelCom.cs:51) Logical.UI.ShopView:_OnUnbindComponents () (at Assets/Logical/UI/Shop/Window/ShopView.cs:93) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.ShopView:_OnDestroy () (at Assets/Logical/UI/Shop/Window/ShopView.cs:203) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:28.766 UnbindComponent , common ,redpoint , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIRedPoint:UnbindComponents () (at Assets/Logical/UI/Common/Component/UIRedPoint.cs:20) Logical.UI.ShopView:_OnUnbindComponents () (at Assets/Logical/UI/Shop/Window/ShopView.cs:94) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.ShopView:_OnDestroy () (at Assets/Logical/UI/Shop/Window/ShopView.cs:203) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.ShopView:_OnDestroy () (at Assets/Logical/UI/Shop/Window/ShopView.cs:203) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.965 Load GuideArrowView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidearrowview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.ArrowControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Arrow/ArrowControl.cs:28) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseArrow (UnityEngine.GameObject,GameFramework.Guide.ArrowDir,UnityEngine.Vector2,single) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:104) GameFramework.Guide.GuideProcess_EnterKitchenWeak/d__0:MoveNext () (at Assets/GameFramework/Guide/GuideProcess/InGameMerge/GuideProcess_EnterKitchenWeak.cs:29) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:28.997 当前网络延迟:99ms 当前超时次数0 当前服务器时间转本地时间:10:41:48 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:29.065 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:29.065 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:41:32.931 应用Level SetTargetLevel True False 30 25 20 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:SetTargetLevel () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:284) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:651) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:32.931 RFRP:[2][7-U,7-U,7-U, , , , , ,][7-U,7-U,7-U, , , ,] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:RecordFrameRatePeriod (int,int,UnityEngine.AdaptivePerformance.StateAction) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:276) GameFramework.DynamicPerformanceLevel:SetTargetLevel () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:304) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:651) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BH_NetworkManager]10:41:34.030 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:34.030 当前网络延迟:131ms 当前超时次数0 当前服务器时间转本地时间:10:41:53 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BH_NetworkManager]10:41:38.963 NetworkDelayStateChanged Middle->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:38.963 当前网络延迟:64ms 当前超时次数0 当前服务器时间转本地时间:10:41:58 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:41.516 从后台LoseFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationLoseFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:585) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnLostFocus () > [存档]10:41:43.598 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.598 下面是找到的未合并的打点数据0 - 1 - 1775788899144_1: 总大小0.402KB 打点总大小0.399KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.399KB - { "map": { "open_type": "1", "package_id": "30001", "product_id": "3001_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788899", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788899" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.600 下面是传给服务器的数据: 总大小4.027KB 打点总大小0.399KB UserId => 100007381 BatchId => 1775788903162_2 IsCheckPoint => False CheckType => 25 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:4 - 数量:1 大小:0.046KB - 要同步给服务器的数据Id:0 - { "nick": "Player100007381", "cgPlay": true, "haveNick": true, "taskCameraPos": "13.9978,15,27.69781", "tagMap": { "1": "" } } 数据类型:6 - 数量:1 大小:0.398KB - 要同步给服务器的数据Id:0 - { "userBagItemData": { "1000001": { "itemID": 1000001, "expireTime": "-1", "itemExternData": "CAI=" }, "1000004": { "itemID": 1000004, "expireTime": "-1", "itemExternData": "CGQ=" }, "1000003": { "itemID": 1000003, "expireTime": "-1", "itemExternData": "CJMB" }, "1000002": { "itemID": 1000002, "expireTime": "-1", "itemExternData": "CDw=" }, "1000030": { "itemID": 1000030, "expireTime": "-1", "itemExternData": "CAE=" }, "1000033": { "itemID": 1000033, "expireTime": "-1", "itemExternData": "CAE=" }, "1000031": { "itemID": 1000031, "expireTime": "-1", "itemExternData": "CAE=" }, "1000032": { "itemID": 1000032, "expireTime": "-1", "itemExternData": "CAE=" } }, "bagRecoveryItemData": { }, "pastFewHourData": { "1000003": { "pastHourRecord": { "493274": "3" } } }, "itemFromData": { "1000001": { "ItemFromStatistics": { "2": "2" } }, "1000004": { "ItemFromStatistics": { "1000000": "100" } }, "502001": { "ItemFromStatistics": { "3": "1" } }, "512001": { "ItemFromStatistics": { "3": "1" } }, "100004": { "ItemFromStatistics": { "3": "1" } }, "503001": { "ItemFromStatistics": { "3": "1" } }, "101001": { "ItemFromStatistics": { "3": "1" } }, "1000002": { "ItemFromStatistics": { "3": "60" } }, "1000003": { "ItemFromStatistics": { "3": "50" } }, "506001": { "ItemFromStatistics": { "3000009": "1" } } }, "itemRemoveData": { "1000003": { "ItemRemoveStatistics": { "2": "3" } } }, "orderConsumeEnergy": "4", "isArchiveInitializedTidySend": true } 数据类型:25 - 数量:1 大小:0.73KB - 要同步给服务器的数据Id:CookOff - { "Id": "CookOff", "IssueId": 861, "status": 4, "privateData": "Gg0IAxABGgduaeKAhm1vGgoIEBACGgQ0ZzNoGhIIDhABGgzkuqvlj5fnlJ/mtLsaCwgSEAIaBWtsbW5vGgwIChACGgZoaWprbG0aDAgIEAEaBuWuieWonBoLCAEQAhoFT2xpdmUaCggOEAEaBDN1NHYaDAgREAEaBuePjeePoBoLCAEQARoFRGVyZWsaCggREAIaBFhlbmEaDwgBEAIaCeWwj+WPr+eIsRoLCAEQAhoFNjY2NjYaDwgQEAIaCeeQs+eQszAwNxoMCAoQAhoG5a6J55CqGgkICxABGgPolKEaDAgLEAEaBjI0NjgwMRoLCAgQAhoFaWlpaWkaCggDEAIaBHN1bjgaDAgCEAEaBuaYn+axoBoLCAgQAhoFODg4ODgaDAgPEAEaBuS9s+S9sxoPCAkQARoJ5Zyj6aqRMDMwGg4IDBACGghoaWprbG1ubxoVCAoQARoPZuKAhmnigIZvbuKAhm5hGgsIARACGgVBbGljZRoICBAQARoCQkEaCwgSEAIaBXY1dzZ4GgoIARABGgRSdWJ5GgwIBRACGgbnp4DlqJ8aCggHEAIaBEdpbmEaDAgREAEaBumbqOahkBoJCBAQAhoDVWxhGg0IBBACGgdMaWxsaWFuGg8ICxACGgnlsI/muIXmlrAaDwgHEAEaCeaXoOaVjDAxNBoPCA0QARoJ57u05a6B5YS/GgwIDRACGgbnp4DlqJwaDwgFEAEaCeWwj+WNjjAyMRoMCAkQAhoG5aSn5YuHGg8IEhACGgnlsI/pm6owMTMaDAgPEAIaBuWkp+S8nxoMCA0QAhoGd2Vud2VuGg0ICBACGgdOYXRhbGllGgwIAhACGgbogqXku5QaDggMEAIaCHl1a2ljb2NvGgwIERABGgbpl6rnlLUaCwgGEAIaBWtheGluGgwIBRACGgZqZXNzaWE=", "startTime": "1775787900", "endTime": "1775789099" } 数据类型:25 - 数量:2 大小:0.029KB - 要同步给服务器的数据Id:CardCollect - { "Id": "CardCollect", "IssueId": 1, "status": 4, "startTime": "1775753348", "endTime": "1776185348" } 数据类型:3 - 数量:1 大小:0.06KB - 要同步给服务器的数据Id:0 - { "OrderMap": { "2": { "Id": "2", "NeedDataList": [ { "Id": 100108 } ], "RewardDataList": [ { "Id": "1000001", "Count": "32", "Type": 1 } ], "CfgId": 2, "NpcId": "npc001" } }, "IdCounter": "2", "GoodReviewRaceData": { "SelfCurSpeed": -1 }, "FlowData": { "ProfitPoint": 50 }, "CompletedNewbieOrderMap": { "1": 1 }, "RaccoonData": { }, "TrackData": { } } 数据类型:18 - 数量:1 大小:0.087KB - 要同步给服务器的数据Id:0 - { "giftList": { "30001": { "id": 30001, "time": "1775875290", "state": 2, "progressList": [ 0 ], "collectCountList": [ 1 ], "curStageIndex": 4, "openTime": "1775788890", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] } }, "giftRealId": "1", "openNum": 1, "lastRank": 1 } }, "giftPackInfoList": { "30001": { } }, "allGiftRealId": "1" } 数据类型:19 - 数量:1 大小:0.006KB - 要同步给服务器的数据Id:0 - { "advertisementLastRefreshTime": "1775779200" } 数据类型:1 - 数量:1 大小:0.019KB - 要同步给服务器的数据Id:0 - { "storyTaskData": { "storyTaskId": "1000" }, "time": 8, "weather": "Default" } 数据类型:7 - 数量:1 大小:0.004KB - 要同步给服务器的数据Id:0 - { "levelUpGiftPackageLevel": 3, "beginnerGiftPackageLevel": 3 } 数据类型:11 - 数量:1 大小:0.014KB - 要同步给服务器的数据Id:0 - { "data": { "passedGuideIds": { "1": 1, "105": 1 } } } 数据类型:2 - 数量:1 大小:1.759KB - 要同步给服务器的数据Id:0 - { "stackData": { "stackItems": [ 502001, 512001, 100004, 503001, 101001, 506001 ] }, "boardData": { "mergeItemNum": "71", "itemDatas": { "0": { "InstanceId": "1", "itemId": 105002 }, "1": { "InstanceId": "2", "itemId": 103101 }, "2": { "InstanceId": "3", "itemId": 106101 }, "3": { "InstanceId": "4", "itemId": 101203 }, "4": { "InstanceId": "5", "itemId": 105005 }, "5": { "InstanceId": "6", "itemId": 103004 }, "6": { "InstanceId": "7", "itemId": 102201 }, "10000": { "InstanceId": "8", "itemId": 102101 }, "10001": { "InstanceId": "9", "itemId": 100107 }, "10002": { "InstanceId": "10", "itemId": 100204 }, "10003": { "InstanceId": "11", "itemId": 101103 }, "10004": { "InstanceId": "12", "itemId": 102102 }, "10005": { "InstanceId": "13", "itemId": 101102 }, "10006": { "InstanceId": "14", "itemId": 103206 }, "20000": { "InstanceId": "15", "itemId": 300002 }, "20001": { "InstanceId": "16", "itemId": 100107 }, "20002": { "InstanceId": "17", "itemId": 100106 }, "20003": { "InstanceId": "18", "itemId": 100106 }, "20004": { "InstanceId": "19", "itemId": 101101 }, "20005": { "InstanceId": "20", "itemId": 100106 }, "20006": { "InstanceId": "21", "itemId": 300005 }, "30000": { "InstanceId": "22", "itemId": 100104 }, "30003": { "InstanceId": "25", "itemId": 100202 }, "30004": { "InstanceId": "26", "itemId": 100102 }, "30005": { "InstanceId": "27", "itemId": 101105 }, "30006": { "InstanceId": "28", "itemId": 103002 }, "40000": { "InstanceId": "29", "itemId": 100103 }, "40002": { "InstanceId": "67", "itemId": 100101 }, "40003": { "InstanceId": "66", "itemId": 100004 }, "40004": { "InstanceId": "33", "itemId": 100105 }, "40005": { "InstanceId": "34", "itemId": 101003 }, "40006": { "InstanceId": "35", "itemId": 103001 }, "50000": { "InstanceId": "36", "itemId": 101001 }, "50001": { "InstanceId": "37", "itemId": 100203 }, "50002": { "InstanceId": "38", "itemId": 100201 }, "50003": { "InstanceId": "39", "itemId": 100105 }, "50004": { "InstanceId": "40", "itemId": 100103 }, "50005": { "InstanceId": "41", "itemId": 100203 }, "50006": { "InstanceId": "42", "itemId": 103103 }, "60000": { "InstanceId": "43", "itemId": 106103 }, "60001": { "InstanceId": "44", "itemId": 102001 }, "60002": { "InstanceId": "45", "itemId": 101002 }, "60003": { "InstanceId": "46", "itemId": 106001 }, "60004": { "InstanceId": "47", "itemId": 105001 }, "60005": { "InstanceId": "48", "itemId": 102002 }, "60006": { "InstanceId": "49", "itemId": 101110 }, "70000": { "InstanceId": "50", "itemId": 105103 }, "70001": { "InstanceId": "51", "itemId": 100110 }, "70002": { "InstanceId": "52", "itemId": 105104 }, "70003": { "InstanceId": "53", "itemId": 102107 }, "70004": { "InstanceId": "54", "itemId": 104101 }, "70005": { "InstanceId": "55", "itemId": 104001 }, "70006": { "InstanceId": "56", "itemId": 103207 }, "80000": { "InstanceId": "57", "itemId": 104105 }, "80001": { "InstanceId": "58", "itemId": 102105 }, "80002": { "InstanceId": "59", "itemId": 104002 }, "80003": { "InstanceId": "60", "itemId": 100109 }, "80004": { "InstanceId": "61", "itemId": 104104 }, "80005": { "InstanceId": "62", "itemId": 104105 }, "80006": { "InstanceId": "63", "itemId": 102205 } }, "produceDatas": { "66": { "cdStartTimestamp": "1775788858", "residueNum": 157, "hasProduces": { "100101": 3 }, "manualState": 1, "fakeProduceRemainNum": [ 0 ] } }, "coverDatas": { "1": { "coverId": 2101, "serializeId": "21011001" }, "2": { "coverId": 2001, "serializeId": "20011001" }, "3": { "coverId": 2001, "serializeId": "20011001" }, "4": { "coverId": 2102, "serializeId": "21021001" }, "5": { "coverId": 2002, "serializeId": "20021001" }, "6": { "coverId": 2003, "serializeId": "20031001" }, "7": { "coverId": 2103, "serializeId": "21031001" }, "8": { "coverId": 2002, "serializeId": "20021001" }, "9": { "coverId": 2001, "serializeId": "20011001" }, "10": { "coverId": 2003, "serializeId": "20031001" }, "11": { "coverId": 2003, "serializeId": "20031001" }, "12": { "coverId": 2002, "serializeId": "20021001" }, "13": { "coverId": 2001, "serializeId": "20011001" }, "14": { "coverId": 2001, "serializeId": "20011001" }, "15": { "coverId": 2002, "serializeId": "20021001" }, "16": { "coverId": 2002, "serializeId": "20021001" }, "17": { "coverId": 1001 }, "18": { "coverId": 2002, "serializeId": "20021001" }, "19": { "coverId": 2001, "serializeId": "20011001" }, "20": { "coverId": 2002, "serializeId": "20021001" }, "21": { "coverId": 2004, "serializeId": "20041001" }, "22": { "coverId": 2004, "serializeId": "20041001" }, "25": { "coverId": 1001 }, "26": { "coverId": 2004, "serializeId": "20041001" }, "27": { "coverId": 2001, "serializeId": "20011001" }, "28": { "coverId": 2104, "serializeId": "21041001" }, "29": { "coverId": 1001 }, "33": { "coverId": 1001 }, "34": { "coverId": 2001, "serializeId": "20011001" }, "35": { "coverId": 2003, "serializeId": "20031001" }, "36": { "coverId": 2004, "serializeId": "20041001" }, "37": { "coverId": 1001 }, "38": { "coverId": 1001 }, "39": { "coverId": 1001 }, "40": { "coverId": 2003, "serializeId": "20031001" }, "41": { "coverId": 2001, "serializeId": "20011001" }, "42": { "coverId": 2002, "serializeId": "20021001" }, "43": { "coverId": 2001, "serializeId": "20011001" }, "44": { "coverId": 2005, "serializeId": "20051001" }, "45": { "coverId": 2004, "serializeId": "20041001" }, "46": { "coverId": 2001, "serializeId": "20011001" }, "47": { "coverId": 2004, "serializeId": "20041001" }, "48": { "coverId": 2004, "serializeId": "20041001" }, "49": { "coverId": 2105, "serializeId": "21051001" }, "50": { "coverId": 2106, "serializeId": "21061001" }, "51": { "coverId": 2001, "serializeId": "20011001" }, "52": { "coverId": 2001, "serializeId": "20011001" }, "53": { "coverId": 2003, "serializeId": "20031001" }, "54": { "coverId": 2107, "serializeId": "21071001" }, "55": { "coverId": 2001, "serializeId": "20011001" }, "56": { "coverId": 2002, "serializeId": "20021001" }, "57": { "coverId": 2108, "serializeId": "21081001" }, "58": { "coverId": 2004, "serializeId": "20041001" }, "59": { "coverId": 2003, "serializeId": "20031001" }, "60": { "coverId": 2109, "serializeId": "21091001" }, "61": { "coverId": 2001, "serializeId": "20011001" }, "62": { "coverId": 2001, "serializeId": "20011001" }, "63": { "coverId": 2110, "serializeId": "21101001" } }, "bagData": { "maxSize": 20, "curSize": 5 } }, "appearItems": { "100001": 1, "100002": 1, "100003": 1, "100004": 1, "100101": 1, "100102": 1, "100103": 1, "502001": 1, "512001": 1, "503001": 1, "101001": 1, "506001": 1 }, "guideStep": { "2": 7 }, "curRecordFlowId": 1 } 数据类型:12 - 数量:1 大小:0.064KB - 要同步给服务器的数据Id:0 - { "exchangeShopProductData": { "506001": { "itemId": 506001, "itemCount": 1, "buyTime": "1775788903" } }, "exchangeShopShowProduct": [ 100103, 101001 ], "purchaseEnergeyData": { }, "exchangeShopRefreshTime": "1775788902", "GuideData": 2, "ShopFreeLookTime": "1775788902", "exShopDailyProductData": { "506001": { "itemId": 506001, "itemCount": 1, "buyTime": "1775788903" } } } 打点:False - 大小:0.399KB - { "map": { "open_type": "1", "package_id": "30001", "product_id": "3001_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788899", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788899" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.600 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.601 客户端发送请求CommandId:100001 sequenceId:35 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.601 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.633 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.664 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.697 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.727 客户端收到消息 Comond:100002 sequenceId:35 SequenceNumber:35 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [存档]10:41:43.732 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.763 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:43.765 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.902 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.903 同步存档 OnlyTidyData = False 0 -> 1775788903162_2 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.903 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:43.903 TrySetSyncImmediate 数据不存在 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:320) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.910 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.910 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.910 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.910 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.911 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:43.974 当前网络延迟:65ms 当前超时次数0 当前服务器时间转本地时间:10:42:03 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.238 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:45.238 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:45.239 开始操作数据 - action 1 traceId 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.239 修改局外道具 itemID:1000004 currentItemCount:400 deltaItemCount:300 currentexpireTime:-1 expireTime: UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1742) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.240 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1742) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [AutoTaskMgr]10:41:45.240 添加任务 GetItemEffectTask-HallState! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (GameFramework.AutoTask.TaskBase) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:68) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1064) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:336) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.241 注册连续弹窗任务 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1067) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:336) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.241 连续弹窗 非立即模式 添加了一个操作 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:337) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.241 飞行道具生成了GUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:50) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.242 添加了飞行道具 ItemID:101004 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.242 当前飞行道具:{"101004":{"5":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.244 添加局内道具 itemID:101004 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.244 添加了飞行道具 ItemID:502001 Num:3 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.245 当前飞行道具:{"502001":{"5":3}, "101004":{"5":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.246 添加局内道具 itemID:502001 deltaItemCount:3 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.246 添加了飞行道具 ItemID:503001 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.247 当前飞行道具:{"503001":{"5":1}, "502001":{"5":3}, "101004":{"5":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.248 添加局内道具 itemID:503001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.248 添加了飞行道具 ItemID:505001 Num:2 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.248 当前飞行道具:{"505001":{"5":2}, "503001":{"5":1}, "502001":{"5":3}, "101004":{"5":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.250 添加局内道具 itemID:505001 deltaItemCount:2 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.251 添加了飞行道具 ItemID:103003 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.251 当前飞行道具:{"103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1}, "502001":{"5":3}, "101004":{"5":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.253 添加局内道具 itemID:103003 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.254 添加了飞行道具 ItemID:505101 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.254 当前飞行道具:{"505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1}, "502001":{"5":3}, "101004":{"5":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.256 添加局内道具 itemID:505101 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.257 添加了飞行道具 ItemID:105001 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.257 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1}, "502001":{"5":3}, "101004":{"5":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.259 添加局内道具 itemID:105001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.260 添加了连续弹窗任务 taskID:4 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddLevelUpCMD (long,System.ValueTuple`2,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:554) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:59) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.260 飞行道具生成了GUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:71) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.260 添加了飞行道具 ItemID:514001 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.261 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.263 添加局内道具 itemID:514001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.263 添加了飞行道具 ItemID:1000003 Num:100 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.263 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}, "1000003":{"6":100}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.264 修改局外道具 itemID:1000003 currentItemCount:247 deltaItemCount:100 currentexpireTime:-1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.264 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.265 添加了飞行道具 ItemID:503001 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.265 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}, "1000003":{"6":100}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.266 添加局内道具 itemID:503001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.267 添加了飞行道具 ItemID:1000012 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.267 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.267 新增局外道具: itemID:1000012 deltaCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:520) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.268 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.269 添加了飞行道具 ItemID:1000002 Num:10 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.269 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.269 修改局外道具 itemID:1000002 currentItemCount:70 deltaItemCount:10 currentexpireTime:-1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.270 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Money_Flow (string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:467) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:419) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.270 添加了飞行道具 ItemID:1000013 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.271 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.271 新增局外道具: itemID:1000013 deltaCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:520) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.271 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.272 添加了飞行道具 ItemID:507001 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.272 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.274 添加局内道具 itemID:507001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.275 添加了连续弹窗任务 taskID:5 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddBeginnerGiftPackageCMD (System.ValueTuple`2,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:572) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:80) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.275 添加了连续弹窗任务 taskID:6 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddCommonRewardCMD (long,long,bool,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:647) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:81) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.275 添加了连续弹窗任务 taskID:7 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddBeginnerGiftPackPreviewCMD (System.Nullable`1,System.Nullable`1,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:609) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:87) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.276 重复注册活动按钮:BeginnerGiftPackage UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:394) LevelUpOperationManager:TryRegisterBtnToHUD () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:180) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:91) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.276 连续弹窗 非立即模式 添加了一个操作 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:337) LevelUpOperationManager:CheckSpecificLevel (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:114) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:164) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [AutoTaskMgr]10:41:45.276 添加任务 ! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (Framework.Tasks.CoTaskDelegate,string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:94) LevelUpOperationManager:CheckSpecificLevel (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:130) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:164) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.277 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_MergeLevelUp (string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:432) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:165) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:45.279 尝试添加不存在的道具:0 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:285) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) Logical.DataCenter.DataModules.DataMgr_OrderData:OnLevelUp_SpecialOrder (Framework.Event.EventContext) (at Assets/Logical/DataCenter/DataModules/OrderData/DataMgr_OrderData.cs:651) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1749) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Logical.UI.HUDView/d__54:MoveNext () (at Assets/Logical/UI/HUD/Window/HUDView.Bottom.cs:101) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__54> (Logical.UI.HUDView/d__54&) Logical.UI.HUDView:TriggerSpecialOrder () Logical.UI.HUDView:b__52_5 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.Bottom.cs:84) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Logical.DataCenter.DataModules.DataMgr_OrderData:OnLevelUp_SpecialOrder (Framework.Event.EventContext) (at Assets/Logical/DataCenter/DataModules/OrderData/DataMgr_OrderData.cs:652) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1749) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:45.286 生成batchId = 1775788924187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.287 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:41:45.287 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:45.288 加入队列batchId = 1775788924187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:45.288 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:45.289 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:41:45.289 操作数据结束 - action 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:41:45.301 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.302 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.302 开始操作数据 - action 42 traceId 50 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.307 生成batchId = 1775788924187_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.307 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.307 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.308 加入队列batchId = 1775788924187_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.308 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.308 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.308 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.309 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.309 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.309 开始操作数据 - action 42 traceId 51 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.312 生成batchId = 1775788924187_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.312 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.312 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.313 加入队列batchId = 1775788924187_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.313 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.313 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.314 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:GenerateNewGiftPackByID (int,Logical.UI.GiftPackConf,bool,bool,int,long) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:475) Logical.UI.GiftManager:GenerateNewGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:436) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:396) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:45.314 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:45.314 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.315 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.315 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.315 开始操作数据 - action 42 traceId 52 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:41:45.316 GiftPack: 31001 切换为Queue状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackInQueue (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:718) Logical.UI.GiftManager/<>c__DisplayClass56_0:b__1 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:554) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.316 生成batchId = 1775788924187_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.316 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.317 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.317 加入队列batchId = 1775788924187_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.317 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.318 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.318 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.318 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.319 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.319 开始操作数据 - action 42 traceId 53 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:41:45.319 GiftPack: 31001 切换为CanBuy状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:727) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:45.320 gift canbuy OpenTime:1775788924 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1239) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:45.320 gift canbuy time:1775792524 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1240) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:45.320 GiftManager:GetGiftPackRank 启用GM数据:False 14天内付费总:0 14天内付费最高值:0根据付费总值获取的段位:1根据付费最大值获取的段位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:GetGiftPackRank () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1051) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:803) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:41:45.320 礼包: 31001 重新定档,当前段位: 1, 当前档位: 4, 上次是否购买:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:975) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:45.323 注册了HUD按钮:31001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.UI.GiftManager:AddHudGiftBtn (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:331) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:737) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.324 生成batchId = 1775788924187_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.324 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.325 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.325 加入队列batchId = 1775788924187_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.326 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.326 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.326 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:41:45.326 添加任务 ! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:80) Logical.UI.GiftManager:CheckGiftPop () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1565) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:406) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.326 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.326 数据0 1775788924187_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.545 数据0 1775788924187_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.546 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.546 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:45.580 任务 - GetItemEffectTask-HallState 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.581 任务 - GetItemEffectTask-HallState 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.581 执行连续弹窗任务 非立即模式 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:222) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.581 HUD_MASK-GetItemEffectManager_OnQueueStartDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_2 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:130) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueStartDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:304) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:223) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:45.581 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.LevelUpView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:61) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.LevelUpView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:32) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_27 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:59) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:45.582 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.LevelUpView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:62) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.LevelUpView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:32) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_27 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:59) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.582 Load LevelUpView variantCfgPath: Assets/ArtAB/uiab/upgrade/window/levelupview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:45.583 退出引导:id = EnterKitchenWeakGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) Logical.UI.HUDView:OnCheckHideGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:21) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:186) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.583 RemoveMask Guide: isOn = True, pause = False, guide Id = EnterKitchenWeakGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) Logical.UI.HUDView:OnCheckHideGuide () (at Assets/Logical/UI/HUD/Window/HUDView.Guide.cs:21) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:186) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.583 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.584 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:45.584 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.585 当前连续弹窗:LevelUpView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.585 任务 - GetItemEffectTask-HallState 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:45.585 本地打点数据 - 更新开始 1 - 1775788924187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:45.635 本地打点数据 - 更新完成 1 - 1775788924187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:45.664 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:45.665 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.665 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.666 数据0 1775788924187_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.667 数据0 1775788924187_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.668 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.668 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:45.729 活动 - PlaneParcel - 1 - OnCustomCommonDataChanged - { "Id": "PlaneParcel" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.732 活动 - PlaneParcel - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.732 活动 - PlaneParcel - 1 - { "Id": "PlaneParcel" } { "id": "PlaneParcel", "issueId": 1, "preOpenTime": "1772722249", "startTime": "1772722309", "endTime": "1807368649", "openLevel": 5 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.733 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.733 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.733 开始操作数据 - action 49 traceId 54 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.734 生成batchId = 1775788924187_6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:45.734 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.734 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.735 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.735 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.735 活动 - PlaneParcel - 1 - OnCustomCommonDataChanged - { "Id": "PlaneParcel", "IssueId": 1, "preOpenTime": "1772722249", "startTime": "1772722309", "endTime": "1807368649" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.735 活动 - PlaneParcel - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.736 活动 - PlaneParcel - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:80) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.737 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.737 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.737 开始操作数据 - action 501 traceId 55 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.738 生成batchId = 1775788924187_7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:45.738 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.738 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.739 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.739 操作数据结束 - action 501 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:121) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.740 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.740 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.741 开始操作数据 - action 501 traceId 56 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.741 生成batchId = 1775788925187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:45.741 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.741 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.742 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:45.742 操作数据结束 - action 501 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.PlaneParcel.PlaneParcelActivity:InitState () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:141) Logical.UI.PlaneParcel.PlaneParcelActivity:OnCreate () (at Assets/Logical/UI/PlaneParcel/Data/PlaneParcelActivity.cs:81) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:41:45.742 活动 - PlaneParcel - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:45.743 活动 - PlaneParcel - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:45.779 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:45.780 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.780 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.781 数据0 1775788924187_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.783 数据0 1775788924187_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.783 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.783 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:45.870 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:45.871 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.871 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.871 数据0 1775788924187_4 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.873 数据0 1775788924187_4 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.873 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.874 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:45.938 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.938 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:45.950 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [Guide]10:41:45.965 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:45.965 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:45.966 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.966 数据0 1775788924187_5 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.967 数据0 1775788924187_5 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.968 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:45.968 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:41:46.032 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1142) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.033 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1142) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.033 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1142) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.034 开始操作数据 - action 28 traceId 57 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1142) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.034 生成batchId = 1775788925187_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1151) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:41:46.035 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1151) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.035 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1151) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.036 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1151) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.036 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1151) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.036 操作数据结束 - action 28 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Data.DailyTaskDataManager:SetUnClaimedReward () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1151) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:226) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.041 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.041 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.042 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.042 开始操作数据 - action 28 traceId 58 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型1本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:372) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位1任务: 1001, 类型: 1 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:373) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型10本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:399) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位5任务: 1010, 类型: 10 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:400) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型7本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型9本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型3本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型1本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:372) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位1任务: 2001, 类型: 1 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:373) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型9本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:399) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位5任务: 2007, 类型: 9 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:400) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型11本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:399) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位4任务: 2008, 类型: 11 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:400) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型8本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型7本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型1本周已出现3次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:372) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位1任务: 3001, 类型: 1 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:373) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型12本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:399) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位5任务: 3008, 类型: 12 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:400) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型8本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型2本周已出现1次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:526) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型3本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型1本周已出现4次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:372) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位1任务: 4001, 类型: 1 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:373) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型11本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:399) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位4任务: 4007, 类型: 11 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:400) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型8本周已出现3次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型2本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型10本周已出现2次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型1本周已出现5次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:372) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位1任务: 5001, 类型: 1 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:373) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型7本周已出现3次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:399) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位3任务: 5006, 类型: 7 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:400) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型9本周已出现3次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:399) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位5任务: 5008, 类型: 9 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:400) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型2本周已出现3次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型8本周已出现4次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型1本周已出现6次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:372) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位1任务: 6001, 类型: 1 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:373) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型3已达到每周次数限制: 2/2 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:CanAddTask (cfg.DailyTaskCfg,System.Collections.Generic.HashSet`1) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:462) Logical.Data.DailyTaskDataManager/<>c__DisplayClass42_0:b__2 (cfg.DailyTaskCfg) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:411) System.Linq.Enumerable:ToList (System.Collections.Generic.IEnumerable`1) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:410) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型8本周已出现5次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型10本周已出现3次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型9本周已出现4次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型2本周已出现4次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型1本周已出现7次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:372) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 选择槽位1任务: 7001, 类型: 1 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:373) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型2本周已出现5次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型9本周已出现5次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型8本周已出现6次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () 任务类型7本周已出现4次 UnityEngine.Debug:Log (object) Logical.Data.DailyTaskDataManager:UpdateWeeklyCount (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:521) Logical.Data.DailyTaskDataManager:SelectDailyTasks (int) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:429) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:273) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:46.059 SetDataConfirmTimestamp 记录更新时间: 2026-04-10 02:41:46 UTC UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.Data.DailyTaskDataManager:SetDataConfirmTimestamp () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:816) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:300) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.061 生成batchId = 1775788925187_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:41:46.061 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:41:46.062 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.063 加入队列batchId = 1775788925187_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.063 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.063 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.064 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.064 操作数据结束 - action 28 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:304) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:46.064 选取餐厅任务结束! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.Data.DailyTaskDataManager:SetMgrDailyTaskData (bool) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:306) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:227) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.066 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:229) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.066 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:229) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.067 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:229) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.067 开始操作数据 - action 28 traceId 59 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:229) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [BindComponent]10:41:46.068 BindComponent Logical.UI.UIDailyTaskItemCom, restauranttask ,rtaskpanel , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIDailyTaskItemCom:BindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Component/UIDailyTaskItemCom.cs:65) Logical.UI.DailyTaskTipView:_OnBindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:70) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.DailyTaskTipView:_OnCreate () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:49) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.DailyTaskTipView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:22) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_97 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:130) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.DailyTaskTipView:OpenDailyTaskTipView (Logical.Data.SingleTaskUserData,int) (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:32) Logical.Data.DailyTaskDataManager:RefreshProgressValue (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:693) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Logical.Data.DailyTaskDataManager:RefreshLoginTask (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:626) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:230) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [BindComponent]10:41:46.068 BindComponent Logical.UI.UISlider01Com, common ,slider01 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UISlider01Com:BindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:24) Logical.UI.UIDailyTaskItemCom:BindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Component/UIDailyTaskItemCom.cs:66) Logical.UI.DailyTaskTipView:_OnBindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:70) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.DailyTaskTipView:_OnCreate () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:49) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.DailyTaskTipView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:22) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_97 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:130) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.DailyTaskTipView:OpenDailyTaskTipView (Logical.Data.SingleTaskUserData,int) (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:32) Logical.Data.DailyTaskDataManager:RefreshProgressValue (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:693) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Logical.Data.DailyTaskDataManager:RefreshLoginTask (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:626) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:230) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:46.069 Load DailyTaskTipView variantCfgPath: Assets/ArtAB/uiab/restauranttask/window/rtasktip.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.DailyTaskTipView:OpenDailyTaskTipView (Logical.Data.SingleTaskUserData,int) (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:32) Logical.Data.DailyTaskDataManager:RefreshProgressValue (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:693) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Logical.Data.DailyTaskDataManager:RefreshLoginTask (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:626) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:230) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:41:46.070 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) Logical.Data.DailyTaskDataManager:RefreshProgressValue (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:703) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Logical.Data.DailyTaskDataManager:RefreshLoginTask (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:626) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:230) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:41:46.071 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) Logical.Data.DailyTaskDataManager:SendTidy_DailyTask_Complete (string,string,string,string,string,string,string,string) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:1268) Logical.Data.DailyTaskDataManager:RefreshProgressValue (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:703) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Logical.Data.DailyTaskDataManager:RefreshLoginTask (Framework.Event.EventContext) (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:626) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:230) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.071 生成batchId = 1775788925187_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:41:46.072 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:41:46.072 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.073 加入队列batchId = 1775788925187_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.073 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.074 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:41:46.074 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:41:46.074 操作数据结束 - action 28 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Data.DailyTaskDataManager:CheckRefreshDailyTask () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:231) Logical.Data.DailyTaskDataManager/d__34:MoveNext () (at Assets/Logical/UI/DailyRestaurantTask/Data/DailyTaskDataManager.cs:221) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__34>:Run () (at Assets/External/UniTask/Runtime/CompilerServices/StateMachineRunner.cs:189) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Guide]10:41:46.090 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.090 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.090 数据1 1775788925187_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.092 数据1 1775788925187_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.092 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.093 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.172 设置是否需要立即同步数据 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.SyncDataMgr:SetSyncImmediate () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:35) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:212) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.176 设置是否需要立即同步数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:219) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.176 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.177 下面是找到的未合并的打点数据0 - 1 - 1775788924187_1: 总大小2.559KB 打点总大小2.541KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.453KB - { "map": { "item_type": "1000004", "item_before": "100", "item_after": "400", "count": "300", "flow": "in", "action": "GM", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788924" } } 打点:False - 大小:0.459KB - { "map": { "item_type": "1000003", "item_before": "147", "item_after": "247", "count": "100", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "60", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788924" } } 打点:False - 大小:0.453KB - { "map": { "item_type": "1000012", "item_before": "0", "item_after": "1", "count": "1", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "60", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788924" } } 打点:False - 大小:0.44KB - { "map": { "money_type": "Diamond", "money_before": "60", "money_after": "70", "count": "10", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "item_type": "1000002", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "money_flow", "event_time": "1775788924" } } 打点:False - 大小:0.453KB - { "map": { "item_type": "1000013", "item_before": "0", "item_after": "1", "count": "1", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788924" } } 打点:False - 大小:0.283KB - { "map": { "level": "7", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_level_up", "event_time": "1775788924" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.179 下面是传给服务器的数据: 总大小6.903KB 打点总大小2.541KB UserId => 100007381 BatchId => 1775788924187_5 IsCheckPoint => False CheckType => 42 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:4 - 数量:1 大小:0.046KB - 要同步给服务器的数据Id:0 - { "nick": "Player100007381", "cgPlay": true, "haveNick": true, "taskCameraPos": "13.9978,15,27.69781", "tagMap": { "1": "" } } 数据类型:6 - 数量:1 大小:0.581KB - 要同步给服务器的数据Id:0 - { "userBagItemData": { "1000001": { "itemID": 1000001, "expireTime": "-1", "itemExternData": "CAI=" }, "1000004": { "itemID": 1000004, "expireTime": "-1", "itemExternData": "CJAD" }, "1000003": { "itemID": 1000003, "expireTime": "-1", "itemExternData": "CPcB" }, "1000002": { "itemID": 1000002, "expireTime": "-1", "itemExternData": "CEY=" }, "1000030": { "itemID": 1000030, "expireTime": "-1", "itemExternData": "CAE=" }, "1000033": { "itemID": 1000033, "expireTime": "-1", "itemExternData": "CAE=" }, "1000031": { "itemID": 1000031, "expireTime": "-1", "itemExternData": "CAE=" }, "1000032": { "itemID": 1000032, "expireTime": "-1", "itemExternData": "CAE=" }, "1000012": { "itemID": 1000012, "expireTime": "-1", "itemExternData": "CAE=" }, "1000013": { "itemID": 1000013, "expireTime": "-1", "itemExternData": "CAE=" } }, "bagRecoveryItemData": { }, "pastFewHourData": { "1000003": { "pastHourRecord": { "493274": "3" } } }, "itemFromData": { "1000001": { "ItemFromStatistics": { "2": "2" } }, "1000004": { "ItemFromStatistics": { "1000000": "400" } }, "502001": { "ItemFromStatistics": { "3": "4" } }, "512001": { "ItemFromStatistics": { "3": "1" } }, "100004": { "ItemFromStatistics": { "3": "1" } }, "503001": { "ItemFromStatistics": { "3": "3" } }, "101001": { "ItemFromStatistics": { "3": "1" } }, "1000002": { "ItemFromStatistics": { "3": "70" } }, "1000003": { "ItemFromStatistics": { "3": "150" } }, "506001": { "ItemFromStatistics": { "3000009": "1" } }, "101004": { "ItemFromStatistics": { "3": "1" } }, "505001": { "ItemFromStatistics": { "3": "2" } }, "103003": { "ItemFromStatistics": { "3": "1" } }, "505101": { "ItemFromStatistics": { "3": "1" } }, "105001": { "ItemFromStatistics": { "3": "1" } }, "514001": { "ItemFromStatistics": { "3": "1" } }, "1000012": { "ItemFromStatistics": { "3": "1" } }, "1000013": { "ItemFromStatistics": { "3": "1" } }, "507001": { "ItemFromStatistics": { "3": "1" } } }, "itemRemoveData": { "1000003": { "ItemRemoveStatistics": { "2": "3" } } }, "orderConsumeEnergy": "4", "isArchiveInitializedTidySend": true } 数据类型:25 - 数量:1 大小:0.73KB - 要同步给服务器的数据Id:CookOff - { "Id": "CookOff", "IssueId": 861, "status": 4, "privateData": "Gg0IAxABGgduaeKAhm1vGgoIEBACGgQ0ZzNoGhIIDhABGgzkuqvlj5fnlJ/mtLsaCwgSEAIaBWtsbW5vGgwIChACGgZoaWprbG0aDAgIEAEaBuWuieWonBoLCAEQAhoFT2xpdmUaCggOEAEaBDN1NHYaDAgREAEaBuePjeePoBoLCAEQARoFRGVyZWsaCggREAIaBFhlbmEaDwgBEAIaCeWwj+WPr+eIsRoLCAEQAhoFNjY2NjYaDwgQEAIaCeeQs+eQszAwNxoMCAoQAhoG5a6J55CqGgkICxABGgPolKEaDAgLEAEaBjI0NjgwMRoLCAgQAhoFaWlpaWkaCggDEAIaBHN1bjgaDAgCEAEaBuaYn+axoBoLCAgQAhoFODg4ODgaDAgPEAEaBuS9s+S9sxoPCAkQARoJ5Zyj6aqRMDMwGg4IDBACGghoaWprbG1ubxoVCAoQARoPZuKAhmnigIZvbuKAhm5hGgsIARACGgVBbGljZRoICBAQARoCQkEaCwgSEAIaBXY1dzZ4GgoIARABGgRSdWJ5GgwIBRACGgbnp4DlqJ8aCggHEAIaBEdpbmEaDAgREAEaBumbqOahkBoJCBAQAhoDVWxhGg0IBBACGgdMaWxsaWFuGg8ICxACGgnlsI/muIXmlrAaDwgHEAEaCeaXoOaVjDAxNBoPCA0QARoJ57u05a6B5YS/GgwIDRACGgbnp4DlqJwaDwgFEAEaCeWwj+WNjjAyMRoMCAkQAhoG5aSn5YuHGg8IEhACGgnlsI/pm6owMTMaDAgPEAIaBuWkp+S8nxoMCA0QAhoGd2Vud2VuGg0ICBACGgdOYXRhbGllGgwIAhACGgbogqXku5QaDggMEAIaCHl1a2ljb2NvGgwIERABGgbpl6rnlLUaCwgGEAIaBWtheGluGgwIBRACGgZqZXNzaWE=", "startTime": "1775787900", "endTime": "1775789099" } 数据类型:25 - 数量:2 大小:0.029KB - 要同步给服务器的数据Id:CardCollect - { "Id": "CardCollect", "IssueId": 1, "status": 4, "startTime": "1775753348", "endTime": "1776185348" } 数据类型:3 - 数量:1 大小:0.134KB - 要同步给服务器的数据Id:0 - { "OrderMap": { "2": { "Id": "2", "NeedDataList": [ { "Id": 100108 } ], "RewardDataList": [ { "Id": "1000001", "Count": "32", "Type": 1 } ], "CfgId": 2, "NpcId": "npc001" }, "3": { "Id": "3", "NeedDataList": [ { "Id": 106110 } ], "RewardDataList": [ { "Id": "1000002", "Count": "15", "Type": 1 }, { "Id": "1000003", "Count": "100", "Type": 1 }, { "Id": "3000001", "Count": "1", "Type": 1 } ], "CfgId": 1000000, "NpcId": "npc003" } }, "IdCounter": "3", "GoodReviewRaceData": { "SelfCurSpeed": -1 }, "FlowData": { "ProfitPoint": 50 }, "CompletedNewbieOrderMap": { "1": 1 }, "SpecialOrders": { "1000000": -1 }, "RaccoonData": { }, "TrackData": { } } 数据类型:18 - 数量:1 大小:0.428KB - 要同步给服务器的数据Id:0 - { "giftList": { "30001": { "id": 30001, "time": "1775875290", "state": 2, "progressList": [ 0 ], "collectCountList": [ 1 ], "curStageIndex": 4, "openTime": "1775788890", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] } }, "giftRealId": "1", "openNum": 1, "lastRank": 1 }, "30901": { "id": 30901, "time": "1775788928", "state": 1, "stageMap": { "2": { "productBuyCounts": [ 0 ] }, "4": { "productBuyCounts": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "22": { "productBuyCounts": [ 0 ] }, "23": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "customData": "CPzG4c4G" }, "31001": { "id": 31001, "time": "1775792524", "state": 2, "progressList": [ 0 ], "collectCountList": [ 0 ], "curStageIndex": 4, "openTime": "1775788924", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "8": { "productBuyCounts": [ 0 ] }, "10": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "14": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "21": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "giftRealId": "2", "openNum": 1, "lastRank": 1 } }, "giftPackInfoList": { "30001": { }, "30901": { }, "31001": { } }, "allGiftRealId": "2" } 数据类型:19 - 数量:1 大小:0.006KB - 要同步给服务器的数据Id:0 - { "advertisementLastRefreshTime": "1775779200" } 数据类型:1 - 数量:1 大小:0.019KB - 要同步给服务器的数据Id:0 - { "storyTaskData": { "storyTaskId": "1000" }, "time": 8, "weather": "Default" } 数据类型:7 - 数量:1 大小:0.004KB - 要同步给服务器的数据Id:0 - { "levelUpGiftPackageLevel": 7, "beginnerGiftPackageLevel": 7 } 数据类型:11 - 数量:1 大小:0.014KB - 要同步给服务器的数据Id:0 - { "data": { "passedGuideIds": { "1": 1, "105": 1 } } } 数据类型:2 - 数量:1 大小:1.854KB - 要同步给服务器的数据Id:0 - { "stackData": { "stackItems": [ 502001, 512001, 100004, 503001, 101001, 506001, 101004, 502001, 502001, 502001, 503001, 505001, 505001, 103003, 505101, 105001, 514001, 503001, 507001 ] }, "boardData": { "mergeItemNum": "71", "itemDatas": { "0": { "InstanceId": "1", "itemId": 105002 }, "1": { "InstanceId": "2", "itemId": 103101 }, "2": { "InstanceId": "3", "itemId": 106101 }, "3": { "InstanceId": "4", "itemId": 101203 }, "4": { "InstanceId": "5", "itemId": 105005 }, "5": { "InstanceId": "6", "itemId": 103004 }, "6": { "InstanceId": "7", "itemId": 102201 }, "10000": { "InstanceId": "8", "itemId": 102101 }, "10001": { "InstanceId": "9", "itemId": 100107 }, "10002": { "InstanceId": "10", "itemId": 100204 }, "10003": { "InstanceId": "11", "itemId": 101103 }, "10004": { "InstanceId": "12", "itemId": 102102 }, "10005": { "InstanceId": "13", "itemId": 101102 }, "10006": { "InstanceId": "14", "itemId": 103206 }, "20000": { "InstanceId": "15", "itemId": 300002 }, "20001": { "InstanceId": "16", "itemId": 100107 }, "20002": { "InstanceId": "17", "itemId": 100106 }, "20003": { "InstanceId": "18", "itemId": 100106 }, "20004": { "InstanceId": "19", "itemId": 101101 }, "20005": { "InstanceId": "20", "itemId": 100106 }, "20006": { "InstanceId": "21", "itemId": 300005 }, "30000": { "InstanceId": "22", "itemId": 100104 }, "30003": { "InstanceId": "25", "itemId": 100202 }, "30004": { "InstanceId": "26", "itemId": 100102 }, "30005": { "InstanceId": "27", "itemId": 101105 }, "30006": { "InstanceId": "28", "itemId": 103002 }, "40000": { "InstanceId": "29", "itemId": 100103 }, "40002": { "InstanceId": "67", "itemId": 100101 }, "40003": { "InstanceId": "66", "itemId": 100004 }, "40004": { "InstanceId": "33", "itemId": 100105 }, "40005": { "InstanceId": "34", "itemId": 101003 }, "40006": { "InstanceId": "35", "itemId": 103001 }, "50000": { "InstanceId": "36", "itemId": 101001 }, "50001": { "InstanceId": "37", "itemId": 100203 }, "50002": { "InstanceId": "38", "itemId": 100201 }, "50003": { "InstanceId": "39", "itemId": 100105 }, "50004": { "InstanceId": "40", "itemId": 100103 }, "50005": { "InstanceId": "41", "itemId": 100203 }, "50006": { "InstanceId": "42", "itemId": 103103 }, "60000": { "InstanceId": "43", "itemId": 106103 }, "60001": { "InstanceId": "44", "itemId": 102001 }, "60002": { "InstanceId": "45", "itemId": 101002 }, "60003": { "InstanceId": "46", "itemId": 106001 }, "60004": { "InstanceId": "47", "itemId": 105001 }, "60005": { "InstanceId": "48", "itemId": 102002 }, "60006": { "InstanceId": "49", "itemId": 101110 }, "70000": { "InstanceId": "50", "itemId": 105103 }, "70001": { "InstanceId": "51", "itemId": 100110 }, "70002": { "InstanceId": "52", "itemId": 105104 }, "70003": { "InstanceId": "53", "itemId": 102107 }, "70004": { "InstanceId": "54", "itemId": 104101 }, "70005": { "InstanceId": "55", "itemId": 104001 }, "70006": { "InstanceId": "56", "itemId": 103207 }, "80000": { "InstanceId": "57", "itemId": 104105 }, "80001": { "InstanceId": "58", "itemId": 102105 }, "80002": { "InstanceId": "59", "itemId": 104002 }, "80003": { "InstanceId": "60", "itemId": 100109 }, "80004": { "InstanceId": "61", "itemId": 104104 }, "80005": { "InstanceId": "62", "itemId": 104105 }, "80006": { "InstanceId": "63", "itemId": 102205 } }, "produceDatas": { "66": { "cdStartTimestamp": "1775788858", "residueNum": 157, "hasProduces": { "100101": 3 }, "manualState": 1, "fakeProduceRemainNum": [ 0 ] } }, "coverDatas": { "1": { "coverId": 2101, "serializeId": "21011001" }, "2": { "coverId": 2001, "serializeId": "20011001" }, "3": { "coverId": 2001, "serializeId": "20011001" }, "4": { "coverId": 2102, "serializeId": "21021001" }, "5": { "coverId": 2002, "serializeId": "20021001" }, "6": { "coverId": 2003, "serializeId": "20031001" }, "7": { "coverId": 2103, "serializeId": "21031001" }, "8": { "coverId": 2002, "serializeId": "20021001" }, "9": { "coverId": 2001, "serializeId": "20011001" }, "10": { "coverId": 2003, "serializeId": "20031001" }, "11": { "coverId": 2003, "serializeId": "20031001" }, "12": { "coverId": 2002, "serializeId": "20021001" }, "13": { "coverId": 2001, "serializeId": "20011001" }, "14": { "coverId": 2001, "serializeId": "20011001" }, "15": { "coverId": 2002, "serializeId": "20021001" }, "16": { "coverId": 2002, "serializeId": "20021001" }, "17": { "coverId": 1001 }, "18": { "coverId": 2002, "serializeId": "20021001" }, "19": { "coverId": 2001, "serializeId": "20011001" }, "20": { "coverId": 2002, "serializeId": "20021001" }, "21": { "coverId": 2004, "serializeId": "20041001" }, "22": { "coverId": 2004, "serializeId": "20041001" }, "25": { "coverId": 1001 }, "26": { "coverId": 2004, "serializeId": "20041001" }, "27": { "coverId": 2001, "serializeId": "20011001" }, "28": { "coverId": 2104, "serializeId": "21041001" }, "29": { "coverId": 1001 }, "33": { "coverId": 1001 }, "34": { "coverId": 2001, "serializeId": "20011001" }, "35": { "coverId": 2003, "serializeId": "20031001" }, "36": { "coverId": 2004, "serializeId": "20041001" }, "37": { "coverId": 1001 }, "38": { "coverId": 1001 }, "39": { "coverId": 1001 }, "40": { "coverId": 2003, "serializeId": "20031001" }, "41": { "coverId": 2001, "serializeId": "20011001" }, "42": { "coverId": 2002, "serializeId": "20021001" }, "43": { "coverId": 2001, "serializeId": "20011001" }, "44": { "coverId": 2005, "serializeId": "20051001" }, "45": { "coverId": 2004, "serializeId": "20041001" }, "46": { "coverId": 2001, "serializeId": "20011001" }, "47": { "coverId": 2004, "serializeId": "20041001" }, "48": { "coverId": 2004, "serializeId": "20041001" }, "49": { "coverId": 2105, "serializeId": "21051001" }, "50": { "coverId": 2106, "serializeId": "21061001" }, "51": { "coverId": 2001, "serializeId": "20011001" }, "52": { "coverId": 2001, "serializeId": "20011001" }, "53": { "coverId": 2003, "serializeId": "20031001" }, "54": { "coverId": 2107, "serializeId": "21071001" }, "55": { "coverId": 2001, "serializeId": "20011001" }, "56": { "coverId": 2002, "serializeId": "20021001" }, "57": { "coverId": 2108, "serializeId": "21081001" }, "58": { "coverId": 2004, "serializeId": "20041001" }, "59": { "coverId": 2003, "serializeId": "20031001" }, "60": { "coverId": 2109, "serializeId": "21091001" }, "61": { "coverId": 2001, "serializeId": "20011001" }, "62": { "coverId": 2001, "serializeId": "20011001" }, "63": { "coverId": 2110, "serializeId": "21101001" } }, "bagData": { "maxSize": 20, "curSize": 5 } }, "appearItems": { "100001": 1, "100002": 1, "100003": 1, "100004": 1, "100101": 1, "100102": 1, "100103": 1, "502001": 1, "512001": 1, "503001": 1, "101001": 1, "506001": 1, "101004": 1, "505001": 1, "103003": 1, "505101": 1, "105001": 1, "514001": 1, "507001": 1 }, "guideStep": { "2": 7 }, "curRecordFlowId": 1 } 数据类型:12 - 数量:1 大小:0.064KB - 要同步给服务器的数据Id:0 - { "exchangeShopProductData": { "506001": { "itemId": 506001, "itemCount": 1, "buyTime": "1775788903" } }, "exchangeShopShowProduct": [ 100103, 101001 ], "purchaseEnergeyData": { }, "exchangeShopRefreshTime": "1775788902", "GuideData": 2, "ShopFreeLookTime": "1775788902", "exShopDailyProductData": { "506001": { "itemId": 506001, "itemCount": 1, "buyTime": "1775788903" } } } 数据类型:9 - 数量:1 大小:0.008KB - 要同步给服务器的数据Id:0 - { "cardPackages": [ 1000012, 1000013 ] } 打点:False - 大小:0.453KB - { "map": { "item_type": "1000004", "item_before": "100", "item_after": "400", "count": "300", "flow": "in", "action": "GM", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "3", "current_gold": "2", "current_paid_gold": "60", "current_hp": "147", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788924" } } 打点:False - 大小:0.459KB - { "map": { "item_type": "1000003", "item_before": "147", "item_after": "247", "count": "100", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "60", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788924" } } 打点:False - 大小:0.453KB - { "map": { "item_type": "1000012", "item_before": "0", "item_after": "1", "count": "1", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "60", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_ty > [存档]10:41:46.179 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.180 客户端发送请求CommandId:100001 sequenceId:37 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.180 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:46.180 本地打点数据 - 更新开始 2 - 1775788925187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:41:46.236 本地打点数据 - 更新完成 2 - 1775788925187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.257 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.258 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.258 数据2 1775788925187_4 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.260 数据2 1775788925187_4 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.260 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.260 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.373 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.388 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.389 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.389 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.390 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.390 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.411 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.411 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.412 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.421 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.422 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.422 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.440 客户端收到消息 Comond:100002 sequenceId:37 SequenceNumber:37 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [Guide]10:41:46.459 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.460 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.460 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.491 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.493 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.493 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.493 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.625 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.625 同步存档 OnlyTidyData = False 0 -> 1775788924187_5 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.625 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.626 设置是否需要立即同步数据 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:326) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.636 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.637 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:46.637 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.637 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.638 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.638 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.638 设置是否需要立即同步数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:219) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.638 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.639 下面是找到的未合并的打点数据0 - 2 - 1775788925187_1: 总大小0.452KB 打点总大小0.449KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.449KB - { "map": { "task_id": "1001", "task_day": "1", "act_type": "DailyRestaurantTask", "activity_type": "1775404800", "active_label": "1", "task_count": "0", "active_days": "0", "life_count": "0", "task_socre": "0", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "daily_task", "event_time": "1775788925" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.639 下面是传给服务器的数据: 总大小0.922KB 打点总大小0.449KB UserId => 100007381 BatchId => 1775788925187_3 IsCheckPoint => True CheckType => 28 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:5 - 数量:1 大小:0.197KB - 要同步给服务器的数据Id:0 - { "oneDayTaskDataList": [ { "dailyTaskList": [ { "TaskID": 1001 }, { "TaskID": 1007 }, { "TaskID": 1009 }, { "TaskID": 1003 }, { "TaskID": 1010 } ] }, { "dailyTaskList": [ { "TaskID": 2001 }, { "TaskID": 2006 }, { "TaskID": 2005 }, { "TaskID": 2008 }, { "TaskID": 2007 } ] }, { "dailyTaskList": [ { "TaskID": 3001 }, { "TaskID": 3007 }, { "TaskID": 3002 }, { "TaskID": 3003 }, { "TaskID": 3008 } ] }, { "dailyTaskList": [ { "TaskID": 4001 }, { "TaskID": 4005 }, { "TaskID": 4002 }, { "TaskID": 4007 }, { "TaskID": 4006 } ] }, { "dailyTaskList": [ { "TaskID": 5001 }, { "TaskID": 5002 }, { "TaskID": 5006 }, { "TaskID": 5007 }, { "TaskID": 5008 } ] }, { "dailyTaskList": [ { "TaskID": 6001 }, { "TaskID": 6006 }, { "TaskID": 6007 }, { "TaskID": 6008 }, { "TaskID": 6002 } ] }, { "dailyTaskList": [ { "TaskID": 7001 }, { "TaskID": 7002 }, { "TaskID": 7007 }, { "TaskID": 7006 }, { "TaskID": 7005 } ] } ], "dataConfirmTimestamp": "1775788925", "dailyTaskActivityValue": 1 } 打点:False - 大小:0.449KB - { "map": { "task_id": "1001", "task_day": "1", "act_type": "DailyRestaurantTask", "activity_type": "1775404800", "active_label": "1", "task_count": "0", "active_days": "0", "life_count": "0", "task_socre": "0", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "daily_task", "event_time": "1775788925" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.639 同步存档 OnlyTidyData = False 1 -> 1775788925187_3 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.640 客户端发送请求CommandId:100001 sequenceId:38 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.640 同步存档 OnlyTidyData = False 1 -> 1775788925187_3 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.640 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.669 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.669 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.670 同步存档 OnlyTidyData = False 1 -> 1775788925187_3 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:46.670 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:46.671 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:46.671 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.671 开始操作数据 - action 17 traceId 60 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.671 生成batchId = 1775788925187_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:46.672 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:46.672 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.673 加入队列batchId = 1775788925187_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:46.673 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:46.673 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:46.673 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.674 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:46.674 活动 - PlaneParcel - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.701 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.702 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:46.702 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.702 数据2 1775788925187_5 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.704 数据2 1775788925187_5 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.704 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.705 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:46.740 客户端收到消息 Comond:100002 sequenceId:38 SequenceNumber:38 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [存档]10:41:46.752 同步存档 OnlyTidyData = False 1 -> 1775788925187_3 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.759 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.760 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:46.760 同步存档 OnlyTidyData = False 1 -> 1775788925187_3 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:41:46.769 从后台ResumeFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationResumeFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:591) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnFocus () > [default]10:41:46.791 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.793 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.793 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:46.794 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:46.794 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [存档]10:41:46.794 同步存档 OnlyTidyData = False 1 -> 1775788925187_3 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.880 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.881 同步存档 OnlyTidyData = False 1 -> 1775788925187_3 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:46.881 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.889 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.890 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:46.890 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:767) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:46.890 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:46.890 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:46.891 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.891 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.891 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.891 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:46.891 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:46.929 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.930 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:46.930 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:858) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:46.962 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.963 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.997 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:46.997 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.030 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.030 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.063 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.063 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.095 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.095 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:47.099 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [Guide]10:41:47.132 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.133 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.166 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.166 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.198 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.198 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.231 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.231 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:47.232 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:47.232 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:47.263 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.264 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:47.264 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:47.296 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.296 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:47.297 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:47.328 飞行道具动画开始 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.LevelUpView:OnConfirmBtnClick () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:167) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:41:47.332 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.333 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:47.333 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:47.334 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:47.364 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.364 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.401 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.402 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.432 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.432 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.462 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.463 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.497 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.498 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:47.499 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:47.528 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.529 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.564 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.564 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.597 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.597 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.629 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.630 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.664 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.664 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.696 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.697 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:47.697 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Activity]10:41:47.698 活动 - PlaneParcel - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:47.698 添加任务 活动PlaneParcel - HallTryHandleProcess_Open - AutoTaskId=25!- AutoTaskId=25 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.699 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.699 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.700 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:47.700 开始操作数据 - action 17 traceId 61 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:47.700 生成batchId = 1775788926187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:47.701 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:47.701 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:47.702 加入队列batchId = 1775788926187_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.702 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.702 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.703 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:47.703 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.703 活动 - PlaneParcel - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:47.703 活动 - PlaneParcel - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:47.729 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.730 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:47.730 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:47.730 数据2 1775788926187_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:47.732 数据2 1775788926187_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:47.732 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:47.733 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.784 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.785 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.818 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.818 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.852 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.853 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.885 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.885 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.917 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.917 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:47.918 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:47.950 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.950 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.984 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:47.985 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.018 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.018 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.051 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.052 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.085 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.085 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.118 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.119 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:48.119 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:48.154 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.154 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.185 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.185 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.217 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.218 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.251 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.251 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:48.251 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "502001":{"5":3}, "101004":{"5":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.284 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.285 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.317 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.317 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:48.318 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:48.350 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.351 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.383 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.384 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:41:48.384 UnbindComponent , restauranttask ,rtaskpanel , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIDailyTaskItemCom:UnbindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Component/UIDailyTaskItemCom.cs:72) Logical.UI.DailyTaskTipView:_OnUnbindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:78) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.DailyTaskTipView:_OnDestroy () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:57) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:41:48.385 UnbindComponent , common ,slider01 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UISlider01Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:29) Logical.UI.UIDailyTaskItemCom:UnbindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Component/UIDailyTaskItemCom.cs:74) Logical.UI.DailyTaskTipView:_OnUnbindComponents () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:78) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.DailyTaskTipView:_OnDestroy () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:57) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.DailyTaskTipView:_OnDestroy () (at Assets/Logical/UI/DailyRestaurantTask/Window/DailyTaskTipView.cs:57) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.417 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.417 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.450 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.451 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.483 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.484 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.517 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.517 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:48.518 移除了飞行道具 ItemID:101004 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:48.518 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "502001":{"5":3}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:48.518 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:48.550 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.551 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.584 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.585 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.620 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.620 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.650 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.651 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.683 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.684 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.717 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.718 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:48.718 移除了飞行道具 ItemID:502001 Num:3 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:48.718 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"5":1, "6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:48.719 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:48.750 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.751 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.784 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.784 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.817 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.818 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.850 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.851 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.885 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.885 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.917 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.918 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:48.918 移除了飞行道具 ItemID:503001 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:48.918 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "505001":{"5":2}, "503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:48.951 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.951 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.984 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:48.984 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:49.016 当前网络延迟:100ms 当前超时次数0 当前服务器时间转本地时间:10:42:08 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.018 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.018 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.050 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.051 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.084 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.084 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.118 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.118 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:49.118 移除了飞行道具 ItemID:505001 Num:2 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.119 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "103003":{"5":1}, "503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:49.150 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.151 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.184 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.185 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:49.185 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:49.186 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:49.217 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.218 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.220 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.221 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [AutoTaskMgr]10:41:49.221 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:41:49.222 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:49.250 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.250 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:49.251 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:49.284 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.284 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:49.284 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:49.318 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.318 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:49.319 移除了飞行道具 ItemID:103003 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.319 当前飞行道具:{"105001":{"5":1}, "505101":{"5":1}, "503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:41:49.319 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:49.351 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.352 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.385 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.385 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:49.386 完成了连续弹窗任务 taskID:4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass44_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:551) Logical.UI.LevelUpView:_DoPlayExitAnimationComplete () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:130) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1115) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:49.386 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.LevelUpView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:67) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:49.386 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.LevelUpView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:68) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:49.417 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.418 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:41:49.419 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.BeginnerGiftPackView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:71) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeginnerGiftPackView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:43) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_36 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:68) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:49.420 Load BeginnerGiftPackView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/newreceiveview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:49.420 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:49.420 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:49.421 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:49.421 当前连续弹窗:BeginnerGiftPackView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:49.451 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.451 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.484 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.484 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.518 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.518 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:49.519 移除了飞行道具 ItemID:505101 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.519 当前飞行道具:{"105001":{"5":1}, "503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.519 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:49.519 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:49.550 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.551 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.585 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.586 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.618 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.618 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.650 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.650 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.683 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.684 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.717 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.717 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:49.718 移除了飞行道具 ItemID:105001 Num:1 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.718 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:49.718 移除了飞行道具批次 itemFlyRequestGUID5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:49.718 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:49.719 飞行道具动画结束 itemFlyRequestGUID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Guide]10:41:49.750 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.750 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.784 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.784 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.817 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.818 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.853 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.853 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.885 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.886 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.916 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.917 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.950 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.950 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.983 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:49.984 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.017 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.018 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.050 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.051 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.085 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.085 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.119 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.119 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.120 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:50.120 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:50.121 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:50.150 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.151 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.151 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.183 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.183 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.184 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.216 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.217 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.217 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.250 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.251 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.251 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.283 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.284 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.317 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.317 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:50.318 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.BeginnerGiftPackView/d__30:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:201) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__30> (Logical.UI.BeginnerGiftPackView/d__30&) Logical.UI.BeginnerGiftPackView:ShowGiftClickAnim () Logical.UI.BeginnerGiftPackView:_OnTick (single) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:132) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.319 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:50.319 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.351 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.351 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.352 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.386 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.386 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.387 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.417 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.417 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.450 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.450 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.485 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.486 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:50.486 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.BeginnerGiftPackView/d__30:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:201) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__30> (Logical.UI.BeginnerGiftPackView/d__30&) Logical.UI.BeginnerGiftPackView:ShowGiftClickAnim () Logical.UI.BeginnerGiftPackView:_OnTick (single) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:132) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.487 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:50.487 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:50.488 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:50.517 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.517 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.518 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.550 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.550 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.551 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.588 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.589 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.589 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.616 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.617 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.650 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.650 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.684 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.684 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.684 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:50.685 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.717 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.717 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.718 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.750 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.750 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.751 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.783 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.783 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.816 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.817 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.850 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.851 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.851 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:50.851 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.884 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.884 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.885 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.916 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.916 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.917 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:50.951 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.951 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.984 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:50.984 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:50.985 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:50.985 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.016 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.016 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.018 应用Level - OnSelectPerformanceLevel RecordUpShiftFrameRate Finish : 29 0.3 0 120 120 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:RecordUpShiftFrameRate (int) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.FrameRate.cs:202) GameFramework.DynamicPerformanceLevel:CollectAverageFrameRateData () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.FrameRate.cs:373) GameFramework.DynamicPerformanceLevel:CollectFrameRateData () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.FrameRate.cs:353) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:640) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.018 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.050 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.051 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.051 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.084 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.084 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.085 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.118 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.118 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.118 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.153 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.153 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.184 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.184 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.217 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.218 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.218 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:51.218 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.250 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.251 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.251 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.283 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.284 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:51.284 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":100}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.284 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.317 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.317 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.318 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.352 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.352 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.353 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.383 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.383 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.417 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.417 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.450 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.451 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.483 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.483 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.516 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.517 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.517 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:51.517 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:51.518 完成了连续弹窗任务 taskID:5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass45_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:569) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:173) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Guide]10:41:51.549 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.550 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.550 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BindComponent]10:41:51.551 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.Common.RewardView:_OnBindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:133) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:79) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:51.551 暂停! pauseCount:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:83) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:51.552 Load RewardView variantCfgPath: Assets/ArtAB/uiab/reward/window/rewardview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:51.552 当前连续弹窗:RewardView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:51.552 客户端发送请求CommandId:101014 sequenceId:40 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) MailManager/d__42:MoveNext () (at Assets/Logical/UI/Mail/MailManager.cs:326) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:51.554 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:51.555 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [AutoTaskMgr]10:41:51.556 恢复! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:51.562 客户端收到消息 Comond:101015 sequenceId:40 SequenceNumber:40 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [Guide]10:41:51.587 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.587 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:41:51.588 UnbindComponent , common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.BeginnerGiftPackView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:76) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeginnerGiftPackView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:114) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.BeginnerGiftPackView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:114) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.588 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:51.618 收到消息commandId:101015 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:51.619 邮件红点回包False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) MailManager:b__42_0 (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/Mail/MailManager.cs:330) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.621 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.621 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:51.622 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:51.653 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.653 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:51.654 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:51.654 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:51.661 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [Guide]10:41:51.684 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.684 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.717 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.717 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.750 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.750 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.784 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.784 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.817 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.817 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.850 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.850 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.884 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.885 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.917 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.918 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.950 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.951 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.983 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:51.983 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.017 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.018 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.050 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.051 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.084 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.085 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.120 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.120 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.151 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.151 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.182 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.182 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.217 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.217 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.250 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.250 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.284 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.284 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.317 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.317 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.351 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.351 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:52.351 飞行道具动画开始 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.Common.RewardView:OnComplete () (at Assets/Logical/UI/Common/Window/RewardView.cs:309) Logical.UI.Common.RewardView:_OnTick (single) (at Assets/Logical/UI/Common/Window/RewardView.cs:203) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:52.359 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:52.359 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:52.384 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.384 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:52.385 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:52.417 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.417 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:52.417 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:52.450 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.450 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.483 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.484 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.517 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.517 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:52.518 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:52.550 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.550 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:41:52.551 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:98) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:52.551 完成了连续弹窗任务 taskID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass49_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:644) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:106) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:41:52.551 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.Common.RewardView:_OnUnbindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:141) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:52.586 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.586 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:41:52.587 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.BeginnerGiftPackPreviewView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:55) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeginnerGiftPackPreviewView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:28) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_67 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:99) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:52.588 Load BeginnerGiftPackPreviewView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/newgiftview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:52.588 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:52.588 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:41:52.589 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:52.589 当前连续弹窗:BeginnerGiftPackPreviewView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:52.618 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.619 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:52.620 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:52.620 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:52.652 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.653 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.684 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.684 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:52.685 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:52.685 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:52.717 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.717 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:52.718 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:52.750 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.750 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.784 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.784 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.817 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.817 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.852 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.852 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.885 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.885 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.916 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.917 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.950 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.951 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:52.951 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:52.952 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":80}, "1000012":{"6":1}, "1000002":{"6":10}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:52.952 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:52.952 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:52.953 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":80}, "1000012":{"6":1}, "1000002":{"6":8}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:52.953 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:52.954 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:52.983 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:52.983 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.016 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.017 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.049 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.050 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.050 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.051 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":60}, "1000012":{"6":1}, "1000002":{"6":8}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.051 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.051 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.052 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":60}, "1000012":{"6":1}, "1000002":{"6":6}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.052 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:53.083 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.084 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.119 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.119 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.120 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:53.151 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.151 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.183 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.184 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.184 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.185 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":40}, "1000012":{"6":1}, "1000002":{"6":6}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.185 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.185 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.185 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":40}, "1000012":{"6":1}, "1000002":{"6":4}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.186 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:53.215 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.215 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.250 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.251 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.283 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.284 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.284 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.285 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":20}, "1000012":{"6":1}, "1000002":{"6":4}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.285 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.285 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.285 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000003":{"6":20}, "1000012":{"6":1}, "1000002":{"6":2}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.287 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:53.316 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.316 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.350 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.350 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.351 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:53.384 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.384 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.417 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.418 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.419 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.419 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000012":{"6":1}, "1000002":{"6":2}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.419 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.419 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.420 当前飞行道具:{"503001":{"6":1}, "514001":{"6":1}, "1000012":{"6":1}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.420 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:53.452 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.452 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.485 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.485 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.522 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.523 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.524 移除了飞行道具 ItemID:514001 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.524 当前飞行道具:{"503001":{"6":1}, "1000012":{"6":1}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:41:53.525 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:53.525 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:53.552 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.553 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:53.554 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:53.587 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.588 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:53.589 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () > [default]10:41:53.622 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:41:53.622 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:41:53.623 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:41:53.625 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.625 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:53.626 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:53.626 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:53.650 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.650 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.684 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.684 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.717 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.718 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.719 移除了飞行道具 ItemID:503001 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.719 当前飞行道具:{"1000012":{"6":1}, "1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:53.751 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.751 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.783 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.784 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.817 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.817 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:41:53.818 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.BeginnerGiftPackPreviewView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:60) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:95) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:95) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.818 完成了连续弹窗任务 taskID:7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass47_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:606) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:97) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:53.852 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.853 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.854 卡牌活动开始了 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:120) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:53.854 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:53.855 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:53.855 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:53.855 开始操作数据 - action 3 traceId 62 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.858 注册了HUD按钮:CardCollect UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) UserBagCardManager:TryRegisterActivityBtnToHUD () (at Assets/Logical/UI/Item/UserBagCardManager.cs:279) UserBagCardManager:b__22_0 () (at Assets/Logical/UI/Item/UserBagCardManager.cs:130) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.859 添加了连续弹窗任务 taskID:8 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddCardCollectStartingCMD (Logical.UI.CardCollectStartViewType,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:726) UserBagCardManager:b__22_0 () (at Assets/Logical/UI/Item/UserBagCardManager.cs:131) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.859 添加了连续弹窗任务 taskID:9 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddCardCollectActivityCMD (bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:744) UserBagCardManager:b__22_0 () (at Assets/Logical/UI/Item/UserBagCardManager.cs:132) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:53.860 生成batchId = 1775788933195_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:53.860 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:53.860 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:53.861 加入队列batchId = 1775788933195_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:53.861 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:53.861 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:53.862 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:53.862 操作数据结束 - action 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) UserBagCardManager:StartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:121) UserBagCardManager:TryStartActivity () (at Assets/Logical/UI/Item/UserBagCardManager.cs:86) LevelUpOperationManager/<>c:b__14_1 () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:118) GetItemEffectManager:OnCustomDelayQueueEnd () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:290) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.862 HUD_UNMASK-GetItemEffectManager_OnQueueEndDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_3 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:135) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueEndDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:282) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:268) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.862 执行连续弹窗任务 非立即模式 执行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:276) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.863 任务 - GetItemEffectTask-HallState 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GetItemEffectManager/GetItemEffectAutoTask/d__2:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.863 任务 - GetItemEffectTask-HallState 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:53.883 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.884 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:53.884 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:53.885 数据2 1775788933195_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:53.886 数据2 1775788933195_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:53.887 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:53.887 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:41:53.976 添加任务 GetItemEffectTask-HallState! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (GameFramework.AutoTask.TaskBase) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:68) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1064) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:215) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.977 注册连续弹窗任务 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1067) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:215) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.977 任务 - 活动PlaneParcel - HallTryHandleProcess_Open - AutoTaskId=25 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.977 任务 - 活动PlaneParcel - HallTryHandleProcess_Open - AutoTaskId=25 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:53.978 任务 - 活动PlaneParcel - HallTryHandleProcess_Open - AutoTaskId=25 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:53.986 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:53.987 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:53.988 移除了飞行道具 ItemID:1000012 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:53.988 当前飞行道具:{"1000013":{"6":1}, "507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:54.020 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.020 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.021 任务 - 活动PlaneParcel - HallTryHandleProcess_Open - AutoTaskId=25 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:54.021 任务 - 活动PlaneParcel - HallTryHandleProcess_Open - AutoTaskId=25 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:54.058 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.059 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.059 任务 - 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:54.059 任务 - 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:54.060 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:223) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:54.061 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:223) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:54.061 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:223) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:54.061 开始操作数据 - action 27 traceId 63 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:223) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:54.061 生成batchId = 1775788933195_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:54.062 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:41:54.062 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:54.063 加入队列batchId = 1775788933195_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:54.063 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:54.063 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:41:54.064 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:41:54.064 操作数据结束 - action 27 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:226) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:54.065 AddMask SignInGuid UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:229) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:54.065 【新手引导】SignInGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:230) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:54.065 引导:SignInGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:230) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:54.066 AddMask Guide: isOn = False, pause = False, guide Id = Invalid, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:230) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:54.066 进入引导 SignInGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:230) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:54.067 RemoveMask Guide: isOn = True, pause = False, guide Id = SignInGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.Data.SignInManager:CheckSignInGuid () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:230) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:152) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:54.067 任务 - 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:54.075 SetCameraLock True 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:36) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:54.075 test_PlaySkill_GuideProcess_SignInView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:40) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:54.076 SkillCameraCommonLib-KillCurrentTweener UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillCameraCommonLib:KillCurrentTweener () (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:202) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:101) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [AutoTaskMgr]10:41:54.076 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) SkillRuntime.SkillEngine:PlayTaskSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:126) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:118) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:54.076 [SKILL]:Play Event_SignIn_001 :LoadingCfg : 0 :0:1983:111.3383 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:Setup (int,int,string,string,SkillRuntime.SkillEngine,SkillRuntime.SkillLauncher,SkillRuntime.SkillAssetHandle) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:167) SkillRuntime.SkillPoolManager:SetupSkillLauncher (SkillRuntime.SkillLauncher&,int,int,string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146) SkillRuntime.SkillLauncherManager:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54) SkillRuntime.SkillEngine:PlayTaskSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:130) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:118) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:54.077 HUD_HIDE-PlaySkill UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_0 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:119) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) SkillRuntime.SkillEngine:PlayTaskSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:143) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:118) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:54.077 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:HideHud () (at Assets/Logical/UI/HUD/Window/HUDView.cs:217) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_0 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:120) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) SkillRuntime.SkillEngine:PlayTaskSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:143) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:118) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:54.077 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:HideHud () (at Assets/Logical/UI/HUD/Window/HUDView.cs:217) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_0 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:120) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) SkillRuntime.SkillEngine:PlayTaskSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:143) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:118) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:41:54.079 SetCameraLock True 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) SkillRuntime.SkillEngine:PlayTaskSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:145) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:118) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Guide]10:41:54.084 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.085 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:41:54.085 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:54.086 数据2 1775788933195_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:54.087 数据2 1775788933195_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:54.088 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:41:54.088 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.146 [SKILL]:Play 10001030002_ani :LoadingCfg : 0 :0:1984:111.408 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:Setup (int,int,string,string,SkillRuntime.SkillEngine,SkillRuntime.SkillLauncher,SkillRuntime.SkillAssetHandle) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:167) SkillRuntime.SkillPoolManager:SetupSkillLauncher (int,int,string,string,SkillRuntime.SkillAssetHandle,SkillRuntime.SkillLauncher,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:160) SkillRuntime.SkillLauncherManager:CreateSkillLauncher (int,string,string,SkillRuntime.SkillAssetHandle,SkillRuntime.SkillLauncher,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:68) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:202) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:54.147 [SKILL]:Play Npc006_Talk :LoadingCfg : 0 :0:1984:111.4093 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:Setup (int,int,string,string,SkillRuntime.SkillEngine,SkillRuntime.SkillLauncher,SkillRuntime.SkillAssetHandle) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:167) SkillRuntime.SkillPoolManager:SetupSkillLauncher (int,int,string,string,SkillRuntime.SkillAssetHandle,SkillRuntime.SkillLauncher,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:160) SkillRuntime.SkillLauncherManager:CreateSkillLauncher (int,string,string,SkillRuntime.SkillAssetHandle,SkillRuntime.SkillLauncher,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:68) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:202) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:54.148 [SKILL]:Play Npc001_Cp :LoadingCfg : 0 :0:1984:111.4098 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:Setup (int,int,string,string,SkillRuntime.SkillEngine,SkillRuntime.SkillLauncher,SkillRuntime.SkillAssetHandle) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:167) SkillRuntime.SkillPoolManager:SetupSkillLauncher (int,int,string,string,SkillRuntime.SkillAssetHandle,SkillRuntime.SkillLauncher,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:160) SkillRuntime.SkillLauncherManager:CreateSkillLauncher (int,string,string,SkillRuntime.SkillAssetHandle,SkillRuntime.SkillLauncher,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:68) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:202) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:54.148 [SKILL]:Play Event_SignIn_001 :LoadingSubSkillAsset : 0 :0:1984:111.41 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:214) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:41:54.149 [SKILL]:Play 10001030002_ani :LoadingSubSkillAsset : 0 :0:1984:111.4111 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:214) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [default]10:41:54.149 [SKILL]:Play Npc006_Talk :LoadingSubSkillAsset : 0 :0:1984:111.4113 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:214) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [default]10:41:54.149 [SKILL]:Play Npc001_Cp :LoadingSubSkillAsset : 0 :0:1984:111.4115 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:214) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [BH_NetworkManager]10:41:54.156 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.157 当前网络延迟:171ms 当前超时次数0 当前服务器时间转本地时间:10:42:13 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.158 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.159 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.159 [SKILL]:Play 10001030002_ani :LoadingAsset : 0 :0:1985:111.4207 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:346) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:281) SkillRuntime.SkillLauncher:UpdateSubSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:305) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.159 [SKILL]:Play Npc006_Talk :LoadingAsset : 0 :0:1985:111.421 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:346) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:281) SkillRuntime.SkillLauncher:UpdateSubSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:305) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.159 [SKILL]:Play Npc001_Cp :LoadingAsset : 0 :0:1985:111.4212 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:346) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:281) SkillRuntime.SkillLauncher:UpdateSubSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:305) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.160 移除了飞行道具 ItemID:1000013 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:54.160 当前飞行道具:{"507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:54.198 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.198 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.199 [SKILL]:Play 10001030002_ani :Playing : 0 :0:1986:111.4607 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:359) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:284) SkillRuntime.SkillLauncher:UpdateSubSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:305) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.199 [SKILL]:Play Npc006_Talk :Playing : 0 :0:1986:111.4609 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:359) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:284) SkillRuntime.SkillLauncher:UpdateSubSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:305) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.199 [SKILL]:Play Npc001_Cp :Playing : 0 :0:1986:111.4611 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:359) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:284) SkillRuntime.SkillLauncher:UpdateSubSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:305) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:298) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.234 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.235 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.235 SkillCameraCommonLib-StartTaskDoCameraMove UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillCameraCommonLib:StartTaskDoCameraMove (UnityEngine.Vector3,int,bool) (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:260) SkillRuntime.SkillSequenceDataLoader:LoadSequenceAllAsset (SkillRuntime.SkillAssetHandle,SkillRuntime.SkillSetterData) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:441) SkillRuntime.SkillSequenceDataLoader:StartLoadSequenceAllAsset (SkillRuntime.SkillAssetHandle,SkillRuntime.SkillSetterData) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:236) SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:345) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:281) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.236 [SKILL]:Play Event_SignIn_001 :LoadingAsset : 0 :0:1987:111.498 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:346) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:281) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.324 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.324 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.325 [SKILL]:Play Event_SignIn_001 :Playing : 0 :0:1988:111.5867 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:359) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:284) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.325 当前飞行道具:{"507001":{"6":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:54.326 移除了飞行道具 ItemID:507001 Num:1 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:54.326 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:54.326 移除了飞行道具批次 itemFlyRequestGUID6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:54.326 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:41:54.328 飞行道具动画结束 itemFlyRequestGUID:6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Guide]10:41:54.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.357 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.390 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.390 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.424 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.424 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.456 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.456 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.492 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.492 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.523 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.523 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.558 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.588 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.589 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.624 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.657 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.689 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.724 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.724 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.758 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.758 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.790 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.823 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.823 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.856 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.857 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.889 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.890 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.923 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.956 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.957 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.990 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:54.991 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.025 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.025 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.056 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.056 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.090 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.090 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.123 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.156 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.189 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.223 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.223 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.224 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.256 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.257 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.257 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.292 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.292 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.292 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.324 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.324 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.324 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.356 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.356 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.389 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.389 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.390 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.423 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.423 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.456 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.457 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.490 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.490 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.491 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.524 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.524 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.524 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.556 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.556 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.557 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.589 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.589 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.590 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.623 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.624 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.656 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.657 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.689 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.690 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.725 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.725 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.726 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.757 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.757 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.758 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.789 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.790 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.824 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.824 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.824 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.856 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.856 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.857 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.891 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.891 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.923 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.923 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.956 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.957 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.957 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:55.989 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:55.990 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:55.990 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.022 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.023 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.023 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.058 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.058 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.089 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.089 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.089 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.123 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.124 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.156 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.156 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.157 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.189 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.189 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.223 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.223 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.223 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:56.224 SkillCameraCommonLib-StartTaskDoCameraMove-onComplete UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillCameraCommonLib/<>c:b__20_0 () (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:274) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.256 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.256 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.258 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController:DOTweenCamPosMove (UnityEngine.Vector3,UnityEngine.Vector3,single,DG.Tweening.Ease) (at Assets/TinyWorld/Source/Core/CameraController.cs:723) TinyWorld.TinyWorldManager:DOTweenCamPosMove (UnityEngine.Vector3,UnityEngine.Vector3,single,DG.Tweening.Ease) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:493) SkillRuntime.SkillCameraCommonLib:DoMoveCameraInPlot (UnityEngine.Vector3,UnityEngine.Vector3,single,DG.Tweening.Ease) (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:80) SkillRuntime.SkillCameraDoMoveEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCameraDoMoveEvent.cs:38) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:56.258 AnimancerState.PlayAnimation: animationClip:npc001@confused_end (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine:PlayState (string,System.Action`1) (at Assets/GameFramework/Character/CharacterStateMachine.cs:263) Framework.Character.CharacterController:PlayState (string) (at Assets/GameFramework/Character/CharacterController.cs:336) Framework.Character.CharactersManager:SwitchCharacterAniState (string,string) (at Assets/GameFramework/Character/CharactersManager.cs:433) SkillRuntime.SkillCharacterAnimEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterAnimEvent.cs:30) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:56.258 AnimancerState.PlayAnimation: animationClip:npc006@thinking_end (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine:PlayState (string,System.Action`1) (at Assets/GameFramework/Character/CharacterStateMachine.cs:263) Framework.Character.CharacterController:PlayState (string) (at Assets/GameFramework/Character/CharacterController.cs:336) Framework.Character.CharactersManager:SwitchCharacterAniState (string,string) (at Assets/GameFramework/Character/CharactersManager.cs:433) SkillRuntime.SkillCharacterAnimEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterAnimEvent.cs:30) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:56.259 RoofDisplayController _pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.RoofDisplayController:Pause (bool) (at Assets/TinyWorld/Source/Core/RoofDisplayController.cs:67) TinyWorld.TinyWorldManager:SetRoofControlPause (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:350) SkillRuntime.SkillRoofControlEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillRoofControlEvent.cs:36) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:56.260 AnimancerState.PlayAnimation: animationClip:npc006@talk_once (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine:PlayAniOnce (UnityEngine.AnimationClip,string,System.Action`1) (at Assets/GameFramework/Character/CharacterStateMachine.cs:299) Framework.Character.CharacterController:PlayOnceAnim (string,UnityEngine.AnimationClip,string) (at Assets/GameFramework/Character/CharacterController.cs:387) Framework.Character.CharactersManager:PlayOnceAnim (string,string,UnityEngine.AnimationClip,string) (at Assets/GameFramework/Character/CharactersManager.cs:444) SkillRuntime.SkillCharacterOnceAnimEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterOnceAnimEvent.cs:48) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillPlayEvent:OnUpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillPlaySkillEvent.cs:40) SkillRuntime.SkillEvent:UpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillEvent.cs:83) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:55) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:56.260 Load NextView variantCfgPath: Assets/ArtAB/uiab/dialog/window/nextview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) SkillRuntime.SkillNextViewControlEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillNextViewControlEvent.cs:52) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:56.261 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:56.291 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.291 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.322 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.322 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.356 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:56.357 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:56.357 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:41:56.390 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.390 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:56.390 AnimancerState.PlayAnimation: animationClip:npc001@thinking02_start (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_1:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:269) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:41:56.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.423 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.457 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.491 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.491 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.525 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.525 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.556 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.556 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.589 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.589 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.624 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.625 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.656 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.689 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.723 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.723 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.755 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.756 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.789 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.825 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.825 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.855 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.856 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.890 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.924 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.957 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.957 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.991 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:56.992 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.023 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.023 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.055 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.056 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.089 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.089 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:57.090 AnimancerState.PlayAnimation: animationClip:npc001@thinking02_loop (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_2:b__1 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:274) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:41:57.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.123 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.189 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.222 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.222 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.258 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.259 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.291 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.291 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.323 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.323 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.355 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.356 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:57.356 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:57.357 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:57.389 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.390 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:57.390 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:57.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.423 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:57.424 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:57.424 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:57.456 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.456 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.490 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.490 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.523 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.523 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.556 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.556 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.589 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:57.592 Load DialogView variantCfgPath: Assets/ArtAB/uiab/dialog/window/dialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) SkillRuntime.SkillDialogEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillDialogEvent.cs:36) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:57.592 [SKILL]:Play Event_SignIn_001 :Pause : 51 :1.701553:2086:114.8539 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:LauncherPause () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:254) SkillRuntime.SkillDialogEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillDialogEvent.cs:38) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.623 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.658 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.658 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.690 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:57.691 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:57.691 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:41:57.697 AnimancerState.PlayAnimation: animationClip:npc006@confident_loop (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass12_0:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:309) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [default]10:41:57.697 AnimancerState.PlayAnimation: animationClip:npc006@confident_start (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass12_0:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:313) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:41:57.725 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.725 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.757 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.757 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:57.760 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [Guide]10:41:57.789 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.823 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.823 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.857 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.857 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.890 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.923 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:57.924 AnimancerState.PlayAnimation: animationClip:npc006@confident_loop (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass12_1:b__1 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:318) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:41:57.956 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.956 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.990 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:57.990 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:57.991 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:41:57.991 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:58.025 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.025 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.026 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:58.056 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.057 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:41:58.090 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:41:58.094 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.094 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.NextView:_OnDestroy () (at Assets/Logical/UI/Dialog/Window/NextView.cs:87) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:58.095 [SKILL]:Play Event_SignIn_001 :Playing : 114 :3:2101:115.3564 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:ResumePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:263) Logical.UI.DialogView:_OnDestroy () (at Assets/Logical/UI/Dialog/Window/DialogView.cs:100) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.DialogView:_OnDestroy () (at Assets/Logical/UI/Dialog/Window/DialogView.cs:101) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.096 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:41:58.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.123 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.123 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.TinyWorldManager:SetCamPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:503) SkillRuntime.SkillCameraCommonLib:SetCameraEndPosInPlot (UnityEngine.Vector3) (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:86) SkillRuntime.SkillCameraDoMoveEvent:OnFinish () (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCameraDoMoveEvent.cs:48) SkillRuntime.SkillEvent:UpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillEvent.cs:88) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:55) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.124 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController:DOTweenCamPosMove (UnityEngine.Vector3,UnityEngine.Vector3,single,DG.Tweening.Ease) (at Assets/TinyWorld/Source/Core/CameraController.cs:723) TinyWorld.TinyWorldManager:DOTweenCamPosMove (UnityEngine.Vector3,UnityEngine.Vector3,single,DG.Tweening.Ease) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:493) SkillRuntime.SkillCameraCommonLib:DoMoveCameraInPlot (UnityEngine.Vector3,UnityEngine.Vector3,single,DG.Tweening.Ease) (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:80) SkillRuntime.SkillCameraDoMoveEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCameraDoMoveEvent.cs:38) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.126 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.156 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.156 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.156 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.189 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.190 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.223 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.223 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.224 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.258 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.258 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.258 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.290 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.290 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.291 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.324 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.324 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.325 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.357 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.359 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.389 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.389 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.390 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.423 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.426 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.456 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.457 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.490 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.491 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.493 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.523 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.523 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.524 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.555 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.556 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.556 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.589 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.593 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.623 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.628 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.657 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.658 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.689 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.701 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.723 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.724 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.724 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.757 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.757 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.758 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.789 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.789 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.790 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.823 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.824 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.824 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.856 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.856 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.856 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.890 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.890 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.923 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.933 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.957 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.957 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.958 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:58.993 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:58.993 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:58.993 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:59.023 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.023 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.023 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [BH_NetworkManager]10:41:59.055 NetworkDelayStateChanged Middle->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:59.055 当前网络延迟:63ms 当前超时次数0 当前服务器时间转本地时间:10:42:18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.057 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:59.089 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.090 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.090 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:59.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.123 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.124 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:59.156 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.156 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.156 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:59.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.189 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.190 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:59.223 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.223 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.223 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:41:59.256 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.257 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.257 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass100_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:730) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:41:59.259 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:59.290 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.290 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:41:59.290 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.TinyWorldManager:SetCamPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:503) SkillRuntime.SkillCameraCommonLib:SetCameraEndPosInPlot (UnityEngine.Vector3) (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:86) SkillRuntime.SkillCameraDoMoveEvent:OnFinish () (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCameraDoMoveEvent.cs:48) SkillRuntime.SkillEvent:UpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillEvent.cs:88) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:55) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.323 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.323 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.357 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:59.357 AnimancerState.PlayAnimation: animationClip:npc001@cp_once (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine:PlayAniOnce (UnityEngine.AnimationClip,string,System.Action`1) (at Assets/GameFramework/Character/CharacterStateMachine.cs:299) Framework.Character.CharacterController:PlayOnceAnim (string,UnityEngine.AnimationClip,string) (at Assets/GameFramework/Character/CharacterController.cs:387) Framework.Character.CharactersManager:PlayOnceAnim (string,string,UnityEngine.AnimationClip,string) (at Assets/GameFramework/Character/CharactersManager.cs:444) SkillRuntime.SkillCharacterOnceAnimEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterOnceAnimEvent.cs:48) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillPlayEvent:OnUpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillPlaySkillEvent.cs:40) SkillRuntime.SkillEvent:UpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillEvent.cs:83) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:55) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.390 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.390 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.423 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.457 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.492 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.492 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.524 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.525 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.556 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.556 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.589 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:41:59.593 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:41:59.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.623 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.656 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.656 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.689 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.724 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.724 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.756 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.756 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.789 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.789 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.826 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.826 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.859 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.859 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.891 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.924 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.958 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.959 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.991 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:41:59.992 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.027 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.027 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.090 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.090 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.123 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:00.158 AnimancerState.PlayAnimation: animationClip:npc001@thinking02_loop (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass12_0:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:309) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [default]10:42:00.158 AnimancerState.PlayAnimation: animationClip:npc001@thinking02_start (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass12_0:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:313) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:42:00.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.190 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:00.190 [SKILL]:Play Npc001_Cp :Finish : 26 :0.8666876:2164:117.4526 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillPlayEvent:OnUpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillPlaySkillEvent.cs:40) SkillRuntime.SkillEvent:UpdateEvent (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillEvent.cs:83) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:55) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.224 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.225 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.256 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.257 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.291 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.291 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.324 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.325 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.357 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.357 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.391 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.391 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:00.392 AnimancerState.PlayAnimation: animationClip:npc001@thinking02_end (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine:PlayState (string,System.Action`1) (at Assets/GameFramework/Character/CharacterStateMachine.cs:263) Framework.Character.CharacterController:PlayState (string) (at Assets/GameFramework/Character/CharacterController.cs:336) Framework.Character.CharactersManager:SwitchCharacterAniState (string,string) (at Assets/GameFramework/Character/CharactersManager.cs:433) SkillRuntime.SkillCharacterAnimEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterAnimEvent.cs:30) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:00.393 Load NextView variantCfgPath: Assets/ArtAB/uiab/dialog/window/nextview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) SkillRuntime.SkillNextViewControlEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillNextViewControlEvent.cs:52) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.425 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.425 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.460 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.461 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:00.462 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:00.462 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:00.493 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.493 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.526 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.527 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:00.528 AnimancerState.PlayAnimation: animationClip:npc001@happy_start (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_1:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:269) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:42:00.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.558 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.590 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.625 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.626 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.658 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.658 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.690 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.725 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.726 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.758 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.759 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.791 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.791 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.828 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.828 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.858 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.859 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.892 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.892 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.925 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.925 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.959 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.959 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.993 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:00.993 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.026 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.026 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.090 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.091 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.575 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.575 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.576 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:01.576 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:01.578 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:01.578 AnimancerState.PlayAnimation: animationClip:npc001@happy_loop (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_2:b__1 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:274) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:42:01.601 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.602 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.602 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.611 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.612 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.612 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.652 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.653 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.653 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.665 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.666 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.666 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.702 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.702 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.703 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.736 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.736 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:01.737 RoofDisplayController _pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.RoofDisplayController:Pause (bool) (at Assets/TinyWorld/Source/Core/RoofDisplayController.cs:67) TinyWorld.TinyWorldManager:SetRoofControlPause (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:350) SkillRuntime.SkillRoofControlEvent:OnFinish () (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillRoofControlEvent.cs:52) SkillRuntime.SkillTrack:DoAllEventEnd () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:84) SkillRuntime.SkillTimeline:DoAllTrackEnd () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:234) SkillRuntime.SkillLauncher:DoAllTimelineEnd () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:234) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:226) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:01.737 [SKILL]:Play Event_SignIn_001 :Finish : 204 :6.812557:2198:118.9999 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:01.739 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:46) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:01.739 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:46) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:01.740 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:46) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.740 开始操作数据 - action 26 traceId 64 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:46) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.746 生成batchId = 1775788941271_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:01.747 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:01.750 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.751 加入队列batchId = 1775788941271_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:01.752 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:01.752 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:01.752 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.753 操作数据结束 - action 26 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) GameFramework.Guide.GuideProcess_SignInView/<>c__DisplayClass1_0:b__2 (int) (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:49) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:132) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:01.754 HUD_SHOW-PlaySkill UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_1 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:124) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:133) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:SetManualVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:447) Logical.UI.HUDView:ShowHud () (at Assets/Logical/UI/HUD/Window/HUDView.cs:231) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_1 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:125) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:133) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:01.756 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:ShowHud () (at Assets/Logical/UI/HUD/Window/HUDView.cs:232) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_1 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:125) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:133) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:01.757 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:ShowHud () (at Assets/Logical/UI/HUD/Window/HUDView.cs:232) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_1 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:125) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:133) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:01.757 SetCameraLock False 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:134) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:42:01.758 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) SkillRuntime.SkillEngine/<>c__DisplayClass26_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:138) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:BreakSkill () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:227) SkillRuntime.SkillFinishEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillFinishEvent.cs:21) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.NextView:_OnDestroy () (at Assets/Logical/UI/Dialog/Window/NextView.cs:87) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.759 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:01.760 test_PlaySkill_GuideProcess_SignInView 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:60) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:01.769 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.769 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:01.770 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.770 数据2 1775788941271_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.772 数据2 1775788941271_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.772 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:01.773 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.824 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.833 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.833 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.834 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.867 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.868 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.868 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.898 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.898 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.899 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.931 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.931 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.931 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:01.964 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.965 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.965 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:01.967 SetCameraLock True 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.CameraController:LookAtToWorldPos (UnityEngine.Vector3,single,System.Action) (at Assets/TinyWorld/Source/Core/CameraController.cs:1035) TinyWorld.TinyWorldManager:CameraFocusSlot (ulong,System.Action,single) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:397) TinyWorld.TinyWorldManager:b__47_4 (Framework.Event.EventContext) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:471) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:01.967 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController:LookAtToWorldPos (UnityEngine.Vector3,single,System.Action) (at Assets/TinyWorld/Source/Core/CameraController.cs:1070) TinyWorld.TinyWorldManager:CameraFocusSlot (ulong,System.Action,single) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:397) TinyWorld.TinyWorldManager:b__47_4 (Framework.Event.EventContext) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:471) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:01.967 SetCameraLock False 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.CameraController:LookAtToWorldPos (UnityEngine.Vector3,single,System.Action) (at Assets/TinyWorld/Source/Core/CameraController.cs:1072) TinyWorld.TinyWorldManager:CameraFocusSlot (ulong,System.Action,single) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:397) TinyWorld.TinyWorldManager:b__47_4 (Framework.Event.EventContext) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:471) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:01.998 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:01.998 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:01.998 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.031 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.031 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.031 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.065 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.065 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.066 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.097 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.097 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.098 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.134 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.134 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.135 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.165 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.166 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.166 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.198 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.199 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.230 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.238 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.238 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.239 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.270 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.270 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.271 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:02.272 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:71) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.272 Load GuideHoleView variantCfgPath: Assets/ArtAB/uiab/guide/window/guideholeview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideHoleView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:28) GameFramework.Guide.HoleControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/HoleControl.cs:17) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseHole (UnityEngine.Vector2,UnityEngine.Vector2,single) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:261) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:81) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.274 Load GuideFingerView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidefingerview2.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.FingerControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Finger/FingerControl.cs:28) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFinger (UnityEngine.GameObject,GameFramework.Guide.FingerDir,UnityEngine.Vector2,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:132) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:82) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.274 test_PlaySkill_GuideProcess_SignInView 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:86) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:02.303 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.303 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.304 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.340 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.340 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.340 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.369 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.369 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.370 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:02.370 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.371 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.371 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.372 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.372 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:02.403 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.404 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.404 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:02.405 test_PlaySkill_GuideProcess_SignInView 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:94) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:02.437 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.437 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.438 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:02.438 test_PlaySkill_GuideProcess_SignInView 5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:97) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:02.438 RemoveMask SignInGuid UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:99) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:02.469 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.470 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.470 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.502 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.503 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.503 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.536 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.536 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.536 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.569 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.570 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.570 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.602 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.602 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.603 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.638 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.639 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.639 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.670 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.670 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.671 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.702 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.703 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.703 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.737 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.737 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.738 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.770 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.771 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.771 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.803 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.804 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.804 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.837 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.838 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.838 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.869 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.869 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.870 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.901 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.902 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.903 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:02.936 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.936 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.937 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:02.970 menuc_0002家具节点被点击,按下开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.Runtime.FurnitureSlotClick:OnPressStart () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:135) TinyWorld.Runtime.SceneClickChecker:OnPressStarted (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:156) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:109) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.971 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:02.972 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:02.972 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:767) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:02.972 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:02.973 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:03.004 menuc_0002家具节点被点击,按下中 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.Runtime.FurnitureSlotClick:OnPress (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:86) TinyWorld.Runtime.SceneClickChecker:OnPressContinued (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:181) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:117) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.004 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.004 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:03.005 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:03.005 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:03.038 menuc_0002家具节点被点击,按下中 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.Runtime.FurnitureSlotClick:OnPress (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:86) TinyWorld.Runtime.SceneClickChecker:OnPressContinued (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:181) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:117) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.038 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.039 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:03.039 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:03.039 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:03.071 menuc_0002家具节点被点击,按下结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.Runtime.FurnitureSlotClick:OnPressEnd () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:128) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:189) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:03.073 BindComponent Logical.UI.UISlider01Com, common ,slider01 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UISlider01Com:BindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:24) Logical.UI.SignInView:_OnBindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:92) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SignInView:_OnCreate () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:75) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SignInView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:57) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_53 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:85) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:03.073 BindComponent Logical.UI.UIDailyItemCom, dailyreward ,dayitem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIDailyItemCom:BindComponents () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:51) Logical.UI.SignInView:_OnBindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:93) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SignInView:_OnCreate () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:75) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SignInView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:57) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_53 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:85) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:03.074 BindComponent Logical.UI.UICMTip1Com, common ,cmtip1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICMTip1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:35) Logical.UI.SignInView:_OnBindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:94) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SignInView:_OnCreate () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:75) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SignInView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:57) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_53 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:85) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:03.074 BindComponent Logical.UI.UIGuidePanelCom, common ,guidepanel , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIGuidePanelCom:BindComponents () (at Assets/Logical/UI/Common/Component/UIGuidePanelCom.cs:14) Logical.UI.SignInView:_OnBindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:95) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SignInView:_OnCreate () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:75) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SignInView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:57) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_53 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:85) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.075 Load SignInView variantCfgPath: Assets/ArtAB/uiab/dailyreward/window/dailyreward.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.075 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.076 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:42:03.076 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.Data.SignInManager:OnOnFurnitureClick (Framework.Event.EventContext) (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:606) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:74) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.077 menuc_0002家具节点被点击了 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.Runtime.FurnitureSlotClick:OnClick () (at Assets/TinyWorld/Source/SceneArea/Click/FurnitureSlotClick.cs:75) TinyWorld.Runtime.SceneClickChecker:OnPressEnded (UnityEngine.Vector2) (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:194) TinyWorld.Runtime.SceneClickChecker:HandleMouseInput () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:113) TinyWorld.Runtime.SceneClickChecker:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickChecker.cs:66) SceneClickManager:Update () (at Assets/TinyWorld/Source/SceneArea/Click/SceneClickManager.cs:53) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.077 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.077 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideHoleView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:151) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:03.078 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:858) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:03.103 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.103 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.117 SetCameraLock False 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:104) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:03.137 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.137 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.170 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.170 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.171 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:03.171 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:03.183 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:376) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:03.184 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:376) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:03.184 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:376) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:03.184 开始操作数据 - action 27 traceId 65 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:376) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:03.185 生成batchId = 1775788942271_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:03.185 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:03.186 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:03.186 加入队列batchId = 1775788942271_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:03.187 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:03.187 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:03.187 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:03.188 操作数据结束 - action 27 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Data.SignInManager:SetLastPopUiTime () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:378) Logical.UI.SignInView:RefreshView () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:248) Logical.UI.SignInView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SignIn/Window/SignInView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:03.202 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.203 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:03.203 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:03.203 数据2 1775788942271_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:03.205 数据2 1775788942271_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:03.205 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:03.206 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.255 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.256 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.288 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.288 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.324 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.325 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.357 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.357 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:113) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:03.358 Load GuideHoleView variantCfgPath: Assets/ArtAB/uiab/guide/window/guideholeview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideHoleView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:28) GameFramework.Guide.HoleControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/HoleControl.cs:17) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseHole (UnityEngine.Vector2,UnityEngine.Vector2,single) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:261) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:114) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:03.358 Load GuideFingerView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidefingerview2.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.FingerControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Finger/FingerControl.cs:28) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFinger (UnityEngine.GameObject,GameFramework.Guide.FingerDir,UnityEngine.Vector2,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:132) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:116) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:03.389 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.389 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.422 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.422 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.423 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:03.423 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:03.454 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.455 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:03.456 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:03.456 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:03.456 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:03.488 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.489 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.525 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.525 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.558 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.589 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.622 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.622 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.655 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.655 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.688 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.689 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.722 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.722 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.756 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.756 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.788 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.789 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.821 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.821 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.855 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.856 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.888 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.889 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.922 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.923 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.955 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.956 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.990 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:03.991 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.023 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.023 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.056 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.056 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.089 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.090 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.123 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:04.124 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:04.124 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:04.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:04.158 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BH_NetworkManager]10:42:04.186 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:04.187 当前网络延迟:165ms 当前超时次数0 当前服务器时间转本地时间:10:42:23 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.189 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:04.189 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:04.222 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.223 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:04.223 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:04.257 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.257 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.289 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.289 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.324 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.324 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.356 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.389 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.389 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.422 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.422 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.456 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.456 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.489 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.490 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.525 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.525 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.557 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.590 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.623 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.655 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.656 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.688 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.689 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.723 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.723 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.757 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.758 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.789 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.789 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.823 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.824 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.855 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.855 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.889 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.890 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.922 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.923 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.957 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.957 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.991 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:04.991 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.022 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.022 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:05.023 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:05.023 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:05.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:05.057 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Activity]10:42:05.088 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:203) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:05.089 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:203) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:05.089 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:203) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:05.089 开始操作数据 - action 27 traceId 66 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:203) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:05.089 飞行道具生成了GUID:7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:206) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:05.090 添加了飞行道具 ItemID:100203 Num:1 itemFlyRequestGUID:7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:207) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:05.090 当前飞行道具:{"100203":{"7":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:207) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:05.092 添加局内道具 itemID:100203 deltaItemCount:1 expireTime: UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:207) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:05.093 生成batchId = 1775788944301_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:42:05.093 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:42:05.094 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:05.094 加入队列batchId = 1775788944301_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:05.095 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:05.095 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:05.095 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:05.095 操作数据结束 - action 27 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:225) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:05.096 飞行道具动画开始 itemFlyRequestGUID:7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.UIDailyItemCom:PlayRewardAnimAndCloseView (int,int) (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:269) Logical.UI.UIDailyItemCom:OnClickDailyItem () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:227) Logical.UI.UIDailyItemCom:<_OnRegisterDelegate>b__22_0 () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:91) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:42:05.100 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.100 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:05.100 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.101 数据2 1775788944301_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.102 数据2 1775788944301_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.102 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.103 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:05.147 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:05.148 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:42:05.159 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.159 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideHoleView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:151) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:05.161 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:247) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:05.161 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:247) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:05.161 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:247) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:05.161 开始操作数据 - action 27 traceId 67 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:247) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:05.161 生成batchId = 1775788944301_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:05.161 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:05.162 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:05.162 加入队列batchId = 1775788944301_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:05.162 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:05.163 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:05.163 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:05.163 操作数据结束 - action 27 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Data.SignInManager:SetGuideFinished () (at Assets/Logical/UI/SignIn/Data/SignInManager.cs:249) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:123) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.163 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:125) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.164 Load GuideHoleView variantCfgPath: Assets/ArtAB/uiab/guide/window/guideholeview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideHoleView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:28) GameFramework.Guide.HoleControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/HoleControl.cs:17) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseHole (UnityEngine.Vector2,UnityEngine.Vector2,single) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:261) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:126) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.164 Load GuideFullClickView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideFullClickView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:26) GameFramework.Guide.FullClickControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/FullClickControl.cs:16) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFullClick (System.Action) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:220) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:05.191 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.192 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:05.192 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.192 数据2 1775788944301_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.194 数据2 1775788944301_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.194 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:05.195 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:05.225 test_CheckSpecificLevel_CheckSignInGuidTask UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) LevelUpOperationManager/d__15:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:155) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.225 任务 - 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.225 任务 - 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:05.236 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.236 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:05.237 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.237 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.238 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:05.267 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.267 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:05.267 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.268 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:05.268 guidefullclick 11111 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:_OnInitializeComponents () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:86) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:05.301 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.301 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.337 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.337 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.369 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.369 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.402 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.403 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.434 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.434 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.467 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.467 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.500 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.500 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.533 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.533 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.566 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.567 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.601 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.601 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.634 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.635 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.667 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.667 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.700 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.700 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.733 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.734 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.767 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.767 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.799 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.800 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.833 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.834 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:05.835 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:05.835 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:05.867 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.868 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:05.868 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:05.899 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.899 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:05.900 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:05.932 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:05.932 guidefullclick 2222 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:OnClickBtn () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:128) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:42:05.935 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.935 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideFullClickView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:05.936 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:05.967 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.967 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.998 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:05.998 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideHoleView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:151) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:05.999 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:06.000 Load GuideFullClickView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideFullClickView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:26) GameFramework.Guide.FullClickControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/FullClickControl.cs:16) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFullClick (System.Action) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:220) GameFramework.Guide.GuideProcess_SignInView/d__1:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:132) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:06.033 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.033 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.067 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.067 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:06.068 移除了飞行道具 ItemID:100203 Num:1 itemFlyRequestGUID:7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass60_1:g__onFinish|1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:902) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:06.068 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass60_1:g__onFinish|1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:902) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:06.068 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:06.069 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:06.069 guidefullclick 11111 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:_OnInitializeComponents () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:86) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:06.070 移除了飞行道具批次 itemFlyRequestGUID7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:06.070 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:06.070 飞行道具动画结束 itemFlyRequestGUID:7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Guide]10:42:06.100 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.101 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:06.101 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:06.135 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.136 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.166 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.167 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.199 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.200 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.233 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.234 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.267 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.267 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.300 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.301 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.333 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.333 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.367 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.367 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.400 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.400 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.434 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.434 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.469 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.469 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.500 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.500 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.535 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.535 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.569 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.570 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.602 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.603 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.635 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.636 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:06.637 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:06.637 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:06.666 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.666 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:06.667 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:06.701 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.701 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:06.701 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:06.733 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:06.734 guidefullclick 2222 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:OnClickBtn () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:128) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:42:06.736 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.737 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideFullClickView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:06.738 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:06.767 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.768 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:06.768 应用Level SetTargetLevel True False 30 25 20 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:SetTargetLevel () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:284) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:651) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:06.768 RFRP:[3][7-U,7-U,7-U,7-U, , , , ,][7-U,7-U,7-U,7-U, , ,] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:RecordFrameRatePeriod (int,int,UnityEngine.AdaptivePerformance.StateAction) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:276) GameFramework.DynamicPerformanceLevel:SetTargetLevel () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:304) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:651) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.800 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.800 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.802 退出引导:id = SignInGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideProcess_SignInView/d__0:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:30) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:06.802 RemoveMask Guide: isOn = True, pause = False, guide Id = SignInGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideProcess_SignInView/d__0:MoveNext () (at Assets/Logical/UI/SignIn/Window/GuideProcess_SignInView.cs:30) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:06.835 SkillCameraCommonLib-KillCurrentTweener UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillCameraCommonLib:KillCurrentTweener () (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:202) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:101) Framework.Character.CharactersManager/d__24:MoveNext () (at Assets/GameFramework/Character/CharactersManager.cs:134) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__24> (Framework.Character.CharactersManager/d__24&) Framework.Character.CharactersManager:LoadCharactersByTaskID (long) Framework.Character.CharactersManager:Update () (at Assets/GameFramework/Character/CharactersManager.cs:117) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:06.835 SetCameraLock True 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) SkillRuntime.SkillEngine:PlayPatchSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:164) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:114) Framework.Character.CharactersManager/d__24:MoveNext () (at Assets/GameFramework/Character/CharactersManager.cs:134) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__24> (Framework.Character.CharactersManager/d__24&) Framework.Character.CharactersManager:LoadCharactersByTaskID (long) Framework.Character.CharactersManager:Update () (at Assets/GameFramework/Character/CharactersManager.cs:117) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:06.836 [SKILL]:Play Patch_1001 :LoadingCfg : 0 :0:2348:124.0984 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:Setup (int,int,string,string,SkillRuntime.SkillEngine,SkillRuntime.SkillLauncher,SkillRuntime.SkillAssetHandle) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:167) SkillRuntime.SkillPoolManager:SetupSkillLauncher (SkillRuntime.SkillLauncher&,int,int,string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillPoolManager.cs:146) SkillRuntime.SkillLauncherManager:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:54) SkillRuntime.SkillEngine:PlayPatchSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:165) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:114) Framework.Character.CharactersManager/d__24:MoveNext () (at Assets/GameFramework/Character/CharactersManager.cs:134) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__24> (Framework.Character.CharactersManager/d__24&) Framework.Character.CharactersManager:LoadCharactersByTaskID (long) Framework.Character.CharactersManager:Update () (at Assets/GameFramework/Character/CharactersManager.cs:117) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:06.836 PlayPatchSkill Start UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:PlayPatchSkill (string,string,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:173) SkillRuntime.SkillEngine:PlaySkill (string,string,System.Action`1) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:114) Framework.Character.CharactersManager/d__24:MoveNext () (at Assets/GameFramework/Character/CharactersManager.cs:134) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__24> (Framework.Character.CharactersManager/d__24&) Framework.Character.CharactersManager:LoadCharactersByTaskID (long) Framework.Character.CharactersManager:Update () (at Assets/GameFramework/Character/CharactersManager.cs:117) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.838 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.838 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:06.839 [SKILL]:Play Patch_1001 :LoadingSubSkillAsset : 0 :0:2348:124.1018 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:TryCreateSubSkillLauncher () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:214) SkillRuntime.SkillLauncher:OnSkillSequenceDataInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:183) SkillRuntime.SkillSequenceDataLoader:ExeInitFinish (bool) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:113) SkillRuntime.SkillSequenceDataLoader:OnLoadCfgCompleted (xasset.Request) (at Assets/GameFramework/Skill/SkillRuntime/Config/SkillSequenceDataLoader.cs:151) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Activity]10:42:06.840 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:06.840 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:06.840 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:06.841 开始操作数据 - action 25 traceId 68 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:06.841 生成batchId = 1775788946301_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:06.841 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:06.842 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:06.842 加入队列batchId = 1775788946301_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:06.843 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:06.843 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:06.843 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:06.843 操作数据结束 - action 25 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:06.869 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:06.870 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:06.870 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:06.870 数据2 1775788946301_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:07.492 数据2 1775788946301_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:07.493 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:07.493 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:07.582 [SKILL]:Play Patch_1001 :LoadingAsset : 0 :0:2349:124.8443 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingSubSkillAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:346) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:281) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.594 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.594 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:07.594 [SKILL]:Play Patch_1001 :Playing : 0 :0:2350:124.8565 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:UpdateLoadingAsset () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:359) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:284) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.626 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.626 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:07.627 AnimancerState.PlayAnimation: animationClip:npc001@happy_end (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine:PlayState (string,System.Action`1) (at Assets/GameFramework/Character/CharacterStateMachine.cs:263) Framework.Character.CharacterController:PlayState (string) (at Assets/GameFramework/Character/CharacterController.cs:336) Framework.Character.CharactersManager:SwitchCharacterAniState (string,string) (at Assets/GameFramework/Character/CharactersManager.cs:433) SkillRuntime.SkillCharacterAnimEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterAnimEvent.cs:30) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:07.627 AnimancerState.PlayAnimation: animationClip:npc006@confident_end (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine:PlayState (string,System.Action`1) (at Assets/GameFramework/Character/CharacterStateMachine.cs:263) Framework.Character.CharacterController:PlayState (string) (at Assets/GameFramework/Character/CharacterController.cs:336) Framework.Character.CharactersManager:SwitchCharacterAniState (string,string) (at Assets/GameFramework/Character/CharactersManager.cs:433) SkillRuntime.SkillCharacterAnimEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterAnimEvent.cs:30) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [WeatherManager]10:42:07.627 切换天气为:SnowCover UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Renderer.WeatherManager:ChangeWeather (string,single) (at Assets/GameFramework/Renderer/Weather/WeatherManager.cs:203) SkillRuntime.SkillWeatherChangeEvent:DoTrigger (bool) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillWeatherChangeEvent.cs:39) SkillRuntime.SkillWeatherChangeEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillWeatherChangeEvent.cs:27) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:07.628 SetCameraLock True 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) SkillRuntime.SkillCameraCommonLib:DoCameraTransitionToTaskCharacter (int,bool,UnityEngine.Vector3,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:146) SkillRuntime.SkillCharacterSetTaskEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterSetTaskEvent.cs:40) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:07.628 SkillCameraCommonLib-DoCameraTransitionToTaskCharacter--2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillCameraCommonLib:DoCameraTransitionToTaskCharacter (int,bool,UnityEngine.Vector3,System.Action) (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:175) SkillRuntime.SkillCharacterSetTaskEvent:OnTrigger (single) (at Assets/GameFramework/Skill/SkillRuntime/Event/SkillCharacterSetTaskEvent.cs:40) SkillRuntime.SkillTrack:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTrack.cs:52) SkillRuntime.SkillTimeline:Update (int,single) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillTimeline.cs:221) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:402) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.656 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.690 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.726 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.726 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.758 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.759 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.790 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:07.791 AnimancerState.PlayAnimation: animationClip:npc001@confused_start (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_1:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:269) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [default]10:42:07.791 AnimancerState.PlayAnimation: animationClip:npc006@thinking_start (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_1:b__0 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:269) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:42:07.824 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.824 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.857 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.857 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.890 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.924 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.958 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.958 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.991 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:07.991 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.026 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.026 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.058 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.090 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.091 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.124 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.124 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:08.158 [SKILL]:Play Patch_1001 :Finish : 16 :0.5639052:2367:125.4199 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine:Print (string) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:29) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:326) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:08.158 SetCameraLock False 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:167) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:08.158 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:08.159 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:08.159 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.159 开始操作数据 - action 26 traceId 69 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.160 生成batchId = 1775788947301_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:08.160 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:08.160 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.161 加入队列batchId = 1775788947301_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:08.161 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:08.161 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:08.162 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.162 操作数据结束 - action 26 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) TinyWorld.CameraController:SaveTaskCameraPos (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:572) TinyWorld.TinyWorldManager:SaveCurrentTaskPos () (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:514) Framework.Character.CharactersManager/<>c:b__24_0 (int) (at Assets/GameFramework/Character/CharactersManager.cs:142) SkillRuntime.SkillEngine/<>c__DisplayClass25_0:b__0 () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:104) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:168) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:08.162 PlayPatchSkill Finish UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillEngine/<>c__DisplayClass31_0:b__0 (int) (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:170) SkillRuntime.SkillLauncher:ExecFinishFun () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:317) SkillRuntime.SkillLauncher:ChangeState (SkillRuntime.SkillLauncher/LaunchState) (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:330) SkillRuntime.SkillLauncher:OnUpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:414) SkillRuntime.SkillLauncher:UpdatePlaying () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:394) SkillRuntime.SkillLauncher:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncher.cs:294) SkillRuntime.SkillLauncherManager:Update () (at Assets/GameFramework/Skill/SkillRuntime/Core/SkillLauncherManager.cs:130) SkillRuntime.SkillEngine:Update () (at Assets/GameFramework/Skill/SkillRuntime/SkillEngine.cs:191) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.190 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.190 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:08.191 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.191 数据2 1775788947301_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.193 数据2 1775788947301_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.193 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:08.193 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.278 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.279 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.312 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.313 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.345 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.346 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.378 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.379 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.414 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.415 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.445 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.445 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.479 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.479 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.512 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.512 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:08.512 AnimancerState.PlayAnimation: animationClip:npc001@confused_loop (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_2:b__1 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:274) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [default]10:42:08.513 AnimancerState.PlayAnimation: animationClip:npc006@thinking_loop (UnityEngine.AnimationClip) duration:0.05 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Character.CharacterStateMachine:PlayAnimation (UnityEngine.AnimationClip) (at Assets/GameFramework/Character/CharacterStateMachine.cs:427) Framework.Character.CharacterStateMachine/<>c__DisplayClass10_2:b__1 () (at Assets/GameFramework/Character/CharacterStateMachine.cs:274) Animancer.AnimancerEvent:Invoke (Animancer.AnimancerState) (at Assets/External/Animancer/Internal/Core/AnimancerEvent.cs:146) Animancer.AnimancerState/EventDispatcher:Animancer.IUpdatable.Update () (at Assets/External/Animancer/Internal/Core/AnimancerState.EventDispatcher.cs:291) Animancer.AnimancerPlayable:UpdateAll (Animancer.Key/KeyedList`1,single) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1282) Animancer.AnimancerPlayable/PostUpdate:PrepareFrame (UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) (at Assets/External/Animancer/Internal/Core/AnimancerPlayable.cs:1381) > [Guide]10:42:08.545 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.546 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.579 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.579 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.612 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.612 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.647 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.648 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.679 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.679 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.712 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.713 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.744 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.744 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.778 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.778 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.812 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.812 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.844 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.845 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.878 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.878 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.914 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.914 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.945 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.946 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.978 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:08.978 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.012 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.012 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.045 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.046 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.046 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:09.047 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:09.078 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.079 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.079 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BH_NetworkManager]10:42:09.110 NetworkDelayStateChanged Middle->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:09.110 当前网络延迟:66ms 当前超时次数0 当前服务器时间转本地时间:10:42:28 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.112 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.112 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.113 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SignInView:OnCloseBtnClick () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:366) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:09.146 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SignInView:OnCloseBtnClick () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:366) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:09.147 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SignInView:OnCloseBtnClick () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:366) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:09.147 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SignInView:OnCloseBtnClick () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:366) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:42:09.150 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.150 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.150 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:09.151 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:09.151 任务 - 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:09.151 任务 - 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:09.152 Load LevelUpGiftView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/premiumgiftview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:09.152 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:09.152 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:09.152 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:09.153 任务 - 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:09.179 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.180 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.212 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.212 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.245 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.245 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:09.246 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:09.246 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:09.247 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:09.247 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:09.248 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:09.248 开始操作数据 - action 42 traceId 70 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:09.249 生成batchId = 1775788948323_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:09.249 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:09.249 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:09.250 加入队列batchId = 1775788948323_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:09.250 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:09.250 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:09.251 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:09.251 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:09.254 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Package_Open (string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:699) Logical.UI.GiftManager:SendTidyPackageOpen (Logical.UI.GiftPack,Logical.UI.GiftForcePopupType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1800) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:168) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:09.279 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.279 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:09.279 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:09.280 数据2 1775788948323_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:09.281 数据2 1775788948323_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:09.282 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:09.282 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [打点]10:42:09.328 本地打点数据 - 更新开始 1 - 1775788948323_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:09.382 本地打点数据 - 更新完成 1 - 1775788948323_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:09.391 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.392 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.423 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.424 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [BindComponent]10:42:09.425 UnbindComponent , dailyreward ,dayitem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIDailyItemCom:UnbindComponents () (at Assets/Logical/UI/SignIn/Component/UIDailyItemCom.cs:56) Logical.UI.SignInView:_OnUnbindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:103) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SignInView:_OnDestroy () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:83) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:09.425 UnbindComponent , common ,slider01 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UISlider01Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:29) Logical.UI.SignInView:_OnUnbindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:104) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SignInView:_OnDestroy () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:83) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:09.425 UnbindComponent , common ,cmtip1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICMTip1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:42) Logical.UI.SignInView:_OnUnbindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:105) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SignInView:_OnDestroy () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:83) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:09.426 UnbindComponent , common ,guidepanel , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIGuidePanelCom:UnbindComponents () (at Assets/Logical/UI/Common/Component/UIGuidePanelCom.cs:19) Logical.UI.SignInView:_OnUnbindComponents () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:106) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SignInView:_OnDestroy () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:83) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.SignInView:_OnDestroy () (at Assets/Logical/UI/SignIn/Window/SignInView.cs:83) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:09.456 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.458 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.492 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.492 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.493 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.527 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.528 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.528 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.557 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.558 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.591 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.591 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.591 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.624 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.624 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.657 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.658 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.689 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.690 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.725 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.725 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.725 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.757 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.758 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.758 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.790 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.790 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.823 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.823 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.823 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.857 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.858 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.858 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.891 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.891 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.891 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.925 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.926 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.926 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.957 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.957 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.957 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:09.990 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:09.991 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:09.992 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.022 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.023 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.023 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.058 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.090 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.090 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.091 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.124 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.124 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.157 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.190 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.191 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.191 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.224 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.224 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.224 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.258 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.259 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.259 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:42:10.260 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:10.260 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:10.291 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.291 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.291 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:42:10.292 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:10.324 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.324 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.325 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:42:10.325 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:10.356 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:10.358 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:10.359 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:10.359 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:42:10.361 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.361 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.361 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:42:10.362 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:10.390 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.391 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.391 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.424 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.424 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.425 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.457 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.457 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.491 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.491 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.492 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.524 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.525 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.525 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.LevelUpGiftView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:72) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:10.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.557 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.558 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:10.558 任务 - 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.558 任务 - 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:10.590 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.590 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:10.591 任务 - GetItemEffectTask-HallState 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.591 任务 - GetItemEffectTask-HallState 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.591 执行连续弹窗任务 非立即模式 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:222) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.591 HUD_MASK-GetItemEffectManager_OnQueueStartDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_2 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:130) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueStartDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:304) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:223) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:10.593 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.CardCollectStartView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:78) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.CardCollectStartView:_OnCreate () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:58) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:37) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_58 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:90) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectStartView (Logical.UI.CardCollectStartViewType,System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:276) GetItemEffectManager/<>c__DisplayClass53_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:723) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.594 Load CardCollectStartView variantCfgPath: Assets/ArtAB/uiab/cardcollect1/window/ccstartview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectStartView (Logical.UI.CardCollectStartViewType,System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:276) GetItemEffectManager/<>c__DisplayClass53_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:723) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.594 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectStartView (Logical.UI.CardCollectStartViewType,System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:276) GetItemEffectManager/<>c__DisplayClass53_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:723) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.595 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectStartView (Logical.UI.CardCollectStartViewType,System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:276) GetItemEffectManager/<>c__DisplayClass53_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:723) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:10.595 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectStartView (Logical.UI.CardCollectStartViewType,System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:276) GetItemEffectManager/<>c__DisplayClass53_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:723) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.595 当前连续弹窗:CardCollectStartView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.595 任务 - GetItemEffectTask-HallState 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:10.624 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.624 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.624 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.657 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.658 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.658 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.691 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.691 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.692 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:10.692 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:10.692 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:10.723 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.724 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.724 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.760 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.760 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.761 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.790 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.791 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.823 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.824 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.824 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.857 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.857 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.858 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.891 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.891 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.923 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.924 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.958 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.958 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.959 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:10.992 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:10.993 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:10.993 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.023 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.024 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:11.024 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:11.057 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.091 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.091 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:11.092 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.124 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:11.124 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:11.158 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.189 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.190 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:11.190 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.224 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.225 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:11.225 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetCameraPos (UnityEngine.Vector3,bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:614) TinyWorld.CameraController/<>c__DisplayClass101_0:b__1 (UnityEngine.Vector3) (at Assets/TinyWorld/Source/Core/CameraController.cs:740) DG.Tweening.Plugins.Vector3Plugin:EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions,DG.Tweening.Tween,bool,DG.Tweening.Core.DOGetter`1,DG.Tweening.Core.DOSetter`1,single,UnityEngine.Vector3,UnityEngine.Vector3,single,bool,int,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Core.TweenerCore`3:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Goto (DG.Tweening.Tween,single,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:11.225 SetCameraLock False 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) TinyWorld.CameraController:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/CameraController.cs:596) TinyWorld.TinyWorldManager:SetCameraLock (bool) (at Assets/TinyWorld/Source/Core/TinyWorldManager.cs:540) SkillRuntime.SkillCameraCommonLib/<>c__DisplayClass14_0:b__1 () (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:186) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:11.226 SkillCameraCommonLib-DoCameraTransitionToTaskCharacter--2--onComplete UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) SkillRuntime.SkillCameraCommonLib/<>c__DisplayClass14_0:b__1 () (at Assets/GameFramework/Skill/SkillRuntime/EventCommonFuncLib/SkillCameraCommonLib.cs:189) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [Guide]10:42:11.258 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.258 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.290 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.290 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.323 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.323 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.357 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.357 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.390 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.390 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.424 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.457 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.492 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.492 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.525 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.525 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.557 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.590 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.624 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.624 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.657 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.690 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.691 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.723 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.724 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.756 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.757 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.789 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.790 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.824 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.824 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.857 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.857 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.890 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.891 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.924 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.957 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.958 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.992 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:11.993 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.024 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.024 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.056 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.090 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.090 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.123 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.124 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.190 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.190 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.223 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.224 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.256 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.257 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.289 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.290 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.323 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.323 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.356 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.357 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.390 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.390 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.423 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.424 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.456 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.457 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.493 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.493 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.524 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.524 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.557 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.557 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.590 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.590 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.623 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.623 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.657 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.657 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.690 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.690 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.725 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.725 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.759 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.759 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.792 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.792 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.826 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.827 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.859 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.859 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.891 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.891 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.923 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.924 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.957 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.957 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:12.958 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:12.958 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:12.992 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:12.992 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:12.993 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:13.024 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.025 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:13.025 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Guide]10:42:13.057 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.057 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:13.058 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectStartView:OnConfirmBtnClick () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:176) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:13.092 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectStartView:OnConfirmBtnClick () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:176) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:13.093 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectStartView:OnConfirmBtnClick () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:176) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:13.093 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectStartView:OnConfirmBtnClick () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:176) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Guide]10:42:13.095 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.095 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:13.095 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:13.096 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:42:13.124 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.125 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.157 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.157 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.191 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.192 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.224 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.224 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.257 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.258 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.290 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.291 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.292 完成了连续弹窗任务 taskID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass53_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:721) Logical.UI.CardCollectStartView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:66) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.292 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.CardCollectStartView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:88) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectStartView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:68) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.CardCollectStartView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectStartView.cs:68) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:13.329 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.330 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:13.332 BindComponent Logical.UI.UISlider01Com, common ,slider01 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UISlider01Com:BindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:24) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:85) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.333 BindComponent Logical.UI.CardSetCom, cardcollect1 ,cardsetcom , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.CardSetCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCom1.cs:45) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:86) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.333 BindComponent Logical.UI.CardSetRewardItemCom, cardcollect ,ccrewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.CardSetRewardItemCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetRewardItemCom.cs:24) Logical.UI.CardSetCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCom1.cs:46) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:86) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.334 BindComponent Logical.UI.CardSetCardCom, cardcollect ,carditem2 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.CardSetCardCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCardCom.cs:51) Logical.UI.CardSetCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCom1.cs:47) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:86) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.334 BindComponent Logical.UI.CardSetRewardItemCom, cardcollect ,ccrewarditem , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.CardSetRewardItemCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetRewardItemCom.cs:24) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:87) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.334 BindComponent Logical.UI.UISlider01Com, common ,slider01 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UISlider01Com:BindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:24) Logical.UI.ActivityCardCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/ActivityCardCom.cs:34) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:88) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.335 BindComponent Logical.UI.ActivityCardCom, cardcollect ,carditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.ActivityCardCom:BindComponents () (at Assets/Logical/UI/CardCollect/Component/ActivityCardCom.cs:35) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:88) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:13.335 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.CardCollectActivityView:_OnBindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:89) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.CardCollectActivityViewBase:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/Base/CardCollectActivityViewBase.cs:9) Logical.UI.CardCollectActivityView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:52) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_54 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:86) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.336 Load CardCollectActivityView variantCfgPath: Assets/ArtAB/uiab/cardcollect1/window/ccbookview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.337 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.337 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:13.337 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) CardCollectActivity:OpenCardCollectActivityView (System.Action) (at Assets/Logical/UI/Item/CardCollectActivity.cs:208) GetItemEffectManager/<>c__DisplayClass54_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:741) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.338 当前连续弹窗:CardCollectActivityView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:13.351 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.352 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) Default clip could not be found in attached animations list. UnityEngine.Object:Instantiate (UnityEngine.GameObject) Framework.Resource.xAssetLoader/<>c__DisplayClass13_0:b__0 (UnityEngine.GameObject,xasset.LoadRequest) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:154) Framework.Resource.xAssetLoader:OnAssetComplete (string,string,xasset.AssetRequest,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:728) Framework.Resource.xAssetLoader:LoadAssetAsync (string,System.Action`2) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:686) Framework.Resource.xAssetLoader:LoadPrefabAsync (string,System.Action`2,bool) (at Assets/AOT/GameFramework/Resource/xAssetLoader.cs:149) Framework.Resource.AssetManager:__LoadPrefabAsyncInternal (string,System.Action`2,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:305) Framework.Resource.AssetManager:LoadPrefabAsync (string,System.Func`3,bool,string) (at Assets/GameFramework/Resource/AssetManager.cs:330) Framework.UI.UIManagerUGUI:LoadPrefabAsync (string,string,bool,System.Func`3) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:354) Framework.UI.UIWindowUGUI:LoadPrefabAsync (string,bool,System.Action`2) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:1401) Framework.UI.UIResLoadRequest:Load () (at Assets/GameFramework/UI/Private/Component/UIResLoadRequest.cs:96) Framework.UI.UIUGUIComponentLoader:__OnComComponent () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:342) Framework.UI.UIUGUIComponentLoader/d__34:MoveNext () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:336) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Guide]10:42:13.385 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.385 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.424 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.425 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.426 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.426 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:13.458 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) Logical.UI.CardCollectActivityView:CheckGuide () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:354) Logical.UI.CardCollectActivityView:InitView () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:238) Logical.UI.CardCollectActivityView:_OnInitializeComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:135) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:13.459 引导:CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) Logical.UI.CardCollectActivityView:CheckGuide () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:354) Logical.UI.CardCollectActivityView:InitView () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:238) Logical.UI.CardCollectActivityView:_OnInitializeComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:135) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.459 AddMask Guide: isOn = False, pause = False, guide Id = Invalid, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.UI.CardCollectActivityView:CheckGuide () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:354) Logical.UI.CardCollectActivityView:InitView () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:238) Logical.UI.CardCollectActivityView:_OnInitializeComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:135) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:13.460 进入引导 CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.UI.CardCollectActivityView:CheckGuide () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:354) Logical.UI.CardCollectActivityView:InitView () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:238) Logical.UI.CardCollectActivityView:_OnInitializeComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:135) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.460 RemoveMask Guide: isOn = True, pause = False, guide Id = CardCollectGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.UI.CardCollectActivityView:CheckGuide () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:354) Logical.UI.CardCollectActivityView:InitView () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:238) Logical.UI.CardCollectActivityView:_OnInitializeComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:135) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:13.486 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.486 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.487 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.487 开始操作数据 - action 25 traceId 71 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.488 生成batchId = 1775788952323_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:13.488 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:13.489 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.490 加入队列batchId = 1775788952323_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.490 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.491 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.492 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.492 操作数据结束 - action 25 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:44) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.493 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.493 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.493 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.494 开始操作数据 - action 12 traceId 72 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.494 生成batchId = 1775788952323_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:13.494 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:13.495 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.496 加入队列batchId = 1775788952323_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.496 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.496 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:13.497 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:13.497 操作数据结束 - action 12 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:13.498 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:58) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:13.499 Load GuideHoleView variantCfgPath: Assets/ArtAB/uiab/guide/window/guideholeview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideHoleView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:28) GameFramework.Guide.HoleControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Hole/HoleControl.cs:17) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseHole (UnityEngine.Vector2,UnityEngine.Vector2,single) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:261) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:59) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:13.499 Load GuideFullClickView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideFullClickView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:26) GameFramework.Guide.FullClickControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/FullClickControl.cs:16) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFullClick (System.Action) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:220) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:60) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Guide]10:42:13.504 【新手引导】CardCollectGuide(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:13.504 已在本次游戏中完成: id = CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:200) GameFramework.Guide.GuideManager:IsGuideComplete (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:422) Logical.UI.MiniMergeGiftPack:CheckCanBuy () (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:112) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:550) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.505 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.506 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.506 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.506 开始操作数据 - action 42 traceId 73 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:13.506 GiftPack: 30901 切换为Queue状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackInQueue (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:718) Logical.UI.GiftManager/<>c__DisplayClass56_0:b__1 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:554) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.507 生成batchId = 1775788952323_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.507 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.508 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.509 加入队列batchId = 1775788952323_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.509 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.509 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.509 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.509 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.510 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.510 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.510 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.511 开始操作数据 - action 42 traceId 74 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:13.511 GiftPack: 30901 切换为CanBuy状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:727) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.512 gift canbuy OpenTime:1775788952 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1239) Logical.UI.MiniMergeGiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:139) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.513 gift canbuy time:1775803352 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1240) Logical.UI.MiniMergeGiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:139) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.513 GiftManager:GetGiftPackRank 启用GM数据:False 14天内付费总:0 14天内付费最高值:0根据付费总值获取的段位:1根据付费最大值获取的段位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:GetGiftPackRank () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1051) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:803) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.MiniMergeGiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:139) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:13.513 礼包: 30901 重新定档,当前段位: 1, 当前档位: 2, 上次是否购买:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:975) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.MiniMergeGiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:139) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.514 礼包:30901 当前商品id为:3901,今天已购买次数为:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.MiniMergeGiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:143) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.517 注册了HUD按钮:30901 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.UI.GiftManager:AddHudGiftBtn (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:331) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:737) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.518 生成batchId = 1775788952323_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.519 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.519 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.520 加入队列batchId = 1775788952323_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.520 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.520 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:13.520 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.520 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:42:13.521 添加任务 ! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:80) Logical.UI.GiftManager:CheckGiftPop () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1565) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:406) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.521 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.522 数据2 1775788952323_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.523 数据2 1775788952323_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.524 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.525 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.666 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.667 数据2 1775788952323_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.668 数据2 1775788952323_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.669 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.670 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.748 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.749 数据2 1775788952323_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.750 数据2 1775788952323_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.752 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.752 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:13.828 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.829 数据2 1775788952323_4 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.830 数据2 1775788952323_4 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.831 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:13.831 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:13.897 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.898 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.898 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.899 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.899 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:13.899 guidefullclick 11111 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:_OnInitializeComponents () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:86) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.112 当前网络延迟:66ms 当前超时次数0 当前服务器时间转本地时间:10:42:33 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:14.548 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:14.548 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:14.582 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:14.614 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:14.648 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:14.648 guidefullclick 2222 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:OnClickBtn () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:128) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideFullClickView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:14.651 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideHoleView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/Hole/GuideHoleView.cs:151) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:14.716 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:75) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.717 Load GuideMaskView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.MaskControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Mask/MaskControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseMask (bool,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:79) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.717 Load GuideFingerView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidefingerview2.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.FingerControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Finger/FingerControl.cs:28) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFinger (UnityEngine.GameObject,GameFramework.Guide.FingerDir,UnityEngine.Vector2,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:132) GameFramework.Guide.GuideProcess_CardCollectGuide/d__2:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:78) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.781 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.782 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.814 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.815 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:14.815 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:15.382 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:15.382 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:15.416 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:15.448 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:15.479 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:15.480 Load CardCollectHtpView variantCfgPath: Assets/ArtAB/uiab/cardcollect/window/cchtpview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.CardCollectActivityView/<>c:<_OnRegisterDelegate>b__35_1 () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:162) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:15.482 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:15.483 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.Activity.ActivityServerCfgMgr/d__10:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:55) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.483 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.Activity.ActivityServerCfgMgr/d__10:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:55) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.483 客户端发送请求CommandId:102000 sequenceId:46 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:35) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.Activity.ActivityServerCfgMgr/d__10:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:55) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.483 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:15.579 客户端收到消息 Comond:102001 sequenceId:46 SequenceNumber:46 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [default]10:42:15.581 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.581 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.585 当前打开全屏窗口:CardCollectHtpView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowInfoList:GetCurUseMaskStatus (string) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:472) Framework.UI.UIManager:GetCurUseMaskStatus (string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1579) Framework.UI.UIMaskHelper:OnPlayExitAnimation (Framework.Event.EventContext) (at Assets/GameFramework/UI/Public/Mask/UIMaskHelper.cs:332) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Framework.UI.UIWindowUGUI:_OnPlayExitAnimation () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:1016) Framework.UI.UIWindow:__PlayExitAnimation () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1088) Framework.UI.UIWindow:OnWindowVisible (Framework.Event.EventContext) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1332) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:928) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:748) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.616 收到消息commandId:102001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [活动]10:42:15.618 获取活动服务器配置成功 { "configs": [ { "id": "BubbleOffer", "issueId": 1282, "startTime": "1775780400", "endTime": "1775780999", "openLevel": 10 }, { "id": "Rank", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 204, "startTime": "1775133600", "endTime": "1775134199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 237, "startTime": "1775153400", "endTime": "1775153999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 258, "startTime": "1775166000", "endTime": "1775166599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1270, "startTime": "1775773200", "endTime": "1775773799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1293, "startTime": "1775787000", "endTime": "1775787599", "openLevel": 10 }, { "id": "CookOff", "issueId": 861, "startTime": "1775787900", "endTime": "1775789099" }, { "id": "BubbleOffer", "issueId": 225, "startTime": "1775146200", "endTime": "1775146799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1224, "startTime": "1775745600", "endTime": "1775746199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1252, "startTime": "1775762400", "endTime": "1775762999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 232, "startTime": "1775150400", "endTime": "1775150999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1265, "startTime": "1775770200", "endTime": "1775770799", "openLevel": 10 }, { "id": "GoldCompetition", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "CookOff", "issueId": 854, "startTime": "1775779500", "endTime": "1775780699" }, { "id": "CookOff", "issueId": 860, "startTime": "1775786700", "endTime": "1775787899" }, { "id": "BubbleOffer", "issueId": 92, "startTime": "1775066400", "endTime": "1775066999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 248, "startTime": "1775160000", "endTime": "1775160599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1259, "startTime": "1775766600", "endTime": "1775767199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1201, "startTime": "1775731800", "endTime": "1775732399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1217, "startTime": "1775741400", "endTime": "1775741999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1262, "startTime": "1775768400", "endTime": "1775768999", "openLevel": 10 }, { "id": "CookOff", "issueId": 856, "startTime": "1775781900", "endTime": "1775783099" }, { "id": "BubbleOffer", "issueId": 85, "startTime": "1775062200", "endTime": "1775062799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 925, "startTime": "1775566200", "endTime": "1775566799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1002, "startTime": "1775612400", "endTime": "1775612999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1280, "startTime": "1775779200", "endTime": "1775779799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1285, "startTime": "1775782200", "endTime": "1775782799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1220, "startTime": "1775743200", "endTime": "1775743799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1249, "startTime": "1775760600", "endTime": "1775761199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1272, "startTime": "1775774400", "endTime": "1775774999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1271, "startTime": "1775773800", "endTime": "1775774399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1216, "startTime": "1775740800", "endTime": "1775741399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1223, "startTime": "1775745000", "endTime": "1775745599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1257, "startTime": "1775765400", "endTime": "1775765999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1219, "startTime": "1775742600", "endTime": "1775743199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1253, "startTime": "1775763000", "endTime": "1775763599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1264, "startTime": "1775769600", "endTime": "1775770199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1277, "startTime": "1775777400", "endTime": "1775777999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1278, "startTime": "1775778000", "endTime": "1775778599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 246, "startTime": "1775158800", "endTime": "1775159399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 934, "startTime": "1775571600", "endTime": "1775572199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1199, "startTime": "1775730600", "endTime": "1775731199", "openLevel": 10 }, { "id": "BattlePass", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1281, "startTime": "1775779800", "endTime": "1775780399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1286, "startTime": "1775782800", "endTime": "1775783399", "openLevel": 10 }, { "id": "MiniMerge_A", "issueId": 1, "preOpenTime": "1775786835", "startTime": "1775787195", "endTime": "1775877195", "openLevel": 7 }, { "id": "BubbleOffer", "issueId": 1273, "startTime": "1775775000", "endTime": "1775775599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1275, "startTime": "1775776200", "endTime": "1775776799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1284, "startTime": "1775781600", "endTime": "1775782199", "openLevel": 10 }, { "id": "CookOff", "issueId": 857, "startTime": "1775783100", "endTime": "1775784299" }, { "id": "BubbleOffer", "issueId": 1292, "startTime": "1775786400", "endTime": "1775786999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 221, "startTime": "1775143800", "endTime": "1775144399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 942, "startTime": "1775576400", "endTime": "1775576999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 958, "startTime": "1775586000", "endTime": "1775586599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1244, "startTime": "1775757600", "endTime": "1775758199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 824, "startTime": "1775505600", "endTime": "1775506199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1234, "startTime": "1775751600", "endTime": "1775752199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1239, "startTime": "1775754600", "endTime": "1775755199", "openLevel": 10 }, { "id": "SeaWinner", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "EnergyFrenzy", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1255, "startTime": "1775764200", "endTime": "1775764799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1263, "startTime": "1775769000", "endTime": "1775769599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1274, "startTime": "1775775600", "endTime": "1775776199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1211, "startTime": "1775737800", "endTime": "1775738399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1218, "startTime": "1775742000", "endTime": "1775742599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1230, "startTime": "1775749200", "endTime": "1775749799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1237, "startTime": "1775753400", "endTime": "1775753999", "openLevel": 10 }, { "id": "SkyIsland", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 89, "startTime": "1775064600", "endTime": "1775065199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 207, "startTime": "1775135400", "endTime": "1775135999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 228, "startTime": "1775148000", "endTime": "1775148599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1225, "startTime": "1775746200", "endTime": "1775746799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1243, "startTime": "1775757000", "endTime": "1775757599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 197, "startTime": "1775129400", "endTime": "1775129999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 953, "startTime": "1775583000", "endTime": "1775583599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1208, "startTime": "1775736000", "endTime": "1775736599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1247, "startTime": "1775759400", "endTime": "1775759999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1251, "startTime": "1775761800", "endTime": "1775762399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1260, "startTime": "1775767200", "endTime": "1775767799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1269, "startTime": "1775772600", "endTime": "1775773199", "openLevel": 10 }, { "id": "CookOff", "issueId": 855, "startTime": "1775780700", "endTime": "1775781899" }, { "id": "BubbleOffer", "issueId": 90, "startTime": "1775065200", "endTime": "1775065799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 231, "startTime": "1775149800", "endTime": "1775150399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1209, "startTime": "1775736600", "endTime": "1775737199", "openLevel": 10 }, { "id": "CookOff", "issueId": 853, "startTime": "1775778300", "endTime": "1775779499" }, { "id": "BubbleOffer", "issueId": 215, "startTime": "1775140200", "endTime": "1775140799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 947, "startTime": "1775579400", "endTime": "1775579999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1222, "startTime": "1775744400", "endTime": "1775744999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1206, "startTime": "1775734800", "endTime": "1775735399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1227, "startTime": "1775747400", "endTime": "1775747999", "openLevel": 10 }, { "id": "CookOff", "issueId": 859, "startTime": "1775785500", "endTime": "1775786699" }, { "id": "BeachRace", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "EnergyChallenge", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 238, "startTime": "1775154000", "endTime": "1775154599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 247, "startTime": "1775159400", "endTime": "1775159999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 939, "startTime": "1775574600", "endTime": "1775575199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1238, "startTime": "1775754000", "endTime": "1775754599", "openLevel": 10 }, { "id": "FlowerParty", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "test", "issueId": 1, "startTime": "1774501200", "endTime": "1774587599", "openLevel": 5, "versionResource": "100.100-200.201" }, { "id": "BubbleOffer", "issueId": 202, "startTime": "1775132400", "endTime": "1775132999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1236, "startTime": "1775752800", "endTime": "1775753399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1241, "startTime": "1775755800", "endTime": "1775756399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1261, "startTime": "1775767800", "endTime": "1775768399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1290, "startTime": "1775785200", "endTime": "1775785799", "openLevel": 10 }, { "id": "CardCollect", "issueId": 1, "startTime": "1775753348", "endTime": "1776185348" }, { "id": "BubbleOffer", "issueId": 203, "startTime": "1775133000", "endTime": "1775133599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 249, "startTime": "1775160600", "endTime": "1775161199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 261, "startTime": "1775167800", "endTime": "1775168399", "openLevel": 10 }, { "id": "TreasureDrift", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1004, "startTime": "1775613600", "endTime": "1775614199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1254, "startTime": "1775763600", "endTime": "1775764199", "openLevel": 10 }, { "id": "CookOff", "issueId": 858, "startTime": "1775784300", "endTime": "1775785499" }, { "id": "BubbleOffer", "issueId": 1248, "startTime": "1775760000", "endTime": "1775760599", "openLevel": 10 }, { "id": "CookOff", "issueId": 851, "startTime": "1775775900", "endTime": "1775777099" }, { "id": "PlaneParcel", "issueId": 1, "preOpenTime": "1772722249", "startTime": "1772722309", "endTime": "1807368649", "openLevel": 5 }, { "id": "BubbleOffer", "issueId": 83, "startTime": "1775061000", "endTime": "1775061599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 226, "startTime": "1775146800", "endTime": "1775147399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1240, "startTime": "1775755200", "endTime": "1775755799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1245, "startTime": "1775758200", "endTime": "1775758799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1258, "startTime": "1775766000", "endTime": "1775766599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1276, "startTime": "1775776800", "endTime": "1775777399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1291, "startTime": "1775785800", "endTime": "1775786399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 214, "startTime": "1775139600", "endTime": "1775140199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 956, "startTime": "1775584800", "endTime": "1775585399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1235, "startTime": "1775752200", "endTime": "1775752799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1200, "startTime": "1775731200", "endTime": "1775731799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1226, "startTime": "1775746800", "endTime": "1775747399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 219, "startTime": "1775142600", "endTime": "1775143199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 254, "startTime": "1775163600", "endTime": "1775164199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1001, "startTime": "1775611800", "endTime": "1775612399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1213, "startTime": "1775739000", "endTime": "1775739599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1288, "startTime": "1775784000", "endTime": "1775784599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1289, "startTime": "1775784600", "endTime": "1775785199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 235, "startTime": "1775152200", "endTime": "1775152799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 253, "startTime": "1775163000", "endTime": "1775163599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 256, "startTime": "1775164800", "endTime": "1775165399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1242, "startTime": "1775756400", "endTime": "1775756999", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1294, "startTime": "1775787600", "endTime": "1775788199", "openLevel": 10 }, { "id": "MagicParty", "issueId": 71, "startTime": "1775734192", "endTime": "1777617671", "openLevel": 8 }, { "id": "BubbleOffer", "issueId": 81, "startTime": "1775059800", "endTime": "1775060399", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1214, "startTime": "1775739600", "endTime": "1775740199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1203, "startTime": "1775733000", "endTime": "1775733599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1268, "startTime": "1775772000", "endTime": "1775772599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1228, "startTime": "1775748000", "endTime": "1775748599", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1279, "startTime": "1775778600", "endTime": "1775779199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 195, "startTime": "1775128200", "endTime": "1775128799", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 259, "startTime": "1775166600", "endTime": "1775167199", "openLevel": 10 }, { "id": "BubbleOffer", "issueId": 1212, "startTim > [活动]10:42:15.619 活动 - MiniMerge_A - 未注册创建器,剔除! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfig (Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:132) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfigs (Com.Framework.Protocol.KClientActConfigResp) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:74) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:58) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [活动]10:42:15.619 活动 - FlowerParty - 未注册创建器,剔除! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfig (Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:132) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfigs (Com.Framework.Protocol.KClientActConfigResp) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:74) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:58) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [活动]10:42:15.619 活动 - test - 不存在本地配置,剔除! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfig (Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:120) GameFramework.Activity.ActivityServerCfgMgr:HandleServerConfigs (Com.Framework.Protocol.KClientActConfigResp) (at Assets/GameFramework/Activity/Core/ActivityServerCfgMgr.cs:74) GameFramework.Activity.Task_RequestActivityServerConfigs/d__4:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:58) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.620 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.Activity.Task_RequestActivityServerConfigs/d__3:MoveNext () (at Assets/GameFramework/Activity/Core/Task_RequestActivityServerConfigs.cs:23) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:15.620 任务 - GameFramework.Activity.Task_RequestActivityServerConfigs 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:16.248 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:16.249 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:16.281 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:16.314 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:16.353 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [存档]10:42:16.647 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.648 下面是找到的未合并的打点数据0 - 1 - 1775788948323_1: 总大小0.402KB 打点总大小0.399KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.399KB - { "map": { "open_type": "1", "package_id": "31001", "product_id": "3101_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788948", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788948" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.650 下面是传给服务器的数据: 总大小3.882KB 打点总大小0.399KB UserId => 100007381 BatchId => 1775788952323_4 IsCheckPoint => False CheckType => 42 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:25 - 数量:1 大小:0.045KB - 要同步给服务器的数据Id:PlaneParcel - { "Id": "PlaneParcel", "IssueId": 1, "status": 4, "privateData": "EAEo/cbhzgY=", "preOpenTime": "1772722249", "startTime": "1772722309", "endTime": "1807368649" } 数据类型:9 - 数量:1 大小:0.004KB - 要同步给服务器的数据Id:0 - { "isGuideFinished": true, "localActivityID": 1 } 数据类型:10 - 数量:1 大小:0.022KB - 要同步给服务器的数据Id:0 - { "updateTimeUnix": "1775788944", "signDay": 2, "totalSignDay": 1, "lastPopUiTimeUnix": "1775788942", "isGuideFinished": true, "signDayGroup": 1, "isStoryGuideFinished": true } 数据类型:8 - 数量:1 大小:0.038KB - 要同步给服务器的数据Id:1000103 - { "chunkId": "1000103", "unlockedSlotDataMap": { "10001030002": { "slotId": "10001030002", "selectId": "1000103000201", "unlocked": { "1000103000201": true } } } } 数据类型:2 - 数量:1 大小:1.865KB - 要同步给服务器的数据Id:0 - { "stackData": { "stackItems": [ 502001, 512001, 100004, 503001, 101001, 506001, 101004, 502001, 502001, 502001, 503001, 505001, 505001, 103003, 505101, 105001, 514001, 503001, 507001, 100203 ] }, "boardData": { "mergeItemNum": "71", "itemDatas": { "0": { "InstanceId": "1", "itemId": 105002 }, "1": { "InstanceId": "2", "itemId": 103101 }, "2": { "InstanceId": "3", "itemId": 106101 }, "3": { "InstanceId": "4", "itemId": 101203 }, "4": { "InstanceId": "5", "itemId": 105005 }, "5": { "InstanceId": "6", "itemId": 103004 }, "6": { "InstanceId": "7", "itemId": 102201 }, "10000": { "InstanceId": "8", "itemId": 102101 }, "10001": { "InstanceId": "9", "itemId": 100107 }, "10002": { "InstanceId": "10", "itemId": 100204 }, "10003": { "InstanceId": "11", "itemId": 101103 }, "10004": { "InstanceId": "12", "itemId": 102102 }, "10005": { "InstanceId": "13", "itemId": 101102 }, "10006": { "InstanceId": "14", "itemId": 103206 }, "20000": { "InstanceId": "15", "itemId": 300002 }, "20001": { "InstanceId": "16", "itemId": 100107 }, "20002": { "InstanceId": "17", "itemId": 100106 }, "20003": { "InstanceId": "18", "itemId": 100106 }, "20004": { "InstanceId": "19", "itemId": 101101 }, "20005": { "InstanceId": "20", "itemId": 100106 }, "20006": { "InstanceId": "21", "itemId": 300005 }, "30000": { "InstanceId": "22", "itemId": 100104 }, "30003": { "InstanceId": "25", "itemId": 100202 }, "30004": { "InstanceId": "26", "itemId": 100102 }, "30005": { "InstanceId": "27", "itemId": 101105 }, "30006": { "InstanceId": "28", "itemId": 103002 }, "40000": { "InstanceId": "29", "itemId": 100103 }, "40002": { "InstanceId": "67", "itemId": 100101 }, "40003": { "InstanceId": "66", "itemId": 100004 }, "40004": { "InstanceId": "33", "itemId": 100105 }, "40005": { "InstanceId": "34", "itemId": 101003 }, "40006": { "InstanceId": "35", "itemId": 103001 }, "50000": { "InstanceId": "36", "itemId": 101001 }, "50001": { "InstanceId": "37", "itemId": 100203 }, "50002": { "InstanceId": "38", "itemId": 100201 }, "50003": { "InstanceId": "39", "itemId": 100105 }, "50004": { "InstanceId": "40", "itemId": 100103 }, "50005": { "InstanceId": "41", "itemId": 100203 }, "50006": { "InstanceId": "42", "itemId": 103103 }, "60000": { "InstanceId": "43", "itemId": 106103 }, "60001": { "InstanceId": "44", "itemId": 102001 }, "60002": { "InstanceId": "45", "itemId": 101002 }, "60003": { "InstanceId": "46", "itemId": 106001 }, "60004": { "InstanceId": "47", "itemId": 105001 }, "60005": { "InstanceId": "48", "itemId": 102002 }, "60006": { "InstanceId": "49", "itemId": 101110 }, "70000": { "InstanceId": "50", "itemId": 105103 }, "70001": { "InstanceId": "51", "itemId": 100110 }, "70002": { "InstanceId": "52", "itemId": 105104 }, "70003": { "InstanceId": "53", "itemId": 102107 }, "70004": { "InstanceId": "54", "itemId": 104101 }, "70005": { "InstanceId": "55", "itemId": 104001 }, "70006": { "InstanceId": "56", "itemId": 103207 }, "80000": { "InstanceId": "57", "itemId": 104105 }, "80001": { "InstanceId": "58", "itemId": 102105 }, "80002": { "InstanceId": "59", "itemId": 104002 }, "80003": { "InstanceId": "60", "itemId": 100109 }, "80004": { "InstanceId": "61", "itemId": 104104 }, "80005": { "InstanceId": "62", "itemId": 104105 }, "80006": { "InstanceId": "63", "itemId": 102205 } }, "produceDatas": { "66": { "cdStartTimestamp": "1775788858", "residueNum": 157, "hasProduces": { "100101": 3 }, "manualState": 1, "fakeProduceRemainNum": [ 0 ] } }, "coverDatas": { "1": { "coverId": 2101, "serializeId": "21011001" }, "2": { "coverId": 2001, "serializeId": "20011001" }, "3": { "coverId": 2001, "serializeId": "20011001" }, "4": { "coverId": 2102, "serializeId": "21021001" }, "5": { "coverId": 2002, "serializeId": "20021001" }, "6": { "coverId": 2003, "serializeId": "20031001" }, "7": { "coverId": 2103, "serializeId": "21031001" }, "8": { "coverId": 2002, "serializeId": "20021001" }, "9": { "coverId": 2001, "serializeId": "20011001" }, "10": { "coverId": 2003, "serializeId": "20031001" }, "11": { "coverId": 2003, "serializeId": "20031001" }, "12": { "coverId": 2002, "serializeId": "20021001" }, "13": { "coverId": 2001, "serializeId": "20011001" }, "14": { "coverId": 2001, "serializeId": "20011001" }, "15": { "coverId": 2002, "serializeId": "20021001" }, "16": { "coverId": 2002, "serializeId": "20021001" }, "17": { "coverId": 1001 }, "18": { "coverId": 2002, "serializeId": "20021001" }, "19": { "coverId": 2001, "serializeId": "20011001" }, "20": { "coverId": 2002, "serializeId": "20021001" }, "21": { "coverId": 2004, "serializeId": "20041001" }, "22": { "coverId": 2004, "serializeId": "20041001" }, "25": { "coverId": 1001 }, "26": { "coverId": 2004, "serializeId": "20041001" }, "27": { "coverId": 2001, "serializeId": "20011001" }, "28": { "coverId": 2104, "serializeId": "21041001" }, "29": { "coverId": 1001 }, "33": { "coverId": 1001 }, "34": { "coverId": 2001, "serializeId": "20011001" }, "35": { "coverId": 2003, "serializeId": "20031001" }, "36": { "coverId": 2004, "serializeId": "20041001" }, "37": { "coverId": 1001 }, "38": { "coverId": 1001 }, "39": { "coverId": 1001 }, "40": { "coverId": 2003, "serializeId": "20031001" }, "41": { "coverId": 2001, "serializeId": "20011001" }, "42": { "coverId": 2002, "serializeId": "20021001" }, "43": { "coverId": 2001, "serializeId": "20011001" }, "44": { "coverId": 2005, "serializeId": "20051001" }, "45": { "coverId": 2004, "serializeId": "20041001" }, "46": { "coverId": 2001, "serializeId": "20011001" }, "47": { "coverId": 2004, "serializeId": "20041001" }, "48": { "coverId": 2004, "serializeId": "20041001" }, "49": { "coverId": 2105, "serializeId": "21051001" }, "50": { "coverId": 2106, "serializeId": "21061001" }, "51": { "coverId": 2001, "serializeId": "20011001" }, "52": { "coverId": 2001, "serializeId": "20011001" }, "53": { "coverId": 2003, "serializeId": "20031001" }, "54": { "coverId": 2107, "serializeId": "21071001" }, "55": { "coverId": 2001, "serializeId": "20011001" }, "56": { "coverId": 2002, "serializeId": "20021001" }, "57": { "coverId": 2108, "serializeId": "21081001" }, "58": { "coverId": 2004, "serializeId": "20041001" }, "59": { "coverId": 2003, "serializeId": "20031001" }, "60": { "coverId": 2109, "serializeId": "21091001" }, "61": { "coverId": 2001, "serializeId": "20011001" }, "62": { "coverId": 2001, "serializeId": "20011001" }, "63": { "coverId": 2110, "serializeId": "21101001" } }, "bagData": { "maxSize": 20, "curSize": 5 } }, "appearItems": { "100001": 1, "100002": 1, "100003": 1, "100004": 1, "100101": 1, "100102": 1, "100103": 1, "502001": 1, "512001": 1, "503001": 1, "101001": 1, "506001": 1, "101004": 1, "505001": 1, "103003": 1, "505101": 1, "105001": 1, "514001": 1, "507001": 1, "100203": 1 }, "guideStep": { "2": 7 }, "curRecordFlowId": 1 } 数据类型:6 - 数量:1 大小:0.595KB - 要同步给服务器的数据Id:0 - { "userBagItemData": { "1000001": { "itemID": 1000001, "expireTime": "-1", "itemExternData": "CAI=" }, "1000004": { "itemID": 1000004, "expireTime": "-1", "itemExternData": "CJAD" }, "1000003": { "itemID": 1000003, "expireTime": "-1", "itemExternData": "CPcB" }, "1000002": { "itemID": 1000002, "expireTime": "-1", "itemExternData": "CEY=" }, "1000030": { "itemID": 1000030, "expireTime": "-1", "itemExternData": "CAE=" }, "1000033": { "itemID": 1000033, "expireTime": "-1", "itemExternData": "CAE=" }, "1000031": { "itemID": 1000031, "expireTime": "-1", "itemExternData": "CAE=" }, "1000032": { "itemID": 1000032, "expireTime": "-1", "itemExternData": "CAE=" }, "1000012": { "itemID": 1000012, "expireTime": "-1", "itemExternData": "CAE=" }, "1000013": { "itemID": 1000013, "expireTime": "-1", "itemExternData": "CAE=" } }, "bagRecoveryItemData": { }, "pastFewHourData": { "1000003": { "pastHourRecord": { "493274": "3" } } }, "itemFromData": { "1000001": { "ItemFromStatistics": { "2": "2" } }, "1000004": { "ItemFromStatistics": { "1000000": "400" } }, "502001": { "ItemFromStatistics": { "3": "4" } }, "512001": { "ItemFromStatistics": { "3": "1" } }, "100004": { "ItemFromStatistics": { "3": "1" } }, "503001": { "ItemFromStatistics": { "3": "3" } }, "101001": { "ItemFromStatistics": { "3": "1" } }, "1000002": { "ItemFromStatistics": { "3": "70" } }, "1000003": { "ItemFromStatistics": { "3": "150" } }, "506001": { "ItemFromStatistics": { "3000009": "1" } }, "101004": { "ItemFromStatistics": { "3": "1" } }, "505001": { "ItemFromStatistics": { "3": "2" } }, "103003": { "ItemFromStatistics": { "3": "1" } }, "505101": { "ItemFromStatistics": { "3": "1" } }, "105001": { "ItemFromStatistics": { "3": "1" } }, "514001": { "ItemFromStatistics": { "3": "1" } }, "1000012": { "ItemFromStatistics": { "3": "1" } }, "1000013": { "ItemFromStatistics": { "3": "1" } }, "507001": { "ItemFromStatistics": { "3": "1" } }, "100203": { "ItemFromStatistics": { "20": "1" } } }, "itemRemoveData": { "1000003": { "ItemRemoveStatistics": { "2": "3" } } }, "orderConsumeEnergy": "4", "isArchiveInitializedTidySend": true } 数据类型:11 - 数量:1 大小:0.026KB - 要同步给服务器的数据Id:0 - { "data": { "passedGuideIds": { "1": 1, "105": 1, "111": 1, "103": 1 } } } 数据类型:4 - 数量:1 大小:0.047KB - 要同步给服务器的数据Id:0 - { "nick": "Player100007381", "cgPlay": true, "haveNick": true, "taskCameraPos": "13.89295,15,25.50896", "tagMap": { "1": "" } } 数据类型:18 - 数量:1 大小:0.457KB - 要同步给服务器的数据Id:0 - { "giftList": { "30001": { "id": 30001, "time": "1775875290", "state": 2, "progressList": [ 0 ], "collectCountList": [ 1 ], "curStageIndex": 4, "openTime": "1775788890", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] } }, "giftRealId": "1", "openNum": 1, "lastRank": 1 }, "30901": { "id": 30901, "time": "1775803352", "state": 2, "curStageIndex": 2, "openTime": "1775788952", "stageMap": { "2": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "4": { "productBuyCounts": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "22": { "productBuyCounts": [ 0 ] }, "23": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "giftRealId": "3", "openNum": 1, "lastRank": 1, "customData": "CPzG4c4GGM2EPQ==" }, "31001": { "id": 31001, "time": "1775792524", "state": 2, "progressList": [ 0 ], "collectCountList": [ 0 ], "curStageIndex": 4, "openTime": "1775788924", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "8": { "productBuyCounts": [ 0 ] }, "10": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "14": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "21": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "giftRealId": "2", "openNum": 1, "lastRank": 1 } }, "giftPackInfoList": { "30001": { }, "30901": { }, "31001": { "newPopupNum": 1 } }, "allGiftRealId": "3" } 打点:False - 大小:0.399KB - { "map": { "open_type": "1", "package_id": "31001", "product_id": "3101_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788948", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788948" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.650 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:16.650 客户端发送请求CommandId:100001 sequenceId:47 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.650 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.681 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.715 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.748 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.781 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:16.784 客户端收到消息 Comond:100002 sequenceId:47 SequenceNumber:47 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [存档]10:42:16.814 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:16.848 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:16.850 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.993 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.993 同步存档 OnlyTidyData = False 2 -> 1775788952323_4 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.994 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:16.994 TrySetSyncImmediate 数据不存在 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:320) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:17.003 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:17.003 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:17.003 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:17.003 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:17.004 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:17.068 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.068 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.102 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.137 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.168 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.634 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.634 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.667 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:17.706 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:17.706 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [Guide]10:42:17.707 退出引导:id = CardCollectGuide UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideProcess_CardCollectGuide/d__1:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:26) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:17.707 RemoveMask Guide: isOn = True, pause = False, guide Id = CardCollectGuide, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.GuideProcess_CardCollectGuide/d__1:MoveNext () (at Assets/Logical/UI/CardCollect/Window/GuideProcess_CardCollectGuide.cs:26) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.CardCollectHtpView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectHtpView.cs:63) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:18.934 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:18.935 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:18.968 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:19.001 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:19.034 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:19.067 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectActivityView:<_OnRegisterDelegate>b__35_0 () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:156) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:19.069 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectActivityView:<_OnRegisterDelegate>b__35_0 () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:156) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:19.070 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectActivityView:<_OnRegisterDelegate>b__35_0 () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:156) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:19.070 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.CardCollectActivityView:<_OnRegisterDelegate>b__35_0 () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:156) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:19.071 完成了连续弹窗任务 taskID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass54_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:739) Logical.UI.CardCollectActivityView:<_OnRegisterDelegate>b__35_0 () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:157) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:19.072 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:19.073 HUD_UNMASK-GetItemEffectManager_OnQueueEndDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_3 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:135) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueEndDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:282) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:268) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.073 执行连续弹窗任务 非立即模式 执行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:276) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.073 任务 - GetItemEffectTask-HallState 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GetItemEffectManager/GetItemEffectAutoTask/d__2:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.073 任务 - GetItemEffectTask-HallState 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.102 任务 - 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.102 任务 - 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.103 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.DiscountGiftPackageView:_OnBindComponents () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:137) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.DiscountGiftPackageView:_OnCreate () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:98) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.DiscountGiftPackageView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:88) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_174 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:210) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.MiniMergeGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:227) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.104 Load DiscountGiftPackageView variantCfgPath: Assets/ArtAB/uiab/discountpack/window/mnmgcgiftview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.MiniMergeGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:227) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.104 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.MiniMergeGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:227) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.105 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.MiniMergeGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:227) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:19.105 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.MiniMergeGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/MiniMergeGiftPack.cs:227) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.105 任务 - 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.141 当前网络延迟:69ms 当前超时次数0 当前服务器时间转本地时间:10:42:38 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:19.201 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:19.202 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:19.223 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:19.224 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:19.224 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:19.225 开始操作数据 - action 42 traceId 75 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:19.226 生成batchId = 1775788958350_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:19.226 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:19.227 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:19.228 加入队列batchId = 1775788958350_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:19.228 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:19.228 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:19.228 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:19.229 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:225) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:19.229 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Package_Open (string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:699) Logical.UI.GiftManager:SendTidyPackageOpen (Logical.UI.GiftPack,Logical.UI.GiftForcePopupType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1800) Logical.UI.DiscountGiftPackageView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:233) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:19.250 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:19.251 数据2 1775788958350_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:19.254 数据2 1775788958350_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:19.255 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:19.256 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [打点]10:42:19.333 本地打点数据 - 更新开始 1 - 1775788958350_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:19.383 本地打点数据 - 更新完成 1 - 1775788958350_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.402 UnbindComponent , common ,slider01 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UISlider01Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:29) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:99) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.402 UnbindComponent , cardcollect ,carditem2 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.CardSetCardCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCardCom.cs:56) Logical.UI.CardSetCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCom1.cs:52) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:100) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.403 UnbindComponent , cardcollect ,ccrewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.CardSetRewardItemCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetRewardItemCom.cs:29) Logical.UI.CardSetCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCom1.cs:53) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:100) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.403 UnbindComponent , cardcollect1 ,cardsetcom , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.CardSetCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetCom1.cs:54) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:100) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.403 UnbindComponent , cardcollect ,ccrewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.CardSetRewardItemCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/CardSetRewardItemCom.cs:29) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:101) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.403 UnbindComponent , cardcollect ,carditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.ActivityCardCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/ActivityCardCom.cs:40) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:102) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.404 UnbindComponent , common ,slider01 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UISlider01Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:29) Logical.UI.ActivityCardCom:UnbindComponents () (at Assets/Logical/UI/CardCollect/Component/ActivityCardCom.cs:41) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:102) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:19.404 UnbindComponent , common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.CardCollectActivityView:_OnUnbindComponents () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:103) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.CardCollectActivityView:_OnDestroy () (at Assets/Logical/UI/CardCollect/Window/CardCollectActivityView.cs:75) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:20.198 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:20.199 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:20.230 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:20.264 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:20.297 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:20.329 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.DiscountGiftPackageView:<_OnRegisterDelegate>b__17_0 () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:177) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:20.332 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.DiscountGiftPackageView:<_OnRegisterDelegate>b__17_0 () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:177) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:20.333 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.DiscountGiftPackageView:<_OnRegisterDelegate>b__17_0 () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:177) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:20.333 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.DiscountGiftPackageView:<_OnRegisterDelegate>b__17_0 () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:177) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:20.335 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BindComponent]10:42:20.530 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.DiscountGiftPackageView:_OnUnbindComponents () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:145) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.DiscountGiftPackageView:_OnDestroy () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:128) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.DiscountGiftPackageView:_OnDestroy () (at Assets/Logical/UI/DiscountGiftPackage/Window/DiscountGiftPackageView.cs:128) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:20.565 任务 - 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:20.565 任务 - 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:24.162 当前网络延迟:66ms 当前超时次数0 当前服务器时间转本地时间:10:42:43 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:24.197 应用Level - OnSelectPerformanceLevel RecordUpShiftFrameRate Finish : 29 0.3 0 120 120 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:RecordUpShiftFrameRate (int) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.FrameRate.cs:202) GameFramework.DynamicPerformanceLevel:CollectAverageFrameRateData () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.FrameRate.cs:373) GameFramework.DynamicPerformanceLevel:CollectFrameRateData () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.FrameRate.cs:353) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:640) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:24.718 从后台LoseFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationLoseFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:585) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnLostFocus () > [DynamicPerformanceLevel]10:42:26.457 从后台ResumeFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationResumeFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:591) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnFocus () > [DynamicPerformanceLevel]10:42:26.460 从后台LoseFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationLoseFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:585) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnLostFocus () > [Activity]10:42:28.261 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:28.261 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:28.262 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:28.262 开始操作数据 - action 1 traceId 76 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:31) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.263 修改局外道具 itemID:1000004 currentItemCount:700 deltaItemCount:300 currentexpireTime:-1 expireTime: UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1742) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.263 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1742) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [AutoTaskMgr]10:42:28.263 添加任务 GetItemEffectTask-HallState! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (GameFramework.AutoTask.TaskBase) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:68) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1064) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:336) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.264 注册连续弹窗任务 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__70:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1067) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__70> (GetItemEffectManager/d__70&) GetItemEffectManager:TryRegisterToAutoTaskMgr () GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:336) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.264 连续弹窗 非立即模式 添加了一个操作 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddActionOnDelayQueueEnd (System.Action) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:337) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:161) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.265 飞行道具生成了GUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:50) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.265 添加了飞行道具 ItemID:505101 Num:2 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.265 当前飞行道具:{"505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.267 添加局内道具 itemID:505101 deltaItemCount:2 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.267 添加了飞行道具 ItemID:502001 Num:3 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.267 当前飞行道具:{"502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.269 添加局内道具 itemID:502001 deltaItemCount:3 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.269 添加了飞行道具 ItemID:105003 Num:1 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.269 当前飞行道具:{"105003":{"8":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.271 添加局内道具 itemID:105003 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.272 添加了飞行道具 ItemID:105004 Num:1 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.273 当前飞行道具:{"105004":{"8":1}, "105003":{"8":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.275 添加局内道具 itemID:105004 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.276 添加了飞行道具 ItemID:505001 Num:1 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.277 当前飞行道具:{"105004":{"8":1}, "505001":{"8":1}, "105003":{"8":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.278 添加局内道具 itemID:505001 deltaItemCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:349) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:54) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.279 添加了连续弹窗任务 taskID:10 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddLevelUpCMD (long,System.ValueTuple`2,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:554) LevelUpOperationManager:CheckLevelUpGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:59) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:162) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.279 飞行道具生成了GUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:71) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.279 添加了飞行道具 ItemID:1000013 Num:1 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.280 当前飞行道具:{"105004":{"8":1}, "505001":{"8":1}, "105003":{"8":1}, "1000013":{"9":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.280 修改局外道具 itemID:1000013 currentItemCount:2 deltaItemCount:1 currentexpireTime:-1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.281 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.281 添加了飞行道具 ItemID:1000003 Num:100 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.282 当前飞行道具:{"105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "105003":{"8":1}, "1000013":{"9":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.282 修改局外道具 itemID:1000003 currentItemCount:347 deltaItemCount:100 currentexpireTime:-1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.282 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.283 添加了飞行道具 ItemID:1000014 Num:1 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.283 当前飞行道具:{"1000014":{"9":1}, "105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "105003":{"8":1}, "1000013":{"9":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.283 新增局外道具: itemID:1000014 deltaCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:520) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.283 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.284 添加了飞行道具 ItemID:1000002 Num:10 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.284 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "105003":{"8":1}, "1000013":{"9":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.284 修改局外道具 itemID:1000002 currentItemCount:80 deltaItemCount:10 currentexpireTime:-1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:498) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.285 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Money_Flow (string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:467) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:419) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.285 添加了飞行道具 ItemID:1000015 Num:1 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1831) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.286 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "105003":{"8":1}, "1000013":{"9":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TryAddInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1834) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:322) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.286 新增局外道具: itemID:1000015 deltaCount:1 expireTime:-1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:AddItemGroup (int,long,System.Nullable`1) (at Assets/Logical/UI/Item/UserBagItemManager.cs:520) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:407) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.287 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Item_Flow (string,string,string,string,string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:507) UserBagItemManager:AddItemInternal (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:434) UserBagItemManager:AddItem (ItemFromObj,int,long,System.Nullable`1,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:276) UserBagItemManager:AddItem (ItemFromObj,Logical.UI.ItemData,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:921) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:75) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.288 添加了连续弹窗任务 taskID:11 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddBeginnerGiftPackageCMD (System.ValueTuple`2,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:572) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:80) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.288 添加了连续弹窗任务 taskID:12 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddCommonRewardCMD (long,long,bool,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:647) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:81) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.288 添加了连续弹窗任务 taskID:13 立即模式:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:AddCMD (long,System.Func`1,bool,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:945) GetItemEffectManager:AddBeginnerGiftPackPreviewCMD (System.Nullable`1,System.Nullable`1,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:609) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:87) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:28.289 重复注册活动按钮:BeginnerGiftPackage UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:394) LevelUpOperationManager:TryRegisterBtnToHUD () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:180) LevelUpOperationManager:CheckBeginnerGiftPackage () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:91) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:163) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.289 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_MergeLevelUp (string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:432) LevelUpOperationManager:CheckLevelUp (System.ValueTuple`2) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpOperationManager.cs:165) UserBagItemManager:AddUserExp (ItemFromObj,long,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1748) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:32) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:28.289 生成batchId = 1775788967375_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.290 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:28.290 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:28.291 加入队列batchId = 1775788967375_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:28.291 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:28.292 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:28.292 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [存档]10:42:28.293 操作数据结束 - action 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) SROptions:AddMergeExp () (at Assets/Logical/Debugger/SROptions.Merge.cs:33) System.Reflection.MethodBase:Invoke (object,object[]) SRF.Helpers.MethodReference/<>c__DisplayClass1_0:<.ctor>b__0 (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:15) SRF.Helpers.MethodReference:Invoke (object[]) (at Assets/External/StompyRobot/SRF/Scripts/Helpers/MethodReference.cs:25) SRDebugger.Editor.SROptionsWindow:OnGUI_Method (SRDebugger.OptionDefinition) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:308) SRDebugger.Editor.SROptionsWindow:OnGUI_Category (System.Collections.Generic.List`1) (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:299) SRDebugger.Editor.SROptionsWindow:OnGUI () (at Assets/External/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs:279) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [Activity]10:42:28.305 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.306 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.306 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.306 开始操作数据 - action 42 traceId 77 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.307 GiftPack: 30001 切换为CoolDown状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackCoolDown (Logical.UI.GiftPack,Logical.UI.GiftCloseType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:744) Logical.UI.GiftManager/<>c__DisplayClass56_1:b__3 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:573) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.308 反注册了HUD按钮:30001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:DeRegisterHUDBtn (string) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:589) Logical.UI.GiftManager:HideHudGiftBtn (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:350) Logical.UI.GiftManager:OnGiftPackCoolDown (Logical.UI.GiftPack,Logical.UI.GiftCloseType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:748) Logical.UI.GiftManager/<>c__DisplayClass56_1:b__3 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:573) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.309 生成batchId = 1775788967375_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.310 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.310 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.311 加入队列batchId = 1775788967375_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.311 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.311 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.311 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.312 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.312 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.312 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.313 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.313 开始操作数据 - action 42 traceId 78 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.313 GiftPack: 31001 切换为CoolDown状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackCoolDown (Logical.UI.GiftPack,Logical.UI.GiftCloseType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:744) Logical.UI.GiftManager/<>c__DisplayClass56_1:b__3 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:573) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.314 反注册了HUD按钮:31001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:DeRegisterHUDBtn (string) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:589) Logical.UI.GiftManager:HideHudGiftBtn (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:350) Logical.UI.GiftManager:OnGiftPackCoolDown (Logical.UI.GiftPack,Logical.UI.GiftCloseType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:748) Logical.UI.GiftManager/<>c__DisplayClass56_1:b__3 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:573) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.315 生成batchId = 1775788967375_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.315 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.316 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.316 加入队列batchId = 1775788967375_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.317 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.317 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.317 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.317 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:571) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.318 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.318 数据2 1775788967375_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.319 数据2 1775788967375_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.320 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.320 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.368 任务 - GetItemEffectTask-HallState 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.368 任务 - GetItemEffectTask-HallState 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.368 执行连续弹窗任务 非立即模式 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:222) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.368 HUD_MASK-GetItemEffectManager_OnQueueStartDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_2 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:130) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueStartDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:304) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:223) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:28.369 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.LevelUpView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:61) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.LevelUpView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:32) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_27 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:59) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:28.369 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.LevelUpView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:62) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.LevelUpView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:32) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_27 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:59) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.370 Load LevelUpView variantCfgPath: Assets/ArtAB/uiab/upgrade/window/levelupview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.371 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.371 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:28.371 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpView:OpenWindow (long,int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:47) GetItemEffectManager/<>c__DisplayClass44_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:549) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.372 当前连续弹窗:LevelUpView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.372 任务 - GetItemEffectTask-HallState 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:28.372 本地打点数据 - 更新开始 2 - 1775788967375_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:28.417 本地打点数据 - 更新完成 2 - 1775788967375_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.419 活动 - MagicParty - 71 - OnCustomCommonDataChanged - { "Id": "MagicParty" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) Logical.Activity.MagicPartyActivity:OnCustomCommonDataChanged () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:63) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.420 活动 - MagicParty - 71 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) Logical.Activity.MagicPartyActivity:OnCustomCommonDataChanged () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:63) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.421 活动 - MagicParty - 71 - { "Id": "MagicParty" } { "id": "MagicParty", "issueId": 71, "startTime": "1775734192", "endTime": "1777617671", "openLevel": 8 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.422 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.422 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.422 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.422 开始操作数据 - action 49 traceId 79 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.422 生成batchId = 1775788967375_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.423 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.423 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.423 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.424 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.424 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.424 活动 - MagicParty - 71 - OnCustomCommonDataChanged - { "Id": "MagicParty", "IssueId": 71, "startTime": "1775734192", "endTime": "1777617671" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) Logical.Activity.MagicPartyActivity:OnCustomCommonDataChanged () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:63) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.424 活动 - MagicParty - 71 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) Logical.Activity.MagicPartyActivity:OnCustomCommonDataChanged () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:63) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.425 活动 - MagicParty - 71 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.Activity.MagicPartyActivity:OnCreate () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:38) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.425 活动 - MagicParty - 71 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.425 活动 - CardPackageFrenzy - 1 - OnCustomCommonDataChanged - { "Id": "CardPackageFrenzy" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.427 活动 - CardPackageFrenzy - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.427 活动 - CardPackageFrenzy - 1 - { "Id": "CardPackageFrenzy" } { "id": "CardPackageFrenzy", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.428 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.428 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.429 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.429 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.429 开始操作数据 - action 49 traceId 80 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.429 生成batchId = 1775788967375_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.430 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.430 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.431 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.431 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.431 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.431 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.431 活动 - CardPackageFrenzy - 1 - OnCustomCommonDataChanged - { "Id": "CardPackageFrenzy", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.432 活动 - CardPackageFrenzy - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.432 活动 - CardPackageFrenzy - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) CardPackageFrenzyActivity:OnCreate () (at Assets/Logical/UI/CardPackageFrenzy/CardPackageFrenzyActivity.cs:37) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.432 活动 - CardPackageFrenzy - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.433 活动 - Rank - 1 - OnCustomCommonDataChanged - { "Id": "Rank" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.434 活动 - Rank - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.434 活动 - Rank - 1 - { "Id": "Rank" } { "id": "Rank", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.435 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.435 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.435 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.435 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.436 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.436 开始操作数据 - action 49 traceId 81 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.436 生成batchId = 1775788967375_6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.436 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.437 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.437 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.437 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.438 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.438 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.438 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.438 活动 - Rank - 1 - OnCustomCommonDataChanged - { "Id": "Rank", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.438 活动 - Rank - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.439 活动 - Rank - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.Activity.RankActivity:OnCreate () (at Assets/Logical/UI/Rank/Data/RankActivity.cs:69) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.439 活动 - Rank - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.440 活动 - GoldCompetition - 1 - OnCustomCommonDataChanged - { "Id": "GoldCompetition" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.442 活动 - GoldCompetition - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.443 活动 - GoldCompetition - 1 - { "Id": "GoldCompetition" } { "id": "GoldCompetition", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.443 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.444 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.444 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.444 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.444 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.445 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.445 开始操作数据 - action 49 traceId 82 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.445 生成batchId = 1775788967375_7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.445 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.446 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.446 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.447 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.447 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.447 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.447 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.448 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.448 活动 - GoldCompetition - 1 - OnCustomCommonDataChanged - { "Id": "GoldCompetition", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.448 活动 - GoldCompetition - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.448 活动 - GoldCompetition - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) GameFramework.Activity.GoldCompetitionActivity:OnCreate () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:21) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.448 活动 - GoldCompetition - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.450 活动 - BattlePass - 1 - OnCustomCommonDataChanged - { "Id": "BattlePass" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.453 活动 - BattlePass - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.453 活动 - BattlePass - 1 - { "Id": "BattlePass" } { "id": "BattlePass", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.454 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.454 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.454 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.455 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.455 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.455 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.455 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.456 开始操作数据 - action 49 traceId 83 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.456 生成batchId = 1775788967375_8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.456 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.457 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.457 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.457 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.457 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.458 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.458 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.458 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.458 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.458 活动 - BattlePass - 1 - OnCustomCommonDataChanged - { "Id": "BattlePass", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.459 活动 - BattlePass - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.459 活动 - BattlePass - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.Activity.BpActivity:OnCreate () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:60) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.460 活动 - BattlePass - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.460 活动 - SeaWinner - 1 - OnCustomCommonDataChanged - { "Id": "SeaWinner" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.466 活动 - SeaWinner - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.467 活动 - SeaWinner - 1 - { "Id": "SeaWinner" } { "id": "SeaWinner", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.467 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.467 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.468 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.468 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.468 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.468 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.469 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.469 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.469 开始操作数据 - action 49 traceId 84 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.469 生成batchId = 1775788967375_9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.470 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.470 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.471 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.471 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.471 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.471 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.471 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.471 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.471 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.472 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.472 活动 - SeaWinner - 1 - OnCustomCommonDataChanged - { "Id": "SeaWinner", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.472 活动 - SeaWinner - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.472 活动 - SeaWinner - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:65) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.474 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.475 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.475 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.475 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.475 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.476 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.476 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.476 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.476 开始操作数据 - action 731 traceId 85 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:517) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.477 生成batchId = 1775788967375_10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.477 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.477 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.477 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.478 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.478 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.478 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.478 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.479 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.479 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.479 操作数据结束 - action 731 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Activity.SeaWinnerActivity:CreateRobots () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:525) Logical.Activity.SeaWinnerActivity:OnCreate () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:70) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.480 活动 - SeaWinner - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.480 活动 - EnergyFrenzy - 1 - OnCustomCommonDataChanged - { "Id": "EnergyFrenzy" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.481 活动 - EnergyFrenzy - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.482 活动 - EnergyFrenzy - 1 - { "Id": "EnergyFrenzy" } { "id": "EnergyFrenzy", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.482 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.483 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.483 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.483 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.483 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.483 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.484 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.484 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.484 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.484 开始操作数据 - action 49 traceId 86 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.485 生成batchId = 1775788967375_11 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.485 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.486 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.486 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.486 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.486 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.486 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.487 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.487 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.487 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.488 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.488 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.488 活动 - EnergyFrenzy - 1 - OnCustomCommonDataChanged - { "Id": "EnergyFrenzy", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.488 活动 - EnergyFrenzy - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.489 活动 - EnergyFrenzy - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) EnergyFrezyActivity:OnCreate () (at Assets/Logical/UI/EnergyFrezy/EnergyFrezyActivity.cs:38) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.489 活动 - EnergyFrenzy - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.490 活动 - SkyIsland - 1 - OnCustomCommonDataChanged - { "Id": "SkyIsland" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.492 活动 - SkyIsland - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.493 活动 - SkyIsland - 1 - { "Id": "SkyIsland" } { "id": "SkyIsland", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.493 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.493 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.494 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.494 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.494 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.494 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.495 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.495 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.495 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.495 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.496 开始操作数据 - action 49 traceId 87 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.496 生成batchId = 1775788967375_12 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.496 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.497 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.497 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.497 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.497 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.498 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.498 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.498 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.498 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.499 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.499 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.499 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.499 活动 - SkyIsland - 1 - OnCustomCommonDataChanged - { "Id": "SkyIsland", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.499 活动 - SkyIsland - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.500 活动 - SkyIsland - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) GameFramework.Activity.SkyIslandActivity:OnCreate () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:40) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.500 活动 - SkyIsland - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.501 活动 - BeachRace - 1 - OnCustomCommonDataChanged - { "Id": "BeachRace" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.507 活动 - BeachRace - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.507 活动 - BeachRace - 1 - { "Id": "BeachRace" } { "id": "BeachRace", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.508 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.508 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.508 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.509 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.509 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.509 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.509 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.509 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.510 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.510 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.510 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.510 开始操作数据 - action 49 traceId 88 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.511 生成batchId = 1775788967375_13 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.511 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.511 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.511 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.511 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.512 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.512 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.512 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.513 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.513 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.513 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.513 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.513 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.514 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.514 活动 - BeachRace - 1 - OnCustomCommonDataChanged - { "Id": "BeachRace", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.514 活动 - BeachRace - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.514 活动 - BeachRace - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.Activity.BeachRaceActivity:OnCreate () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:65) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.516 活动 - BeachRace - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.517 活动 - EnergyChallenge - 1 - OnCustomCommonDataChanged - { "Id": "EnergyChallenge" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.518 活动 - EnergyChallenge - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.518 活动 - EnergyChallenge - 1 - { "Id": "EnergyChallenge" } { "id": "EnergyChallenge", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.518 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.519 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.519 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.519 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.519 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.519 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.520 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.520 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.520 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.521 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.521 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.521 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.522 开始操作数据 - action 49 traceId 89 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.522 生成batchId = 1775788967375_14 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.522 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.523 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.523 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.523 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.524 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.524 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.524 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.524 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.524 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.525 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.525 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.525 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.525 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.526 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.526 活动 - EnergyChallenge - 1 - OnCustomCommonDataChanged - { "Id": "EnergyChallenge", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.526 活动 - EnergyChallenge - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.526 活动 - EnergyChallenge - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.UI.EnergyChallengeActivity:OnCreate () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:75) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.526 活动 - EnergyChallenge - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.527 活动 - TreasureDrift - 1 - OnCustomCommonDataChanged - { "Id": "TreasureDrift" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.529 活动 - TreasureDrift - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:SetCustomCommonData (Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:17) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:19) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.529 活动 - TreasureDrift - 1 - { "Id": "TreasureDrift" } { "id": "TreasureDrift", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:51) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.530 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.530 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.530 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.530 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.531 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.531 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.531 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.531 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.532 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.532 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.532 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.532 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.532 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.533 开始操作数据 - action 49 traceId 90 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.533 生成batchId = 1775788967375_15 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:28.533 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.534 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.534 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.535 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.535 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.535 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.535 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.536 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.536 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.536 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.536 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.536 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.537 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.537 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:28.537 操作数据结束 - action 49 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:54) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.537 活动 - TreasureDrift - 1 - OnCustomCommonDataChanged - { "Id": "TreasureDrift", "IssueId": 1, "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:51) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:15) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.538 活动 - TreasureDrift - 1 - OnParseCustomPrivateDataChanged - { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase`1:ParseCustomPrivateData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:24) GameFramework.Activity.ActivityBase`1:OnCustomCommonDataChanged () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:17) GameFramework.Activity.ActivityBase:TryResetActivityData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:67) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:20) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.538 活动 - TreasureDrift - 1 - OnCreate UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnCreate () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:15) Logical.UI.TreasureDriftActivity:OnCreate () (at Assets/Logical/UI/TreasureDrift/TreasureDriftActivity.cs:76) GameFramework.Activity.ActivityBase:Create (cfg.ActivityCfg,Com.Framework.Protocol.ActivityServerConfig,Com.Framework.Protocol.ActivityData) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:22) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:109) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [ActivityMgr]10:42:28.543 活动 - TreasureDrift - 1 - 创建成功! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityMgr:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Log.cs:13) GameFramework.Activity.ActivityMgr:TryCreateActivityById (string,Com.Framework.Protocol.ActivityServerConfig) (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:111) GameFramework.Activity.ActivityMgr:TryCreateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Create.cs:39) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:75) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.543 活动 - MagicParty - 71 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.552 活动 - CardPackageFrenzy - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.553 活动 - Rank - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.557 活动 - GoldCompetition - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.562 活动 - BattlePass - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.577 活动 - SeaWinner - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.581 活动 - EnergyFrenzy - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.583 活动 - SkyIsland - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.596 活动 - BeachRace - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.600 活动 - EnergyChallenge - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:28.600 活动 - TreasureDrift - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:28.600 GiftManager:GetGiftPackRank 启用GM数据:False 14天内付费总:0 14天内付费最高值:0根据付费总值获取的段位:1根据付费最大值获取的段位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:GetGiftPackRank () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1051) Logical.Activity.MagicPartyActivity/d__39:MoveNext () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.Data.cs:22) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__0:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:17) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:28.601 MagicPartyActivity 当前期数:71 当前支付期数:0玩家当前段位:1当前档位索引:0当前档位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.Activity.MagicPartyActivity/d__39:MoveNext () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.Data.cs:50) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__0:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:17) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:28.602 客户端发送请求CommandId:100420 sequenceId:50 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Logical.Activity.MagicPartyActivity:SendMagicPartyDrawRequest () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:119) Logical.Activity.MagicPartyActivity/d__39:MoveNext () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.Data.cs:59) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__0:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:17) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:28.602 MagicPartyActivity 当前期数:71 当前支付期数:0玩家当前段位:1当前档位索引:0当前档位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.Activity.MagicPartyActivity/d__39:MoveNext () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.Data.cs:50) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__0:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:17) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:28.603 客户端发送请求CommandId:100420 sequenceId:51 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Logical.Activity.MagicPartyActivity:SendMagicPartyDrawRequest () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:119) Logical.Activity.MagicPartyActivity/d__39:MoveNext () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.Data.cs:59) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__0:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:17) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:28.603 MagicPartyActivity 当前期数:71 当前支付期数:0玩家当前段位:1当前档位索引:0当前档位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.Activity.MagicPartyActivity/d__39:MoveNext () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.Data.cs:50) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__0:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:17) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:28.603 客户端发送请求CommandId:100420 sequenceId:52 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Logical.Activity.MagicPartyActivity:SendMagicPartyDrawRequest () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:119) Logical.Activity.MagicPartyActivity/d__39:MoveNext () (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.Data.cs:59) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__0:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:17) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:28.623 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.623 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.624 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.624 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.624 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.624 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.624 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.625 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.625 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.625 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.625 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.626 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.626 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.626 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.626 开始操作数据 - action 42 traceId 91 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.627 GiftPack: 30001 切换为New状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackNew (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:707) Logical.UI.GiftManager:ResetGiftPack (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:702) Logical.UI.GiftManager/<>c__DisplayClass56_0:b__2 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:584) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.629 生成batchId = 1775788967375_16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.629 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.630 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.633 加入队列batchId = 1775788967375_16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.633 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.633 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.634 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.634 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.634 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.634 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.634 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.635 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.635 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.635 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.635 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.635 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.636 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.636 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.636 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.637 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.637 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.637 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.637 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.638 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.638 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.638 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.638 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.639 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.639 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.639 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.639 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.640 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.640 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.640 开始操作数据 - action 42 traceId 92 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.640 GiftPack: 31001 切换为New状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackNew (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:707) Logical.UI.GiftManager:ResetGiftPack (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:702) Logical.UI.GiftManager/<>c__DisplayClass56_0:b__2 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:584) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.642 生成batchId = 1775788967375_17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.643 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.643 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.644 加入队列batchId = 1775788967375_17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.644 客户端收到消息 Comond:100421 sequenceId:50 SequenceNumber:50 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [Activity]10:42:28.644 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.644 客户端收到消息 Comond:100421 sequenceId:51 SequenceNumber:51 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [Activity]10:42:28.644 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.644 客户端收到消息 Comond:100421 sequenceId:52 SequenceNumber:52 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [Activity]10:42:28.644 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.645 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.645 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.645 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.646 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.646 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.646 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.646 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.647 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.647 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.647 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.647 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.647 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:582) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.648 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.648 数据2 1775788967375_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.650 数据2 1775788967375_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.650 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.651 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.760 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.761 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.761 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.761 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.761 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.762 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.762 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.762 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.763 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.763 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.763 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.763 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.763 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.764 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.764 开始操作数据 - action 42 traceId 93 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.764 GiftPack: 30001 切换为Queue状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackInQueue (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:718) Logical.UI.GiftManager/<>c__DisplayClass56_0:b__1 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:554) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.765 生成batchId = 1775788968375_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.765 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.765 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.766 加入队列batchId = 1775788968375_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.766 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.767 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.767 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.767 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.767 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.767 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.768 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.768 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.768 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.768 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.769 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.769 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.769 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.769 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.770 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.770 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.771 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.771 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.771 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.771 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.772 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.772 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.772 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.772 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.773 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.773 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.773 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.773 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.773 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.774 开始操作数据 - action 42 traceId 94 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.774 GiftPack: 31001 切换为Queue状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackInQueue (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:718) Logical.UI.GiftManager/<>c__DisplayClass56_0:b__1 () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:554) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.775 生成batchId = 1775788968375_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.775 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.776 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.776 加入队列batchId = 1775788968375_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.777 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.777 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.777 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.778 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.778 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.778 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.778 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.779 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.779 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.779 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.779 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.780 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.780 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.780 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.780 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftManager:UpdateGiftPackState (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:552) Logical.UI.GiftManager:UpdateGiftPacks () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:502) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:398) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.781 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.781 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.781 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.782 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.782 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.782 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.782 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.782 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.783 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.783 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.783 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.783 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.784 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.784 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.784 开始操作数据 - action 42 traceId 95 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:639) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.784 GiftPack: 30001 切换为CanBuy状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:727) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.785 gift canbuy OpenTime:1775788968 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1239) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.785 gift canbuy time:1775875368 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1240) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.785 GiftManager:GetGiftPackRank 启用GM数据:False 14天内付费总:0 14天内付费最高值:0根据付费总值获取的段位:1根据付费最大值获取的段位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:GetGiftPackRank () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1051) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:803) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.786 礼包: 30001 重新定档,当前段位: 1, 当前档位: 4, 上次是否购买:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:975) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.789 注册了HUD按钮:30001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.UI.GiftManager:AddHudGiftBtn (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:331) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:737) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.790 GiftPack: 31001 切换为CanBuy状态 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:727) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.790 gift canbuy OpenTime:1775788968 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1239) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.791 gift canbuy time:1775792568 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1240) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.791 GiftManager:GetGiftPackRank 启用GM数据:False 14天内付费总:0 14天内付费最高值:0根据付费总值获取的段位:1根据付费最大值获取的段位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:GetGiftPackRank () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1051) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:803) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [GiftManager]10:42:28.791 礼包: 31001 重新定档,当前段位: 1, 当前档位: 4, 上次是否购买:False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftPack:ReCalculateStage () (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:975) Logical.UI.GiftPack:OnGiftCanBuy (long) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1254) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:735) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.794 注册了HUD按钮:31001 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.UI.GiftManager:AddHudGiftBtn (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:331) Logical.UI.GiftManager:OnGiftPackCanBuy (Logical.UI.GiftPack) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:737) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:656) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.794 生成batchId = 1775788968375_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.795 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.795 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.796 加入队列batchId = 1775788968375_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.796 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.796 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.797 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.797 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.797 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.797 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.798 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.798 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.GiftManager:AllGiftQueueToCanBuy () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:665) Logical.UI.GiftManager:CheckCanBuyList () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:417) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:404) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [AutoTaskMgr]10:42:28.798 添加任务 ! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:80) Logical.UI.GiftManager:CheckGiftPop () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1565) Logical.UI.GiftManager:UpdateGiftAllPacksState (bool) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:406) Logical.UI.GiftManager:Update () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:88) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.799 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.799 数据2 1775788967375_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.802 数据2 1775788967375_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.802 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.803 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.892 收到消息commandId:100421 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.893 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.893 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.894 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.894 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.894 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.895 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.895 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.895 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.895 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.896 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.896 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.896 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.897 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.897 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.897 开始操作数据 - action 661 traceId 96 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.897 生成batchId = 1775788968375_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.898 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.898 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.899 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.899 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.899 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.899 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.900 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.900 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.900 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.900 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.901 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.901 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.901 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.901 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.902 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.902 操作数据结束 - action 661 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.902 收到消息commandId:100421 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.903 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.903 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.903 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.904 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.904 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.904 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.904 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.905 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.905 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.905 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.905 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.906 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.906 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.906 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.907 开始操作数据 - action 661 traceId 97 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.907 生成batchId = 1775788968375_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.907 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.908 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.908 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.908 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.909 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.909 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.909 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.909 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.910 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.910 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.910 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.911 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.911 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.911 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.911 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.912 操作数据结束 - action 661 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:28.912 收到消息commandId:100421 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.912 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.913 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.913 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.913 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.914 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.914 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.914 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.914 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.915 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.915 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.915 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.915 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.916 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.916 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.916 开始操作数据 - action 661 traceId 98 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.916 生成batchId = 1775788968375_6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.917 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.917 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.918 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.918 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.918 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.919 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.919 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.919 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.919 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.920 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.920 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.920 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.921 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.921 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:28.921 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.921 操作数据结束 - action 661 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.MagicPartyActivity:UpdateRewardList (Google.Protobuf.Collections.RepeatedField`1) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:138) Logical.Activity.MagicPartyActivity:OnMagicPartyDrawResponseResponse (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:131) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:28.923 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.924 数据2 1775788967375_16 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.925 数据2 1775788967375_16 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.926 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:28.926 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:29.003 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:29.003 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:29.019 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [UserInfoDataManager]10:42:29.043 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.044 数据2 1775788967375_17 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.045 数据2 1775788967375_17 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.045 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.046 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) LanguageManager - 系统语言: ChineseSimplified UnityEngine.Debug:LogFormat (string,object[]) Framework.Language.AOTLanguageManager:GetSystemLanguage () (at Assets/AOT/GameFramework/Language/AOTLanguageManager.cs:272) RobotUtls:QuestPlayers (int,System.Action`1) (at Assets/Logical/Robot/RobotUtls.cs:14) Logical.Activity.RankActivity:QuestRankPlayer () (at Assets/Logical/UI/Rank/Data/RankActivity.Config.cs:144) Logical.Activity.RankActivity/d__11:MoveNext () (at Assets/Logical/UI/Rank/Data/RankActivity.Config.cs:135) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:29.106 客户端发送请求CommandId:100600 sequenceId:53 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) RobotUtls:QuestPlayers (int,System.Action`1) (at Assets/Logical/Robot/RobotUtls.cs:32) Logical.Activity.RankActivity:QuestRankPlayer () (at Assets/Logical/UI/Rank/Data/RankActivity.Config.cs:144) Logical.Activity.RankActivity/d__11:MoveNext () (at Assets/Logical/UI/Rank/Data/RankActivity.Config.cs:135) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:42:29.125 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.125 数据2 1775788968375_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.126 数据2 1775788968375_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.127 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.127 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:29.148 客户端收到消息 Comond:100601 sequenceId:53 SequenceNumber:53 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) LanguageManager - 系统语言: ChineseSimplified UnityEngine.Debug:LogFormat (string,object[]) Framework.Language.AOTLanguageManager:GetSystemLanguage () (at Assets/AOT/GameFramework/Language/AOTLanguageManager.cs:272) RobotUtls:QuestPlayers (int,System.Action`1) (at Assets/Logical/Robot/RobotUtls.cs:14) Logical.Activity.SeaWinnerActivity:QuestRankPlayer () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.Config.cs:144) Logical.Activity.SeaWinnerActivity/d__12:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.Config.cs:135) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:29.196 客户端发送请求CommandId:100600 sequenceId:55 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) RobotUtls:QuestPlayers (int,System.Action`1) (at Assets/Logical/Robot/RobotUtls.cs:32) Logical.Activity.SeaWinnerActivity:QuestRankPlayer () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.Config.cs:144) Logical.Activity.SeaWinnerActivity/d__12:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.Config.cs:135) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:42:29.216 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.216 数据2 1775788968375_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.217 数据2 1775788968375_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.218 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.218 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:29.248 客户端收到消息 Comond:100601 sequenceId:55 SequenceNumber:55 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) LanguageManager - 系统语言: ChineseSimplified UnityEngine.Debug:LogFormat (string,object[]) Framework.Language.AOTLanguageManager:GetSystemLanguage () (at Assets/AOT/GameFramework/Language/AOTLanguageManager.cs:272) RobotUtls:QuestPlayers (int,System.Action`1) (at Assets/Logical/Robot/RobotUtls.cs:14) Logical.Activity.BeachRaceActivity:QuestRankPlayer () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.Config.cs:175) Logical.Activity.BeachRaceActivity/d__15:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.Config.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:29.252 客户端发送请求CommandId:100600 sequenceId:56 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) RobotUtls:QuestPlayers (int,System.Action`1) (at Assets/Logical/Robot/RobotUtls.cs:32) Logical.Activity.BeachRaceActivity:QuestRankPlayer () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.Config.cs:175) Logical.Activity.BeachRaceActivity/d__15:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.Config.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:29.262 收到消息commandId:100601 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BH_NetworkManager]10:42:29.262 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:29.263 当前网络延迟:139ms 当前超时次数0 当前服务器时间转本地时间:10:42:48 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.264 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.265 数据2 1775788968375_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.266 数据2 1775788968375_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.267 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.267 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:29.311 收到消息commandId:100601 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:29.315 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.315 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.316 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.316 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.316 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.317 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.317 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.317 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.318 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.318 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.318 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.319 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.319 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.319 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.319 开始操作数据 - action 17 traceId 99 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.320 生成batchId = 1775788968403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.320 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.321 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.322 加入队列batchId = 1775788968403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.322 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.322 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.323 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.323 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.323 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.323 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.324 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.324 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.324 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.325 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.325 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.325 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.325 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.326 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.326 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.326 活动 - MagicParty - 71 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.327 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.327 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.327 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.328 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.328 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.328 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.328 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.329 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.329 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.329 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.329 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.330 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.330 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.330 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.331 开始操作数据 - action 17 traceId 100 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.331 生成batchId = 1775788968403_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.331 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.332 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.332 加入队列batchId = 1775788968403_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.332 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.333 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.333 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.333 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.333 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.334 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.334 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.334 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.335 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.335 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.335 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.335 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.336 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.336 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.336 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.336 活动 - CardPackageFrenzy - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.337 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.337 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.338 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.338 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.338 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.339 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.339 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.339 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.339 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.340 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.340 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.340 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.340 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.341 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.341 开始操作数据 - action 17 traceId 101 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.341 生成batchId = 1775788968403_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.341 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.342 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.343 加入队列batchId = 1775788968403_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.343 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.343 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.344 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.344 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.344 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.344 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.345 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.345 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.345 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.345 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.346 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.346 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.346 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.346 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.347 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.347 活动 - Rank - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.347 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.348 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.348 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.348 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:29.349 客户端收到消息 Comond:100601 sequenceId:56 SequenceNumber:56 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [Activity]10:42:29.349 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.349 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.349 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.349 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.350 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.350 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.350 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.351 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.351 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.351 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.351 开始操作数据 - action 17 traceId 102 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.352 生成batchId = 1775788968403_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.352 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.352 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.353 加入队列batchId = 1775788968403_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.353 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.354 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.354 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.354 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.355 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.356 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.356 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.356 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.356 活动 - GoldCompetition - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.357 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.357 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.357 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.358 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.358 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.358 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.359 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.359 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.359 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.359 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.360 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.360 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.360 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.360 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.361 开始操作数据 - action 17 traceId 103 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.361 生成batchId = 1775788968403_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.361 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.362 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.363 加入队列batchId = 1775788968403_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.363 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.363 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.363 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.364 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.364 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.364 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.365 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.365 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.365 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.365 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.366 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.366 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.366 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.367 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.367 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.367 活动 - BattlePass - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.367 活动 - SeaWinner - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.368 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.369 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.369 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.370 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.370 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.370 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.370 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.371 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.371 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.371 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.372 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.372 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.372 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.373 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.373 开始操作数据 - action 17 traceId 104 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.373 生成batchId = 1775788968403_6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.374 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.374 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.375 加入队列batchId = 1775788968403_6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.375 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.375 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.376 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.376 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.376 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.376 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.377 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.377 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.377 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.377 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.378 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.378 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.379 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.379 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.379 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.379 活动 - EnergyFrenzy - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.381 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.382 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.382 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.382 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.382 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.383 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.383 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.383 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.383 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.384 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.384 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.384 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.385 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.385 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.385 开始操作数据 - action 17 traceId 105 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.385 生成batchId = 1775788968403_7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.386 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.386 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.387 加入队列batchId = 1775788968403_7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.387 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.387 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.388 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.388 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.388 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.388 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.389 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.389 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.389 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.389 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.390 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.390 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.390 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.390 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.391 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.391 活动 - SkyIsland - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.391 活动 - BeachRace - 1 - 自定义配置未加载完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:49) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.396 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.396 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.396 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.396 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.396 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.396 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.396 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.397 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.397 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.397 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.397 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.398 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.398 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.398 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.398 开始操作数据 - action 17 traceId 106 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.399 生成batchId = 1775788968403_8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.399 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.400 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.400 加入队列batchId = 1775788968403_8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.401 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.401 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.401 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.401 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.402 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.402 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.402 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.402 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.403 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.403 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.403 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.403 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.404 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.404 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.404 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.404 活动 - EnergyChallenge - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.405 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.406 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.406 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.406 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.406 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.407 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.407 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.407 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.408 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.408 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.408 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.408 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.409 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.409 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.409 开始操作数据 - action 17 traceId 107 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.409 生成batchId = 1775788968403_9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.410 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.410 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.411 加入队列batchId = 1775788968403_9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.411 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.412 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.412 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.412 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.413 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.413 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.413 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.413 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.414 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.414 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.414 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.414 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.415 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.415 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:29.415 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:29.415 活动 - TreasureDrift - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:29.426 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.426 数据2 1775788968403_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.428 数据2 1775788968403_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.428 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.429 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:29.474 GiftManager:GetGiftPackRank 启用GM数据:False 14天内付费总:0 14天内付费最高值:0根据付费总值获取的段位:1根据付费最大值获取的段位:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.GiftManager:GetGiftPackRank () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1051) Logical.UI.EnergyChallengeActivity:CalGiftPayStage () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:516) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:109) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [EnergyChallengeActivity]10:42:29.475 付费档位1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity:CalGiftPayStage () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:517) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:109) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.476 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.476 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.476 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.477 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.477 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.478 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.478 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.478 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.479 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.479 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.479 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.480 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.480 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.481 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:42:29.481 开始操作数据 - action 621 traceId 108 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [EnergyChallengeActivity]10:42:29.482 无初始group UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:124) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [EnergyChallengeActivity]10:42:29.484 设置初始group1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:143) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:42:29.484 生成batchId = 1775788968403_10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:42:29.485 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [UserInfoDataManager]10:42:29.486 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:42:29.487 加入队列batchId = 1775788968403_10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.488 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.488 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.489 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.489 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.490 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.490 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.490 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.491 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.491 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.491 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.491 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.492 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.492 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [Activity]10:42:29.492 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [存档]10:42:29.493 操作数据结束 - action 621 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.EnergyChallengeActivity/d__20:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:168) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__12`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:75) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1>:SetResult (BlobTable`1) ConfigManager/d__13`1:MoveNext () (at Assets/GameFramework/Config/ConfigManager.cs:102) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:29.507 收到消息commandId:100601 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.510 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.511 数据2 1775788968403_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.512 数据2 1775788968403_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.513 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.513 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.555 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.555 数据2 1775788968403_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.557 数据2 1775788968403_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.557 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.558 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.602 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.603 数据2 1775788968403_4 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.604 数据2 1775788968403_4 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.605 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.605 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.653 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.654 数据2 1775788968403_5 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.656 数据2 1775788968403_5 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.656 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.657 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.699 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.700 数据2 1775788968403_6 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.701 数据2 1775788968403_6 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.701 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.701 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.829 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.830 数据2 1775788968403_7 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.831 数据2 1775788968403_7 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.832 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.832 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.907 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.908 数据2 1775788968403_8 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.910 数据2 1775788968403_8 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.910 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.911 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:29.981 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.981 数据2 1775788968403_9 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.982 数据2 1775788968403_9 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.982 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:29.983 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.058 数据3 1775788968403_10 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.060 数据3 1775788968403_10 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.061 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.061 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.090 设置是否需要立即同步数据 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.SyncDataMgr:SetSyncImmediate () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:35) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:212) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.091 设置是否需要立即同步数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:219) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.091 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.091 下面是找到的未合并的打点数据0 - 1 - 1775788958350_1: 总大小0.401KB 打点总大小0.398KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.398KB - { "map": { "open_type": "1", "package_id": "30901", "product_id": "3901_mergecn_6", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788958", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788958" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.092 下面是找到的未合并的打点数据1 - 2 - 1775788967375_1: 总大小3.022KB 打点总大小3.001KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.453KB - { "map": { "item_type": "1000004", "item_before": "400", "item_after": "700", "count": "300", "flow": "in", "action": "GM", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788967" } } 打点:False - 大小:0.454KB - { "map": { "item_type": "1000013", "item_before": "1", "item_after": "2", "count": "1", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788967" } } 打点:False - 大小:0.46KB - { "map": { "item_type": "1000003", "item_before": "247", "item_after": "347", "count": "100", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "70", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788967" } } 打点:False - 大小:0.454KB - { "map": { "item_type": "1000014", "item_before": "0", "item_after": "1", "count": "1", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "70", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788967" } } 打点:False - 大小:0.441KB - { "map": { "money_type": "Diamond", "money_before": "70", "money_after": "80", "count": "10", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "item_type": "1000002", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "money_flow", "event_time": "1775788967" } } 打点:False - 大小:0.454KB - { "map": { "item_type": "1000015", "item_before": "0", "item_after": "1", "count": "1", "flow": "in", "action": "level_up", "action_info": "", "order_id": "", "is_limited": "false", "limit_duration": "0", "sub_status": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "item_flow", "event_time": "1775788967" } } 打点:False - 大小:0.285KB - { "map": { "level": "10", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "merge_level_up", "event_time": "1775788967" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.094 下面是传给服务器的数据: 总大小7.826KB 打点总大小3.399KB UserId => 100007381 BatchId => 1775788968403_9 IsCheckPoint => False CheckType => 17 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:25 - 数量:1 大小:0.045KB - 要同步给服务器的数据Id:PlaneParcel - { "Id": "PlaneParcel", "IssueId": 1, "status": 4, "privateData": "EAEo/cbhzgY=", "preOpenTime": "1772722249", "startTime": "1772722309", "endTime": "1807368649" } 数据类型:25 - 数量:2 大小:0.036KB - 要同步给服务器的数据Id:MagicParty - { "Id": "MagicParty", "IssueId": 71, "status": 3, "privateData": "CEcQASAB", "startTime": "1775734192", "endTime": "1777617671" } 数据类型:25 - 数量:3 大小:0.035KB - 要同步给服务器的数据Id:CardPackageFrenzy - { "Id": "CardPackageFrenzy", "IssueId": 1, "status": 3, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:4 大小:0.287KB - 要同步给服务器的数据Id:Rank - { "Id": "Rank", "IssueId": 1, "status": 3, "privateData": "IgwIDRACGgZHbG9yaWEiDAgLEAEaBuidtuiIniILCAkQAhoFcWlhbjciCQgFEAIaA0FteSIMCAkQAhoG6IiS6ZuFIg8ICxABGgnlpb3ov5DmnaUiCwgFEAEaBUplbm55IgwIDRACGgbkuIDor7oiDAgQEAEaBueOieaihSIMCBAQAhoG5LmQ5LmQIgsIChACGgVlZWVlZSILCAYQARoFQlVMQU4iCggKEAIaBEphY2UiDwgLEAIaCeWwj+S8nzAyNyIMCAYQAhoG5qGC6IqzIgsIBxABGgVkZW5nOSILCAkQARoFQW5pdGEiDQgCEAEaB2xramhnZjUiDAgJEAEaBuiQjOiQjA==", "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:5 大小:0.033KB - 要同步给服务器的数据Id:GoldCompetition - { "Id": "GoldCompetition", "IssueId": 1, "status": 3, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:6 大小:0.028KB - 要同步给服务器的数据Id:BattlePass - { "Id": "BattlePass", "IssueId": 1, "status": 3, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:7 大小:0.03KB - 要同步给服务器的数据Id:EnergyFrenzy - { "Id": "EnergyFrenzy", "IssueId": 1, "status": 3, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:8 大小:0.027KB - 要同步给服务器的数据Id:SkyIsland - { "Id": "SkyIsland", "IssueId": 1, "status": 3, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:9 大小:0.033KB - 要同步给服务器的数据Id:EnergyChallenge - { "Id": "EnergyChallenge", "IssueId": 1, "status": 3, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:10 大小:0.031KB - 要同步给服务器的数据Id:TreasureDrift - { "Id": "TreasureDrift", "IssueId": 1, "status": 3, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:9 - 数量:1 大小:0.015KB - 要同步给服务器的数据Id:0 - { "isGuideFinished": true, "cardPackages": [ 1000013, 1000014, 1000015 ], "localActivityID": 1 } 数据类型:10 - 数量:1 大小:0.022KB - 要同步给服务器的数据Id:0 - { "updateTimeUnix": "1775788944", "signDay": 2, "totalSignDay": 1, "lastPopUiTimeUnix": "1775788942", "isGuideFinished": true, "signDayGroup": 1, "isStoryGuideFinished": true } 数据类型:8 - 数量:1 大小:0.038KB - 要同步给服务器的数据Id:1000103 - { "chunkId": "1000103", "unlockedSlotDataMap": { "10001030002": { "slotId": "10001030002", "selectId": "1000103000201", "unlocked": { "1000103000201": true } } } } 数据类型:2 - 数量:1 大小:1.905KB - 要同步给服务器的数据Id:0 - { "stackData": { "stackItems": [ 502001, 512001, 100004, 503001, 101001, 506001, 101004, 502001, 502001, 502001, 503001, 505001, 505001, 103003, 505101, 105001, 514001, 503001, 507001, 100203, 505101, 505101, 502001, 502001, 502001, 105003, 105004, 505001 ] }, "boardData": { "mergeItemNum": "71", "itemDatas": { "0": { "InstanceId": "1", "itemId": 105002 }, "1": { "InstanceId": "2", "itemId": 103101 }, "2": { "InstanceId": "3", "itemId": 106101 }, "3": { "InstanceId": "4", "itemId": 101203 }, "4": { "InstanceId": "5", "itemId": 105005 }, "5": { "InstanceId": "6", "itemId": 103004 }, "6": { "InstanceId": "7", "itemId": 102201 }, "10000": { "InstanceId": "8", "itemId": 102101 }, "10001": { "InstanceId": "9", "itemId": 100107 }, "10002": { "InstanceId": "10", "itemId": 100204 }, "10003": { "InstanceId": "11", "itemId": 101103 }, "10004": { "InstanceId": "12", "itemId": 102102 }, "10005": { "InstanceId": "13", "itemId": 101102 }, "10006": { "InstanceId": "14", "itemId": 103206 }, "20000": { "InstanceId": "15", "itemId": 300002 }, "20001": { "InstanceId": "16", "itemId": 100107 }, "20002": { "InstanceId": "17", "itemId": 100106 }, "20003": { "InstanceId": "18", "itemId": 100106 }, "20004": { "InstanceId": "19", "itemId": 101101 }, "20005": { "InstanceId": "20", "itemId": 100106 }, "20006": { "InstanceId": "21", "itemId": 300005 }, "30000": { "InstanceId": "22", "itemId": 100104 }, "30003": { "InstanceId": "25", "itemId": 100202 }, "30004": { "InstanceId": "26", "itemId": 100102 }, "30005": { "InstanceId": "27", "itemId": 101105 }, "30006": { "InstanceId": "28", "itemId": 103002 }, "40000": { "InstanceId": "29", "itemId": 100103 }, "40002": { "InstanceId": "67", "itemId": 100101 }, "40003": { "InstanceId": "66", "itemId": 100004 }, "40004": { "InstanceId": "33", "itemId": 100105 }, "40005": { "InstanceId": "34", "itemId": 101003 }, "40006": { "InstanceId": "35", "itemId": 103001 }, "50000": { "InstanceId": "36", "itemId": 101001 }, "50001": { "InstanceId": "37", "itemId": 100203 }, "50002": { "InstanceId": "38", "itemId": 100201 }, "50003": { "InstanceId": "39", "itemId": 100105 }, "50004": { "InstanceId": "40", "itemId": 100103 }, "50005": { "InstanceId": "41", "itemId": 100203 }, "50006": { "InstanceId": "42", "itemId": 103103 }, "60000": { "InstanceId": "43", "itemId": 106103 }, "60001": { "InstanceId": "44", "itemId": 102001 }, "60002": { "InstanceId": "45", "itemId": 101002 }, "60003": { "InstanceId": "46", "itemId": 106001 }, "60004": { "InstanceId": "47", "itemId": 105001 }, "60005": { "InstanceId": "48", "itemId": 102002 }, "60006": { "InstanceId": "49", "itemId": 101110 }, "70000": { "InstanceId": "50", "itemId": 105103 }, "70001": { "InstanceId": "51", "itemId": 100110 }, "70002": { "InstanceId": "52", "itemId": 105104 }, "70003": { "InstanceId": "53", "itemId": 102107 }, "70004": { "InstanceId": "54", "itemId": 104101 }, "70005": { "InstanceId": "55", "itemId": 104001 }, "70006": { "InstanceId": "56", "itemId": 103207 }, "80000": { "InstanceId": "57", "itemId": 104105 }, "80001": { "InstanceId": "58", "itemId": 102105 }, "80002": { "InstanceId": "59", "itemId": 104002 }, "80003": { "InstanceId": "60", "itemId": 100109 }, "80004": { "InstanceId": "61", "itemId": 104104 }, "80005": { "InstanceId": "62", "itemId": 104105 }, "80006": { "InstanceId": "63", "itemId": 102205 } }, "produceDatas": { "66": { "cdStartTimestamp": "1775788858", "residueNum": 157, "hasProduces": { "100101": 3 }, "manualState": 1, "fakeProduceRemainNum": [ 0 ] } }, "coverDatas": { "1": { "coverId": 2101, "serializeId": "21011001" }, "2": { "coverId": 2001, "serializeId": "20011001" }, "3": { "coverId": 2001, "serializeId": "20011001" }, "4": { "coverId": 2102, "serializeId": "21021001" }, "5": { "coverId": 2002, "serializeId": "20021001" }, "6": { "coverId": 2003, "serializeId": "20031001" }, "7": { "coverId": 2103, "serializeId": "21031001" }, "8": { "coverId": 2002, "serializeId": "20021001" }, "9": { "coverId": 2001, "serializeId": "20011001" }, "10": { "coverId": 2003, "serializeId": "20031001" }, "11": { "coverId": 2003, "serializeId": "20031001" }, "12": { "coverId": 2002, "serializeId": "20021001" }, "13": { "coverId": 2001, "serializeId": "20011001" }, "14": { "coverId": 2001, "serializeId": "20011001" }, "15": { "coverId": 2002, "serializeId": "20021001" }, "16": { "coverId": 2002, "serializeId": "20021001" }, "17": { "coverId": 1001 }, "18": { "coverId": 2002, "serializeId": "20021001" }, "19": { "coverId": 2001, "serializeId": "20011001" }, "20": { "coverId": 2002, "serializeId": "20021001" }, "21": { "coverId": 2004, "serializeId": "20041001" }, "22": { "coverId": 2004, "serializeId": "20041001" }, "25": { "coverId": 1001 }, "26": { "coverId": 2004, "serializeId": "20041001" }, "27": { "coverId": 2001, "serializeId": "20011001" }, "28": { "coverId": 2104, "serializeId": "21041001" }, "29": { "coverId": 1001 }, "33": { "coverId": 1001 }, "34": { "coverId": 2001, "serializeId": "20011001" }, "35": { "coverId": 2003, "serializeId": "20031001" }, "36": { "coverId": 2004, "serializeId": "20041001" }, "37": { "coverId": 1001 }, "38": { "coverId": 1001 }, "39": { "coverId": 1001 }, "40": { "coverId": 2003, "serializeId": "20031001" }, "41": { "coverId": 2001, "serializeId": "20011001" }, "42": { "coverId": 2002, "serializeId": "20021001" }, "43": { "coverId": 2001, "serializeId": "20011001" }, "44": { "coverId": 2005, "serializeId": "20051001" }, "45": { "coverId": 2004, "serializeId": "20041001" }, "46": { "coverId": 2001, "serializeId": "20011001" }, "47": { "coverId": 2004, "serializeId": "20041001" }, "48": { "coverId": 2004, "serializeId": "20041001" }, "49": { "coverId": 2105, "serializeId": "21051001" }, "50": { "coverId": 2106, "serializeId": "21061001" }, "51": { "coverId": 2001, "serializeId": "20011001" }, "52": { "coverId": 2001, "serializeId": "20011001" }, "53": { "coverId": 2003, "serializeId": "20031001" }, "54": { "coverId": 2107, "serializeId": "21071001" }, "55": { "coverId": 2001, "serializeId": "20011001" }, "56": { "coverId": 2002, "serializeId": "20021001" }, "57": { "coverId": 2108, "serializeId": "21081001" }, "58": { "coverId": 2004, "serializeId": "20041001" }, "59": { "coverId": 2003, "serializeId": "20031001" }, "60": { "coverId": 2109, "serializeId": "21091001" }, "61": { "coverId": 2001, "serializeId": "20011001" }, "62": { "coverId": 2001, "serializeId": "20011001" }, "63": { "coverId": 2110, "serializeId": "21101001" } }, "bagData": { "maxSize": 20, "curSize": 5 } }, "appearItems": { "100001": 1, "100002": 1, "100003": 1, "100004": 1, "100101": 1, "100102": 1, "100103": 1, "502001": 1, "512001": 1, "503001": 1, "101001": 1, "506001": 1, "101004": 1, "505001": 1, "103003": 1, "505101": 1, "105001": 1, "514001": 1, "507001": 1, "100203": 1, "105003": 1, "105004": 1 }, "guideStep": { "2": 7 }, "curRecordFlowId": 1 } 数据类型:6 - 数量:1 大小:0.705KB - 要同步给服务器的数据Id:0 - { "userBagItemData": { "1000001": { "itemID": 1000001, "expireTime": "-1", "itemExternData": "CAI=" }, "1000004": { "itemID": 1000004, "expireTime": "-1", "itemExternData": "CLwF" }, "1000003": { "itemID": 1000003, "expireTime": "-1", "itemExternData": "CNsC" }, "1000002": { "itemID": 1000002, "expireTime": "-1", "itemExternData": "CFA=" }, "1000030": { "itemID": 1000030, "expireTime": "-1", "itemExternData": "CAE=" }, "1000033": { "itemID": 1000033, "expireTime": "-1", "itemExternData": "CAE=" }, "1000031": { "itemID": 1000031, "expireTime": "-1", "itemExternData": "CAE=" }, "1000032": { "itemID": 1000032, "expireTime": "-1", "itemExternData": "CAE=" }, "1000012": { "itemID": 1000012, "expireTime": "-1", "itemExternData": "CAE=" }, "1000013": { "itemID": 1000013, "expireTime": "-1", "itemExternData": "CAI=" }, "1000014": { "itemID": 1000014, "expireTime": "-1", "itemExternData": "CAE=" }, "1000015": { "itemID": 1000015, "expireTime": "-1", "itemExternData": "CAE=" } }, "bagRecoveryItemData": { }, "pastFewHourData": { "1000003": { "pastHourRecord": { "493274": "3" } } }, "itemFromData": { "1000001": { "ItemFromStatistics": { "2": "2" } }, "1000004": { "ItemFromStatistics": { "1000000": "700" } }, "502001": { "ItemFromStatistics": { "3": "7" } }, "512001": { "ItemFromStatistics": { "3": "1" } }, "100004": { "ItemFromStatistics": { "3": "1" } }, "503001": { "ItemFromStatistics": { "3": "3" } }, "101001": { "ItemFromStatistics": { "3": "1" } }, "1000002": { "ItemFromStatistics": { "3": "80" } }, "1000003": { "ItemFromStatistics": { "3": "250" } }, "506001": { "ItemFromStatistics": { "3000009": "1" } }, "101004": { "ItemFromStatistics": { "3": "1" } }, "505001": { "ItemFromStatistics": { "3": "3" } }, "103003": { "ItemFromStatistics": { "3": "1" } }, "505101": { "ItemFromStatistics": { "3": "3" } }, "105001": { "ItemFromStatistics": { "3": "1" } }, "514001": { "ItemFromStatistics": { "3": "1" } }, "1000012": { "ItemFromStatistics": { "3": "1" } }, "1000013": { "ItemFromStatistics": { "3": "2" } }, "507001": { "ItemFromStatistics": { "3": "1" } }, "100203": { "ItemFromStatistics": { "20": "1" } }, "105003": { "ItemFromStatistics": { "3": "1" } }, "105004": { "ItemFromStatistics": { "3": "1" } }, "1000014": { "ItemFromStatistics": { "3": "1" } }, "1000015": { "ItemFromStatistics": { "3": "1" } } }, "itemRemoveData": { "1000003": { "ItemRemoveStatistics": { "2": "3" } } }, "orderConsumeEnergy": "4", "isArchiveInitializedTidySend": true } 数据类型:11 - 数量:1 大小:0.026KB - 要同步给服务器的数据Id:0 - { "data": { "passedGuideIds": { "1": 1, "105": 1, "111": 1, "103": 1 } } } 数据类型:4 - 数量:1 大小:0.047KB - 要同步给服务器的数据Id:0 - { "nick": "Player100007381", "cgPlay": true, "haveNick": true, "taskCameraPos": "13.89295,15,25.50896", "tagMap": { "1": "" } } 数据类型:18 - 数量:1 大小:0.501KB - 要同步给服务器的数据Id:0 - { "giftList": { "30001": { "id": 30001, "time": "1775875368", "state": 2, "progressList": [ 0 ], "collectCountList": [ 1 ], "curStageIndex": 4, "openTime": "1775788968", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] } }, "giftRealId": "4", "lastGiftRealId": "1", "openNum": 2, "lastCloseReason": 3, "lastRank": 1 }, "30901": { "id": 30901, "time": "1775803352", "state": 2, "curStageIndex": 2, "openTime": "1775788952", "stageMap": { "2": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "4": { "productBuyCounts": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "22": { "productBuyCounts": [ 0 ] }, "23": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "giftRealId": "3", "openNum": 1, "lastRank": 1, "customData": "CPzG4c4GGM2EPSCex+HOBg==" }, "31001": { "id": 31001, "time": "1775792568", "state": 2, "progressList": [ 0 ], "collectCountList": [ 0 ], "curStageIndex": 4, "openTime": "1775788968", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "8": { "productBuyCounts": [ 0 ] }, "10": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "14": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "21": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "giftRealId": "5", "lastGiftRealId": "2", "openNum": 2, "lastCloseReason": 3, "lastRank": 1 } }, "giftPackInfoList": { "30001": { }, "30901": { "newPopupNum": 1 }, "31001": { } }, "giftLastCloseTimeMap": { "30001": "1775788967", "31001": "1775788967" }, "allGiftRealId": "5" } 数据类型:7 - 数量:1 大小:0.004KB - 要同步给服务器的数据Id:0 - { "levelUpGiftPackageLevel": 10, "beginnerGiftPackageLevel": 10 } 打点:False - 大小:0.398KB - { "map": { "open_type": "1", "package_id": "30901", "product_id": "3901_mergecn_6", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788958", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "7", "current_gold": "2", "current_paid_gold": "70", "current_hp": "247", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788958" } } 打点:False - 大小:0.453KB - { > [存档]10:42:30.095 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.095 客户端发送请求CommandId:100001 sequenceId:57 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.095 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.104 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.118 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.152 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.182 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.215 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:30.223 从后台ResumeFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationResumeFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:591) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnFocus () > [DynamicPerformanceLevel]10:42:30.249 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:30.249 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [存档]10:42:30.250 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:30.283 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [存档]10:42:30.283 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:30.316 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [存档]10:42:30.317 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.317 活动 - MagicParty - 71 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.317 AutoTaskPriorityCfgTb 未配置 活动id=MagicParty 对应的配置,使用默认AutoTaskId 0 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetActivityAutoTaskId (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:129) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:267) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.317 添加任务 活动MagicParty - HallTryHandleProcess_Open - AutoTaskId=None!- AutoTaskId=None UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.318 AutoTaskPriorityCfgTb 未配置 任务id=None 对应的配置,使用默认优先级 最低 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetPriority (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:63) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:56) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.320 注册了HUD按钮:MagicParty UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.Activity.MagicPartyActivity:OnActivityStateChanged (GameFramework.Activity.ActivityState) (at Assets/Logical/UI/MagicParty/Data/MagicPartyActivity.cs:82) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:27) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.320 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.321 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.321 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.321 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.321 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.322 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.322 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.322 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.322 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.323 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.323 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.323 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.324 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.324 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.324 开始操作数据 - action 17 traceId 109 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.325 生成batchId = 1775788969403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.325 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.325 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.326 加入队列batchId = 1775788969403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.326 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.327 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.327 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.327 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.327 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.328 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.328 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.328 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.328 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.329 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.329 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.329 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.329 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.330 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.330 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.330 活动 - MagicParty - 71 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.330 活动 - MagicParty - 71 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.330 活动 - CardPackageFrenzy - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) CardPackageFrenzyActivity:OnOpen () (at Assets/Logical/UI/CardPackageFrenzy/CardPackageFrenzyActivity.cs:60) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.331 添加任务 活动CardPackageFrenzy - HallTryHandleProcess_Open - AutoTaskId=24!- AutoTaskId=24 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.331 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.332 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.332 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.332 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.332 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.333 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.333 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.333 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.333 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.334 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.334 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.334 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.334 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.335 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.335 开始操作数据 - action 17 traceId 110 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.335 生成batchId = 1775788969403_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.335 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.336 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.337 加入队列batchId = 1775788969403_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.337 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.338 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.338 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.338 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.338 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.339 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.339 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.339 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.339 活动 - CardPackageFrenzy - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.339 活动 - CardPackageFrenzy - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.340 活动 - Rank - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) Logical.Activity.RankActivity:OnOpen () (at Assets/Logical/UI/Rank/Data/RankActivity.cs:97) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.340 添加任务 活动Rank - HallTryHandleProcess_Open - AutoTaskId=14!- AutoTaskId=14 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.344 注册了HUD按钮:Rank UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.Activity.RankActivity:TryRegisterBtn () (at Assets/Logical/UI/Rank/Data/RankActivity.cs:199) Logical.Activity.RankActivity:WhenActivityStateChanged (Framework.Event.EventContext) (at Assets/Logical/UI/Rank/Data/RankActivity.cs:221) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:26) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.344 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.345 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.345 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.345 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.346 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.346 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.346 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.346 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.347 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.347 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.347 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.347 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.348 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.348 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.348 开始操作数据 - action 17 traceId 111 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.348 生成batchId = 1775788969403_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.349 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.349 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.350 加入队列batchId = 1775788969403_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.350 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.350 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.350 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.351 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.351 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.351 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.351 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.352 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.352 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.352 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.352 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.353 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.353 客户端收到消息 Comond:100002 sequenceId:57 SequenceNumber:57 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [Activity]10:42:30.353 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.353 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.353 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.354 活动 - Rank - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.354 活动 - Rank - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.354 活动 - GoldCompetition - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:108) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.355 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.355 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.355 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.355 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.356 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.356 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.356 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.356 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.356 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.357 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.357 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.357 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.357 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.358 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.358 开始操作数据 - action 60 traceId 112 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:110) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.359 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:115) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.359 生成batchId = 1775788969403_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.359 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.359 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.360 加入队列batchId = 1775788969403_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.360 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.360 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.361 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.361 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.361 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.361 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.361 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.361 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.361 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.362 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.362 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.362 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.362 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.362 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.363 操作数据结束 - action 60 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:116) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.363 活动 - GoldCompetition - 1 - CurFlowHeartLevel = 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:121) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.363 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Activity_Join (string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:616) GameFramework.Activity.GoldCompetitionActivity:OnOpen () (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:122) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.364 添加任务 活动GoldCompetition - HallTryHandleProcess_Open - AutoTaskId=15!- AutoTaskId=15 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.366 注册了HUD按钮:GoldCompetition UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) GameFramework.Activity.GoldCompetitionActivity:WhenActivityStateChanged (Framework.Event.EventContext) (at Assets/GameFramework/Activity/Module/ColdCompetition/GoldCompetitionActivity.cs:92) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:26) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.368 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.368 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.368 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.369 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.369 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.369 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.369 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.370 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.370 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.370 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.370 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.371 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.371 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.372 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.372 开始操作数据 - action 17 traceId 113 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.372 生成batchId = 1775788969403_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.372 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.373 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.373 加入队列batchId = 1775788969403_5 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.374 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.374 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.374 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.374 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.375 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.375 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.375 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.375 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.376 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.376 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.376 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.376 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.377 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.377 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.377 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.377 活动 - GoldCompetition - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.377 活动 - GoldCompetition - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.378 活动 - BattlePass - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:88) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.379 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.379 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.379 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.379 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.380 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.380 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.380 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.380 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.381 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.381 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.381 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.381 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.382 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.382 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.382 开始操作数据 - action 48 traceId 114 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.383 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) Logical.Activity.BpActivity:SendTidy_Bp_Level (string,string,string,string) (at Assets/Logical/UI/Bp/Data/BpActivity.cs:1597) Logical.Activity.BpActivity:CheckLevel () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:766) Logical.Activity.BpActivity:b__33_0 () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:93) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [TimeUtility]10:42:30.385 Next Day Zero: 04/11/2026 00:00:00 Time Zone: UTC+0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.Utility.Tool.TimeUtility:GetNextDayZeroTime (long,long) (at Assets/GameFramework/Util/TimeUtility.cs:62) Logical.Activity.BpActivity:CheckDialyTask () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:782) Logical.Activity.BpActivity:b__33_0 () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:95) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.387 生成batchId = 1775788969403_6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.387 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.388 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.389 加入队列batchId = 1775788969403_6 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.389 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.389 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.390 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.390 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.390 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.390 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.391 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.391 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.391 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.391 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.392 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.392 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.392 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.392 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.392 操作数据结束 - action 48 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.Activity.BpActivity:OnOpen () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:90) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.393 AutoTaskPriorityCfgTb 未配置 活动id=BattlePass 对应的配置,使用默认AutoTaskId 0 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetActivityAutoTaskId (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:129) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:267) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.393 添加任务 活动BattlePass - HallTryHandleProcess_Open - AutoTaskId=None!- AutoTaskId=None UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.393 AutoTaskPriorityCfgTb 未配置 任务id=None 对应的配置,使用默认优先级 最低 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetPriority (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:63) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:56) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.397 注册了HUD按钮:BattlePass UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.Activity.BpActivity:TryRegisterBtn () (at Assets/Logical/UI/Bp/Data/BpActivity.cs:285) Logical.Activity.BpActivity:WhenActivityStateChanged (Framework.Event.EventContext) (at Assets/Logical/UI/Bp/Data/BpActivity.cs:301) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:26) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.398 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.399 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.399 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.399 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.399 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.400 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.400 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.400 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.401 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.401 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.401 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.401 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.402 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.402 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.402 开始操作数据 - action 17 traceId 115 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.402 生成batchId = 1775788969403_7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.402 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.402 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.403 加入队列batchId = 1775788969403_7 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.403 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.403 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.404 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.404 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.404 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.404 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.405 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.405 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.405 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.405 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.405 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.406 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.406 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.406 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.406 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.407 活动 - BattlePass - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.407 活动 - BattlePass - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.407 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.407 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.408 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.408 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.408 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.408 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.409 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.409 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.409 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.410 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.410 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.410 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.410 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.411 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.411 开始操作数据 - action 17 traceId 116 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.411 生成batchId = 1775788969403_8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.412 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.412 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.413 加入队列batchId = 1775788969403_8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.413 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.413 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.414 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.414 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.414 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.414 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.415 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.415 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.415 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.415 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.416 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.416 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.416 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.416 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.417 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.417 活动 - SeaWinner - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.417 活动 - EnergyFrenzy - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) EnergyFrezyActivity:OnOpen () (at Assets/Logical/UI/EnergyFrezy/EnergyFrezyActivity.cs:55) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.417 添加任务 活动EnergyFrenzy - HallTryHandleProcess_Open - AutoTaskId=22!- AutoTaskId=22 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.418 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.418 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.418 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.419 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.419 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.419 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.419 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.420 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.420 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.420 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.420 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.420 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.421 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.421 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.421 开始操作数据 - action 17 traceId 117 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.421 生成batchId = 1775788969403_9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.422 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.422 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.423 加入队列batchId = 1775788969403_9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.423 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.423 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.423 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.424 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.424 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.424 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.424 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.425 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.425 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.425 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.425 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.426 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.426 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.426 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.426 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.426 活动 - EnergyFrenzy - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.427 活动 - EnergyFrenzy - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.427 活动 - SkyIsland - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:61) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.427 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.428 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.428 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.428 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.429 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.429 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.429 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.429 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.430 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.430 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.430 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.430 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.430 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.431 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.431 开始操作数据 - action 70 traceId 118 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.431 生成batchId = 1775788969403_10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.431 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.431 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.432 加入队列batchId = 1775788969403_10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.432 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.433 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.433 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.433 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.433 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.434 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.434 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.434 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.434 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.434 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.435 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.435 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.435 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.435 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.436 操作数据结束 - action 70 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.SkyIslandActivity:OnOpen () (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:63) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.436 添加任务 活动SkyIsland - HallTryHandleProcess_Open - AutoTaskId=13!- AutoTaskId=13 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.439 注册了HUD按钮:SkyIsland UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) GameFramework.Activity.SkyIslandActivity:OnActivityStateChanged (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Module/SkyIsland/SkyIslandActivity.cs:120) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:27) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.439 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.439 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.440 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.440 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.440 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.440 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.441 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.441 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.441 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.441 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.442 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.442 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.442 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.443 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.443 开始操作数据 - action 17 traceId 119 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.443 生成batchId = 1775788969403_11 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.443 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.444 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.444 加入队列batchId = 1775788969403_11 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.445 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.445 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.445 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.445 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.446 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.446 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.446 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.446 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.446 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.447 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.447 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.447 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.447 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.448 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.448 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.448 活动 - SkyIsland - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.448 活动 - SkyIsland - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.449 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.449 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.449 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.450 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.450 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.450 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.450 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.451 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.451 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.452 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.452 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.452 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.452 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.452 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.452 开始操作数据 - action 17 traceId 120 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.452 生成batchId = 1775788969403_12 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.452 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.453 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.453 加入队列batchId = 1775788969403_12 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.454 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.454 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.454 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.455 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.455 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.455 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.455 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.456 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.456 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.456 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.456 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.457 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.457 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.457 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.457 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.458 活动 - BeachRace - 1 - 修改存档活动状态 - 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:TryChangeToOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:220) GameFramework.Activity.ActivityBase:PreOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:171) GameFramework.Activity.ActivityBase:TryChangeToPreOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:122) GameFramework.Activity.ActivityBase:UnActive () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:109) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:76) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.458 活动 - EnergyChallenge - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.458 添加任务 活动EnergyChallenge - HallTryHandleProcess_Open - AutoTaskId=20!- AutoTaskId=20 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.466 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.466 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.466 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.466 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.467 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.467 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.467 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.468 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.468 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.468 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.468 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.469 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.469 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.469 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.469 开始操作数据 - action 17 traceId 121 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.469 生成batchId = 1775788969403_13 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.470 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.470 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.471 加入队列batchId = 1775788969403_13 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.471 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.471 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.471 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.472 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.472 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.472 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.472 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.473 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.473 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.473 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.473 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.474 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.474 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.474 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.474 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.474 活动 - EnergyChallenge - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.475 活动 - EnergyChallenge - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) Logical.UI.EnergyChallengeActivity:OnOpened () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:83) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.475 活动 - TreasureDrift - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:30.475 添加任务 活动TreasureDrift - HallTryHandleProcess_Open - AutoTaskId=12!- AutoTaskId=12 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.478 注册了HUD按钮:TreasureDrift UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.UI.TreasureDriftActivity:OnActivityStateChanged (GameFramework.Activity.ActivityState) (at Assets/Logical/UI/TreasureDrift/TreasureDriftActivity.cs:98) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:27) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.478 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.479 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.479 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.479 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.479 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.480 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.480 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.480 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.480 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.481 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.481 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.481 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.481 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.481 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.481 开始操作数据 - action 17 traceId 122 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.482 生成batchId = 1775788969403_14 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.482 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.482 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.483 加入队列batchId = 1775788969403_14 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.483 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.483 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.484 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.484 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.484 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.484 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.484 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.485 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.485 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.485 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.485 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.486 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.486 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.486 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.486 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.486 活动 - TreasureDrift - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:30.487 活动 - TreasureDrift - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) Logical.UI.TreasureDriftActivity:OnOpened () (at Assets/Logical/UI/TreasureDrift/TreasureDriftActivity.cs:111) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.490 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) Logical.UI.TreasureDriftActivity:OnOpened () (at Assets/Logical/UI/TreasureDrift/TreasureDriftActivity.cs:113) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:30.490 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Activity_Join (string,string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:616) Logical.UI.TreasureDriftActivity:OnOpened () (at Assets/Logical/UI/TreasureDrift/TreasureDriftActivity.cs:113) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.500 飞行道具动画开始 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.LevelUpView:OnConfirmBtnClick () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:167) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:30.503 数据4 1775788969403_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.504 数据4 1775788969403_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.505 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.505 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:30.568 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:30.569 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [存档]10:42:30.570 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:30.570 本地打点数据 - 更新开始 3 - 1775788969403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:30.651 本地打点数据 - 更新完成 3 - 1775788969403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.663 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:30.665 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.666 数据4 1775788969403_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.667 数据4 1775788969403_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.667 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.668 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:30.714 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [存档]10:42:30.715 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.840 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.840 同步存档 OnlyTidyData = False 2 -> 1775788968403_9 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.840 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.841 设置是否需要立即同步数据 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:326) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [EnergyChallengeActivity]10:42:30.842 最终档位1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity:GetCurGroupId () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:533) Logical.UI.EnergyChallengeActivity/d__55:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:581) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [EnergyChallengeActivity]10:42:30.855 已领取的奖励0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity:IsActivityOpen () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:67) Logical.UI.EnergyChallengeActivity:CheckNeedPop () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:359) Logical.UI.EnergyChallengeActivity:CheckOpenMainView (Framework.Event.EventContext) (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:401) Logical.UI.EnergyChallengeActivity/d__21:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:183) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at Assets/External/UniTask/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at Assets/External/UniTask/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () (at Assets/External/UniTask/Runtime/EnumeratorAsyncExtensions.cs:181) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:104) > [EnergyChallengeActivity]10:42:30.856 奖励数量15 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity:IsActivityOpen () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:68) Logical.UI.EnergyChallengeActivity:CheckNeedPop () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:359) Logical.UI.EnergyChallengeActivity:CheckOpenMainView (Framework.Event.EventContext) (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:401) Logical.UI.EnergyChallengeActivity/d__21:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:183) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at Assets/External/UniTask/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at Assets/External/UniTask/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () (at Assets/External/UniTask/Runtime/EnumeratorAsyncExtensions.cs:181) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:104) > [EnergyChallengeActivity]10:42:30.858 已领取的奖励0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity:IsActivityOpen () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:67) Logical.UI.EnergyChallengeActivity/d__21:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:191) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at Assets/External/UniTask/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at Assets/External/UniTask/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () (at Assets/External/UniTask/Runtime/EnumeratorAsyncExtensions.cs:181) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:104) > [EnergyChallengeActivity]10:42:30.858 奖励数量15 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.EnergyChallengeActivity:IsActivityOpen () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:68) Logical.UI.EnergyChallengeActivity/d__21:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:191) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at Assets/External/UniTask/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at Assets/External/UniTask/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () (at Assets/External/UniTask/Runtime/EnumeratorAsyncExtensions.cs:181) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:104) > [default]10:42:30.861 注册了HUD按钮:EnergyChallenge UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.UI.EnergyChallengeActivity/d__21:MoveNext () (at Assets/Logical/UI/EnergyChallenge/EnergyChallengeActivity.cs:193) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at Assets/External/UniTask/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at Assets/External/UniTask/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () (at Assets/External/UniTask/Runtime/EnumeratorAsyncExtensions.cs:181) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at Assets/External/UniTask/Runtime/Internal/PlayerLoopRunner.cs:104) > [UserInfoDataManager]10:42:30.862 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.862 数据4 1775788969403_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.864 数据4 1775788969403_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.864 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.865 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:30.906 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:30.906 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.906 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.907 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.907 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.907 设置是否需要立即同步数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:219) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.907 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.908 下面是找到的未合并的打点数据0 - 3 - 1775788969403_1: 总大小1.143KB 打点总大小1.134KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.403KB - { "map": { "show_type": "", "act_type": "GoldCompetition", "action": "2", "activity_type": "1", "if_force": "", "active_label": "{\"user_active_tag\":\"1\"}", "level": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_join", "event_time": "1775788969" } } 打点:False - 大小:0.33KB - { "map": { "bp_level": "1", "bp_points": "0", "bp_vip": "0", "activity_type": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "bp_level", "event_time": "1775788969" } } 打点:False - 大小:0.401KB - { "map": { "show_type": "", "act_type": "TreasureDrift", "action": "2", "activity_type": "1", "if_force": "", "active_label": "{\"user_active_tag\":\"1\"}", "level": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_join", "event_time": "1775788969" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.908 下面是传给服务器的数据: 总大小1.48KB 打点总大小1.134KB UserId => 100007381 BatchId => 1775788968403_10 IsCheckPoint => True CheckType => 621 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:25 - 数量:1 大小:0.037KB - 要同步给服务器的数据Id:EnergyChallenge - { "Id": "EnergyChallenge", "IssueId": 1, "status": 3, "privateData": "IAE=", "startTime": "1775730389", "endTime": "1775903189" } 打点:False - 大小:0.403KB - { "map": { "show_type": "", "act_type": "GoldCompetition", "action": "2", "activity_type": "1", "if_force": "", "active_label": "{\"user_active_tag\":\"1\"}", "level": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_join", "event_time": "1775788969" } } 打点:False - 大小:0.33KB - { "map": { "bp_level": "1", "bp_points": "0", "bp_vip": "0", "activity_type": "1", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "bp_level", "event_time": "1775788969" } } 打点:False - 大小:0.401KB - { "map": { "show_type": "", "act_type": "TreasureDrift", "action": "2", "activity_type": "1", "if_force": "", "active_label": "{\"user_active_tag\":\"1\"}", "level": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_join", "event_time": "1775788969" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.908 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.909 客户端发送请求CommandId:100001 sequenceId:58 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.909 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:30.909 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.920 数据5 1775788969403_4 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.921 数据5 1775788969403_4 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.921 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.922 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.950 设置是否需要立即同步数据 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.SyncDataMgr:SetSyncImmediate () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:35) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:212) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:30.951 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:42:30.952 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:30.964 数据6 1775788969403_5 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.966 数据6 1775788969403_5 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.966 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:30.967 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.029 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.037 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.037 数据6 1775788969403_6 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.039 数据6 1775788969403_6 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.039 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.040 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:31.055 客户端收到消息 Comond:100002 sequenceId:58 SequenceNumber:58 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [存档]10:42:31.107 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.122 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.123 数据6 1775788969403_7 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.124 数据6 1775788969403_7 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.125 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.125 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:31.175 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:42:31.176 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.187 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:31.189 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.189 数据6 1775788969403_8 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.191 数据6 1775788969403_8 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.191 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.192 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.242 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.396 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.397 同步存档 OnlyTidyData = False 3 -> 1775788968403_10 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.397 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.406 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.406 数据6 1775788969403_9 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.408 数据6 1775788969403_9 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.409 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.409 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:31.486 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "105003":{"8":1}, "1000013":{"9":1}, "502001":{"8":3}, "505101":{"8":2}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:31.487 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:31.487 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.488 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.488 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.488 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.488 设置是否需要立即同步数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:219) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.488 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.489 下面是传给服务器的数据: 总大小0.62KB 打点总大小0KB UserId => 100007381 BatchId => 1775788969403_3 IsCheckPoint => False CheckType => 17 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:25 - 数量:1 大小:0.035KB - 要同步给服务器的数据Id:CardPackageFrenzy - { "Id": "CardPackageFrenzy", "IssueId": 1, "status": 4, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:2 大小:0.287KB - 要同步给服务器的数据Id:Rank - { "Id": "Rank", "IssueId": 1, "status": 4, "privateData": "IgwIDRACGgZHbG9yaWEiDAgLEAEaBuidtuiIniILCAkQAhoFcWlhbjciCQgFEAIaA0FteSIMCAkQAhoG6IiS6ZuFIg8ICxABGgnlpb3ov5DmnaUiCwgFEAEaBUplbm55IgwIDRACGgbkuIDor7oiDAgQEAEaBueOieaihSIMCBAQAhoG5LmQ5LmQIgsIChACGgVlZWVlZSILCAYQARoFQlVMQU4iCggKEAIaBEphY2UiDwgLEAIaCeWwj+S8nzAyNyIMCAYQAhoG5qGC6IqzIgsIBxABGgVkZW5nOSILCAkQARoFQW5pdGEiDQgCEAEaB2xramhnZjUiDAgJEAEaBuiQjOiQjA==", "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.489 同步存档 OnlyTidyData = False 4 -> 1775788969403_3 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.489 客户端发送请求CommandId:100001 sequenceId:59 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.490 同步存档 OnlyTidyData = False 4 -> 1775788969403_3 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.490 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.490 活动 - SeaWinner - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:101) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.491 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.491 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.491 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.492 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.492 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.492 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.492 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.493 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.493 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.493 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.493 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.494 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.494 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.494 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.494 开始操作数据 - action 731 traceId 123 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:488) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.494 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:489) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.504 生成batchId = 1775788970403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.504 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.505 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.506 加入队列batchId = 1775788970403_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.506 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.506 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.507 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.507 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.507 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.507 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.507 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.508 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.508 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.508 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.508 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.509 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.509 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.509 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.509 操作数据结束 - action 731 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Activity.SeaWinnerActivity:StartActivity () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:494) Logical.Activity.SeaWinnerActivity:OnOpen () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:103) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:31.509 添加任务 活动SeaWinner - HallTryHandleProcess_Open - AutoTaskId=16!- AutoTaskId=16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.512 注册了HUD按钮:SeaWinner UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.Activity.SeaWinnerActivity:TryRegisterBtn () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:288) Logical.Activity.SeaWinnerActivity:WhenActivityStateChanged (Framework.Event.EventContext) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:310) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:26) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.513 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.513 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.513 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.513 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.514 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.514 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.514 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.514 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.515 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.515 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.515 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.516 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.516 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.516 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.516 开始操作数据 - action 17 traceId 124 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.517 生成batchId = 1775788970403_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.517 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.518 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.518 加入队列batchId = 1775788970403_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.519 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.519 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.519 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.519 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.520 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.520 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.520 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.520 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.521 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.521 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.521 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.521 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.522 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.522 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.522 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.522 活动 - SeaWinner - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.522 活动 - SeaWinner - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.523 活动 - BeachRace - 1 - OnOpen UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpen () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:25) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:102) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.523 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.524 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.524 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.524 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.524 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.525 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.525 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.525 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.525 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.526 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.526 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.526 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.526 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.526 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.527 开始操作数据 - action 741 traceId 125 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:490) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.527 生成batchId = 1775788970403_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.527 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.528 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.528 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.528 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.528 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.528 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.529 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.529 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.529 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.529 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.530 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.530 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.530 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.530 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.530 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.531 操作数据结束 - action 741 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Activity.BeachRaceActivity:StartActivity () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:493) Logical.Activity.BeachRaceActivity:OnOpen () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:104) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:236) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:31.531 添加任务 活动BeachRace - HallTryHandleProcess_Open - AutoTaskId=17!- AutoTaskId=17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (System.Collections.IEnumerator,string,GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:53) GameFramework.Activity.ActivityBase:OnOpenCompleted () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:269) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:237) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.533 注册了HUD按钮:BeachRace UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:RegisterHUDBtn (string,object[]) (at Assets/Logical/UI/HUD/Window/HUDView.Activity.cs:431) Logical.Activity.BeachRaceActivity:TryRegisterBtn () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:187) Logical.Activity.BeachRaceActivity:WhenActivityStateChanged (Framework.Event.EventContext) (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:283) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GameFramework.Activity.ActivityBase:SetActivityStateWithDispatchEvent (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:26) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:239) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.534 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.534 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.535 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.535 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.535 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.535 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.536 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.536 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.536 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.537 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.537 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.537 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.537 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.537 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.538 开始操作数据 - action 17 traceId 126 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.538 生成batchId = 1775788970403_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.538 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.539 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.539 加入队列batchId = 1775788970403_4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.540 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.540 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.540 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.540 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.540 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.541 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.541 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.541 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.541 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.541 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.541 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.542 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.542 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.542 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.542 操作数据结束 - action 17 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:167) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.543 活动 - BeachRace - 1 - 修改存档活动状态 - 4 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:SetArchiveActivityState (int) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:173) GameFramework.Activity.ActivityBase:SetArchiveActivityState (GameFramework.Activity.ActivityState) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:178) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:240) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:31.543 活动 - BeachRace - 1 - OnOpened UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:OnOpened () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:32) GameFramework.Activity.ActivityBase:Open () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:241) GameFramework.Activity.ActivityBase:UpdateActivityState () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.ActivityState.cs:85) GameFramework.Activity.ActivityBase:Update () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.cs:44) GameFramework.Activity.ActivityMgr:TryUpdateActivities () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Update.cs:18) GameFramework.Activity.ActivityMgr:ImmediateTick () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:76) GameFramework.Activity.ActivityMgr/d__52:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityMgr/ActivityMgr.Task.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.558 客户端收到消息 Comond:100002 sequenceId:59 SequenceNumber:59 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [UserInfoDataManager]10:42:31.558 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.558 数据6 1775788969403_10 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.560 数据6 1775788969403_10 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.560 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.561 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:31.654 移除了飞行道具 ItemID:505101 Num:2 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:31.654 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "105003":{"8":1}, "1000013":{"9":1}, "502001":{"8":3}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:42:31.655 同步存档 OnlyTidyData = False 4 -> 1775788969403_3 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.667 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.668 数据6 1775788969403_11 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.669 数据6 1775788969403_11 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.669 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.670 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.732 同步存档 OnlyTidyData = False 4 -> 1775788969403_3 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.746 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:31.748 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.748 数据6 1775788969403_12 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.749 数据6 1775788969403_12 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.750 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.750 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:31.811 移除了飞行道具 ItemID:502001 Num:3 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:31.811 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "105003":{"8":1}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:42:31.812 同步存档 OnlyTidyData = False 4 -> 1775788969403_3 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.877 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.878 同步存档 OnlyTidyData = False 4 -> 1775788969403_3 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.878 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.878 设置是否需要立即同步数据 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:326) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.891 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.891 数据6 1775788969403_13 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.892 数据6 1775788969403_13 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.893 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.893 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:31.961 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:31.962 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [AutoTaskMgr]10:42:31.963 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:160) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startc__DisplayClass25_0/<b__0>d> (Logical.UI.LevelUpView/<>c__DisplayClass25_0/<b__0>d&) Logical.UI.LevelUpView/<>c__DisplayClass25_0:b__0 (Logical.UI.FlyItemCom,int) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:b__1 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:629) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:31.963 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.963 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.964 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.964 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.964 设置是否需要立即同步数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetSyncImmediate (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:58) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:219) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.964 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.965 下面是传给服务器的数据: 总大小0.351KB 打点总大小0KB UserId => 100007381 BatchId => 1775788969403_4 IsCheckPoint => True CheckType => 60 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:25 - 数量:1 大小:0.066KB - 要同步给服务器的数据Id:GoldCompetition - { "Id": "GoldCompetition", "IssueId": 1, "status": 3, "privateData": "CAEgASgBMhd7InVzZXJfYWN0aXZlX3RhZyI6IjEifQ==", "startTime": "1775730389", "endTime": "1775903189" } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.965 同步存档 OnlyTidyData = False 5 -> 1775788969403_4 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.965 客户端发送请求CommandId:100001 sequenceId:60 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:31.965 同步存档 OnlyTidyData = False 5 -> 1775788969403_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:31.965 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:31.982 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.982 数据6 1775788969403_14 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.984 数据6 1775788969403_14 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.985 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:31.985 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:32.045 移除了飞行道具 ItemID:105003 Num:1 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:32.045 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "105004":{"8":1}, "505001":{"8":1}, "1000003":{"9":100}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:42:32.045 同步存档 OnlyTidyData = False 5 -> 1775788969403_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.061 客户端收到消息 Comond:100002 sequenceId:60 SequenceNumber:60 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [UserInfoDataManager]10:42:32.061 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.061 数据6 1775788970403_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.063 数据6 1775788970403_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.063 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.063 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.124 同步存档 OnlyTidyData = False 5 -> 1775788969403_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:32.135 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.135 数据6 1775788970403_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.137 数据6 1775788970403_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.137 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.137 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:32.203 移除了飞行道具 ItemID:105004 Num:1 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:32.203 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "505001":{"8":1}, "1000003":{"9":100}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [存档]10:42:32.203 同步存档 OnlyTidyData = False 5 -> 1775788969403_4 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.203 完成了连续弹窗任务 taskID:10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass44_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:551) Logical.UI.LevelUpView:_DoPlayExitAnimationComplete () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:130) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1115) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:32.203 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.LevelUpView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:67) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:32.203 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.LevelUpView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:68) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.LevelUpView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/LevelUpView.cs:102) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.220 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:32.223 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.223 数据6 1775788970403_4 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.225 数据6 1775788970403_4 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.225 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:32.226 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:32.291 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.BeginnerGiftPackView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:71) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeginnerGiftPackView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:43) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_36 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:68) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.292 Load BeginnerGiftPackView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/newreceiveview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.292 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.292 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:32.293 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackView:OpenWindow (int,int,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:56) GetItemEffectManager/<>c__DisplayClass45_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:567) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.293 当前连续弹窗:BeginnerGiftPackView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:32.293 同步存档 OnlyTidyData = False 5 -> 1775788969403_4 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:32.357 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:32.358 同步存档 OnlyTidyData = False 5 -> 1775788969403_4 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:32.358 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.373 移除了飞行道具 ItemID:505001 Num:1 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:32.374 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "1000003":{"9":100}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:32.375 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.376 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.376 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.376 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.376 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.376 移除了飞行道具批次 itemFlyRequestGUID8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:32.377 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "1000003":{"9":100}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:32.377 飞行道具动画结束 itemFlyRequestGUID:8 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:32.440 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:32.440 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:33.373 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:33.373 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:33.374 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [DynamicPerformanceLevel]10:42:33.406 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:33.442 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:33.473 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:33.508 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:34.172 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.BeginnerGiftPackView/d__30:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:201) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__30> (Logical.UI.BeginnerGiftPackView/d__30&) Logical.UI.BeginnerGiftPackView:ShowGiftClickAnim () Logical.UI.BeginnerGiftPackView:_OnTick (single) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:132) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:34.173 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:34.173 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BH_NetworkManager]10:42:34.203 NetworkDelayStateChanged Middle->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:34.204 当前网络延迟:66ms 当前超时次数0 当前服务器时间转本地时间:10:42:53 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:34.206 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:34.240 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:34.273 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:34.438 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "1000003":{"9":100}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:34.972 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.BeginnerGiftPackView/d__30:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:201) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__30> (Logical.UI.BeginnerGiftPackView/d__30&) Logical.UI.BeginnerGiftPackView:ShowGiftClickAnim () Logical.UI.BeginnerGiftPackView:_OnTick (single) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:132) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:34.974 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:34.974 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:34.975 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [DynamicPerformanceLevel]10:42:35.006 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:35.039 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:35.071 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:35.405 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:35.406 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:35.438 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:35.472 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:35.507 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:825) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:36.006 完成了连续弹窗任务 taskID:11 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass45_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:569) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:173) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [BindComponent]10:42:36.039 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.Common.RewardView:_OnBindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:133) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:79) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:36.039 暂停! pauseCount:2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.Common.RewardView:_OnCreate () (at Assets/Logical/UI/Common/Window/RewardView.cs:83) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.Common.RewardView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Common/Window/RewardView.cs:41) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_37 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:69) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:36.040 Load RewardView variantCfgPath: Assets/ArtAB/uiab/reward/window/rewardview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.Common.RewardView:OpenWindow (long,System.Collections.Generic.List`1,bool,System.Action,bool) (at Assets/Logical/UI/Common/Window/RewardView.cs:64) GetItemEffectManager/<>c__DisplayClass49_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:642) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:36.040 当前连续弹窗:RewardView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:36.047 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:36.048 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [AutoTaskMgr]10:42:36.048 恢复! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackView/d__29:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:182) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [BindComponent]10:42:36.072 UnbindComponent , common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.BeginnerGiftPackView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:76) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeginnerGiftPackView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:114) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.BeginnerGiftPackView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackView.cs:114) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:36.140 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:36.140 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:36.146 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:LateUpdate () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:60) > [DynamicPerformanceLevel]10:42:36.673 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:36.673 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:36.706 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:36.738 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:36.773 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:37.406 飞行道具动画开始 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:259) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__55> (Logical.UI.ItemFlyView/d__55&) Logical.UI.ItemFlyView:ShowFlyItemEffectInner (long,System.Collections.Generic.List`1,System.Action,bool,bool) Logical.UI.ItemFlyView:ShowItemFlyEffect (long,System.Collections.Generic.List`1,System.Action,bool,bool) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:141) Logical.UI.Common.RewardView:OnComplete () (at Assets/Logical/UI/Common/Window/RewardView.cs:309) Logical.UI.Common.RewardView:_OnTick (single) (at Assets/Logical/UI/Common/Window/RewardView.cs:203) Framework.UI.UIWindow:Tick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1160) Framework.UI.UIWindowInfoList:__WindowTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:106) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:63) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:37.409 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:37.409 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:37.439 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:37.473 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "1000003":{"9":100}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/UserBagItemManager.cs:1918) GetItemEffectManager:CheckItemFlyNumIsZero () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1081) GetItemEffectManager:Update () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:150) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:37.474 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:37.506 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:37.606 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [AutoTaskMgr]10:42:37.606 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:98) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.606 完成了连续弹窗任务 taskID:12 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass49_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:644) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:106) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:37.607 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.Common.RewardView:_OnUnbindComponents () (at Assets/Logical/UI/Common/Window/RewardView.cs:141) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.Common.RewardView:_OnDestroy () (at Assets/Logical/UI/Common/Window/RewardView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:37.638 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.BeginnerGiftPackPreviewView:_OnBindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:55) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeginnerGiftPackPreviewView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:28) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_67 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:99) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.639 Load BeginnerGiftPackPreviewView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/newgiftview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.640 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.640 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:37.640 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.BeginnerGiftPackPreviewView:OpenWindow (System.Nullable`1,System.Nullable`1,System.Action) (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:41) GetItemEffectManager/<>c__DisplayClass47_0:b__0 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:604) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:244) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.641 当前连续弹窗:BeginnerGiftPackPreviewView UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:246) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.707 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:37.708 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:37.739 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.739 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:37.775 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.006 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.006 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":10}, "1000015":{"9":1}, "1000003":{"9":80}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.007 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.007 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":8}, "1000015":{"9":1}, "1000003":{"9":80}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.007 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView/<>c:b__57_0 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:615) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Sequence:ApplyInternalCycle (DG.Tweening.Sequence,single,single,DG.Tweening.Core.Enums.UpdateMode,bool,bool,bool) DG.Tweening.Sequence:DoApplyTween (DG.Tweening.Sequence,single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Sequence:ApplyTween (single,int,int,bool,DG.Tweening.Core.Enums.UpdateMode,DG.Tweening.Core.Enums.UpdateNotice) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.008 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:38.009 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:38.105 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.106 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":8}, "1000015":{"9":1}, "1000003":{"9":60}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.106 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.106 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.106 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":6}, "1000015":{"9":1}, "1000003":{"9":60}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.107 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.241 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.242 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":6}, "1000015":{"9":1}, "1000003":{"9":40}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.242 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.243 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.243 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":4}, "1000015":{"9":1}, "1000003":{"9":40}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.243 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.339 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.339 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":4}, "1000015":{"9":1}, "1000003":{"9":20}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.340 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.340 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.340 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":2}, "1000015":{"9":1}, "1000003":{"9":20}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.341 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.472 移除了飞行道具 ItemID:1000003 Num:20 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.472 当前飞行道具:{"1000014":{"9":1}, "1000002":{"9":2}, "1000015":{"9":1}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.473 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.473 移除了飞行道具 ItemID:1000002 Num:2 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.473 当前飞行道具:{"1000014":{"9":1}, "1000015":{"9":1}, "1000013":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:546) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.474 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Logical.UI.ItemFlyView:PlayItemCompleteSound (int) (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:1375) Logical.UI.ItemFlyView/<>c__DisplayClass56_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:548) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.609 移除了飞行道具 ItemID:1000013 Num:1 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.609 当前飞行道具:{"1000014":{"9":1}, "1000015":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [DynamicPerformanceLevel]10:42:38.641 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:38.641 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:38.672 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:38.705 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:38.746 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:38.747 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:38.747 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeginnerGiftPackPreviewView/d__19:MoveNext () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:123) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__19> (Logical.UI.BeginnerGiftPackPreviewView/d__19&) Logical.UI.BeginnerGiftPackPreviewView:AnimatedClose () UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:38.749 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:38.750 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:38.810 移除了飞行道具 ItemID:1000014 Num:1 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:38.810 当前飞行道具:{"1000015":{"9":1}} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [BindComponent]10:42:38.939 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.BeginnerGiftPackPreviewView:_OnUnbindComponents () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:60) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:95) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:95) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:38.939 完成了连续弹窗任务 taskID:13 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager:FinishCurrentTask (long,bool) (at Assets/Logical/UI/Item/GetItemEffectManager.cs:1013) GetItemEffectManager/<>c__DisplayClass47_0:b__1 () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:606) Logical.UI.BeginnerGiftPackPreviewView:_OnDestroy () (at Assets/Logical/UI/LevelUpGiftPackage/BeginnerGiftPackPreviewView.cs:97) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:38.972 HUD_UNMASK-GetItemEffectManager_OnQueueEndDefault UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.HUDView:<_OnRegisterDelegate>b__71_3 (Framework.Event.EventContext) (at Assets/Logical/UI/HUD/Window/HUDView.cs:135) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) GetItemEffectManager:OnQueueEndDefault () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:282) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:268) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:38.972 执行连续弹窗任务 非立即模式 执行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GetItemEffectManager/d__30:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:276) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:38.972 任务 - GetItemEffectTask-HallState 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GetItemEffectManager/GetItemEffectAutoTask/d__2:MoveNext () (at Assets/Logical/UI/Item/GetItemEffectManager.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:38.972 任务 - GetItemEffectTask-HallState 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.007 移除了飞行道具 ItemID:1000015 Num:1 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1894) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:39.008 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:TrySubInFlyNum (long,int,long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1897) Logical.UI.ItemFlyView/<>c__DisplayClass57_1:g__onFinish|2 () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:666) DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween) DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode) DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool) DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single) DG.Tweening.Core.DOTweenComponent:Update () > [default]10:42:39.008 任务 - 活动TreasureDrift - HallTryHandleProcess_Open - AutoTaskId=12 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.008 任务 - 活动TreasureDrift - HallTryHandleProcess_Open - AutoTaskId=12 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.011 自动弹窗弹出 windowName = TreasureDriftView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:TreasureDrift Name:none_10001300 DLC: MatchIssue:-1 ForcePopup:2:TreasureDriftView&1 } ServerCfg:{ { "id": "TreasureDrift", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "TreasureDrift", "IssueId": 1, "status": 4, "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:93) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:39.012 BindComponent Logical.UI.UITDRewardCom, treasuredrift ,tdrewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UITDRewardCom:BindComponents () (at Assets/Logical/UI/TreasureDrift/component/UITDRewardCom.cs:19) Logical.UI.TreasureDriftView:_OnBindComponents () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:78) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) Logical.UI.TreasureDriftView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:70) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_151 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:184) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:39.013 BindComponent Logical.UI.UISlider01Com, common ,slider01 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UISlider01Com:BindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:24) Logical.UI.TreasureDriftView:_OnBindComponents () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:79) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) Logical.UI.TreasureDriftView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:70) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_151 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:184) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.014 Load TreasureDriftView variantCfgPath: Assets/ArtAB/uiab/treasuredrift/window/treasuredriftview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.014 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.015 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:39.015 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.016 任务 - 活动TreasureDrift - HallTryHandleProcess_Open - AutoTaskId=12 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.016 移除了飞行道具批次 itemFlyRequestGUID9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:39.017 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:377) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:39.018 飞行道具动画结束 itemFlyRequestGUID:9 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.ItemFlyView/d__55:MoveNext () (at Assets/Logical/UI/HUD/Window/ItemFlyView.cs:427) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () Framework.Tasks.TaskUtility/d__1:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/TaskUtility.cs:37) UnityEngine.UnitySynchronizationContext:ExecuteTasks () > [default]10:42:39.127 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.128 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.133 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.133 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.134 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.134 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.135 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.135 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.135 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.136 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.136 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.136 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.137 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.137 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.137 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.140 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:39.140 开始操作数据 - action 16 traceId 127 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.141 活动 - TreasureDrift - 1 - 修改强弹信息 - Open - TreasureDriftView - 1 - 1775788978 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (int,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:134) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:107) GameFramework.Activity.ActivityBase/<>c__DisplayClass60_0:b__0 () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:101) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:39.143 生成batchId = 1775788978416_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:39.149 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:39.152 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:39.153 加入队列batchId = 1775788978416_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.154 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.154 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.155 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.155 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.155 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.156 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.156 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.156 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.157 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.157 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.157 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.158 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.158 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.158 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:39.158 操作数据结束 - action 16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:182) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:39.184 飞行道具生成了GUID:10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:GenerateItemFlyRequestGUID () (at Assets/Logical/UI/Item/UserBagItemManager.cs:166) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:276) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.185 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.186 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.186 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.186 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.187 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.187 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.187 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.187 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.188 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.188 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.188 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.189 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.189 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.189 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:39.190 开始操作数据 - action 601 traceId 128 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:311) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:39.191 生成batchId = 1775788978416_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:39.191 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.193 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.193 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.193 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.194 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.194 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.194 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.194 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.195 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.195 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.195 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.196 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.196 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.196 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:39.196 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:39.197 操作数据结束 - action 601 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:325) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [TreasureDriftActivity]10:42:39.197 设置上次打开界面的经验0, UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TreasureDriftActivity:SetLastExp (int,bool) (at Assets/Logical/UI/TreasureDrift/TreasureDriftActivity.cs:206) Logical.UI.TreasureDriftView:TryAddReward () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:327) Logical.UI.TreasureDriftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:190) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:39.233 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:39.233 数据6 1775788978416_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:39.235 数据6 1775788978416_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:39.236 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:39.237 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BH_NetworkManager]10:42:39.358 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:39.358 当前网络延迟:126ms 当前超时次数0 当前服务器时间转本地时间:10:42:58 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:40.432 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:40.432 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:40.460 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:40.493 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:40.531 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:40.532 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:40.532 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:40.534 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:40.535 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:40.536 自动弹窗销毁 windowName = TreasureDriftView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:TreasureDrift Name:none_10001300 DLC: MatchIssue:-1 ForcePopup:2:TreasureDriftView&1 } ServerCfg:{ { "id": "TreasureDrift", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "TreasureDrift", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "TreasureDriftView": { "popupCount": 1, "lastPopupTime": "1775788978" } } } }, "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:106) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.536 活动 - TreasureDrift - 1 - OnHandleProcess_Open UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase/d__123:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:87) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.593 任务 - 活动TreasureDrift - HallTryHandleProcess_Open - AutoTaskId=12 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.594 任务 - 活动TreasureDrift - HallTryHandleProcess_Open - AutoTaskId=12 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.594 AutoTaskPriorityCfgTb 未配置 任务id=None 对应的配置,使用默认类型 1 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetAutoTaskType (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:74) GameFramework.AutoTask.AutoTaskMgr:TryAddRunCount (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:108) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:70) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.626 任务 - 活动SkyIsland - HallTryHandleProcess_Open - AutoTaskId=13 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.626 任务 - 活动SkyIsland - HallTryHandleProcess_Open - AutoTaskId=13 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.626 自动弹窗弹出 windowName = IslandStartView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:SkyIsland Name:寻味海岸线 DLC: MatchIssue:-1 ForcePopup:2:IslandStartView,IslandDifficultView|4:IslandFinishView } ServerCfg:{ { "id": "SkyIsland", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "SkyIsland", "IssueId": 1, "status": 4, "privateData": "GAE=", "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { "curStage": 1 } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:93) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:40.627 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) GameFramework.Activity.IslandStartView2Prefab:_OnBindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView2Prefab.cs:23) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) GameFramework.Activity.IslandStartView2Prefab:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView2Prefab.cs:16) GameFramework.Activity.IslandStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:9) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_183 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:222) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.628 Load IslandStartView variantCfgPath: Assets/ArtAB/uiab/skyisland/window/islandstartview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.629 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.629 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:40.630 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.630 任务 - 活动SkyIsland - HallTryHandleProcess_Open - AutoTaskId=13 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:40.693 UnbindComponent , common ,slider01 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UISlider01Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:29) Logical.UI.TreasureDriftView:_OnUnbindComponents () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:84) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Logical.UI.TreasureDriftView:_OnDestroy () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:92) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:40.693 UnbindComponent , treasuredrift ,tdrewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UITDRewardCom:UnbindComponents () (at Assets/Logical/UI/TreasureDrift/component/UITDRewardCom.cs:24) Logical.UI.TreasureDriftView:_OnUnbindComponents () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:85) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Logical.UI.TreasureDriftView:_OnDestroy () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:92) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Logical.UI.TreasureDriftView:_OnDestroy () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:92) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.694 移除了飞行道具批次 itemFlyRequestGUID10 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1953) Logical.UI.TreasureDriftView:_OnDestroy () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:101) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.694 当前飞行道具:{} UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserBagItemManager:ClearSingleRequestItemFlyNum (long) (at Assets/Logical/UI/Item/UserBagItemManager.cs:1956) Logical.UI.TreasureDriftView:_OnDestroy () (at Assets/Logical/UI/TreasureDrift/window/TreasureDriftView.cs:101) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:40.726 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.727 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.728 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.728 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.728 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.729 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.729 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.729 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.729 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.730 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.730 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.730 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.731 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.731 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.731 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:40.731 开始操作数据 - action 16 traceId 129 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.732 活动 - SkyIsland - 1 - 修改强弹信息 - Open - IslandStartView - 1 - 1775788979 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (int,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:134) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:107) GameFramework.Activity.ActivityBase/<>c__DisplayClass60_0:b__0 () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:101) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:40.732 生成batchId = 1775788979511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:40.732 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:40.733 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:40.733 加入队列batchId = 1775788979511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.733 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.734 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.734 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.734 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.735 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.735 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.735 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.735 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.736 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.736 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.736 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.737 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.737 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:40.737 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:40.737 操作数据结束 - action 16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:23) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:40.738 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_ActivityView_Open (string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:592) GameFramework.Activity.IslandStartView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView.cs:30) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:40.749 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:40.749 数据6 1775788979511_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:40.750 数据6 1775788979511_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:40.751 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:40.751 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [打点]10:42:40.844 本地打点数据 - 更新开始 1 - 1775788980511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:40.928 本地打点数据 - 更新完成 1 - 1775788980511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:41.880 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:41.881 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:41.914 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:41.945 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:41.978 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:41.984 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:41.984 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:41.985 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:41.987 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:41.987 自动弹窗销毁 windowName = IslandStartView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:SkyIsland Name:寻味海岸线 DLC: MatchIssue:-1 ForcePopup:2:IslandStartView,IslandDifficultView|4:IslandFinishView } ServerCfg:{ { "id": "SkyIsland", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "SkyIsland", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "IslandStartView": { "popupCount": 1, "lastPopupTime": "1775788979" } } } }, "privateData": "GAE=", "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { "curStage": 1 } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:106) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:41.988 自动弹窗弹出 windowName = IslandDifficultView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:SkyIsland Name:寻味海岸线 DLC: MatchIssue:-1 ForcePopup:2:IslandStartView,IslandDifficultView|4:IslandFinishView } ServerCfg:{ { "id": "SkyIsland", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "SkyIsland", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "IslandStartView": { "popupCount": 1, "lastPopupTime": "1775788979" } } } }, "privateData": "GAE=", "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { "curStage": 1 } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:93) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:41.988 BindComponent GameFramework.Activity.UIIslandChallengeItemCom, skyisland ,challengeitem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) GameFramework.Activity.UIIslandChallengeItemCom:BindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Component/UIIslandChallengeItemCom.cs:16) GameFramework.Activity.IslandDifficultView:_OnBindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:27) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) GameFramework.Activity.IslandDifficultView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:20) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_184 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:223) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:41.989 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) GameFramework.Activity.UIIslandChallengeItemCom:BindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Component/UIIslandChallengeItemCom.cs:17) GameFramework.Activity.IslandDifficultView:_OnBindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:27) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) GameFramework.Activity.IslandDifficultView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:20) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_184 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:223) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:41.989 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) GameFramework.Activity.IslandDifficultView:_OnBindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:28) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) GameFramework.Activity.IslandDifficultView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:20) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_184 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:223) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:41.990 Load IslandDifficultView variantCfgPath: Assets/ArtAB/uiab/skyisland/window/sidifficultyview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:41.990 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:41.990 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:41.991 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:42.080 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.082 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.083 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.083 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.083 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.084 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.084 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.084 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.084 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.085 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.085 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.085 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.086 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.086 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.086 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.086 开始操作数据 - action 16 traceId 130 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.087 活动 - SkyIsland - 1 - 修改强弹信息 - Open - IslandDifficultView - 1 - 1775788981 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (int,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:134) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:107) GameFramework.Activity.ActivityBase/<>c__DisplayClass60_0:b__0 () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:101) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.087 生成batchId = 1775788981511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.087 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.088 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.088 加入队列batchId = 1775788981511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.089 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.089 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.089 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.090 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.090 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.090 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.090 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.091 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.091 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.091 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.091 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.092 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.092 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.092 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.093 操作数据结束 - action 16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:72) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.093 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.093 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.094 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.094 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.094 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.094 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.095 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.095 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.095 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.095 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.096 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.096 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.096 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.096 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.097 开始操作数据 - action 16 traceId 131 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.097 活动 - SkyIsland - 1 - 修改强弹信息 - Open - IslandStartView - 2 - 1775788981 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (int,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:134) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:107) GameFramework.Activity.ActivityBase/<>c__DisplayClass60_0:b__0 () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:101) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.097 生成batchId = 1775788981511_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.097 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.098 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.099 加入队列batchId = 1775788981511_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.099 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.099 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.099 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.100 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.100 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.100 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.100 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.101 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.101 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.101 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.101 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.102 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.102 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.102 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.102 操作数据结束 - action 16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:74) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.103 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.103 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.103 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.104 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.104 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.104 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.104 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.105 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.105 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.105 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.106 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.106 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.106 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.106 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.107 开始操作数据 - action 16 traceId 132 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.107 活动 - SkyIsland - 1 - 修改强弹信息 - Open - IslandDifficultView - 2 - 1775788981 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (int,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:134) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:107) GameFramework.Activity.ActivityBase/<>c__DisplayClass60_0:b__0 () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:101) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.107 生成batchId = 1775788981511_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.107 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.108 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.108 加入队列batchId = 1775788981511_3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.109 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.109 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.109 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.109 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.110 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.110 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.110 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.111 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.111 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.111 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.111 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.112 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.112 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:42.112 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:42.112 操作数据结束 - action 16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.IslandDifficultView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:75) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.125 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.125 数据6 1775788981511_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.127 数据6 1775788981511_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.127 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.128 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:42.243 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.244 数据6 1775788981511_2 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.245 数据6 1775788981511_2 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.246 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.246 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:42.324 UnbindComponent , common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) GameFramework.Activity.IslandStartView2Prefab:_OnUnbindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandStartView2Prefab.cs:28) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:42.339 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.339 数据6 1775788981511_3 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.341 数据6 1775788981511_3 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.341 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:42.342 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:43.046 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:43.047 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:43.078 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:43.111 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:43.146 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:43.151 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:43.152 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:43.152 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:43.154 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:43.155 自动弹窗销毁 windowName = IslandDifficultView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:SkyIsland Name:寻味海岸线 DLC: MatchIssue:-1 ForcePopup:2:IslandStartView,IslandDifficultView|4:IslandFinishView } ServerCfg:{ { "id": "SkyIsland", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "SkyIsland", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "IslandStartView": { "popupCount": 2, "lastPopupTime": "1775788981" }, "IslandDifficultView": { "popupCount": 2, "lastPopupTime": "1775788981" } } } }, "privateData": "GAE=", "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { "curStage": 1 } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:106) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.155 活动 - SkyIsland - 1 - OnHandleProcess_Open UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase/d__123:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:87) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.211 任务 - 活动SkyIsland - HallTryHandleProcess_Open - AutoTaskId=13 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.211 任务 - 活动SkyIsland - HallTryHandleProcess_Open - AutoTaskId=13 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.211 AutoTaskPriorityCfgTb 未配置 任务id=None 对应的配置,使用默认类型 1 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetAutoTaskType (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:74) GameFramework.AutoTask.AutoTaskMgr:TryAddRunCount (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:108) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:70) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.244 任务 - 活动Rank - HallTryHandleProcess_Open - AutoTaskId=14 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.245 任务 - 活动Rank - HallTryHandleProcess_Open - AutoTaskId=14 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.245 任务 - 活动Rank - HallTryHandleProcess_Open - AutoTaskId=14 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:43.279 添加任务 RabnkActivtyTask! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:AddTask (Framework.Tasks.CoTaskDelegate,string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:94) Logical.Activity.RankActivity:StartRankProcess () (at Assets/Logical/UI/Rank/Data/RankActivity.cs:120) Logical.Activity.RankActivity/d__33:MoveNext () (at Assets/Logical/UI/Rank/Data/RankActivity.cs:109) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.279 活动 - Rank - 1 - OnHandleProcess_Open UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase/d__123:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:87) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.344 任务 - 活动Rank - HallTryHandleProcess_Open - AutoTaskId=14 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.344 任务 - 活动Rank - HallTryHandleProcess_Open - AutoTaskId=14 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:43.345 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) GameFramework.Activity.IslandDifficultView:_OnUnbindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:33) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:43.345 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) GameFramework.Activity.UIIslandChallengeItemCom:UnbindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Component/UIIslandChallengeItemCom.cs:22) GameFramework.Activity.IslandDifficultView:_OnUnbindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:34) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:43.345 UnbindComponent , skyisland ,challengeitem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) GameFramework.Activity.UIIslandChallengeItemCom:UnbindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Component/UIIslandChallengeItemCom.cs:23) GameFramework.Activity.IslandDifficultView:_OnUnbindComponents () (at Assets/GameFramework/Activity/Module/SkyIsland/Window/IslandDifficultView.cs:34) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.379 任务 - 活动GoldCompetition - HallTryHandleProcess_Open - AutoTaskId=15 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.379 任务 - 活动GoldCompetition - HallTryHandleProcess_Open - AutoTaskId=15 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.380 自动弹窗弹出 windowName = GoldCompetitionOpenView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:GoldCompetition Name:苏菲的挑战 DLC: MatchIssue:-1 ForcePopup:1:GoldCompetitionPreOpenView|2:GoldCompetitionOpenView|4:GoldCompetitionFinishView } ServerCfg:{ { "id": "GoldCompetition", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "GoldCompetition", "IssueId": 1, "status": 4, "privateData": "CAEgASgBMhd7InVzZXJfYWN0aXZlX3RhZyI6IjEifQ==", "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { "curStage": 1, "curFlowHeartLevel": 1, "preFlowHeartLevel": 1, "userLabel": "{\"user_active_tag\":\"1\"}" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:93) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:43.381 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) GameFramework.Activity.GoldCompetitionView:_OnBindComponents () (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:35) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) GameFramework.Activity.GoldCompetitionView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:28) GameFramework.Activity.GoldCompetitionOpenView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:9) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_144 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:177) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:43.381 BindComponent Logical.UI.UISlider01Com, common ,slider01 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UISlider01Com:BindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:24) GameFramework.Activity.GoldCompetitionView:_OnBindComponents () (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:36) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) GameFramework.Activity.GoldCompetitionView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:28) GameFramework.Activity.GoldCompetitionOpenView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:9) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_144 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:177) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:43.381 BindComponent Logical.UI.UICMTip2Com, common ,cmtip2 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICMTip2Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICMTip2Com.cs:23) GameFramework.Activity.GoldCompetitionView:_OnBindComponents () (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:37) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) GameFramework.Activity.ActivityViewBase`1:_OnCreate () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:20) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) GameFramework.Activity.ActivityViewBase`1:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:14) GameFramework.Activity.GoldCompetitionView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:28) GameFramework.Activity.GoldCompetitionOpenView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:9) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_144 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:177) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.383 Load GoldCompetitionOpenView variantCfgPath: Assets/ArtAB/uiab/goldcompetition/window/goldcompetition.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.383 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.383 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:43.384 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.AutoTask.Task_PopupWindow:TryPopupWindowByData (string,Framework.UI.UIWindowParam,Framework.UI.UIWindowUGUI&) (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:94) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:100) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.384 任务 - 活动GoldCompetition - HallTryHandleProcess_Open - AutoTaskId=15 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:43.478 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.482 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.482 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.483 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.483 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.483 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.483 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.484 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.484 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.484 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.485 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.485 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.485 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.485 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.486 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:43.486 开始操作数据 - action 16 traceId 133 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.486 活动 - GoldCompetition - 1 - 修改强弹信息 - Open - GoldCompetitionOpenView - 1 - 1775788982 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (int,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:134) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfo (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:107) GameFramework.Activity.ActivityBase/<>c__DisplayClass60_0:b__0 () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:101) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:284) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:43.486 生成batchId = 1775788982511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:43.487 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:43.487 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:43.488 加入队列batchId = 1775788982511_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.488 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.489 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.489 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.489 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.489 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.490 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.490 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.490 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.490 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.491 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.491 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.491 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.492 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:43.492 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:43.492 操作数据结束 - action 16 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) GameFramework.Activity.ActivityBase:ModifyPoppedUpInfoInOneOperation (GameFramework.Activity.ActivityForcePopupType,string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.CustomCommonData.cs:99) GameFramework.Activity.ActivityViewBase`1:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:61) GameFramework.Activity.GoldCompetitionOpenView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionOpenView.cs:15) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:43.506 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:43.507 数据6 1775788982511_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:43.508 数据6 1775788982511_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:43.509 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:43.509 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:44.382 当前网络延迟:133ms 当前超时次数0 当前服务器时间转本地时间:10:43:03 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:44.716 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:44.717 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:44.749 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:44.783 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:44.817 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:44.853 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:44.854 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:44.854 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:44.856 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:44.857 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:44.857 自动弹窗销毁 windowName = GoldCompetitionOpenView param = _canRecycle = True options = None UI_LOGICAL_LAYER = interactWithHUD = interactWithReturnKey = layer = ForcePopupType = Open activity = LocalCfg:{ Id:GoldCompetition Name:苏菲的挑战 DLC: MatchIssue:-1 ForcePopup:1:GoldCompetitionPreOpenView|2:GoldCompetitionOpenView|4:GoldCompetitionFinishView } ServerCfg:{ { "id": "GoldCompetition", "issueId": 1, "startTime": "1775730389", "endTime": "1775903189", "openLevel": 10 } } ActivityState:OpenCompleted NotActiveReason:CustomCfgNotLoadedYet CustomCommonData:{ { "Id": "GoldCompetition", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "GoldCompetitionOpenView": { "popupCount": 1, "lastPopupTime": "1775788982" } } } }, "privateData": "CAEgASgBMhd7InVzZXJfYWN0aXZlX3RhZyI6IjEifQ==", "startTime": "1775730389", "endTime": "1775903189" } } CustomCfg:{ IsLoadingCustomCfg:False IsCustomCfgLoadCompleted:True } CustomPrivateData:{ { "curStage": 1, "curFlowHeartLevel": 1, "preFlowHeartLevel": 1, "userLabel": "{\"user_active_tag\":\"1\"}" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.Task_PopupWindow/d__12:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_PopupWindow.cs:106) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.858 活动 - GoldCompetition - 1 - OnHandleProcess_Open UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase/d__123:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:87) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:44.915 任务 - 活动GoldCompetition - HallTryHandleProcess_Open - AutoTaskId=15 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:44.915 任务 - 活动GoldCompetition - HallTryHandleProcess_Open - AutoTaskId=15 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:44.916 AutoTaskPriorityCfgTb 未配置 任务id=None 对应的配置,使用默认类型 1 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetAutoTaskType (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:74) GameFramework.AutoTask.AutoTaskMgr:TryAddRunCount (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:108) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:70) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:44.950 任务 - 活动SeaWinner - HallTryHandleProcess_Open - AutoTaskId=16 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:44.950 任务 - 活动SeaWinner - HallTryHandleProcess_Open - AutoTaskId=16 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:44.951 任务 - 活动SeaWinner - HallTryHandleProcess_Open - AutoTaskId=16 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.984 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.985 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.985 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.985 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.985 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.986 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.986 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.986 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.986 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.986 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.986 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.987 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.987 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.987 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:44.987 开始操作数据 - action 731 traceId 134 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:127) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:44.987 生成batchId = 1775788984528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:44.988 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:44.988 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:44.989 加入队列batchId = 1775788984528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.989 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.989 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.989 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.989 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.990 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.990 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.990 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.990 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.990 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.990 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.991 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.991 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.991 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:44.991 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:44.991 操作数据结束 - action 731 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:129) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:44.992 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.SeaWinnerStartView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:133) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerStartView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:116) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:88) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_170 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:205) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerStartView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:83) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:44.993 BindComponent Logical.UI.UICMTip1Com, common ,cmtip1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICMTip1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:35) Logical.UI.SeaWinnerStartView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:134) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerStartView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:116) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:88) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_170 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:205) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerStartView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:83) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:44.993 BindComponent Logical.UI.UIHeadItemCom, head ,headitem , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIHeadItemCom:BindComponents () (at Assets/Logical/UI/Profile/Component/UIHeadItemCom.cs:32) Logical.UI.SeaWinnerStartView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:135) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerStartView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:116) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:88) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_170 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:205) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerStartView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:83) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:45.021 Load SeaWinnerStartView variantCfgPath: Assets/ArtAB/uiab/seawinner/window/seawinstartview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerStartView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:83) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:45.021 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerStartView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:83) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:45.022 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerStartView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:83) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:45.022 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerStartView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:83) Logical.Activity.SeaWinnerActivity/d__36:MoveNext () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:131) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:45.048 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:45.048 数据6 1775788984528_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:45.050 数据6 1775788984528_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:45.050 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:45.051 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BindComponent]10:42:45.273 UnbindComponent , common ,cmtip2 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICMTip2Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICMTip2Com.cs:30) GameFramework.Activity.GoldCompetitionView:_OnUnbindComponents () (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:42) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:45.273 UnbindComponent , common ,slider01 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UISlider01Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UISlider01Com.cs:29) GameFramework.Activity.GoldCompetitionView:_OnUnbindComponents () (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:43) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:45.273 UnbindComponent , common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) GameFramework.Activity.GoldCompetitionView:_OnUnbindComponents () (at Assets/GameFramework/Activity/Module/ColdCompetition/Window/GoldCompetitionView.cs:44) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Activity.ActivityViewBase`1:_OnDestroy () (at Assets/GameFramework/Activity/Core/ActivityViewBase/ActivityViewBase.cs:40) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:45.322 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:45.322 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:45.324 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_ActivityView_Open (string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:592) Logical.UI.SeaWinnerStartView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:205) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:45.355 本地打点数据 - 更新开始 2 - 1775788984528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:45.417 本地打点数据 - 更新完成 2 - 1775788984528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:46.695 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:46.695 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:46.727 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:46.758 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:46.795 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:46.797 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:46.797 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:291) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:42:46.800 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.SeaWinnerMainView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:173) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerMainView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:150) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerMainView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:122) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_169 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:204) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:42:46.800 BindComponent Logical.UI.UICMTip1Com, common ,cmtip1 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICMTip1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:35) Logical.UI.SeaWinnerMainView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:174) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerMainView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:150) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerMainView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:122) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_169 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:204) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:42:46.801 BindComponent Logical.UI.SeaWinnerPlayerCom, seawinner ,swrewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.SeaWinnerPlayerCom:BindComponents () (at Assets/Logical/UI/SeaWinner/Component/SeaWinnerPlayerCom.cs:38) Logical.UI.SeaWinnerMainView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:175) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerMainView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:150) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerMainView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:122) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_169 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:204) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:42:46.801 BindComponent Logical.UI.UIHeadItemCom, head ,headitem , 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIHeadItemCom:BindComponents () (at Assets/Logical/UI/Profile/Component/UIHeadItemCom.cs:32) Logical.UI.SeaWinnerPlayerCom:BindComponents () (at Assets/Logical/UI/SeaWinner/Component/SeaWinnerPlayerCom.cs:39) Logical.UI.SeaWinnerMainView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:175) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerMainView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:150) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerMainView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:122) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_169 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:204) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [BindComponent]10:42:46.802 BindComponent Logical.UI.SeaWinnerPointsCom, seawinner ,asheadpos , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.SeaWinnerPointsCom:BindComponents () (at Assets/Logical/UI/SeaWinner/Component/SeaWinnerPointsCom.cs:34) Logical.UI.SeaWinnerMainView:_OnBindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:176) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.SeaWinnerMainView:_OnCreate () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:150) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.SeaWinnerMainView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:122) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_169 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:204) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:46.803 Load SeaWinnerMainView variantCfgPath: Assets/ArtAB/uiab/seawinner/window/seawinmainview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:46.803 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:46.804 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:46.804 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.SeaWinnerMainView:OpenView (string,bool) (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:117) Logical.UI.SeaWinnerStartView:<_OnRegisterDelegate>b__32_2 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:294) Logical.UI.UICmBtn1Com:<_OnRegisterDelegate>b__13_0 () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:66) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:46.807 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:46.836 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [default]10:42:47.094 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.094 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:47.103 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_ActivityView_Open (string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:592) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:257) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.104 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.105 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.105 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.105 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.106 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.106 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.106 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.106 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.107 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.107 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.107 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.107 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.108 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.108 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:47.108 开始操作数据 - action 731 traceId 135 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:824) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:47.109 生成batchId = 1775788986528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:47.109 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:47.109 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:47.110 加入队列batchId = 1775788986528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.110 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.111 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.111 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.111 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.111 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.112 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.112 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.112 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.112 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.113 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.113 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.113 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.113 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:47.114 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:47.114 操作数据结束 - action 731 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Activity.SeaWinnerActivity:SetRankRedPointTag () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:826) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:266) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:47.116 【新手引导】SeaWinner(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:271) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:47.116 引导:SeaWinner UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:271) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:47.155 【新手引导】SeaWinner(进入判断) UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:184) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:297) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:47.155 引导:SeaWinner UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:CheckCanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:210) GameFramework.Guide.GuideManager:CanTrigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:174) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:114) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:297) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.155 AddMask Guide: isOn = False, pause = False, guide Id = Invalid, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:146) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:297) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Guide]10:42:47.156 进入引导 SeaWinner UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager:HandleToGuideBeginState (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:376) GameFramework.Guide.GuideManager/d__30:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:150) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:297) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.156 RemoveMask Guide: isOn = True, pause = False, guide Id = SeaWinner, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__44:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:354) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.Guide.GuideManager:StartGuideEnterTask (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:130) GameFramework.Guide.GuideManager:Trigger (GameFramework.Guide.GuideId) (at Assets/GameFramework/Guide/GuideManager.cs:124) Logical.UI.SeaWinnerMainView:_OnInitializeComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:297) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:47.160 UnbindComponent , common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.SeaWinnerStartView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:143) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerStartView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:124) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:47.160 UnbindComponent , common ,cmtip1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICMTip1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:42) Logical.UI.SeaWinnerStartView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:144) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerStartView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:124) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:47.160 UnbindComponent , head ,headitem , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIHeadItemCom:UnbindComponents () (at Assets/Logical/UI/Profile/Component/UIHeadItemCom.cs:37) Logical.UI.SeaWinnerStartView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:145) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerStartView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:124) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.SeaWinnerStartView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerStartView.cs:124) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.263 Load GuideMaskView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.MaskControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Mask/MaskControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseMask (bool,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:79) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__3:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:50) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:47.263 Load GuideFullClickView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideFullClickView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:26) GameFramework.Guide.FullClickControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/FullClickControl.cs:16) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFullClick (System.Action) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:220) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__3:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:51) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [default]10:42:47.264 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__3:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:53) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) > [UserInfoDataManager]10:42:47.271 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:47.272 数据6 1775788986528_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:47.274 数据6 1775788986528_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:47.274 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:47.275 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:47.348 活动 - SeaWinner - 1 - OnHandleProcess_Open UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase/d__123:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:87) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:47.348 本地打点数据 - 更新开始 3 - 1775788986528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:47.395 本地打点数据 - 更新完成 3 - 1775788986528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.448 任务 - 活动SeaWinner - HallTryHandleProcess_Open - AutoTaskId=16 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.449 任务 - 活动SeaWinner - HallTryHandleProcess_Open - AutoTaskId=16 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.449 AutoTaskPriorityCfgTb 未配置 任务id=None 对应的配置,使用默认类型 1 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetAutoTaskType (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:74) GameFramework.AutoTask.AutoTaskMgr:TryAddRunCount (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:108) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:70) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.482 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.483 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.483 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.483 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.483 guidefullclick 11111 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:_OnInitializeComponents () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:86) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:47.483 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:48.185 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:48.185 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:48.215 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:48.249 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:48.280 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:48.280 guidefullclick 2222 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:OnClickBtn () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:128) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideFullClickView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:48.283 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [Activity]10:42:48.315 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.316 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.316 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.316 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.317 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.317 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.317 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.317 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.318 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.318 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.318 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.318 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.319 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.319 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:48.319 开始操作数据 - action 731 traceId 136 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:48.319 生成batchId = 1775788987528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:42:48.319 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.320 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.321 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.321 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.321 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.321 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.321 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.322 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.322 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.322 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.322 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.322 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.323 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.323 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:42:48.323 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:48.323 操作数据结束 - action 731 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:48.324 AddMask GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:AddMask (object,bool,string[]) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:510) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__3:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:56) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:48.350 Load GuideMaskView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.MaskControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Mask/MaskControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseMask (bool,bool) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:79) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__4:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:62) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.350 Load GuideDialogView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidedialogview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.DialogControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/Dialog/DialogControl.cs:15) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseDialog (UnityEngine.GameObject,string,UnityEngine.Vector2,bool,MojoUnity.GetSprite,UnityEngine.Vector2,string) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:209) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__4:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:64) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.354 Load GuideFullClickView variantCfgPath: Assets/ArtAB/uiab/guide/window/guidemaskview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) GameFramework.Guide.GuideFullClickView:OpenWindow (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:26) GameFramework.Guide.FullClickControl:EnterGuide (GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/Controls/FullClick/FullClickControl.cs:16) GameFramework.Guide.GuideProcess:UseControl (GameFramework.Guide.GuideControlType,GameFramework.Guide.GuideParam) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:45) GameFramework.Guide.GuideProcess:UseFullClick (System.Action) (at Assets/GameFramework/Guide/GuideProcess/GuideProcess.cs:220) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__4:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:67) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.414 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.414 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.415 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.415 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.415 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:48.415 guidefullclick 11111 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:_OnInitializeComponents () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:86) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:48.983 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:48.984 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:49.015 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:49.048 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:49.084 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:49.116 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:49.117 guidefullclick 2222 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideFullClickView:OnClickBtn () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:128) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) GameFramework.Guide.GuideFullClickView:_OnDestroy () (at Assets/GameFramework/Guide/Controls/FullClick/GuideFullClickView.cs:123) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:49.119 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:49.149 RemoveMask GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__4:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:70) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:Destroy (Framework.UI.UIWindowParam,bool,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:239) Framework.UI.UIWindowInfo:AutoRecycle () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfo.cs:84) Framework.UI.UIWindowInfoList:__DelayRecycleTick () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:83) Framework.UI.UIWindowInfoList:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:62) Framework.UI.UIManager:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:288) Framework.UI.UIManagerUGUI:OnTick (single,single) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:964) AOT.BootingUp.Stage3Tasks/<>c:b__21_0 () (at Assets/Logical/BootingUp/StageTask/Stage3Tasks.cs:372) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Guide]10:42:49.182 退出引导:id = SeaWinner UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:247) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__2:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:49.183 RemoveMask Guide: isOn = True, pause = False, guide Id = SeaWinner, tags = { } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManagerUGUI:RemoveMask (object,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:525) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:249) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:Start (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:82) Framework.Tasks.CoScheduler:Async (Framework.Tasks.CoTaskDelegate) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:58) GameFramework.Guide.GuideManager:StartGuideExitTask (bool) (at Assets/GameFramework/Guide/GuideManager.cs:242) GameFramework.Guide.GuideManager:Exit (bool) (at Assets/GameFramework/Guide/GuideManager.cs:235) GameFramework.Guide.SeaWinner.GuideProcess_SeaWinner_Start/d__2:MoveNext () (at Assets/Logical/UI/SeaWinner/Guide/GuideProcess_SeaWinner_Start.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.215 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.216 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.216 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.216 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.217 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.217 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.217 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.217 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.217 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.218 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.218 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.218 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.218 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.218 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:49.219 开始操作数据 - action 25 traceId 137 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:27) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:49.219 生成batchId = 1775788988528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:49.219 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:49.219 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:49.220 加入队列batchId = 1775788988528_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.220 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.220 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.220 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.221 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.221 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.221 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.221 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.221 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.222 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.222 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.222 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.222 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.222 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:49.223 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:49.223 操作数据结束 - action 25 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.DataModules.GuideInfoData.DataMgr_GuideInfo:SetPassedGuideId (int) (at Assets/Logical/DataCenter/DataModules/GuideInfoData/DataMgr_GuideInfo.cs:29) GameFramework.Guide.GuideManager:SetPassedGuideId (int) (at Assets/GameFramework/Guide/GuideManager.cs:86) GameFramework.Guide.GuideManager:SetCompletedGuide (int,int) (at Assets/GameFramework/Guide/GuideManager.cs:407) GameFramework.Guide.GuideManager/d__35:MoveNext () (at Assets/GameFramework/Guide/GuideManager.cs:265) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:49.246 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:49.247 数据6 1775788988528_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:49.248 数据6 1775788988528_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:49.249 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:49.249 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BH_NetworkManager]10:42:49.390 NetworkDelayStateChanged Middle->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:49.391 当前网络延迟:67ms 当前超时次数0 当前服务器时间转本地时间:10:43:08 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:49.993 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:49.993 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:50.026 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:50.058 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:50.090 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:50.096 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:50.097 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:50.097 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.SeaWinnerMainView:<_OnRegisterDelegate>b__39_1 () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:352) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:50.099 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:50.100 任务 - 活动BeachRace - HallTryHandleProcess_Open - AutoTaskId=17 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.100 任务 - 活动BeachRace - HallTryHandleProcess_Open - AutoTaskId=17 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:68) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.100 任务 - 活动BeachRace - HallTryHandleProcess_Open - AutoTaskId=17 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.130 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.BeachRaceStartView:_OnBindComponents () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:97) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.BeachRaceStartView:_OnCreate () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:80) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeachRaceStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:58) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_198 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:240) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.BeachRaceStartView:OpenView (string) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:53) Logical.Activity.BeachRaceActivity/d__40:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:124) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.130 BindComponent Logical.UI.UICMTip1Com, common ,cmtip1 , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICMTip1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:35) Logical.UI.BeachRaceStartView:_OnBindComponents () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:98) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.BeachRaceStartView:_OnCreate () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:80) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeachRaceStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:58) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_198 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:240) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.BeachRaceStartView:OpenView (string) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:53) Logical.Activity.BeachRaceActivity/d__40:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:124) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.131 BindComponent Logical.UI.UIHeadItemCom, head ,headitem , 3 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UIHeadItemCom:BindComponents () (at Assets/Logical/UI/Profile/Component/UIHeadItemCom.cs:32) Logical.UI.BeachRaceStartView:_OnBindComponents () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:99) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Logical.UI.BeachRaceStartView:_OnCreate () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:80) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.BeachRaceStartView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:58) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_198 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:240) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.BeachRaceStartView:OpenView (string) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:53) Logical.Activity.BeachRaceActivity/d__40:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:124) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.131 Load BeachRaceStartView variantCfgPath: Assets/ArtAB/uiab/sailingrace/window/racestartview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.BeachRaceStartView:OpenView (string) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:53) Logical.Activity.BeachRaceActivity/d__40:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:124) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.132 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.BeachRaceStartView:OpenView (string) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:53) Logical.Activity.BeachRaceActivity/d__40:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:124) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.132 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.BeachRaceStartView:OpenView (string) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:53) Logical.Activity.BeachRaceActivity/d__40:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:124) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:50.132 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Framework.UI.UIManager:OpenWindow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:468) Logical.UI.BeachRaceStartView:OpenView (string) (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:53) Logical.Activity.BeachRaceActivity/d__40:MoveNext () (at Assets/Logical/UI/BeachRace/Data/BeachRaceActivity.cs:124) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:50.358 应用Level SetTargetLevel True False 30 25 20 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:SetTargetLevel () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:284) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:651) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:50.358 RFRP:[4][7-U,7-U,7-U,7-U,7-U, , , ,][7-U,7-U,7-U,7-U,7-U, ,] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:RecordFrameRatePeriod (int,int,UnityEngine.AdaptivePerformance.StateAction) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:276) GameFramework.DynamicPerformanceLevel:SetTargetLevel () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:304) GameFramework.DynamicPerformanceLevel:Update () (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:651) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:50.390 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.391 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:50.392 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_ActivityView_Open (string,string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:592) Logical.UI.BeachRaceStartView:_OnInitializeComponents () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:135) Framework.UI.UIWindow:__InitializeComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:761) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:786) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.394 UnbindComponent , common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.SeaWinnerMainView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:184) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerMainView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:164) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.395 UnbindComponent , common ,cmtip1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICMTip1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:42) Logical.UI.SeaWinnerMainView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:185) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerMainView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:164) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.395 UnbindComponent , seawinner ,swrewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.SeaWinnerPlayerCom:UnbindComponents () (at Assets/Logical/UI/SeaWinner/Component/SeaWinnerPlayerCom.cs:45) Logical.UI.SeaWinnerMainView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:186) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerMainView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:164) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.395 UnbindComponent , head ,headitem , 2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIHeadItemCom:UnbindComponents () (at Assets/Logical/UI/Profile/Component/UIHeadItemCom.cs:37) Logical.UI.SeaWinnerPlayerCom:UnbindComponents () (at Assets/Logical/UI/SeaWinner/Component/SeaWinnerPlayerCom.cs:47) Logical.UI.SeaWinnerMainView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:186) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerMainView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:164) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:50.396 UnbindComponent , seawinner ,asheadpos , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.SeaWinnerPointsCom:UnbindComponents () (at Assets/Logical/UI/SeaWinner/Component/SeaWinnerPointsCom.cs:40) Logical.UI.SeaWinnerMainView:_OnUnbindComponents () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:187) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.SeaWinnerMainView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:164) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.SeaWinnerMainView:_OnDestroy () (at Assets/Logical/UI/SeaWinner/UI/SeaWinnerMainView.cs:164) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:50.426 本地打点数据 - 更新开始 4 - 1775788989602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:50.519 本地打点数据 - 更新完成 4 - 1775788989602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.528 客户端发送请求CommandId:101014 sequenceId:65 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) MailManager/d__42:MoveNext () (at Assets/Logical/UI/Mail/MailManager.cs:326) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:50.546 客户端收到消息 Comond:101015 sequenceId:65 SequenceNumber:65 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [default]10:42:50.591 收到消息commandId:101015 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:50.592 邮件红点回包False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) MailManager:b__42_0 (Com.Framework.Protocol.Packet) (at Assets/Logical/UI/Mail/MailManager.cs:330) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:51.760 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:51.761 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:51.793 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:51.826 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:51.859 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:51.897 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:51.898 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:51.898 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:294) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.899 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.899 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.899 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.899 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.900 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.900 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.900 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.900 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.901 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.901 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.901 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.902 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.902 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.902 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:51.903 开始操作数据 - action 741 traceId 138 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:297) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:51.903 生成batchId = 1775788991602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:42:51.903 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:42:51.904 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:51.905 加入队列batchId = 1775788991602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.905 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.905 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.905 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.906 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.906 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.906 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.907 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.907 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.907 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.907 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.908 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.908 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.908 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [Activity]10:42:51.909 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [存档]10:42:51.909 操作数据结束 - action 741 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.UI.BeachRaceStartView:CloseView () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:299) Framework.UI.GGButton/<>c__DisplayClass40_0:b__0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:256) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [UserInfoDataManager]10:42:51.912 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:51.912 数据6 1775788991602_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:51.913 数据6 1775788991602_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:51.914 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:51.914 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:51.988 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:821) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:51.990 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:OnLoadFinish (xasset.Request) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:57) xasset.Request:Complete () (at Assets/xasset/Runtime/Foundation/Request.cs:112) xasset.RequestQueue:Update () (at Assets/xasset/Runtime/Foundation/RequestQueue.cs:79) xasset.Scheduler:UpdateQueues () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:47) xasset.Scheduler:Update () (at Assets/xasset/Runtime/Foundation/Scheduler.cs:55) > [BindComponent]10:42:52.070 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.BeachRaceStartView:_OnUnbindComponents () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:107) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeachRaceStartView:_OnDestroy () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:88) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:52.070 UnbindComponent , common ,cmtip1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICMTip1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:42) Logical.UI.BeachRaceStartView:_OnUnbindComponents () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:108) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeachRaceStartView:_OnDestroy () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:88) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:52.070 UnbindComponent , head ,headitem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UIHeadItemCom:UnbindComponents () (at Assets/Logical/UI/Profile/Component/UIHeadItemCom.cs:37) Logical.UI.BeachRaceStartView:_OnUnbindComponents () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:109) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.BeachRaceStartView:_OnDestroy () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:88) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.BeachRaceStartView:_OnDestroy () (at Assets/Logical/UI/BeachRace/UI/BeachRaceStartView.cs:88) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.136 活动 - BeachRace - 1 - OnHandleProcess_Open UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase/d__123:MoveNext () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:87) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.202 任务 - 活动BeachRace - HallTryHandleProcess_Open - AutoTaskId=17 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.202 任务 - 活动BeachRace - HallTryHandleProcess_Open - AutoTaskId=17 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.203 AutoTaskPriorityCfgTb 未配置 任务id=None 对应的配置,使用默认类型 1 UnityEngine.Debug:LogError (object,UnityEngine.Object) Framework.Log.GGDebug:Internal_LogError (string,object) (at Assets/AOT/GameFramework/Log/GGDebug.cs:93) Framework.Log.GGDebug:LogError (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:236) GameFramework.AutoTask.AutoTaskConfigMgr:GetAutoTaskType (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskConfigMgr.cs:74) GameFramework.AutoTask.AutoTaskMgr:TryAddRunCount (GameFramework.AutoTask.AutoTaskId) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Priority.cs:108) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:70) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.236 任务 - 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.236 任务 - 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:52.236 BindComponent Logical.UI.UICmBtn1Com, common ,cmbtn1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICmBtn1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:32) Logical.UI.GiftBaseView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:54) Logical.UI.StarterChestView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:33) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.GiftBaseView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:44) Logical.UI.StarterChestView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:19) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_112 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:145) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:52.237 BindComponent Logical.UI.RewardItemCom, common ,rewarditem , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.RewardItemCom:BindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:21) Logical.UI.StarterChestView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:35) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.GiftBaseView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:44) Logical.UI.StarterChestView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:19) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_112 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:145) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:52.237 BindComponent Logical.UI.UICMTip1Com, common ,cmtip1 , 1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1508) Framework.UI.UIUGUIComponent:BindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:143) Logical.UI.UICMTip1Com:BindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:35) Logical.UI.StarterChestView:_OnBindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:36) Framework.UI.UIWindowUGUI:BindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:276) Framework.UI.UIWindowUGUI:_OnCreate () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:110) Framework.UI.UIWindow:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:179) Framework.UI.UIWindowUGUI:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:88) Logical.UI.GiftBaseView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:44) Logical.UI.StarterChestView:.ctor (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:19) Logical.UI.UIWindowCreatorList/<>c:<.cctor>b__8_112 (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/ScriptGenerated/UI/UIWindowCreatorList.cs:145) Framework.UI.UIWindowInfoList:AddWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindowInfoList.cs:208) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:482) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.238 Load StarterChestView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/starterchestview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.239 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.239 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:52.239 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.GiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/GiftPack.cs:1473) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.240 任务 - 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.338 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:52.338 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.341 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.342 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.342 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.342 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.343 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.343 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.343 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.343 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.344 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.344 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.344 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.345 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.345 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.345 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:52.345 开始操作数据 - action 42 traceId 139 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:52.346 生成batchId = 1775788991602_2 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:52.346 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.347 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.347 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.347 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.348 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.348 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.348 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.348 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.349 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.349 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.349 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.349 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.350 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.350 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:52.350 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:52.350 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:94) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:52.351 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Package_Open (string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:699) Logical.UI.GiftManager:SendTidyPackageOpen (Logical.UI.GiftPack,Logical.UI.GiftForcePopupType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1800) Logical.UI.GiftBaseView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:105) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:52.364 本地打点数据 - 更新开始 5 - 1775788991602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:52.453 本地打点数据 - 更新完成 5 - 1775788991602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:53.779 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:53.785 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:53.785 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:53.786 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) Logical.UI.GiftBaseView:OnCloseClick () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:193) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:53.789 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:708) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:53.789 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:53.805 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:53.822 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:53.856 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:53.887 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:53.921 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:53.953 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BindComponent]10:42:53.954 UnbindComponent , common ,rewarditem , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.RewardItemCom:UnbindComponents () (at Assets/Logical/UI/HUD/Component/RewardItemCom.cs:26) Logical.UI.StarterChestView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:41) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:53.954 UnbindComponent , common ,cmtip1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICMTip1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICMTip1Com.cs:42) Logical.UI.StarterChestView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:42) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BindComponent]10:42:53.954 UnbindComponent , common ,cmbtn1 , 0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIManager:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1529) Framework.UI.UIUGUIComponent:UnbindComponent (string,string) (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:153) Logical.UI.UICmBtn1Com:UnbindComponents () (at Assets/Logical/UI/Common/Component/UICmBtn1Com.cs:37) Logical.UI.GiftBaseView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:59) Logical.UI.StarterChestView:_OnUnbindComponents () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:44) Framework.UI.UIWindowUGUI:UnbindComponents () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:282) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:227) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.GiftBaseView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/GiftBaseView.cs:138) Logical.UI.StarterChestView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/StarterChestView.cs:78) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:53.987 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:53.988 Load LevelUpGiftView variantCfgPath: Assets/ArtAB/uiab/newbiegift/window/premiumgiftview.bytes UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIUGUIComponentLoader:Load (Framework.UI.UIUGUIComponentLoader/LoadComplete) (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:226) Framework.UI.UIWindowUGUI:LoadComponent (string,Framework.UI.UIUGUIComponentLoader/LoadComplete,bool,bool,bool,Framework.UI.UIUGUIComponentLoader/PreloadCollectAssetCB) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:570) Framework.UI.UIWindowUGUI:__OnLoadWinComponent () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:401) Framework.UI.UIWindowUGUI:__LoadWindowResourceInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:312) Framework.UI.UIWindowUGUI:_LoadWindowResource () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:418) Framework.UI.UIWindow:Show () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:670) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:608) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:53.988 Position栈 出栈:HUDView 当前栈:[] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:391) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:53.989 Position栈位置应用失败,栈空,TopMidView隐藏 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:407) Logical.UI.TopMidView:DeRegisterTopMidViewPosition (string) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:392) Logical.UI.HUDView:OnTopPanelDisable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:43) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:187) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [AutoTaskMgr]10:42:53.989 暂停! pauseCount:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Pause () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:41) Logical.UI.HUDView:_OnDisable (Framework.UI.UIWindowParam) (at Assets/Logical/UI/HUD/Window/HUDView.cs:189) Framework.UI.UIWindow:Disable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:988) Framework.UI.UIWindow:Backstage () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1238) Framework.UI.UIManager:__BackstageWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1039) Framework.UI.UIManager:__ProcessBackstageList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1005) Framework.UI.UIManager:__AddLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:611) Framework.UI.UIManager:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:496) Framework.UI.UIManagerUGUI:OpenWindow (string,Framework.UI.UIWindowParam,Framework.UI.IDataProxy,bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIManagerUGUI.cs:728) Logical.UI.LevelUpGiftPack:OpenGiftPackView (Logical.UI.PopupType) (at Assets/Logical/UI/Gift/GiftPack/LevelUpGiftPack.cs:114) Logical.UI.GiftManager/d__88:MoveNext () (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1592) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:54.023 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.054 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.088 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:54.089 test_当前UI配置为需要进行适配 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:477) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:54.089 test_进入异形屏判断,当前屏幕方向为:Portrait UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:485) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.090 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.090 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.090 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.091 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.091 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.091 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.092 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.092 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.092 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.092 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.092 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.093 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.093 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.093 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:54.093 开始操作数据 - action 42 traceId 140 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:283) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:54.094 生成batchId = 1775788993602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:54.094 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:54.095 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeAllData (string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:54) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:189) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:54.095 加入队列batchId = 1775788993602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddArchiveRequest (string,bool,byte[],byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:139) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:190) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.096 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.096 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.096 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.096 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.097 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.097 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.097 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.098 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.098 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.098 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.098 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.098 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.099 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [Activity]10:42:54.099 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:42:54.099 操作数据结束 - action 42 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:RunInOneOperation (System.Action,int,bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:285) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:156) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:54.102 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) DataCollection.DataCollectForFramework:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/GameFramework/EventTracking/DataCollectForFramework.cs:192) DataCollection.DataCollectManager:SendTidyEvent (string,System.Collections.Generic.Dictionary`2,bool,bool,bool) (at Assets/AOT/GameFramework/DataCollect/DataCollectManager.cs:124) DataCollection.DataCollectTidyManager:SendTidy_Package_Open (string,string,string,string,string) (at Assets/GameFramework/DataCollectTidy/DataCollectTidyManager.cs:699) Logical.UI.GiftManager:SendTidyPackageOpen (Logical.UI.GiftPack,Logical.UI.GiftForcePopupType) (at Assets/Logical/UI/Gift/Data/GiftManager.cs:1800) Logical.UI.LevelUpGiftView:_OnShow (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:168) Framework.UI.UIWindow:__ShowInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:725) Framework.UI.UIWindow:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:816) Framework.UI.UIWindowUGUI:_OnLoadWindowResourceComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:549) Framework.UI.UIWindowUGUI:__OnLoadResourceComplete (UnityEngine.GameObject) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:542) Framework.UI.UIWindowUGUI:__OnLoadComResourceComplete (UnityEngine.GameObject,Framework.UI.UIUGUIComponent) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:436) Framework.UI.UIUGUIComponentLoader:__ExeCompleteCallBack () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:624) Framework.UI.UIUGUIComponentLoader:<__OnLoadComplete>b__45_0 () (at Assets/GameFramework/UI/Private/Component/UIUGUIComponentLoader.cs:608) Framework.UI.UIUGUIComponent/d__40:MoveNext () (at Assets/GameFramework/UI/Public/Component/UIUGUIComponent.cs:216) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [UserInfoDataManager]10:42:54.117 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:AddChangedData (byte[]) (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:223) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:166) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:54.117 数据6 1775788993602_1 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:176) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:54.119 数据6 1775788993602_1 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__2 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:186) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:174) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:54.119 本地全量数据 - 更新开始 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:192) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:42:54.119 本地全量数据 - 更新结果 True UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__3 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:201) DataAccess.DBDataHandle`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:108) DataAccess.DBDataHandleAdapter`2:RunFuncWithCheckSuccess (System.Func`1,string) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:87) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/<>c__DisplayClass12_0:b__0 () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:190) SQLite4Unity3d.SQLiteConnection:RunInTransaction (System.Action) (at Assets/External/SQLite4Unity/SQLite.cs:1104) SQLite4Unity3d.SQLiteConnectionWithLock:DataAccess.IConnectionWithLock.RunInTransaction (System.Action) DataAccess.ConnectionWithLockAdapter:RunInTransaction (System.Action) (at Assets/GameFramework/DataAccess/ConnectionWithLockAdapter.cs:115) DataAccess.DBDataHandle`2/<>c__DisplayClass14_0:b__0 (DataAccess.ConnectionWithLockAdapter) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) SQLite4Unity3d.SQLiteDBDataHandle`2:WriteAsync (System.Func`2) (at Assets/GameFramework/DataAccess/SQLite/SQLiteDBDataHandle.cs:124) DataAccess.DBDataHandle`2:RunInTransactionAsync (System.Action) (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:99) DataAccess.DBDataHandle`2/d__18:MoveNext () (at Assets/GameFramework/DataAccess/DBDataHandle.Async.cs:122) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__18> (DataAccess.DBDataHandle`2/d__18&) DataAccess.DBDataHandle`2:RunUntilSuccess (System.Action,System.Action) DataAccess.DBDataHandleAdapter`2:RunUntilSuccess (System.Action,System.Action) (at Assets/GameFramework/DataAccess/DBDataHandleAdapter.Async.cs:92) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:172) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__12> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__12&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:TryUpdateArchivePersistence (string,bool,byte[],byte[]) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:314) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__22> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__22&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:RunArchiveRequest (Logical.DataCenter.Core.ArchiveRequest) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Archive/DataCenterArchiveMgr_Merge.cs:307) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__21> (Logical.DataCenter.Core.DataCenterArchiveMgr_Merge/d__21&) Logical.DataCenter.Core.DataCenterArchiveMgr_Merge:Update () Logical.DataCenter.Core.UserDataMgr_MyDataMgr:Update () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:378) Logical.DataCenter.Core.MergeDataCenter:Update () (at Assets/Logical/DataCenter/Core/MergeDataCenter.cs:47) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:67) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:54.190 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [打点]10:42:54.191 本地打点数据 - 更新开始 6 - 1775788993602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:100) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [打点]10:42:54.242 本地打点数据 - 更新完成 6 - 1775788993602_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) DataCollection.EventTrackerArchiveMgr/d__14:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:105) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__14> (DataCollection.EventTrackerArchiveMgr/d__14&) DataCollection.EventTrackerArchiveMgr:UpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__15:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:121) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__15> (DataCollection.EventTrackerArchiveMgr/d__15&) DataCollection.EventTrackerArchiveMgr:TryUpdateTidyDataAsync () DataCollection.EventTrackerArchiveMgr/d__12:MoveNext () (at Assets/GameFramework/EventTracking/EventTrackerArchiveMgr.cs:66) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [DynamicPerformanceLevel]10:42:54.255 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.292 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.326 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.358 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.392 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.427 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [BH_NetworkManager]10:42:54.459 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:42:54.459 当前网络延迟:135ms 当前超时次数0 当前服务器时间转本地时间:10:43:13 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:42:54.461 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.492 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.526 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.557 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.592 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.625 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.661 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.692 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.724 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.758 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.792 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.825 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.859 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.891 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.929 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.959 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.993 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:767) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.994 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:54.994 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:55.023 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:55.024 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:55.060 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:796) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [DynamicPerformanceLevel]10:42:55.060 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:805) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) > [default]10:42:55.090 AudioSource Play: name:Sound Channel(Clone) volume:1 priority:128 pitch:1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) JSAM.BaseAudioChannelHelper`1:Play () (at Assets/External/JSAM/Runtime/Scripts/BaseAudioChannelHelper.cs:374) JSAM.SoundChannelHelper:Play () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:85) JSAM.SoundChannelHelper:PlayAudioOnLoadFinish () (at Assets/External/JSAM/Runtime/Scripts/SoundChannelHelper.cs:19) JSAM.AudioAssetHandle:ReqOnFinishCB (object,System.Action) (at Assets/External/JSAM/Runtime/Scripts/AudioAssetManager.cs:72) JSAM.AudioManagerInternal:PlaySoundInternal (JSAM.AudioAssetHandle`1,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManagerInternal.cs:489) JSAM.AudioManager:PlaySound (string,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/External/JSAM/Runtime/Scripts/AudioManager.cs:230) Logical.Audio.AudioPlayManager:PlaySound (int,UnityEngine.Transform,JSAM.SoundChannelHelper) (at Assets/Logical/Audio/AudioPlayManager.cs:111) Framework.UI.GGButton:b__23_0 () (at Assets/GameFramework/UI/Public/Component/UGUIExt/GGButton.cs:109) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () Default clip could not be found in attached animations list. UnityEngine.StackTraceUtility:ExtractStackTrace () Framework.UI.UIWindowUGUI:_OnSetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:661) Framework.UI.UIWindow:__SetVisibleImplement () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:929) Framework.UI.UIWindow:__SetVisible (bool) (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:918) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:937) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () > [default]10:42:55.096 Position栈 入栈: HUDView 当前栈:["HUDView"] UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:359) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [default]10:42:55.097 Position栈位置一致,无需修改 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.UI.TopMidView:PlaySetPositionAnim (System.ValueTuple`2) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:430) Logical.UI.TopMidView:RefreshPosition () (at Assets/Logical/UI/HUD/Window/TopMidView.cs:403) Logical.UI.TopMidView:RegisterTopMidViewPosition (string,TopMidViewLocator) (at Assets/Logical/UI/HUD/Window/TopMidView.cs:360) Logical.UI.HUDView:OnTopPanelEnable () (at Assets/Logical/UI/HUD/Window/HUDView.Top.cs:35) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:173) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [AutoTaskMgr]10:42:55.097 恢复! pauseCount:0 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.AutoTaskMgr:DebugLog (string) (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Log.cs:13) GameFramework.AutoTask.AutoTaskMgr:Resume () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.cs:57) Logical.UI.HUDView:_OnEnable (Framework.UI.UIWindowParam,Framework.UI.IDataProxy) (at Assets/Logical/UI/HUD/Window/HUDView.cs:175) Framework.UI.UIWindow:Enable () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:953) Framework.UI.UIWindow:Recovery () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1201) Framework.UI.UIManager:__RecoverWindow (Framework.UI.UIWindowInfo) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1033) Framework.UI.UIManager:__ProcessRecoveryList (System.Collections.Generic.List`1) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:1014) Framework.UI.UIManager:__RemoveLogicalLayerWindow (Framework.UI.UIWindowInfo,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:860) Framework.UI.UIManager:CloseWindow (string,Framework.UI.UIWindowParam) (at Assets/GameFramework/UI/Public/Manager/UIManager/UIManager.cs:649) Framework.UI.UIWindow:_CloseMyself () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1303) UnityEngine.EventSystems.EventSystem:Update () (at ./PackageCaches/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:531) > [DynamicPerformanceLevel]10:42:55.100 应用fps - FPS30 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:ApplyPerformanceFPSInternal (GameFramework.DynamicPerformanceLevel/PerformanceFPSType) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.Data.cs:269) TinyWorld.CameraController:SetHeightFPS () (at Assets/TinyWorld/Source/Core/CameraController.cs:636) TinyWorld.CameraController:SetHeightFPS (HedgehogTeam.EasyTouch.Gesture) (at Assets/TinyWorld/Source/Core/CameraController.cs:877) HedgehogTeam.EasyTouch.EasyTouch:RaiseEvent (HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Gesture) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:1729) HedgehogTeam.EasyTouch.EasyTouch:CreateGesture (int,HedgehogTeam.EasyTouch.EasyTouch/EvtType,HedgehogTeam.EasyTouch.Finger,HedgehogTeam.EasyTouch.EasyTouch/SwipeDirection,single,UnityEngine.Vector2) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:965) HedgehogTeam.EasyTouch.EasyTouch:OneFinger (int) (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:858) HedgehogTeam.EasyTouch.EasyTouch:Update () (at Assets/External/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs:556) EventDispatcher Dispose UnityEngine.Debug:Log (object) Framework.Event.EventDispatcher:Dispose () (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:50) Framework.UI.UIAutoEventListener:Dispose () (at Assets/GameFramework/UI/Public/Event/UIAutoEventListener.cs:41) Framework.UI.UIWindowUGUI:_OnDestroy () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:235) Logical.UI.LevelUpGiftView:_OnDestroy () (at Assets/Logical/UI/Gift/UIWindow/LevelUpGiftView.cs:72) Framework.UI.UIWindow:__DestroyInternal () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:256) Framework.UI.UIWindow:_OnPlayExitAnimationComplete () (at Assets/GameFramework/UI/Public/Manager/UIManager/Window/UIWindow.cs:1121) Framework.UI.UIWindowUGUI/d__87:MoveNext () (at Assets/GameFramework/UI/Public/Manager/UIManager/UGUI/UIWindowUGUI.cs:982) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:55.292 任务 - 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:55.292 任务 - 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:55.324 任务 - RabnkActivtyTask 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:55.325 任务 - RabnkActivtyTask 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) GameFramework.AutoTask.AutoTaskMgr/d__40:MoveNext () (at Assets/GameFramework/AutoTask/Core/AutoTaskMgr.Task.cs:76) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:55.325 任务 - RabnkActivtyTask 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:55.359 任务 - RabnkActivtyTask 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) GameFramework.AutoTask.Task_Default/d__6:MoveNext () (at Assets/GameFramework/AutoTask/Tasks/Task_Default.cs:45) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:55.359 任务 - RabnkActivtyTask 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:42:59.489 当前网络延迟:132ms 当前超时次数0 当前服务器时间转本地时间:10:43:18 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:43:01.107 从后台LoseFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationLoseFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:585) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnLostFocus () > [存档]10:43:01.992 尝试同步数据开始 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:229) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.993 下面是找到的未合并的打点数据0 - 1 - 1775788980511_1: 总大小0.364KB 打点总大小0.361KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.361KB - { "map": { "show_type": "1", "act_type": "SkyIsland", "action": "", "activity_type": "1", "if_force": "1", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788980" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.994 下面是找到的未合并的打点数据1 - 2 - 1775788984528_1: 总大小0.367KB 打点总大小0.364KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.364KB - { "map": { "show_type": "1", "act_type": "SeaWinner", "action": "1", "activity_type": "1", "if_force": "0", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788984" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.994 下面是找到的未合并的打点数据2 - 3 - 1775788986528_1: 总大小0.367KB 打点总大小0.364KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.364KB - { "map": { "show_type": "1", "act_type": "SeaWinner", "action": "1", "activity_type": "1", "if_force": "0", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788986" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.994 下面是找到的未合并的打点数据3 - 4 - 1775788989602_1: 总大小0.367KB 打点总大小0.364KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.364KB - { "map": { "show_type": "1", "act_type": "BeachRace", "action": "1", "activity_type": "1", "if_force": "0", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788989" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.994 下面是找到的未合并的打点数据4 - 5 - 1775788991602_1: 总大小0.403KB 打点总大小0.4KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.4KB - { "map": { "open_type": "1", "package_id": "30001", "product_id": "3001_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788991", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788991" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.995 下面是找到的未合并的打点数据5 - 6 - 1775788993602_1: 总大小0.403KB 打点总大小0.4KB UserId => 0 BatchId => IsCheckPoint => False CheckType => 0 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 打点:False - 大小:0.4KB - { "map": { "open_type": "1", "package_id": "31001", "product_id": "3101_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788993", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788993" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData:PrintAllTidyDBData () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:682) Logical.DataCenter.Core.Task_SyncData:GetBytes () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:94) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:264) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.996 下面是传给服务器的数据: 总大小5.255KB 打点总大小2.253KB UserId => 100007381 BatchId => 1775788993602_1 IsCheckPoint => False CheckType => 42 CheckInfo => Google.Protobuf.ByteString ReplaceAll => False ResourceVersion => 999999.999999 数据类型:25 - 数量:1 大小:0.24KB - 要同步给服务器的数据Id:BattlePass - { "Id": "BattlePass", "IssueId": 1, "status": 4, "privateData": "CICe5s4GKAFCDgjFExABGAMoBzjAAlABQg4IxhMQARgDKAo48gJQAUIOCMcTEAEYAygOOIEDUAFCDgjIExABGAMoEjizA1ABQg4IyRMQARgDKBY4wgNQAUIOCMoTEAEYAygbOPQDUAFCDgjLExABGAMoIDi/BFABQg4IzBMQARgDKCY48QRQAUISCM0TEAEYAiDChD0oBTj1AVABQhAIzhMQAhgDKAQ4yAFAAVABQhAIzxMQAhgDKAU4yAFAAVABQg0IuRcQAxgEKGQ4ZFABSAo=", "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:2 大小:0.806KB - 要同步给服务器的数据Id:SeaWinner - { "Id": "SeaWinner", "IssueId": 1, "status": 4, "privateData": "EAEY+gEyKijhDDD0HzgoQKrH4c4GSJL34c4GUgQQMRhkUgYIMRBJGDJSBghJEGQYFDIsCAEotgUwkBs4FECqx+HOBkjK/+HOBlIEEB8YZFIGCB8QThgyUgYIThBkGAoyLAgCKK0ZMK0ZOGRAqsfhzgZIwoPizgZSBBA9GGRSBgg9EGQYUFIGCGQQZBhkMiwIAyiwEzClIDg8QKrH4c4GSMr24c4GUgQQPRhkUgYIPRBkGEZSBghkEGQYZDoKCAUQAhoEZGFkYToPCAUQARoJ6Zi/5Li9MDM1OgsIBBABGgVDaGxvZToMCAMQAhoG5bCP6JCMOhIIEBACGgzlq6blqKXpg6HkuLs6DwgNEAIaCTk2Mzg1Mjc0MToMCAgQAhoG6ICB5aa5OgsIERABGgVhc2RmZzoMCAcQAhoG5L2z5ruiOhIIBhACGgzlgaXlurfnrKzkuIA6CggJEAIaBERyZXc6DAgIEAEaBkhsYWluZzoPCAwQARoJ5pWP5pWPMDAyOgsIChABGgVKdWxpYToPCAgQAhoJ5Lit56uLMDg3OgwIDRABGgZEZW5pc2U6DAgOEAEaBuWWteWWtToNCAQQAhoHdWppbWtvMDoJCAMQARoDQXZhOg0ICRACGgdlZGNyZnY4OgwIBxACGgbkuZDkuZA6DAgPEAIaBlVyc3VsYToNCAsQARoHWW9sYW5kYToMCBEQAhoG5rW35bimOgwIARACGgZndGZyZDg6DAgFEAEaBuS8iuS8ijoSCAwQAhoM5Y2O5b2p5LmQ56ugOgwIAhABGgY3Nzc3Nzc6DggKEAEaCGd1ZXN0MTIzOgwIDBACGgbnjonmhac6DAgDEAEaBumUpumypDoKCBIQARoETGlhbToLCAcQARoFR3JhY2U6DggSEAIaCHN0dXZ3eHl6OgwIBRABGgbnjonlqbc6DAgBEAEaBumYv+WGsDoMCAkQARoG5ZKq5ZKqOg0IAxABGgduaeKAhm1vOgoIDBABGgQ5YThiOgoIDxACGgRLaXJhWAFgAWgBcAE=", "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:3 大小:0.03KB - 要同步给服务器的数据Id:EnergyFrenzy - { "Id": "EnergyFrenzy", "IssueId": 1, "status": 4, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:4 大小:0.099KB - 要同步给服务器的数据Id:SkyIsland - { "Id": "SkyIsland", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "IslandStartView": { "popupCount": 2, "lastPopupTime": "1775788981" }, "IslandDifficultView": { "popupCount": 2, "lastPopupTime": "1775788981" } } } }, "privateData": "GAE=", "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:5 大小:0.625KB - 要同步给服务器的数据Id:BeachRace - { "Id": "BeachRace", "IssueId": 1, "status": 4, "privateData": "OgwIDhABGgbpo47lhL86DwgREAEaCeWnnOa4hea8kzoMCBAQAhoG5bCP5YekOgwIBhABGgZ1dXV1dXU6DAgEEAEaBuS+neS+nToPCAYQAhoJ5aW96L+Q5p2lOgsIEBABGgVoaWprbDoMCBEQAhoG5qGC5pWPOgwIDRACGgZFaWxlZW46DAgEEAEaBuWmjeaciDoMCAYQAhoG56eA6IqsOgwIDRACGgbnjonlqbc6DAgGEAIaBm5vcHFyczoMCA0QARoG5L2Z5pm0Og8IDhABGgnmlY/mlY8wMDI6DAgNEAIaBuaik+iMtToPCAkQARoJ6Zuq6I655LiAOgwIChABGgblkqrlkqo6DAgIEAIaBuaYn+axoDoMCA4QAhoGamVzc2lhOgwIBBABGgblrpzlrok6DggREAIaCG9wcXJzdHV2OgwIARABGgZraWR1bHQ6CwgIEAIaBXdlbm55Og8IBRACGgnlsI/oj4owMTg6DAgKEAIaBuWwj+iKszoKCAIQAhoETWFyeToMCBAQAhoG5Za15Za1OgoIAxABGgQxYzBkOg8IERABGgnlsI/ojrIwMTk6DAgOEAIaBkRhbmllbDoMCAYQAhoG5Yev5am3OgoICRACGgQ3cTZyOg8IBxACGgnlsI/pnJ4wMTU6DAgGEAEaBumdmeeShzoMCA4QARoG5L2z5L2zOgwIDRABGgbnvZfkuL06DAgBEAEaBuWHpOWptzoOCAgQAhoIbW5vcHFyc3Q6EAgDEAEaCjEyMzQ1Njc4OTBCCv///////////wFgAQ==", "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:6 大小:0.037KB - 要同步给服务器的数据Id:EnergyChallenge - { "Id": "EnergyChallenge", "IssueId": 1, "status": 4, "privateData": "IAE=", "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:7 大小:0.068KB - 要同步给服务器的数据Id:TreasureDrift - { "Id": "TreasureDrift", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "TreasureDriftView": { "popupCount": 1, "lastPopupTime": "1775788978" } } } }, "startTime": "1775730389", "endTime": "1775903189" } 数据类型:25 - 数量:8 大小:0.109KB - 要同步给服务器的数据Id:GoldCompetition - { "Id": "GoldCompetition", "IssueId": 1, "status": 4, "actForcePopupInfos": { "2": { "singlePopupInfos": { "GoldCompetitionOpenView": { "popupCount": 1, "lastPopupTime": "1775788982" } } } }, "privateData": "CAEgASgBMhd7InVzZXJfYWN0aXZlX3RhZyI6IjEifQ==", "startTime": "1775730389", "endTime": "1775903189" } 数据类型:11 - 数量:1 大小:0.032KB - 要同步给服务器的数据Id:0 - { "data": { "passedGuideIds": { "1": 1, "105": 1, "111": 1, "103": 1, "125": 1 } } } 数据类型:18 - 数量:1 大小:0.503KB - 要同步给服务器的数据Id:0 - { "giftList": { "30001": { "id": 30001, "time": "1775875368", "state": 2, "progressList": [ 0 ], "collectCountList": [ 1 ], "curStageIndex": 4, "openTime": "1775788968", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] } }, "giftRealId": "4", "lastGiftRealId": "1", "openNum": 2, "lastCloseReason": 3, "lastRank": 1 }, "30901": { "id": 30901, "time": "1775803352", "state": 2, "curStageIndex": 2, "openTime": "1775788952", "stageMap": { "2": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "4": { "productBuyCounts": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "9": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "22": { "productBuyCounts": [ 0 ] }, "23": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "giftRealId": "3", "openNum": 1, "lastRank": 1, "customData": "CPzG4c4GGM2EPSCex+HOBg==" }, "31001": { "id": 31001, "time": "1775792568", "state": 2, "progressList": [ 0 ], "collectCountList": [ 0 ], "curStageIndex": 4, "openTime": "1775788968", "stageMap": { "4": { "productBuyCounts": [ 0 ], "progressList": [ 0 ], "collectCountList": [ 0 ] }, "5": { "productBuyCounts": [ 0 ] }, "6": { "productBuyCounts": [ 0 ] }, "7": { "productBuyCounts": [ 0 ] }, "8": { "productBuyCounts": [ 0 ] }, "10": { "productBuyCounts": [ 0 ] }, "12": { "productBuyCounts": [ 0 ] }, "14": { "productBuyCounts": [ 0 ] }, "16": { "productBuyCounts": [ 0 ] }, "17": { "productBuyCounts": [ 0 ] }, "19": { "productBuyCounts": [ 0 ] }, "20": { "productBuyCounts": [ 0 ] }, "21": { "productBuyCounts": [ 0 ] }, "24": { "productBuyCounts": [ 0 ] } }, "giftRealId": "5", "lastGiftRealId": "2", "openNum": 2, "lastCloseReason": 3, "lastRank": 1 } }, "giftPackInfoList": { "30001": { }, "30901": { "newPopupNum": 1 }, "31001": { "newPopupNum": 1 } }, "giftLastCloseTimeMap": { "30001": "1775788967", "31001": "1775788967" }, "allGiftRealId": "5" } 打点:False - 大小:0.361KB - { "map": { "show_type": "1", "act_type": "SkyIsland", "action": "", "activity_type": "1", "if_force": "1", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788980" } } 打点:False - 大小:0.364KB - { "map": { "show_type": "1", "act_type": "SeaWinner", "action": "1", "activity_type": "1", "if_force": "0", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788984" } } 打点:False - 大小:0.364KB - { "map": { "show_type": "1", "act_type": "SeaWinner", "action": "1", "activity_type": "1", "if_force": "0", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788986" } } 打点:False - 大小:0.364KB - { "map": { "show_type": "1", "act_type": "BeachRace", "action": "1", "activity_type": "1", "if_force": "0", "pay_sum": "", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "act_open", "event_time": "1775788989" } } 打点:False - 大小:0.4KB - { "map": { "open_type": "1", "package_id": "30001", "product_id": "3001_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788991", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788991" } } 打点:False - 大小:0.4KB - { "map": { "open_type": "1", "package_id": "31001", "product_id": "3101_mergecn_12", "paid_amount_14d": "0", "order_trace_id": "100007381_1775788993", "uid": "b36178d674425b3b13744a30de5c508d", "user_id": "100007381", "role_name": "Player100007381", "current_level": "10", "current_gold": "2", "current_paid_gold": "80", "current_hp": "347", "user_label": "{\"user_active_tag\":\"1\"}", "event_type": "package_open", "event_time": "1775788993" } } UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:PrintLog (string,byte[]) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:674) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:266) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.996 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:267) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:01.996 客户端发送请求CommandId:100001 sequenceId:68 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataToServer (uint,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:70) Network.Logic.RequestMsgManager:SendDataToServer (Com.Framework.Protocol.EnumNetworkMsg,byte[],System.Action`1) (at Assets/GameFramework/Network/RequestMsgManager.cs:40) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:271) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:01.996 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.025 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.059 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.090 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.124 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.159 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:02.161 客户端收到消息 Comond:100002 sequenceId:68 SequenceNumber:68 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.BH_NetworkManager:OnReceived (object,AOT.Network.BHWebSocket.MessageEventArgs) (at Assets/GameFramework/Network/BH_NetworkManager.cs:614) AOT.Network.BHWebSocket.BestHttp_WebSocket:OnWebSocketReceived (BestHTTP.WebSocket.WebSocket,byte[]) (at Assets/AOT/WebSocket/BestHttp_WebSocket.cs:127) BestHTTP.WebSocket.OverHTTP1:b__16_1 (BestHTTP.WebSocket.WebSocketResponse,BestHTTP.PlatformSupport.Memory.BufferSegment) (at Assets/External/Best HTTP/Source/WebSocket/Implementations/OverHTTP1.cs:305) BestHTTP.WebSocket.WebSocketResponse:BestHTTP.Core.IProtocol.HandleEvents () (at Assets/External/Best HTTP/Source/WebSocket/WebSocketResponse.cs:575) BestHTTP.Core.ProtocolEventHelper:ProcessQueue () (at Assets/External/Best HTTP/Source/Core/ProtocolEvents.cs:75) BestHTTP.HTTPManager:OnUpdate () (at Assets/External/Best HTTP/Source/HTTPManager.cs:428) BestHTTP.HTTPUpdateDelegator:CallOnUpdate () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:287) BestHTTP.HTTPUpdateDelegator:ThreadFunc () (at Assets/External/Best HTTP/Source/HTTPUpdateDelegator.cs:259) BestHTTP.PlatformSupport.Threading.ThreadedRunner/<>c__DisplayClass6_0:b__0 (object) (at Assets/External/Best HTTP/Source/JSON/Threading/ThreadedRunner.cs:111) System.Threading.ThreadHelper:ThreadStart (object) > [存档]10:43:02.194 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 给服务器 等待服务器回应 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:279) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:02.222 收到消息commandId:100002 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:103) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:43:02.225 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 结果成功 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:286) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.353 设置是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData:SetIsNeedSyncFullLatestData (bool) (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:52) Logical.DataCenter.Core.Task_SyncData/d__23:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:354) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__23> (Logical.DataCenter.Core.Task_SyncData/d__23&) Logical.DataCenter.Core.Task_SyncData:HandleSyncDataSuccess (bool,System.Action) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:287) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.354 同步存档 OnlyTidyData = False 6 -> 1775788993602_1 结束 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__21:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:301) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.354 TrySetSyncImmediate 此次同步是否需要同步全量数据 False UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:308) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [存档]10:43:02.354 TrySetSyncImmediate 数据不存在 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.Task_SyncData/d__22:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:320) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:02.366 任务 - Logical.DataCenter.Core.Task_SyncData 运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:RunComplete () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:28) Logical.DataCenter.Core.Task_SyncData/d__13:MoveNext () (at Assets/Logical/DataCenter/Core/Task_SyncData.cs:65) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:02.367 任务 - Logical.DataCenter.Core.Task_SyncData 执行Recycle! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Recycle () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:88) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:41) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:02.367 任务 - Logical.DataCenter.Core.Task_SyncData 开始运行! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:61) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:02.367 任务 - Logical.DataCenter.Core.Task_SyncData 运行中! UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__17:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:52) Framework.Tasks.CatchableEnumerator:MoveNext () (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CatchableEnumerator.cs:52) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Framework.Tasks.CoSchedulerTask:CatchableStart (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoSchedulerTask.cs:148) Framework.Tasks.CoScheduler:CatchableAsync (Framework.Tasks.CoTaskDelegate,System.Action`1) (at Assets/AOT/GameFramework/Utility/Tasks/CoScheduler/CoScheduler.cs:93) GameFramework.AutoTask.TaskBase:Start () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:64) Logical.DataCenter.Core.SyncDataMgr/d__12:MoveNext () (at Assets/Logical/DataCenter/Core/SyncDataMgr.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [default]10:43:02.367 任务 - Logical.DataCenter.Core.Task_SyncData 等待运行完成 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.AutoTask.TaskBase/d__15:MoveNext () (at Assets/GameFramework/AutoTask/Core/TaskBase.cs:34) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) > [BH_NetworkManager]10:43:04.427 NetworkDelayStateChanged Middle->Low UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:43:04.427 当前网络延迟:67ms 当前超时次数0 当前服务器时间转本地时间:10:43:23 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.327 活动 - CookOff - 861 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.328 活动 - CardCollect - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.328 活动 - PlaneParcel - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.328 活动 - MagicParty - 71 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.329 活动 - CardPackageFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.329 活动 - Rank - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.329 活动 - GoldCompetition - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.329 活动 - BattlePass - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.330 活动 - SeaWinner - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.330 活动 - EnergyFrenzy - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.330 活动 - SkyIsland - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.330 活动 - BeachRace - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.331 活动 - EnergyChallenge - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.331 活动 - TreasureDrift - 1 - BackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:199) GameFramework.Activity.ActivityBase`1:BackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:55) Logical.DataCenter.DataModules.Data_ActivityData:BackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:27) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:BackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:103) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:BackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:292) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:247) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:43:08.331 开始操作数据 - action 731 traceId 141 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationBegin (int,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:248) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:550) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:43:08.331 生成batchId = 1775789007639_1 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:176) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [UserInfoDataManager]10:43:08.331 EnergyCost Past 72 Hours = 3 Tag = UserActiveTag_SuperLowActive UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) UserInfoDataManager:GetUserAcitveTag () (at Assets/Logical/UI/Profile/Data/UserInfoDataManager.Tag.cs:61) DataCollection.DataCollectCommonField:GetUserLabel () (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:81) DataCollection.DataCollectCommonField:FillAccountData (System.Collections.Generic.Dictionary`2) (at Assets/GameFramework/EventTracking/DataCollectCommonField.AccountFields.cs:109) GameFramework.DataCenter.DataCenterSerializer:FillCommonFields () (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:42) GameFramework.DataCenter.DataCenterSerializer:SetData (ulong,string,bool,int,Google.Protobuf.ByteString,bool,string) (at Assets/GameFramework/DataCenter/Core/Serializer/DataCenterSerializer.cs:23) Logical.DataCenter.Core.UserDataMgrBase:SerializeChangedData (string,bool,int,Google.Protobuf.ByteString,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgrBase.cs:37) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:TryUpdateArchivePersistence (bool,string) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:183) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:269) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.332 活动 - CookOff - 861 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.332 活动 - CardCollect - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.332 活动 - PlaneParcel - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.333 活动 - MagicParty - 71 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.333 活动 - CardPackageFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.333 活动 - Rank - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.333 活动 - GoldCompetition - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.334 活动 - BattlePass - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.334 活动 - SeaWinner - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.334 活动 - EnergyFrenzy - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.334 活动 - SkyIsland - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.334 活动 - BeachRace - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.335 活动 - EnergyChallenge - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [Activity]10:43:08.335 活动 - TreasureDrift - 1 - ClearBackupData UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.Activity.ActivityBase:DebugLog (string) (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Log.cs:14) GameFramework.Activity.ActivityBase:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBase.Virtual.cs:205) GameFramework.Activity.ActivityBase`1:ClearBackupData () (at Assets/GameFramework/Activity/Core/ActivityBase/ActivityBaseWithCustomPrivateDataProtoTemplate.cs:61) Logical.DataCenter.DataModules.Data_ActivityData:ClearBackupData () (at Assets/Logical/DataCenter/DataModules/Activity/Data_ActivityData.cs:40) Logical.DataCenter.Core.DataModuleMgrBase_Merge`1:ClearBackupData () (at Assets/Logical/DataCenter/Core/DataModuleBase/DataModuleMgrBase_Merge.cs:111) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:ClearBackupData () (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:300) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:270) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [存档]10:43:08.335 操作数据结束 - action 731 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Logical.DataCenter.Core.UserDataMgr_MyDataMgr:OperationEnd (int,bool,Google.Protobuf.IMessage) (at Assets/Logical/DataCenter/Core/UserDataMgr/UserDataMgr_MyDataMgr.cs:271) Logical.Activity.SeaWinnerActivity:OnRobotDataChange (System.Collections.Generic.List`1,bool) (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:605) Logical.Robot.SpeedRobotGroup:Tick (long,int) (at Assets/Logical/Robot/SpeedRobot/SpeedRobotGroup.cs:240) Logical.Activity.SeaWinnerActivity:RefreshRobotScore () (at Assets/Logical/UI/SeaWinner/Data/SeaWinnerActivity.cs:629) Framework.Timer.Timer:__Call () (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:152) Framework.Timer.Timer:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/Timer.cs:133) Framework.Timer.TimerManager:Update (single,single) (at Assets/AOT/GameFramework/Utility/Timer/TimerManager.cs:114) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:76) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [BH_NetworkManager]10:43:09.495 NetworkDelayStateChanged Low->Middle UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:SetNetworkDelayState () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:138) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:94) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [default]10:43:09.495 当前网络延迟:101ms 当前超时次数0 当前服务器时间转本地时间:10:43:28 UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) Network.Sockets.NetworkPing:Log () (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:157) Network.Sockets.NetworkPing:OnReceivePing (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/NetTimer/NetworkPing.cs:95) Network.Logic.RequestMsgData:SendData (Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:200) Network.Logic.RequestMsgManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/RequestMsgManager.cs:106) Network.BH_NetworkManager:SendDataCallBack (uint,Com.Framework.Protocol.Packet) (at Assets/GameFramework/Network/BH_NetworkManager.cs:667) Network.BH_NetworkManager/<>c__DisplayClass75_0:b__0 () (at Assets/GameFramework/Network/BH_NetworkManager.cs:619) Network.MessageHandler:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:88) Network.BH_NetworkManager:Update () (at Assets/GameFramework/Network/BH_NetworkManager.cs:207) Framework.Utility.Singleton.RollbackSingleton:TryHandleAddedSingletons () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:71) Framework.Utility.Singleton.RollbackSingleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/RollbackSingleton.cs:41) Framework.Utility.Singleton.Singleton:Update () (at Assets/AOT/GameFramework/Utility/Singleton/Singleton.cs:44) AOT.AppMain:Update () (at Assets/AOT/AppMain.cs:198) > [DynamicPerformanceLevel]10:43:10.193 从后台ResumeFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationResumeFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:591) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnFocus () > [DynamicPerformanceLevel]10:43:10.197 从后台LoseFocus UnityEngine.Debug:Log (object) Framework.Log.GGDebug:Log (object,string) (at Assets/AOT/GameFramework/Log/GGDebug.cs:110) GameFramework.DynamicPerformanceLevel:OnApplicationLoseFocus (Framework.Event.EventContext) (at Assets/GameFramework/Resolution/DynamicPerformanceLevel.cs:585) Framework.Event.EventBridge:Dispatch (object[]) (at Assets/AOT/GameFramework/Event/EventBridge.cs:177) Framework.Event.EventDispatcher:Dispatch (int,object[]) (at Assets/AOT/GameFramework/Event/EventDispatcher.cs:177) AOT.AppMain:OnApplicationFocus (bool) (at Assets/AOT/AppMain.cs:223) UnityEditor.HostView:OnLostFocus ()